GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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Shadow of the Vault Lord || Extinction Curse

Unset takes the worst of the spiritual attack.

persistent spirit: 3d6 ⇒ (1, 1, 5) = 7
Unset can make a flat check to see if it wears off

Unset's first attack is a crit! The second fails to hit.

Prism's last attack should hit the earthern xulgath, but seems to do no damage. Its physical resistance exceeds your damage. You don't have a way to do sneak attack on it right now, I don't think.

Kennari avoids some of the spirit damage and tries to freeze the clay!

Reflex: 1d20 + 16 ⇒ (2) + 16 = 18

Very effectively!

Blue moves over to Unset in a skirmishing fashion.

scimitar: 1d20 + 16 ⇒ (3) + 16 = 19
skirmishing ouch!: 1d6 + 4 ⇒ (6) + 4 = 10 plus precision: 3d6 ⇒ (3, 3, 6) = 12

Yellow steps, then skirmishing steps to get Unset in a flank.

scimitar vs flat-footed: 1d20 + 16 ⇒ (11) + 16 = 27
skirmishing ouch!: 1d6 + 4 ⇒ (6) + 4 = 10 plus precision: 3d6 ⇒ (6, 1, 4) = 11

Blue misses, but Yellow hits.

Initiative!
Rova & Thkrull, Will saves
Stoneliege xulgath, -57 hp
Clay Effigy, -82 hp
Prism
Unset, -53 hp, 3d6 persistent spirit unless flat check
Kennari, -14 hp
Blue
Yellow, -32 hp
Niksi, Will save

Don't forget your bonus from Niksi's song to your saves!


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Flat check v persistent: 1d20 ⇒ 4


Shadow of the Vault Lord || Extinction Curse

Unset continues to take persistent damage! Rova and Niksi are up.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Will (expert), inspired: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Thkrull Will (expert), inspired: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28

Quick stats:

HP 109/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (clay thing)

Rova winces, but launches a god arrow at the monster.

Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 19 ⇒ (1) + 19 = 20 Going to Hero Point that; 2 remaining
Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 19 ⇒ (15) + 19 = 34
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (4, 3) + 2 + (5) = 14
TK projectile: 4d6 ⇒ (1, 5, 6, 2) = 14

Persistent spirit: 3d6 ⇒ (5, 2, 2) = 9 Looks like amount was cut off, but I'm assuming 3d6 since crit fail was 6d6
Flat: 1d20 ⇒ 15 Success!


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 72/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (clay thing), inspired (defense), 3d6 persistent spirit damage

Thkrull stomps the clay monstrosity.

Foot: 1d20 + 18 ⇒ (6) + 18 = 24
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (6, 3) + 4 + (1) = 14

Persistent spirit: 3d6 ⇒ (4, 2, 2) = 8
Flat: 1d20 ⇒ 4


Shadow of the Vault Lord || Extinction Curse

Niksi's Will save: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36

Niksi avoids the worst of the spirit attack. She steps out of the clay creature's reach, moves back more, and keeps everyone inspired.

Rova has a terrible vision of her arrow going wide and corrects to a hit! The creature resists some of the physical and spell damage.

Thkrull doesn't hit the creature, who looks too much like the ground.

The stoneliege tries again to attack and grab Prism!

claw!: 1d20 + 19 ⇒ (19) + 19 = 38
ouch!: 2d6 + 9 ⇒ (1, 1) + 9 = 11

Prism only just avoids a crit thanks to Niksi's song!

grab: 1d20 + 19 ⇒ (8) + 19 = 27

And she remains too slippery for them to grab! Annoyed, they try to claw at her again.

claw!: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
ouch!: 2d6 + 9 ⇒ (5, 6) + 9 = 20

And just miss thanks to Niksi.

The clay effigy swings at Rova, then Thkrull, then Rova again.

fist vs Rova: 1d20 + 24 ⇒ (17) + 24 = 41
bludgeoning: 2d10 + 6 ⇒ (9, 3) + 6 = 18 plus spirit: 2d6 ⇒ (2, 4) = 6

fist vs Thkrull: 1d20 + 24 - 5 ⇒ (6) + 24 - 5 = 25
bludgeoning: 2d10 + 6 ⇒ (9, 2) + 6 = 17 plus spirit: 2d6 ⇒ (3, 6) = 9

fist vs Rova: 1d20 + 24 - 10 ⇒ (3) + 24 - 10 = 17
bludgeoning: 2d10 + 6 ⇒ (7, 7) + 6 = 20 plus spirit: 2d6 ⇒ (3, 1) = 4

It gets one powerful hit on Rova, then misses twice.

