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Helgar looks around not quite believing that he is here again.
"Alright we are actually here. I will need a moment or two."
Buffing:
1)Heroism (60 minutes) - Battle Pennon
2)Rags to Riches (110 minutes) Shield and Armor
3)Air Walk (110 minutes)
4)Shield of Faith with anointing oil (12 minutes)
5)Activate wand of Heightened Awareness (10 minutes)
Helgar will activate Heightened Awareness during every combat and it is calculated into his initiative.
@GM Qstor - How high is the ceiling in the next room?

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Oberon activates the light spell on his wayfinder and uses his wand to cast mage armor on Persephone and himself, before they step through the portal. (35 charges remaining)
On the other side, the elf looks around the small room bathed in eerie red light and peers down the descending stairs toward the pool. Then he casts a cantrip, looking for magical auras.

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Knowledge (arcana) to identify a spell effect that is in place DC20 + spell level: 1d20 + 19 ⇒ (13) + 19 = 32
"Hmmm," Oberon muses at the top of the stairs. "I detect an aura of illusion over there." He points. (What? Where?)
"I think I might be able to identify the effect. It's ___________."

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Harrow frowns at the illusion. "This fake over here? Not real?"
perception: 1d20 + 16 ⇒ (19) + 16 = 35

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As they emerge in a new area only light by the red brightness, Pandora moves a hand and creates a group of dancing lights that she moves forward into the back of the next room, so they can completely observe the pool and the door at its back.
"Mmmm... illusion you say? I fear that might mean there as a discontinuity on the walkway concealed with some kind of illusion" the woman points at the thin stone bridge that connects their room with the door at the other side.
Pandora makes more arcane gestures and casts heroism on herself using her rod for extended duration.
"If I am right we should advance cautiously. If we can locate the placement of the illusion auras we might be able to jump over" the woman advances to the edge of the walkway and hits it with the tip of her bow trying to determine if it is safe.
Will+HR (disbelief): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

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If there's enough room at the top of the stairs, Hubbub moves next to Oberon. Whilst the elf attempts to disbelieve the illusion, Hubbub does a quick scan of the immediate area by casting sift.
Perception for Sift: 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 16 (+2 more for unusual stonework)

Husarq |

Husarq stands in the glow of the red light, looking about.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
"What do you see, mortals?" he asks as he slowly slides Al-Saif from his back sheath. Red flame, nearly black in the ambient glow, ripples across the blade of the massive efreet great scimitar. "What about your eyes, Hakim-Sharif? Do they reveal anything?"
Hakim the janni looks about, his own blade bare.
Janni Perception: 1d20 + 11 ⇒ (19) + 11 = 30

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"Friends, if we get a little closer, I can identify the illusion on the ceiling of the chamber ahead," Oberon says. "So, if one or more of you would please lead the way... "
(Having detected the illusion and rolled the Knowledge check, is there anything else Oberon should do?)

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Pandora advances to the edge of the walkway and hits it with the tip of her bow trying to determine if it is real.
Will+HR (disbelief): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

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Assuming Oberon magic knowledge does not unveil anything that warn Pandora to avoid crossing the walkway she ventures in "I will take your doubts as gentlemanliness rather than pure cowardice" the woman laughs at the men pilling back behind her and advances, hitting the walkway with her bow before every step forward "Ladies first then!"
Ref+HR: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
I have moved her token to 1/4 of the way, assuming nothing happens she will keep going forward cautiously

Husarq |

"Ladies first then!"
"No, mortal. I shall go first," intones Husarq, flying forwards. "Hakim-Sharif, follow!"
The janni accompanies Husarq, flying forwards, his feet not touching the walkway.

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Harrow looks at Husarq. "Harrow not know what a mortel is, but he can go first too."
The half-orc readies his weapon and proceeds shoulder-to-shoulder with Husarq.
perception: 1d20 + 16 ⇒ (2) + 16 = 18

Husarq |

Harrow looks at Husarq. "Harrow not know what a mortel is, but he can go first too."
The half-orc readies his weapon and proceeds shoulder-to-shoulder with Husarq.
[dice=perception]1d20+16
Husarq is flying.

