Oberon was flying to the Voracious, Persephone tucked inside his robes, avoiding getting into melee range of Sevenfingers and his minions. I was waiting to see how those forces are arrayed on the deck, before selecting his position.
And finally, can we see anybody? The elemental has been here two-three rounds longer than we have. Where are the bad guys? And, therefore, where would the air elemental be?
There's 3 armored figures on the forecastle. I moved the elemental near the bow.
The map is just the standard Paizo ship flip mat. I think the "squares" are as "best" as they can be.
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
the tentacles are going to get the air elemental too?
With that crappy CMB roll, I'm not sure anyone gets grappled this round. Oberon can dismiss the black tentacles, if the consensus is that's a better option.
Just wanted slow down one or more of them and inflict a little damage and maybe hinder the bogeyman's spellcasting.
Can we restate posts/actions for this round? I think it would difficult for the air elemental to suck up a ghoul trapped in black tentacles. :-)
If the third ghoul is still there. Seeing the air elemental in the intended area of effect, Oberon would have asked Mareq to move his summoned creature.
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Per my previous post, the air elemental arrived three rounds ago while we were buffing and dimension dooring. By now, the air elemental has sucked up those two and whisked them away and dropped them in the water to sink or swim. This was the stated plan earlier. By now, the elemental has returned.
Note the ghouls can keep attacking the elemental even while trapped in its whirlwind form. So it might be dead a while before it can perform all those actions.
The black tentacles are a good idea as casters are usually weak to grapple. I would liked though the placement to allow our combatants to engage in melee. Also of note, the CMD of the black tentacle is 23 not 27.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Pandora Soulkeeper wrote:
Note the ghouls can keep attacking the elemental even while trapped in its whirlwind form. So it might be dead a while before it can perform all those actions.
That’s the beauty of it, I think. The whirlwind sucks them up by simply being in their square. Then double move over ocean. Then free action to drop. All before the ghouls have a turn.
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
I'm ruling that freedom of movement doesn't work on the ghouls attack. You you can change your action if you want.
I agree Freedom of Movement is not the best written entry in the manual, but may I ask you for a second thought on it? The FoM spell says "even under the influence of magic", implying non magical restrictions are also negated. The text specifically refers to "paralysis" where it could had referred to hold person if it was meant to only negate spells.
Finally, a couple of posts after your thread reference James Jacobs stepped up to correct the guy:
James Jacobs (Creative Director) wrote:
Paralysis is paralysis, no matter what effect causes it. Whether it's from a supernatural attack, a spell, a poison, or whatever... if it causes the condition of paralysis, freedom of movement will negate it.
If still you judge it does not serve, it is ok, Pandora will use purging finale. She will not be Inspiring Courage but Harrow will be saved anyway. If that would neither work, Pandora will have to pull out her remove paralysis scroll to save Harrow.
Bards and clerics are just good at removing bad states :D
Finally, a couple of posts after your thread reference James Jacobs stepped up to correct the guy:
James Jacobs (Creative Director) wrote:
Paralysis is paralysis, no matter what effect causes it. Whether it's from a supernatural attack, a spell, a poison, or whatever... if it causes the condition of paralysis, freedom of movement will negate it.
Right but the paralysis is EX in this case.
Pandora Soulkeeper wrote:
If still you judge it does not serve, it is ok, Pandora will use purging finale. She will not be Inspiring Courage but Harrow will be saved anyway. If that would neither work, Pandora will have to pull out her remove paralysis scroll to save Harrow.
I agree with Pandora about Freedom of Movement. Suppressing the condition of Paralysis is explicitly listed in the spell effects. Of course at the end of the day it is up to the GM to decide.
I agree with Pandora about Freedom of Movement. Suppressing the condition of Paralysis is explicitly listed in the spell effects. Of course at the end of the day it is up to the GM to decide.
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12