The Tower of Ages

Game Master Giant Halfling

Map of Cardriss, The Seeker's Seal, Language Guide


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female human vigilante 9 | HP 30/90 | AC 29(32 with shield of faith) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

I thought by concurring with Pigeon it meant we were on the same page.


Cleric 9 (Theologian) HP:69/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

We have 3 on board. Fenrick will understand.


male

It may just be that the Witness hasn’t been able to post because of everything going on.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

My bad, had a lot going on yesterday and totally blanked on checking game. Now returned to regularly scheduled check-ins.


Male NG Orc Inquisitor 9 | HP 85/99 | AC 23 (currently 26) T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 13/14 | Judgement 2/3| Discern Lies 8/9 | Spells: 1st 6/6 2nd 5/5 3rd 3/4 | Active conditions: Channel Vigor (9 rounds), Judgments

Weekends will generally be difficult for me to get a post up before sunday in general. Feel free to send me a text if it feels like something is pressing or I am holding it up and I will try to make it work.


oversized hobbit

Just a quick post to remind Lyra had darkvison 90, not her brother though, a vigilante thing


Map of Cardriss; Language Guide

Thanks, I’ll remember that eventually


Map of Cardriss; Language Guide

You’re 800’ away, as the crow flies. Double moving (which basically rules out stealth) it’ll take you about 14 rounds (almost 1.5 minutes) to get there if you walk right past the gold-scarfed bandit. To get the north or south face would take about 2 minutes, if there’s only any stealth in the last 100 or so feet.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

Finally got my header and spell list updated. I've been posting from my phone, which makes manipulating large blocks of text like my profile tricky. My work-from-home setup has required a significant reconfiguration of my computer set-up, with hardware removed from my home computer and hooked up to my work computer across the house. It's a bit of a pain to unhook everything and attach back to my home computer to post, then unhook it all again and attach back to my work computer, hence the phone posts. It being Friday, I've made the switch back to home computer for the weekend.

As far as pandemic woes go, I'm fairly happy with my lot.


Cleric 9 (Theologian) HP:69/90 AC:26 TO:15 FF:22 F:10(12) R:9 W:13 Percept:+21 Sense Motive:+17 Init:+4 Fire Resist:10 CMD:15 Active effects:bears endurance, angelic aspect,shield other(Fen),Blessing of the mole

The wife's 'work from home' station cost enough money that it hurt, but is a much better situation in the long run. As for me, I am only working every third weekday, but receiving 40/week in pay, so no complaints here.


male

My work from home setup has been interesting, but the most disruptive thing for me/us has definitely been the school closures... trying to play teacher and keep the kids occupied all day while mostly trapped inside has made finding time for work challenging- which, in turn, makes finding time to make real posts challenging (I've been trying to sneak in posts from my phone when I can but that's especially challenging for meaningful GM posts).

If anyone needs a break in the midst of everything going on please let us know and we'll figure it out. Otherwise, we'll keep going at whatever pace we can manage until things get back to (more) normal and then see if we can't get back into a solid posting rhythm.


oversized hobbit

I spent a good chunk of the weekend reorganizing my attempts at working from home. Hopefully, this won't drive me crazy. This week should be better since it is officially spring break, so no attempts at being a teacher. Teenagers will sleep until noon. The tween can live 24/7 on his computer if I let him... and I might for the next couple of days.

All that to say, happy to continue at whatever pace we all can manage.


Male NG Orc Inquisitor 9 | HP 85/99 | AC 23 (currently 26) T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 13/14 | Judgement 2/3| Discern Lies 8/9 | Spells: 1st 6/6 2nd 5/5 3rd 3/4 | Active conditions: Channel Vigor (9 rounds), Judgments

I am still on an unchanged schedule as of now. I have a boss who is still doesn't believe this is a big deal so I dont really see that changing. I dont forsee me needing a break from posting, just remembering to do it before I go to bed. Been a bit stressed out of the last week to two weeks.


female human vigilante 9 | HP 30/90 | AC 29(32 with shield of faith) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Pigeon has made it to the anchor and is waiting patiently... just kidding. How far behind is she from them, moving at a stealthy pace?


Map of Cardriss; Language Guide

They’ve been talking for a few rounds... where are you trying to get to? By now you could be caught up, although I’m assuming you don’t want to be in the light.


female human vigilante 9 | HP 30/90 | AC 29(32 with shield of faith) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

Correct, in the woods, circling around them if possible, to come in from behind.


Map of Cardriss; Language Guide

I'm going to stop replying to Gavin for a little bit to allow others a chance to chime in if they desire. If you are following this and merely content to watch their exchange please say so and I'll continue moving along.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

Working on post now.


Map of Cardriss; Language Guide

Hey, I’d like to apologize to anyone feeling frustrated by this encounter; that wasn’t my intent. Since we’re talking about it though, I thought this might be a good time to share my intent and provide an opportunity for feedback (after all, the game is about all of us having fun).