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Helgar begins to move as if climbing up an invisible staircase (Air Walk). He moves cautiously forward gaining a bit of altitude along the way. He quips back at Pandora with a smile and a wink.
"I can not speak for the others but I like the view better from this vantage point. A lady in the lead has its advantages."
How high up is the ceiling in here for flyers and air walkers?
If possible he moves 20' East with an elevation of 15'.

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"Harrow not know what a mortel is, but he can go first too."
The equally brilliant Hubbub suggests: "Let's all go first, one after the other! Praise Desna!"

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"The ceiling must be almost 60ft high," Oberon informs the team. "The illusion I detected is just at the range of my spell. I'm trying to figure out the type of spell effect."
(Rolled a 32 Knowledge (arcana) vs DC20+spell level.)

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Harrow watches as Husarq flies with envy. "How he flying? That new, and Harrow want to fly too."
Turning his attention back to the room, he continues working his way forward carefully.
I'll continue forward until I reach the other side of the room.

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As soon as Pandora steps out onto the walkway, a creature with wrinkled stone and coral, bits of plant life clinging to its creased body and clawlike hands, jumps out of the water.
It swipes at her.
claw: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 1d6 + 10 ⇒ (4) + 10 = 14
1 bleed
Damage 11 - Pandora
Combat - party is up!

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Helgar looks at this creature to determine its strengths and weaknesses.
k-Arcana,Heroism,Heightened Awareness: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24
Helgar's familiar Tom has a look as well before retreating into his familiar sachel.
k-Arcana: 1d20 + 10 ⇒ (8) + 10 = 18
As Helgar sees Harrow move forward he decides to act now. He climbs further up in the air above the creature and calls upon the energies of Dispater to smite his enemies.
Daze Channel excluding Harrow and Pandora. His familiar has total cover now and the rest of the party is out of range. Will DC 23 or suffer the daze condition for 1 round. This is not mind-affecting. A successful save does not half the damage.
Channel: 3d6 ⇒ (3, 6, 4) = 13
If K-Arcana of Helgar reveals that this monster is a construct and thus immune to his channel then Helgar will re-do his action.

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Harrow also tries to determine what this monstrosity is, but Ragathiel reveals to him no such thing.
Charging onto the platform, he attempts to impale it with his polearm.
"Out of Harrow's way!" he exclaims.
knowledge (arcana, dungeoneering, local, planes, religion): 1d20 + 9 ⇒ (2) + 9 = 11
knowledge (nature): 1d20 + 8 ⇒ (4) + 8 = 12
+1 cruel keen nodachi (adamantine)(power attack, furious focus, cornugon smash): 1d20 + 14 ⇒ (17) + 14 = 311d10 + 15 ⇒ (2) + 15 = 17
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (3) + 34 = 37
CRIT?: 1d20 + 14 ⇒ (9) + 14 = 231d10 + 15 ⇒ (7) + 15 = 22 If crit, 39 dmg

Husarq |

Husarq, flying above the walkway, reaches forth with his great scimitar, slashing at the thing.
"Ah, a wild creature to act as prey on our little monster hunt!" he cries with joy.
Power Attack: 1d20 + 19 ⇒ (8) + 19 = 27 Slashing dmg: 3d6 + 26 ⇒ (5, 4, 2) + 26 = 37 Fire dmg: 1d6 ⇒ 3
"Hakim-Sharif, what are you doing over there, when there is blood to be shed and prey to be slaughtered?"
His "efreeti great scimitar" is also known as a "greatsword" in Common. But no efreeti would deign to call their sword something so mundane.

Mareq's Summoned Ally |

"Hakim-Sharif, what are you doing over there, when there is blood to be shed and prey to be slaughtered?"
"M'lord, I am struck immobile by your combat prowess," he responds, from where he hovers behind Husarq. "And I believe your compatriots would like this opportunity to prove their mettle and worthiness to be in your amazing company!"