Initiative!
Rova, -83 hp, Thkrull -28 hp, 3d6 persistent spirit
Stoneliege xulgath, -57 hp
Clay Effigy, -90 hp
Prism, -11 hp
Unset, -53 hp, 3d6 persistent spirit
Kennari, -14 hp

Blue
Yellow, -32 hp
Niksi, Will save, -14 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Not wishing to remain between two foes, Unset shifts before focusing on a single foe.
Step
Melee striking fist (magical, nonlethal, agile, finesse) v yellow: 1d20 + 19 ⇒ (20) + 19 = 39
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (6, 1) + 6 + (5) = 18
Melee striking fist (magical, nonlethal, agile, finesse) v yellow: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (4, 3) + 6 + (2) = 15


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari whispers a command to Ratis, who channels energy into its master, causing Kennari's eyes to glow. Gesturing with his staff, he renews the blizzard raging around the giant clay figure, adding another layer of ice to the stiffening figure.

Drain Bonded Item, Cast howling blizzard. Marked area is difficult terrain until the start of my next turn.

Cold damage: 10d6 ⇒ (2, 4, 4, 3, 3, 6, 4, 2, 2, 5) = 35 DC 29 basic Reflex, reducing any status bonus to saves vs. magic by 1.


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism sweeps the Stoneliege Lord's legs, as that is about as high as she is able to reach to.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Sneak Attack Damage: 2d6 ⇒ (4, 2) = 6
◇- Debillitating Strike: Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8
◇- Debillitating Strike: Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (19) + 19 - 8 = 30
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Sneak Attack Damage: 2d6 ⇒ (2, 5) = 7
◇- Debillitating Strike: Enfeebled 1

Status:

HP 127/138
AC 28 (29 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

persistent spirit on Unset: 3d6 ⇒ (3, 3, 6) = 12
Unset can attempt a flat check to end the persistent

Yellow is quite injured after Unset's attacks, but still standing.

Reflex: 1d20 + 16 ⇒ (11) + 16 = 27

The clay effigy is also looking worse for wear.

Prism chips away at the stoneliege, hitting three times, but unfortunately she struggles to get through their resistance. (The stoneliege doesn't have anything making them flat-footed to Prism right now.)

Blue skirmish steps over to get Unset in a flank!

scimitar: 1d20 + 16 ⇒ (11) + 16 = 27
skirmishing ouch!: 1d6 + 4 ⇒ (1) + 4 = 5 plus precision: 3d6 ⇒ (3, 6, 2) = 11

Blue hits!

Yellow, desperate, tries to throw Unset off the side!

Athletics to reposition vs Fort DC: 1d20 + 14 ⇒ (3) + 14 = 17

Lol. Crit failure means that Unset instead can reposition them! I will assume off the edge.

The skirmisher tumbles down the side, getting banged up. They stand up and draw a javelin.

Initiative!
Rova, -83 hp, Thkrull -28 hp, 3d6 persistent spirit
Stoneliege xulgath, -60 hp
Clay Effigy, -125 hp (<50%)
Prism, -11 hp
Unset, -79 hp, 3d6 persistent spirit, flat check
Kennari, -14 hp
Blue
Yellow, -88 hp (<10%)
Niksi, -14 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Flat check v persistent: 1d20 ⇒ 13


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 57/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (clay thing), inspired (defense)

Thkrull continues his destruction of the stupid clay thing, stomping on it.

He trumpets in pain as something seems to burn, but then realizes it doesn't seem to hurt anymore!

Foot: 1d20 + 18 ⇒ (10) + 18 = 28
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (8, 1) + 4 + (3) = 16

Persistent spirit: 3d6 ⇒ (6, 5, 4) = 15
Flat: 1d20 ⇒ 18


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

I'm assuming Thkrull didn't kill it...