As a GM my goal is to create fun, interesting, and memorable people, places, and stories- sometimes that might be an epic victory over a demonic cult or undead horde, other times it could potentially be a flamboyant NPC who challenges your claim to the moral high ground. I’m a big fan of verisimilitude too... that sense of consistency in the world that makes it feel a bit more real. To that end, I try to roleplay every (significant) NPC in a manner consistent with both their mechanics and fluff. That means a true zealot will likely make bad choices if they’re in line with their beliefs/goals, but a pragmatic person will favor whatever course of action seems most advantageous to them.

If I can use the present encounter as an example of what I mean... Marko is a smart man trained in spellcraft and a handful of knowledges, and fairly pragmatic. He made his check to identify dimension door as you popped away from him and cast detect magic before you returned. When you did return he saw the strength of the auras on you (which included a couple 5th level spells) and decided that he and his men were outclassed, so he started looking for a way to resolve the situation without combat- first by trying to talk about simply paying to camp and explore the ruins and then by trying to leverage his knowledge about the religious PCs’ beliefs to get them to rethink the attack. I think all that was pretty consistent with who he is and his desire to survive.

I get that spending a week IRL watching your buffs tick down and waiting for combat to start might not be super exciting, and in the future I can try to be more clear when an NPC is actively trying not to start a fight, but please remember that you can all try different tactics too... A couple of you have very good sense motive- you could try to barter for safe passage and use of the ruins that includes assurance that you’ll be safer after exiting as well? Marko and the half-elf seem pretty under control, but the other four less so- you could try to convince them to turn on Marko or just abandon him? Or, you can just attack. I hope that you’re all trying to play your characters with some consistency but I’m not here to judge how you want to play (Marko is the one calling you murderers, not me). If you want to kill them then get to killing.

I don’t want to reduce the game to just hack and slash (not because there’s necessarily anything wrong with that, but because it makes interesting/memorable things harder for me to pull off) but if questions of morality are something that nobody has any interest in exploring I can try to steer clear of any kind of exchange like this in the future? Are there other elements you might enjoy instead?


oversized hobbit

I like the back and forth and find the bandit's beliefs interesting. Pigeon is just not willing to drop her stealth advantage to chat with him.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

I don't mind questions of morality, but think some ground rules may be necessary to address such questions in any depth or verisimilitude.

One of the problems with "questions of morality" in RAW Pathfinder is that good and evil, law and chaos, are provable absolutes. Whether it be the alignment of (un)living beings, provable by means such as The Witness's currently active aura sight spell, or those of one's actions, provable via items like the phylactery of faithfulness or by a spell's descriptor (casting a spell with an alignment descriptor is inherently an act of that alignment.) In such a world questions of morality have definitive, obtainable answers. Unfortunately the rules don't specify what constitutes good, bad, lawful, or chaotic actions except in the broadest of terms, and players are real people who are nearly guaranteed to disagree on the finer points of morality, if not even the broader points.

Even if players and GM disagree on morals IRL, under this set of rules, in-game questions of morality may still be posed to and answered by the GM. While it's not a listed function of Knowledge (religion) it seems possible that skill might even apply to answering them when magical means aren't available.

Which means, to me, that RAW questions of morality quickly become boring to any character/player interested in answering them due to the relative ease in obtaining those answers.

If we wish to play in a morally ambiguous world where the answers to the great questions of moral philosophy can't be answered by a 1,000 gp wondrous item I am 100% on board, but if we walk that road we will likely run into some adjustments that will need to be made to accommodate this style of play.


Map of Cardriss; Language Guide

That’s a fair point, Witness, thank you. I didn’t mean to imply that this world is divorced from the objective/measurable morality assumed by the rules. Actions and people do have observable moral/ethical characteristics.

When I said “I’m not here to judge how you want to play,” what I was trying to convey is that OOC, as one of the 5 people collaborating on this game, I don’t want (or plan) to tell anyone what’s the ‘right’ way to play the game. If you want to try diplomacy whenever possible, go ahead. If you want to use stealth and magic to avoid combat whenever possible, that’s fine. If you want to fight whenever you can, do it. I will adjust the game to how you all want to play it. And, I use the wealth and xp charts as guidelines for how many threats you should face between levels and how much loot you should accumulate, but I use them somewhat loosely, so you don’t need to feel like you need to kill things or your not going to level or get new magic items. I’ll have you level when I’m ready, either way, and I can always figure out how to get you more stuff.

Regarding measurable alignments and how you choose to play... if I have actual concerns about your alignment shifting I will express them OOC- either by PM or in this discussion thread. I like you wrestling with the morality of your actions in character, but I don’t want any players paralyzed by fear of their alignment drifting. Also, unless one of you has a strict paladin-like code that I missed, you don’t really need to worry about individual actions having a huge impact. I mean, if you slaughter a bunch of children to send a message or some crazy thing than it may, but for the most part your alignment is the sum of a lifetime of choices. Killing dangerous men even though they refuse to attack you may (hopefully) leave a sour taste in your mouth if you’re good but it’s not going change the fact that you are overall a good person. If attacking random strangers without provocation becomes a common choice your alignment really might slip, but I will make that clear out of game before it happens in game.