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Knowledge(arcana): 1d20 + 14 ⇒ (1) + 14 = 15
Mareq stares at the thing that has erupted from the water.
A crustacean of some sort, clearly. he thinks.
"I am not sure what it is, oh My Master."

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Round 1
Given the crowded field ahead, Hubbub will:
- Move action: stow adamantine elven curve blade
- Move action: draw longbow
- Non-action: 5-foot-step forward
- Free action: "That ain't no elf! Desna guide my hand!"

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Knowledge (arcana): 1d20 + 19 ⇒ (9) + 19 = 28
"It's a _____________________. Its resistances include ________________."
(Delay until the results of the Knowledge checks are revealed.)
(Any feedback on that earlier Knowledge check re the illusion?)

Persephone of Elysium |

Knowledge (arcana): 1d20 + 15 ⇒ (9) + 15 = 24
"And it's most and least resilient in terms of _______________." (Best and worst saves, please.)
(Delay until the results of the Knowledge checks are revealed.)

Mareq's Summoned Ally |

"Lord Husarq," says Hakim-Sharif to the efreeti. "I am needed elsewhere urgently. I do apologize for not being able to witness what will be, surely, another of your amazing victories. I shall return as soon as I am allowed."
With that, the janni winks at Mareq, saying telepathically and ominously, Good luck, ifrit. You shall certainly need it.
And he vanishes. To where, Mareq knows not.

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Bardic Knowledge to identify the creature+HR: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
"Ouch!" Pandora looks surprised at the strange creature made of stone and coral "Well... it was too easy otherwise"
Concentration (cast defensively) DC 17: 1d20 + 14 ⇒ (13) + 14 = 27
With an arcane gesture of power the woman vanishes out of sight. Then profiting of her invisibility she moves forward and out of peril, pretty sure the group will do a slaughter of the creature.
HP 75/86 | AC 24 TAC 16
Invisible until 6th round

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"It's a coral golem, friends. Adamantine weapons will be most effective against the contstruct's tough exterior. The wounds caused by the slams of its jagged fists will continue to bleed." Oberon growls, frustrated. "The coral golem is also immune to magic."
He draws a wand of shield from his handy haversack and activates it. (45 charges remaining)

Persephone of Elysium |

UMD DC20: 1d20 + 13 ⇒ (2) + 13 = 15
Persephone grabs the wand from Oberon and tries to activate it on herself. The lyrakien echoes Oberon's growl of frustration.

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Helgar is going to re-do his actions for the first turn as I stated at the bottom of my last post. His knowledge check confirms that the monster is a construct and thus immune to negative channeling.
Helgar climbs up to 25 feet above the water before summoning a pack of Lemures to distract the construct.
Superior Summoning, Sacred Summoning (standard action), Augmented Summoning: 1d3 + 1 ⇒ (2) + 1 = 3

Magical Mercenaries |

Helgar speaks to the creatures in a language only understood by himself and the diminutive Azata. The devil next to Harrow attempts to defend him while the other two attack to distract the construct.
Lemure 1 Aid Harrow AC, needs a 10 total: 1d20 + 4 ⇒ (11) + 4 = 15
Attack 1 - Lemure 2: 1d20 + 4 ⇒ (8) + 4 = 12
Attack 2 - Lemure 2: 1d20 + 4 ⇒ (12) + 4 = 16
Attack 1 - Lemure 3: 1d20 + 4 ⇒ (9) + 4 = 13
Attack 2 - Lemure 3: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Crit: 1d20 + 4 ⇒ (7) + 4 = 11
The damage is irrelevant as it cannot bypass DR 10 unless on a confirmed critical. Harrow has +2 AC vs the first attack next round. The Lemures do make nice targets to mindless constructs. :)