Quick stats:

HP 67/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (clay thing), 3d6 persistent spirit

Rova continues to bring down Groetus' wrath on the monster, firing an arrow directly into its head as it's distracted by Thkrull's blow.

"Go to Groetus, you stupid monster!"

Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 19 ⇒ (19) + 19 = 38
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (6, 6) + 2 + (1) = 15
TK projectile: 4d6 ⇒ (2, 3, 6, 4) = 15
Deadly?: 1d10 ⇒ 6
Crit specialization: The target gets stuck to an adjacent surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds.

If Thkrull *did* kill it, I'll Stride to the top of the stairs, Hunt blue, and fire at him (which would then be a normal arrow Strike

Persistent spirit: 3d6 ⇒ (6, 5, 1) = 12
Flat: 1d20 ⇒ 3


Shadow of the Vault Lord || Extinction Curse

Niksi start inspiring offense and defense! (We'll say Niksi goes before Rova so she and Thkrull benefit from the +1.)

Thkrull just barely gets a hit while Rova gets a crit, thanks to Niksi's song! Rova's crit makes the clay creature crumble!

Unset's persistent spirit damage fades as the creature falls.

The stoneliege, seeing the clay effigy fall, gets serious about the fight! First, they create a violent wave of rolling earth, angling downwards to get both Prism and Kennari.

ouch ouch ouch: 7d8 ⇒ (4, 2, 4, 2, 7, 1, 2) = 22, DC 26 basic Reflex, knocked prone on a crit fail

Next, a claw forms up out of the stone and strikes at Rova!

claw: 1d20 + 19 ⇒ (12) + 19 = 31
ouch!: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Initiative!
Rova, -94 hp, Thkrull -43 hp
Stoneliege xulgath, -60 hp
Prism, -11 hp, Reflex save
Unset, -79 hp
Kennari, -14 hp, Reflex save

Blue
Yellow, -88 hp (<10%)
Niksi, -14 hp


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Reflex: 1d20 + 19 ⇒ (18) + 19 = 37

Kennari, more spry than he looks, dodges nimbly out of the way of the rolling earth. He conjurs his own magic rising from the earth in response, in the form of an enormous spike of cold iron that rises suddenly from the ground beneath the stoneliege!

Step, Cast impaling spike.

Cold iron piercing damage, inspired: 8d6 + 1 ⇒ (2, 2, 4, 3, 6, 5, 6, 3) + 1 = 32 DC 29 Reflex, reducing any status bonus to saves vs. magic by 1.

Save results:
Critical Success The target dodges the spike and takes no damage.
Success The target is struck by the spike and takes half damage.
Failure The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes immobilized. It can attempt to Escape (vs. the spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.
Critical Failure As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is off-guard as long as it's impaled.


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset unleashes on the foe before him.
Step
Melee striking fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 19 ⇒ (7) + 19 = 26
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (6, 2) + 6 + (4) = 18
Melee striking fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 19 - 4 ⇒ (14) + 19 - 4 = 29
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (1, 5) + 6 + (2) = 14
Melee striking fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 19 - 8 ⇒ (19) + 19 - 8 = 30
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (2, 4) + 6 + (3) = 15


Shadow of the Vault Lord || Extinction Curse

Reflex: 1d20 + 12 ⇒ (19) + 12 = 31

The stoneliege surprisingly manages to avoid getting impaled, though still nicked.

Meanwhile Unset hits three times!

Initiative!
Rova, -94 hp, Thkrull -43 hp
Stoneliege xulgath, -68 hp, (<50%)
Prism, -11 hp, Reflex save
Unset, -79 hp
Kennari, -14 hp
Blue, -50 hp
Yellow, -88 hp (<10%)
Niksi, -14 hp

Prism is up!


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Reflex DC 26 (Evasion): 1d20 + 21 ⇒ (19) + 21 = 40

Prism easy keeps her footing. If anything the circus has taught her how to remain nimble on the smallest of ledges. She leaps into the air as the ground crumbles beneath her and strikes down at the stoneliege.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10
◇- Debillitating Strike: Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (4, 2) = 6
◇- Debillitating Strike: Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (15) + 19 - 8 = 26
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Sneak Attack Damage: 2d6 ⇒ (2, 3) = 5
◇- Debillitating Strike: Enfeebled 1

Status:

HP 127/138
AC 28 (29 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

With Prism has no problem connecting with the stoneliege, she struggles to get through their physical resistance. She does chip away at the stone a bit more.

