Harsk

Uncle Hubbub's page

120 posts. Organized Play character for R D.


Full Name

Uncle Hubbub

Race

Dwarf

Classes/Levels

Ranger/1 Inquisitor/8 (Tot Lvl 9) | Init +14 | AC 15 tch 12, ff 13 | HP 36/77 | Fort +13 Ref +9 Will +16 | Bane 3/8 | Judgement 2/3

Gender

Male

Size

Medium

Alignment

CG

Deity

Desna

Languages

Common, Dwarven

Strength 16
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 22
Charisma 10

About Uncle Hubbub

Male dwarf inquisitor of Desna 8/ranger 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (dwarf)
Init +14; Senses darkvision 60 ft.; Perception +17 (+19 to notice unusual stonework)

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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 77
Fort +13, Ref +9, Will +16; +2 vs. poison, spells, and
spell-like abilities
Defensive Abilities defensive training

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Offense
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Speed 20 ft.

Melee +2 adamantine elven curve blade +13/+8 (1d10+6/18-20) or
elven curve blade +12/+7 (1d10+4/18-20)

Ranged +1 longbow +10/+5 (1d8+1/×3) or longbow +9/+4 (1d8/×3)

Special Attacks bane (8 rounds/day), favored enemy (dwarves +2), hatred, judgment 3/day

Inquisitor Spell-Like Abilities (CL 8th; concentration +14)

At will—detect alignment, discern lies (8 rounds/day)

Inquisitor Spells Known (CL 8th; concentration +13)

--3rd (3/day)—heroism, invisibility purge, magic circle
against evil

--2nd (6/day)—blistering invective[UC] (DC 18), brow gasher[UC], honeyed tongue[APG] (80 mins), lesser restoration

--1st (6/day)—command (DC 17), expeditious retreat, litany of sloth[UC] (DC 17), litany of weakness[UC], true strike

--0 (at will)—acid splash, create water, detect magic, guidance, sift[APG], stabilize

Domain Liberation (Freedom[APG] subdomain)

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Statistics
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Str 16, Dex 14, Con 14, Int 7, Wis 22, Cha 10

Base Atk +7; CMB +12; CMD 22 (26 vs. bull rush, trip)

Feats Exotic Weapon Proficiency (elven curve blade), Improved Initiative, Lookout[APG], Outflank[APG], Persuasive, Skill Focus (Intimidate)

Traits indomitable faith, reactionary

Skills Acrobatics +2 (-2 to jump), Appraise -2 (+0 to assess nonmagical metals or gemstones), Climb +7, Diplomacy +7, Handle Animal +4, Heal +10, Intimidate +20, Knowledge (nature) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +18 (+20 to notice unusual stonework), Sense Motive +16, Spellcraft +2, Survival +10, Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework

Languages Common, Dwarven

SQ liberty's blessing, monster lore +6, solo tactics,
stern gaze +3, track +1, wild empathy +1

Combat Gear wand of cure light wounds, acid (3); Other Gear studded leather, +1 longbow, +2 adamantine elven curve blade, arrows (20), blunt arrows[APG] (20), elven curve blade, longbow, bag of holding type 1, belt of giant strength +2, cloak of resistance +3, handy haversack, headband of inspired wisdom +2, air crystals (worth 50 gp), backpack, crowbar, flint and steel, grappling hook, ink, inkpen, parchment (5), potion sponge (worth 2 gp), potion sponge (worth 2 gp), silk rope (50 ft.), tindertwig, trail rations (6), waterskin, wooden holy symbol of Desna

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Tracked Resources
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Arrows - 9/20
Bane (+2 / 2d6, 8 rounds/day) (Su) - 3/8
Blunt arrows - 6/20
Detect Alignment (At will) (Sp) - 0/0
Discern Lies (7 rounds/day) (Sp) - 0/7
Judgment (3/day) (Su) - 1/3
Liberty's Blessing (9/day) (Su) - 0/9
Teamwork Feat (change 6/day) - 0/6
Tindertwig - 0/1
Trail rations - 0/6
Wand of cure light wounds - 22/50

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Special Abilities
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Bane (+2 / 2d6, 8 rounds/day) (Su) Make the weapon you are holding a bane weapon.

Darkvision (60 feet) You can see in the dark (black and white only).

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.

Discern Lies (7 rounds/day) (Sp) Discern Lies at will Favored Enemy (Dwarves +2) (Ex) +2 to rolls vs.

Favored Enemy (Dwarves) foes.

Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.

Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.

Inquisitor Domain (Freedom)

Judgment (3/day) (Su) Swift action; Variable bonuses increase as the combat continues.

Liberty's Blessing (9/day) (Su) You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.

Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.

Monster Lore +6 (Ex) +6 to Knowledge checks when identifying the weaknessess of creatures.

Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.

Second Judgment (Ex) At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another type.

Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.

Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate. Stonecunning +2 +2 bonus to Perception vs. unusual
stonework. Free check within 10 feet.

Track +1 Add the listed bonus to survival checks made to track.

Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.