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GM Qstor, could you please revisit my last attack? It seems I missed on a 31 (critical threat), but Husarq hit on a 27? If mine hits, I also have an adamantine weapon, and possibly a critical threat.
This creature was in Harrow's way, and that makes him angry. Tightening his grip, he swings twice.
+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 291d10 + 15 + 2 ⇒ (8) + 15 + 2 = 25
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (11) + 34 = 45
+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d10 + 15 + 2 ⇒ (3) + 15 + 2 = 20 CRIT threat
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (12) + 34 = 46
CRIT?: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d10 + 15 + 2 ⇒ (2) + 15 + 2 = 19

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GM Qstor, could you please revisit my last attack? It seems I missed on a 31 (critical threat), but Husarq hit on a 27? If mine hits, I also have an adamantine weapon, and possibly a critical threat.
Sorry I missed it, (a 31) hits, I read the damage (17) as the roll. I need new glasses as mine are covered in fog cloud!

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lemures need swim checks
Three ghostly creatures dressed in sailors clothes, come out of the wall and attack the party. One misses Oberon.
know religion to ID
oberon touch: 1d20 + 12 ⇒ (1) + 12 = 13
harrow touch: 1d20 + 12 ⇒ (16) + 12 = 28
negative energy: 2d6 ⇒ (2, 1) = 3
Str damage: 1d6 ⇒ 2
husarq touch: 1d20 + 12 ⇒ (15) + 12 = 27
husarq gets an AoO
negative energy: 2d6 ⇒ (2, 4) = 6
Str damage: 1d6 ⇒ 1
The golem heals a bit then, swings at Harrow.
attack harrow: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 1d6 + 10 ⇒ (6) + 10 = 16
harrow: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 1d6 + 10 ⇒ (4) + 10 = 14
party is up

Persephone of Elysium |

UMD DC20: 1d20 + 13 ⇒ (20) + 13 = 33
Knowledge (religion): 1d20 + 15 ⇒ (8) + 15 = 23
On a second try, Persephone manages to activate the wand of shield and stows it. (44 charges remaining)
"I think these ghosts are __________!"

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Knowledge (religion): 1d20 + 13 ⇒ (20) + 13 = 33
Oberon hesitates, wracking his brain for details about these ghostly apparitions. "Persephone is right, these creatures are __________!"
(Delay, until results of Knowledge checks are revealed.)

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Oberon hesitates, wracking his brain for details about these ghostly apparitions. "Persephone is right, these creatures are __________!"
(Delay, until results of Knowledge checks are revealed.)
They're Duppies they're incorporeal undead, have a special ravenous hounds attack and deal strength drain
Harrow and husarq avoid the STR damage

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Pointing at the floating, ghostly humanoids' faces, a blend of human and beast, with canine shapes twining around the their legs, Oberon warns the team. "They're duppies, incorporeal undead creatures with a special ravenous hounds attack, and their attacks can drain your strength."
"Their weaknesses include __________, and their resistances include __________."
Oberon steps away from the duppy closest to him and casts a spell. Five missiles of magical energy darts forth from his fingertips and strike his target.
Varisian Tattoo (evocation), Intense Spells, Force Damage: 5d4 + 5 + 4 ⇒ (3, 1, 4, 2, 4) + 5 + 4 = 23

Persephone of Elysium |

"And their weakest save is _______________," Persephone adds.

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Helgar nods at Oberon's attack.
"That is a nice start."
From his virtual perch up in the air Helgar responds with a flash of divine energy of his own (Searing Light). He targets Oberon's target now that it is not engaged.
to hit, ranged touch, heroism: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage vs undead: 10d6 ⇒ (5, 4, 6, 3, 3, 2, 6, 1, 6, 2) = 38
Helgar then creates a copy of himself (1 Mirror Image as a move action) and steps backwards.
Helgar's familiar Tom retreats into his sachel after telling him what he knows about the Duppies.
K-Religion, Helgar, Heroism, Heightened Awareness: 1d20 + 15 + 2 + 2 ⇒ (9) + 15 + 2 + 2 = 28
K-Religion,Tom: 1d20 + 18 ⇒ (2) + 18 = 20
If people want to know more about the Duppies here are more knowledge rolls.