Oberon della Strega
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"Ah, yes. It would be wise to prepare." Oberon draws a wand, activates it to cast mage armor on himself and Persephone, then stows it.
(33 charges remaining)
Harrow Tatterhood
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Harrow agrees it would be best to check out the boat first, and takes the lead.
"Not want bad guys behind us--" he says.
perception: 1d20 + 16 ⇒ (20) + 16 = 36
Oberon della Strega
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"With that settled, let's use our SOP," Oberon says. "It's worked reasonably well so far."
He and Persephone take a look around, perceiving what they can, and Oberon detects magic.
Helgar
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Helgar smirks and rolls his eyes at Oberon's comments feigning ignorance over the Elf's strange use of their language.
"Harrow. I think that Oberon wants you to use soap as it has worked so well in the past. Don't forget to use it behind your ears."
Just having a little rp fun here. ;)
Helgar does nod to Oberon acknowledging that he understands what he means by his comment. He then looks around carefully.
His take 10 on Perception is reduced to 33 here due to the planar penalty.
Pandora Soulkeeper
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"Soap is fun. I have roses one if you want it" the woman smiles and readies her elven now " Let's explore the vessel "
Oberon della Strega
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"Soap can be fun." Oberon agrees. "Careful, if you drop it, though. Some consider it an invitation."
"Not that there's anything wrong with it," the elf quickly adds, lest the easily offended take offense.
GM Qstor
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The OTHER ship is 200 feet away from where the Voracious has docked. The Voracious is on "auto pilot" and the scenario seems to assume that the characters don't know how to move it.
Though the deck and cabin are loaded with provisions (mostly
raw meat of suspect origin), the ship is abandoned. The most
notable cargo aboard the ship is in the hold. Many of the
objects within it are highly flammable, such as crates stocked
with wood chips and a drum full of lantern oil.
what next?
Harrow Tatterhood
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Harrow isn't sure what to think as the conversation turns to soap. "Harrow always smell pretty good, he think," he says, though that is debatable.
Once the smaller ship proves abandoned, Harrow casts shield of faith and takes point, heading into the cave.
Mareq Bolthune
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Before entering the cave with the rest of the Pathfinders, Mareq considers the situation.
Not sure why the Princess of Mnar is stocked with flammables, but... I do know that I feel a bit naked without my tyrant of a father accompanying me. It is time to summon aid that I control, he thinks to himself.
He carefully examines the planar walls of Leng with his othersight and finds a small weak point, which he pulls open with his will until it is large, larger, large enough!
Through the rift strides a figure composed entirely of flame. Or is it a giant flame, vaguely shaped like a figure?
"احرسني ، يا إلهي. أولئك الذين تراهم معي حلفاء."
He reaches out towards the fire elemental and touches it with his wand of Mage Armor and then casts Bull's Strength upon it. Then he turns the wand of Mage Armor on himself.
Given his summon's time limit, Mareq will call the elemental only as they enter the cave.
Oberon della Strega
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Using his pearl of power, Oberon refreshes his heightened awareness spell. "Let's go."
Mareq Bolthune
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I added the fire elemental. Put it in front of Harrow, only because there was nowhere else he would fit. Harrow, if you want to lead, feel free to rearrange marching order.
Harrow Tatterhood
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No, I'm always good with summons taking the lead.
Harrow sniffs at the air, but can't make much of the mist and slowly walks across the bridge after the fire elemental.
"Here, kitty kitty--"
perception: 1d20 + 16 ⇒ (11) + 16 = 27
Oberon della Strega
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Taking a position near the rear of the party, Oberon moves forward and detects magic, then he and Persephone look around, perceiving what they can.
Pandora Soulkeeper
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"Webs... this place seems dangerous" Pandora casts heroism on herself making it extended with her rod.
She then moves forward scanning the chasm and the bridge for danger or magic auras.
Perception+HR: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
K. engineering+HR: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
K. arcana+HR: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Helgar
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Helgar puts up Resist Energy-Fire on himself. He notices Pandora casting Heroism on herself. He fishes out a scroll of Heroism and hands it to her.