NPCs impugning your morality in game are for RP purposes only.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

I appreciate your desire to make the game enjoyable for everyone and to accommodate our playing styles. Personally I like variety and options when it comes to challenges presented and solutions to them; I don't mind if obstacles are physical, social, or spiritual in nature.

My point was mainly that in the long run, RAW, The Witness will craft a phylactery of faithfulness for any ally expressing a concern about morality, thereby rendering in-character questions of morality moot. So if confronted with a future situation similar to our current one, any PC worried about it will be able to instantly determine if a particular course of action is against their alignment and make decisions based on that. If we want questions of morality to be an engaging and challenging element of the game rather than a non-issue we'll need to address this.


Map of Cardriss; Language Guide

If people are concerned enough about ‘walking the straight and narrow’ that they want to invest their headband slot in a phylactery of faithfulness, I have no objection to that. That would effectively remove questions of morality as a challenge (at least for that player), but that was never going to be a really common challenge anyways, and I know (from PMs) that not everyone has enjoyed it.


Male NG Orc Inquisitor 9 | HP 85/99 | AC 23 (currently 26) T 15 F 21 | CMB +11, CMD 23 | F: +10, R: +7, W: 12 | Init: +5 | Perc: +15, SM: +20 | Speed 20ft | Bane: 13/14 | Judgement 2/3| Discern Lies 8/9 | Spells: 1st 6/6 2nd 5/5 3rd 3/4 | Active conditions: Channel Vigor (9 rounds), Judgments

I was unaware that it was an issue and it didn't bother me yet. Maybe if it went/goes on for a lot longer, but having roleplay encounters like this are important to me especially early into playing the character. When I build the character, I have a set idea in mind and have believes about some things but attacking first on a group of known criminals who refuse to attack us first is one of the things I didn't have beliefs for and how Fenrick would feel. As such, he ended up developing much more of his code of intent and feeling okay with attacking living people when they up to know good. This developed the character in a way that will influence how I play Fenrcik in the future.

I guess encounters like this are where the positives and negatives of PbP come in. The positive is that I had the time to really think about Fenrick's believe and roleplayed out a bit more but the negative is that this probably would of been a 5 minute ordeal at a table and a week here.


Stack-Dweller, Iris Gardener | N Male Human Wizard (Scroll Scholar) (Diviner) 9 | HP: 63/63 | AC: 24 (T 17, FF 21) | CMD: 18 | F +6, R +9, W +10 | Init +18 | Darkvision 30 4/9 minutes, Perception +25; Sense Motive +4| Speed 30' | SLA id:3/3; cl:3/3 | Spells: 1st 5/7; 2nd 7/7; 3rd 1/5; 4th 3/4; 5th 2/3 | Extend Rod: 2/3 | Active effects: mage armor, endure elements, illusion of calm & aura sight 4/9 minutes, shadowform 9/9 rds, telepathic bond 86m, see invisibility 176m

If moral quandaries aren't a major game component then I agree we'll be fine. I just didn't want us to be able to easily circumvent them if they were more prevalent :)

So long as there's variety I don't mind the occasional aggravating opponent or sticky situation mixed in.


male

I’ll post initiative rolls as soon as I’m able. The witnesss will probably go first, so his action is probably fine, but everyone else please hold off on posting until I can get that up.


Map of Cardriss; Language Guide

Sorry for the delay. The rest of this week is looking pretty hectic, but I'll do my best to keep up. Should be back to a more reasonable schedule early next week.


Map of Cardriss; Language Guide

I was talking with Gavin today and discovered we had a different understanding of the rules for attacking from stealth. I wanted to, quickly, clarify my understanding and offer to revise it if anyone can point me to an official rule or clarification that I’ve missed.

As I understand it: if you start your turn hidden you can move and remain hidden if you end with cover/concealment and make a new check, if you attack during or after the movement your stealth ends automatically- that implies that your stealth was still in effect when you attacked (so you can deal sneak attack, they lose their Dex, etc); however, the skill description also states that “it’s impossible to use stealth while attacking, running, or charging,” so if you charge instead of moving-then-attacking your stealth ends when you start moving (so you don’t get sneak attack/flat-footed/etc).

I don’t have time right now to look back and see if Lyra charged because she needed the extra movement or just for the +2, but against a Dex based opponent (which Marko certainly seems to be) you would generally be better off missing the +2 to have them lose Dex. With this clarification, if Lyra had the option to move and attack instead of charging and would like to retcon we can (I’m pretty sure she would have hit that way, but I’d have to double check). Also, like I said, I’m open to revising my understanding here (and retconning her damage) if someone can point me to anything official?


female human vigilante 9 | HP 30/90 | AC 29(32 with shield of faith) T 18 F 22 | CMB +16, CMD 22 | F: +6, R: +14, W: 9 (+2 vs disease/fear) | Init: +7 | Perc: +13, SM: +13 | Speed 30ft | Active Conditions: None

It is hard in theater of the mind to determine how far one needs to run to get in an attack. So I am good either way.

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