Blue decides to play it smarter. They make a skirmishing step next to Unset, stab, and then step away.

scimitar: 1d20 + 16 ⇒ (12) + 16 = 28
skirmishing ouch!: 1d6 + 4 ⇒ (4) + 4 = 8 plus precision: 3d6 ⇒ (2, 1, 1) = 4

Yellow runs around the side of the platform, moving up to Rova in a skirmishing fashion!

scimitar: 1d20 + 16 ⇒ (2) + 16 = 18
skirmishing ouch!: 1d6 + 4 ⇒ (5) + 4 = 9 plus precision: 3d6 ⇒ (3, 6, 4) = 13

Initiative!
Rova, -94 hp, Thkrull -43 hp
Stoneliege xulgath, -74 hp, (<50%)
Prism, -11 hp, Reflex save
Unset, -89 hp
Kennari, -14 hp
Blue, -50 hp
Yellow, -88 hp (<10%)
Niksi, -14 hp

Rova and Niksi up!


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 67/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

Rova ducks at the last moment as the xulgath seems to come out of nowhere, stepping back as she sizes it up before firing an arrow into her attacker.

Step, Hunt Prey (with free check to RK), Strike!
Society (untrained) to RK: 1d20 + 1 ⇒ (11) + 1 = 12

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 19 ⇒ (12) + 19 = 31
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (1, 2) + 2 + (1) = 6


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 57/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (yellow), inspired (defense)

Having almost singlehandedly defeated the stupid fake thing all by himself, Thkrull stomps fiercely on the new thing that has come to die at his tusks.

Foot: 1d20 + 18 ⇒ (17) + 18 = 35
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (7, 6) + 4 + (1) = 18


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Niksi flinches at Rova’s wounds and calls upon deep reserves of her fey-ancestry to heal the little doomsayer.

2 Action Heal, heightened to level 3: 3d8 + 24 ⇒ (7, 7, 5) + 24 = 43

She then returns to her protective performance.

Two action heal, inspire defense


Shadow of the Vault Lord || Extinction Curse

Rova can't miss from this close, though her arrow doesn't seem to have as much oomph as they usually do. Thkrull, however, comes in with a powerful stomp that takes Yellow down!

Niksi heals up Rova and keeps everyone's defenses inspired!

The stoneliege lifts up their digging bar and brings it down on Prism, then follows up with a claw!

digging bar: 1d20 + 18 ⇒ (5) + 18 = 23
ouch!: 2d10 + 9 ⇒ (5, 5) + 9 = 19

claw: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
ouch!: 2d6 + 9 ⇒ (2, 5) + 9 = 16

They back up toward their ally after missing twice.

Initiative!
Rova, -51 hp, Thkrull -43 hp
Stoneliege xulgath, -74 hp, (<50%)
Prism, -11 hp, Reflex save
Unset, -89 hp
Kennari, -14 hp

Blue, -50 hp
Niksi, -14 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset pursues his foe.
Step
Melee striking fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 19 ⇒ (19) + 19 = 38
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (4, 3) + 6 + (3) = 16
Melee striking fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 19 - 4 ⇒ (3) + 19 - 4 = 18
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (2, 3) + 6 + (1) = 12


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari trudges up the slope a little ways, then sends a jolt of electricity arcing toward the two creatures on the platform.

◆Stride, ◆◆Cast electric arc (5th) targeting the stoneliege and blue.

electricity damage: 6d4 ⇒ (1, 3, 1, 1, 1, 3) = 10
DC 29 basic Reflex


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Do I need a second reflex save?

Prism easily dodges the Stoneliege xulgath's strikes as she follows after it, keeping pace.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Sneak Attack Damage: 2d6 ⇒ (3, 1) = 4
◇- Debillitating Strike: Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (8) + 19 - 4 = 23
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Sneak Attack Damage: 2d6 ⇒ (3, 5) = 8
◇- Debillitating Strike: Enfeebled 1

Status:

HP 127/138
AC 28 (29 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

No, sorry, Prism is good!