"Good idea. If you don't mind? This plane has me out of sorts. Normally I just sort of fake it but this is your type of magic anyways."
Pandora Soulkeeper
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Pandora takes the scroll and casts it for Helgar, placing her hand softly on the old man's chest "Delighted"
She does wait and see how the elemental advances. If he does reach the other side without problems, she crosses after him.
Harrow Tatterhood
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Harrow casts expeditious retreat and invisibility, then follows after the elemental.
"Fire guy--I coming," he whispers.
had already cast shield of faith
Helgar
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@Pandora - Helgar is actually quite young and looks it despite pic chosen. :)
Helgar nods in appreciation to Pandora. He checks out the bridge to see that it is safe to cross (Perception 35) before passing over to the other side.
His scorpion companion Tom has a closer look at the bridge as well before returning to safety in his satchel.
K-Engineering,Planar Penalty: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Oberon della Strega
|
Taking a cue from Tom, Oberon and Persephone approach the rickety-looking bridge and examine its structural integrity.
Oberon Knowledge (engineering), Planar Penalty: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
Persephone Knowledge (engineering), Planar Penalty: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Mareq Bolthune
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Mareq Bolthune wrote:Mareq follows the elemental across the bridge.ok, give the time limits, it would vanish after crossing the bridge?
After crossing the bridge the elemental *winks* out
The summons lasts for 10 minutes. Is there a dismissal or something that interferes with it?
Oberon della Strega
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Our direction of travel on the map is left to right, I think. If so, the only icon on the far (right) side of the bridge is the big guy.
Qstor
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GM Qstor wrote:The summons lasts for 10 minutes. Is there a dismissal or something that interferes with it?Mareq Bolthune wrote:Mareq follows the elemental across the bridge.ok, give the time limits, it would vanish after crossing the bridge?
After crossing the bridge the elemental *winks* out
sorry I thought it was for rounds
Pandora Soulkeeper
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Pandora crosses the bridge and looks down one of the pits in the cavern "Do you think someone might be hiding here?" she conjures four dancing lights and sends them down, specially looking after rubies and monsters.
Perception+HR: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Harrow Tatterhood
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Harrow nods at Pandora, certain there is something in the cave. Not knowing what, he crosses the cave, staying close to one of the massive columns in the middle.
perception: 1d20 + 16 ⇒ (14) + 16 = 30
Helgar
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Helgar briefly and quietly hums along with a trained voice to the Mareq's conversation with the Fire Elemental.
"Lovely language. Ignan is it not? I came across a few documents written in that language in my youth at the temple. They were written in boiled blood if I recall."
He overhears Pandora's comments and sneaks a peak over the cliff (Perception 35).
"Perhaps we should head towards the cave opening South-East of our position? It is an obvious start."
Oberon della Strega
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"Southeast seems like a reasonable next step."
GM Qstor
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Several things happen.
The party hears spell casting from the back of the cave.
where the red light is coming from
Next several spiders burst from cocoons high in the ceiling and drop.
They're on the walls or 10' in the suspended in the air
Combat
party is up!
everyone can can in the surprise round, then one normal round
[spoiler=DC 23 Knowledge arcana]they're leng spiders
GM Qstor
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my post was eaten
I updated the map. The party doesn't see anything down in the chasm
Next several spiders burst from cocoons high in the ceiling and drop.
They're on the walls or 10' in the suspended in the air
Combat
party is up!
everyone can can in the surprise round, then one normal round
Uncle Hubbub
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@GM: Are we able to reach the spiders from melee on the ground? If so, Hubbub will:
Non Action: 5-foot-step
Standard Action: curve blade: 1d20 + 13 ⇒ (9) + 13 = 22, damage: 1d10 + 6 ⇒ (9) + 6 = 15
Free Action: "You ain't, I say, you ain't no elveses! Begone in the name o' Desna!!"
Pandora Soulkeeper
|
With a quick reaction Pandora steps back and casts haste on the party, including the elemental "Oh! There you where!"
Spellcraft+HR DC 19: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
K. arcana+HR DC 23: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
"Those are Leng Spiders, be aware of their..."
