Axiomite of Xin

Mareq's Summoned Ally's page

22 posts. Alias of DEREK LANE 127.


Full Name

Summoned Ally

About Mareq's Summoned Ally

Hakim-Sharif:

Janni
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +11
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 39 (6d10+6)
Fort +6, Ref +7, Will +4
Resist fire 10
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OFFENSE
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Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee scimitar +9/+4 (1d6+4/18–20)
Ranged composite longbow +8/+3 (1d8+3/×3)
Special Attacks change size
Spell-Like Abilities (CL 8th)
3/day—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour)
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STATISTICS
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Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13
Base Atk +6; CMB +9; CMD 22
Feats Combat Reflexes, Dodge, Improved InitiativeB, Mobility
Skills Appraise +11, Craft (any one—usually weaponsmith) +11, Fly +14, Perception +11, Ride +6, Sense Motive +11, Spellcraft +11, Stealth +6
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance
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SPECIAL ABILITIES
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Change Size (Sp)
Twice per day, a janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Elemental Endurance (Ex)
Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Fiery Dire Lion:

ALL ALLIES ARE SUMMONED USING AUGMENTED SUMMONING FEAT
(+4 Str, +4 Con, DC's stronger, HP=normal+2xHD)

The Sultan’s Leonine Guardian
Lion, Dire (fire)
Large Animal (Init +6; Senses low light vision, scent, Perception +11

DEFENSE
AC 20, touch 16, flat-footed 17 (+1 haste, +4 mage armor, +2 Dex, +4 natural, –1 size)
hp 76 (8d8+24+16)
Fort +13, Ref +11, Will +5
DR 3/-
Immunity (fire), Vulnerability (cold)

OFFENSE
Speed 40 ft. (70ft hasted)
CMB +16 (+20 grapple); CMD 28 (32 vs. trip)

Melee bite +14 (1d8+7+2, 2d6 fire, plus grab), 2 claws +15 (1d6+7+2, 2d6 fire)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +15, 1d6+7+2, 2d6 fire)

Pounce attack sequence:
[dice=bite]1d20+16[/dice] [dice=bite dmg]1d8+2d6+9[/dice]
[dice=claw1]1d20+17[/dice] [dice=claw1 dmg]1d4+2d6+9[/dice]
[dice=claw2]1d20+17[/dice] [dice=claw2 dmg]1d4+2d6+9[/dice]
[dice=rake1]1d20+17[/dice] [dice=rake1 dmg]1d4+2d6+9[/dice]
[dice=rake2]1d20+17[/dice] [dice=rake2 dmg]1d4+2d6+9[/dice]
Full attack sequence:
[dice=bite]1d20+14[/dice] [dice=bite dmg]1d8+2d6+9[/dice]
[dice=claw1]1d20+15[/dice] [dice=claw1 dmg]1d4+2d6+9[/dice]
[dice=claw2]1d20+15[/dice] [dice=claw2 dmg]1d4+2d6+9[/dice]

HASTED, GOOD HOPED, BULL STRENGTHED, Pounce attack sequence:
[dice=bite]1d20+16+1+2+2[/dice] [dice=bite dmg]1d8+2d6+9+2[/dice]
[dice=Haste bite]1d20+16+1+2+2[/dice] [dice=bite dmg]1d8+2d6+9+2[/dice]
[dice=claw1]1d20+17+1+2+2[/dice] [dice=claw1 dmg]1d4+2d6+9+2[/dice]
[dice=claw2]1d20+17+1+2+2[/dice] [dice=claw2 dmg]1d4+2d6+9+2[/dice]
[dice=rake1]1d20+17+1+2+2[/dice] [dice=rake1 dmg]1d4+2d6+9+2[/dice]
[dice=rake2]1d20+17+1+2+2[/dice] [dice=rake2 dmg]1d4+2d6+9+2[/dice]