Unset gets a powerful attack off! (Crit!)

Blue Reflex: 1d20 + 16 ⇒ (12) + 16 = 28
stoneliege Reflex: 1d20 + 12 ⇒ (13) + 12 = 25

Kennari zaps both enemies so quickly, they can't jump out of the way!

Prism chips off a little more stone.

Blue stabs once at Unset, then Steps away, then makes a break for the stairs.

scimitar: 1d20 + 16 ⇒ (12) + 16 = 28
ouch!: 1d6 + 4 ⇒ (1) + 4 = 5

Initiative!
Rova, -51 hp, Thkrull -43 hp
Stoneliege xulgath, -85 hp, (<50%)
Prism, -11 hp, Reflex save
Unset, -92 hp
Kennari, -14 hp
Blue, -92 hp (<10%)
Niksi, -14 hp

Rova and Niksi up!


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 110/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

"Groetus preserve you!" Rova calls out to Niksi in thanks as the healing relief washes over her. She rushes up the stairs to find Prism in a desperate battle. Raising her bow, she sights quickly along the arrow shaft and then lets loose with a perfectly aimed strike!

Actions: Stride, Hunt Prey, Strike

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 19 ⇒ (20) + 19 = 39
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (4, 4) + 2 + (4) = 14
Deadly?: 1d10 ⇒ 10

Contributor

Niksi inspires everyone's offense and defense as Rova crits!

The stoneliege is now pinned in place by an arrow! They pull it out with a grimace.

The stoneliege attacks Prism again!

claw: 1d20 + 19 ⇒ (18) + 19 = 37
ouch!: 2d6 + 9 ⇒ (6, 5) + 9 = 20

And then tries to grab her!

Athletics vs Fort DC: 1d20 + 19 ⇒ (13) + 19 = 32

Prism is grabbed!

Initiative!
Rova, -51 hp, Thkrull -43 hp
Stoneliege xulgath, -115 hp, (<50%)
Prism, -29 hp, grabbed
Unset, -92 hp
Kennari, -14 hp

Blue, -92 hp (<10%)
Niksi, -14 hp


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism chases after the Xulgath, trying to hobble it. "You aren't getting away so easily."

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 3) = 7
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Sneak Attack Damage: 2d6 ⇒ (6, 2) = 8
◇- Debillitating Strike Enfeebled 1

Status:

HP 109/138
AC 28 (29 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

I think you may have missed that you were grabbed, Prism

Kennari, concentrating for a moment to shape his magic a little further than normal, zaps the two foes again!

◆Reach Spell, ◆◆Cast electric arc.

Electricity damage: 6d4 ⇒ (3, 2, 3, 4, 1, 3) = 16
DC 29 basic Reflex


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Seeing Prism seemingly in trouble, Unset rushes to the gnome's aid!
Stride
Melee striking fist (magical, nonlethal, agile, finesse) v Stoneliege xulgath: 1d20 + 19 ⇒ (6) + 19 = 25
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (5, 4) + 6 + (5) = 20
Melee striking fist (magical, nonlethal, agile, finesse) v Stoneliege xulgath: 1d20 + 19 - 4 ⇒ (2) + 19 - 4 = 17
Damage B +1d6 So: 2d6 + 6 + 1d6 ⇒ (5, 5) + 6 + (6) = 22

Or, at least, attempts to help.


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

I did. I read it and completely brainfarted it when posting. Moved token back and the grabbee will slice up the grabber.


Shadow of the Vault Lord || Extinction Curse

Unset runs in to help Prism! (We'll run Gang-up the Remaster way, so Unset also benefits.) He just gets a hit in!

Prism attacks the creature grappling her! She makes it worth it with a hit and a crit, taking the stoneliege down!

Kennari zaps the remaining xulgath!

Reflex: 1d20 + 16 ⇒ (4) + 16 = 20

Who falls down!

You are out of combat!