Mareq Bolthune
|
Surprise round
Mareq turns towards the northern wall of the cavern where three of the spiders have emerged from their cocoons. He concentrates and casts forth a glittering field of otherworldly dust at the two spiders on the left (including the one Uncle Hubbub is adjacent to).
Glitterdust DC18 or be blinded
Round One
Mareq then opens the barrier between planes in nearly the center of all of the spiders and out slither unseen wisps of magic attempting to hold the spiders in place.
Slow DC18
Given parameters of spell, I think I can get all of them but the one to the northwest fighting Uncle Hubbub.
And then he moves away from the spiders, retreating to the bridge.
| Mareq's Summoned Ally |
The fire elemental immediately steps forward and attacks the spider in the middle.
Surprise Round
Slam: 1d20 + 14 ⇒ (1) + 14 = 15 dmg+fire: 1d8 + 4 + 1d8 ⇒ (6) + 4 + (5) = 15 Burn DC16 for: 1d4 ⇒ 3 rounds.
Round One, Hasted
Slam: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 dmg+fire: 1d8 + 4 + 1d8 ⇒ (3) + 4 + (2) = 9 Burn DC16 for: 1d4 ⇒ 3 rounds.
Slam: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 dmg+fire: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (1) = 12 Burn DC16 for: 1d4 ⇒ 3 rounds.
Hasted Slam: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 dmg+fire: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (6) = 12 Burn DC16 for: 1d4 ⇒ 1 rounds.
Have included Rounds of burn for each attack, on the assumption the spider will make it save and you'll need another d4 roll for next save. I don't think Burn stacks so, once the spider fails its save, ignore the rest of the rolls for rounds of Burn, please.
Harrow Tatterhood
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Harrow doesn't know exactly what kind of spiders these are, but he knows what one must do to spiders:
"Harrow squash spiders!" he bellows.
His nodachi carves two deep swathes from the one in front of him, drawing yellow ichor from the beast and cutting through one of its legs.
knowledge arcana: 1d20 + 9 ⇒ (10) + 9 = 19
+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 341d10 + 15 + 2 ⇒ (10) + 15 + 2 = 27
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (5) + 34 = 39
+1 cruel keen nodachi (adamantine, power attack, studied target): 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 311d10 + 15 + 2 ⇒ (1) + 15 + 2 = 18
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (17) + 34 = 51
CRIT 1?: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 341d10 + 15 + 2 ⇒ (6) + 15 + 2 = 23
CRIT 2?: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d10 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Harrow Tatterhood
|
extra haste atk: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 251d10 + 10 + 1 ⇒ (6) + 10 + 1 = 17
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (10) + 34 = 44
Helgar
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Helgar hears the spell as it is being cast.
Spellcraft,Planar Penalty,Heroism: 1d20 + 15 - 2 + 2 ⇒ (2) + 15 - 2 + 2 = 17
He looks at the spiders to determine their origin.
K-Arcana,Planar Penaly,Heroism: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
"Yes. Leng Spiders. I remember."
That is a pretty good roll. I think it is three questions as I beat the DC by 10. Could you please tell us special attacks, spell like abilities and any immunities.
GM Qstor
|
The party lays into the strange arachnids. Harrow cuts one with deep slashes while Hub damages the one near him. The elemental lands a few blows and Pandora buffs the party. One of the spiders eyes glaze up while the ones near the elemental avoid burning.
Some of the eerie spiders don't seem affected by the slow.
damage, 6 15 5 32 85
spiders web, immunities cold, confusion and insanity effects, poison,
sonic; spells, arcane sight, freedom of movement, air walk, invisibility
Will G: 1d20 + 11 ⇒ (3) + 11 = 14
WillG: 1d20 + 11 ⇒ (18) + 11 = 29
Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
SR slow: 1d10 + 12 ⇒ (3) + 12 = 15
SR slow: 1d10 + 12 ⇒ (2) + 12 = 14
Will: 1d20 + 11 ⇒ (6) + 11 = 17
Will: 1d20 + 11 ⇒ (13) + 11 = 24
Helgar is up