Assuming you head into their yurt to recover out of sight of the patrolling construct, you also find some treasure: a baton made of obsidian and onyx worth 95 gp, a chrysoberyl worth 95 gp, a greater juggernaut mutagen, and a moderate elixir of life.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Rova quickly treats Thkrull's wounds before turning to her companions and quickly bandaging the assorts cuts and other pains from the fight.

"It looks like the xulgaths still have bad intentions here," she says. "We probably need to get in there quickly!"


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism nods. "You're right. Apparently Dusklight wasn't the one organizing them all." SHe helps hold some of the bandages so Rova can get them around the wounds.


Shadow of the Vault Lord || Extinction Curse

Once you are healed, you head up to the terrace, which is empty. You can see scratches on the wall where someone was doing calculations about the orb's height.

There is also a message in Draconic:

Spoiler:
“Ghosts. Stay Out.”


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Just a moment" Kennari says, reading the message. "Someone has put a warning here about ghosts within."


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Rova freezes, looking around to see if she can see any ghosts. "Maybe they'll be friendly ghosts?" she suggests.

Once everyone's ready, she waits for Prism to open the door and looks in.


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism creaks the door open and whispers, mostly to herself. "Casper?"


Male fleshwarp swashbuckler (monk dedication) 11 | HP 94/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17
Rova Moonbright wrote:
Rova freezes, looking around to see if she can see any ghosts. "Maybe they'll be friendly ghosts?" she suggests.

"Unlikely, ole Unset thinks, dear Rova," Unset notes. "Rarely are warnin's giv'n o' friendly ghosts."

Corkas 'Prism' Warfiz wrote:
Prism creaks the door open and whispers, mostly to herself. "Casper?"

"Expectin' treasure, are ye?" The fleshforged man asks of Prism as he takes up a postion behind her. As the door opens, he peers over the gnome's shoulder, ready to pull her away to safety should some hostile spirit appear.


Shadow of the Vault Lord || Extinction Curse

You peer into the hallway, but even those of you with darkvision can't see. Kennari and Niksi easily determine that there is magic involved here.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

"Can you make it light?" Rova asks Kennari and Niksi. She looks around for a small stone to toss into the area to see if anything happens.


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Hm, I can try" Kennari says, drawing a small device shaped vaguely like a compass, with a gemstone embedded in the center. Muttering a command, the device lights up with a magical glow, which he holds out toward the darkness.

Only a 1st-rank light spell from a wayfinder. Maybe Niksi has something better.


Shadow of the Vault Lord || Extinction Curse

The light spell does not penetrate the darkness.

Going on in, or is there anything else you want to try?


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

I think going in. Not sure we have anything else we can do (after a quick glance at Niksi's sheet).


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism looks at Kennari. "Doesn't seem to have worked..." SHe gulps nervously before heading into the darkness. "No other choice."


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Hm, just a moment. Let me try some more potent magic." Kennari will focus for a moment, then weaves a cancelling spell. Casting dispel magic (5th).

Counteract check: 1d20 + 19 ⇒ (10) + 19 = 29


Shadow of the Vault Lord || Extinction Curse

The darkness suddenly blinks out as Kennari casts powerful dispelling magic, and two ghostly dwarves appear very surprised!

A stone table against the north wall has several clay tablets upon it; nearby, a shelf holds several large, stone hands. The loose hands shake and clatter on the table as the ghosts get angrier!

Initiative:

Yellow Ghost: 1d20 + 21 ⇒ (4) + 21 = 25
Red Ghost: 1d20 + 21 ⇒ (16) + 21 = 37
Perception, Rova: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Stealth, Corkas: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Perception, Niksi: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Perception, Unset: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Perception, Kennari: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

One of the ghosts moves in front of you and lets loose with a wave of freezing cold energy!

cone of cold: 10d6 ⇒ (2, 4, 6, 5, 4, 6, 5, 6, 3, 4) = 45, DC 29 basic Reflex[/dice]

Initiative!
Red Ghost
Prism
Rova
Kennari

Yellow Ghost
Unset
Niksi

Prism, Rova, and Kennari are up!


Shadow of the Vault Lord || Extinction Curse

Oh, I didn't add it to the tracker, but everyone will need to save against the cone of cold. Niksi generally maintains inspire defense going into combats, so you can assume you have the bonus from that spell.[/ooc]

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