
GM PDK |

Hello everyone; I'll be away this weekend and will prepare my next post on Monday morning. Enjoy your weekend!

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@Teriq - You’re welcome to try my wand of gravity bow.

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At the start of each round of combat, each character can attempt to manipulate the plane to attempt a power check by rolling 1d20 and adding a bonus equal the PC’s character level.
Since this is supposed to happen all at the beginning of each round, I assumed you would roll it for us (at least that's what I did when I ran this adventure.)
In fact, I think we were supposed to have a set of rolls before the start of round 1.
Apparently I missed the part where you told us to roll. I guess that's what happened when I posted late and only had time to skim through, but I think having you just roll it would be easier.
Of course Favian would try to contribute.

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level: 1d20 + 12 + 5 ⇒ (9) + 12 + 5 = 26
See, he really did try it just didn't do anything :)

GM PDK |

Tothek: please edit your latest gameplay post to say which Abyssal effect you vote for. You got 2 successes btw. I misread the rules for that slightly: I don't need to tally the bad guy points: they produce an effect if you only score 1-3 pts; both side produce an effect on a count of 4; and only the heroes produce an effect if you score 5 or higher.

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Sorry, I was interrupted mid-post by students.

GM PDK |

Sorry, I was interrupted mid-post by students.
Cursed students! :)
Ref. Blessed Weapon: Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don’t confer the benefit to the projectiles they shoot.
Not that it really matters since you're using clustered shot...

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Just some planar manipulation discussion...
Do we need to nuke the cultists? They seem harmless enough at the moment.
Since they're land bound, no need to blast them, either drop them in fissures, or perhaps we can manipulate the plane to rise up and encase them in rock, or get them swallowed up by abyssal trees, or something... that would get them out of the action too no? And be fun to describe. =)
But I still hope we can meteor swarm the demons. Always find it fun to burn demons with fire! Though now that they're all balled around Favian, I suppose we have to be careful about AoE stuff.
/shrug
Someone make a Knowledge (planes) roll on these guys, so we know if they can even be affected by some of those effects! #NotIt

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It wasn't for his hygene #gottem!
=P

GM PDK |

Can't due to Favian's location. Also, you total dmg from both balls before applying Resistances, which would doubly suck for Favian, even if he has some kind of resistance...

GM PDK |

Nice! that's better! :)
I'll wait for Rand to confirm location and then move on the action in a few hours.

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I figure it's better to put some damage on all enemies, as opposed to a more on 3 people.

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From Lilly's knowledge roll... Koth-Vaul has Resist Fire 30.
The meteors do 6d6 fire damage.
(ie: You are not doing any damage to Koth-Vaul. 8P)
Hitting all three vrocks twice would work out better.
But, ya, that's mostly OOC meta knowledge. =) So blow up the whole battlefield if you will!

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@Favian: what's the +12 to confirm crit? thx!
Hmm... +4 for critical focus feat, +6 (int) for kensai level 9... the last 2... umm... not sure... but really, its all moot... as mentioned, he has bless weapon on his sword... which means it not only bypasses DR/Good, but also automatically confirms crits vs evil critters.

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We cleared out the minions, so....yay?

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Hope everything is okay.

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Best wishes!

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Great to hear!

GM PDK |

yeah... can sink a Mythic power point once each round for this... was saving it for Thrag this time... :P
I know it's obvious now, but at this point in the fight guys, if you can hit Mythic AND Good, I wouldn't recommend Power Attacking or Deadly Aiming...

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The map is not editable right now.

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@GM-PDK
How many move actions does Tothek need to line up the cultists for a lightning bolt? Rules are vague on calculating distance in three dimensions.
He’s currently flying 60’. So, I’m seeing double move for positioning, and mythic power for the extra standard action to cast?

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I did the best I could, but probably not enough to save Rand.

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Shield Master (Su) - At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other.
This replaces deliver touch spells and speak with animals of its kind.
I really don't have anywhere to put him away. He basically sits on my shoulder the whole time. The one exception was the first fight where I was dimension-doored away into the big beetle's mouth. Chose not to have him brought along there.

GM PDK |

@Tothek: please explain this 10d10+10 dmg power you just used and provide me the reference, i.e. class, ability name etc.

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Trying to figure out where Thrag is (health-wise)...
Looks like he was at -30, then took 150? so at -180.. of 147 ... which puts him at 34 below zero? (death is very cold)
I could try to save one of them... but can't do two. 8P
And there's a limit to how far below before it won't help.

GM PDK |

Yeah it's... descriptive. Very... descriptive. Like when the GM tells your PC: you cut the goblin in half. Koth'Vaul does not have vorpal teeth. Are you planning to cast breath of life on him?

GM PDK |

And is Lilly up now too? Since the vrocks are out of the picture?
Not yet, as there is an effect to resolve on the Vrock's turn.

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I'm between a infernal rock and a demonic hard place.
I could breath of life him, I think... but then He's likely to cap them again, and me to boot (since I'd have to get closer to do it).
Or I try to finish him now, before he has a chance to go again, or his followers have a chance to chant something that heals him or something, since he seems to be in bad shape.
Ah.. dilemmas!

GM PDK |

Until you decide to breath of life him or not, his head was bitten off. Do you always try to guilt GMs like this? :)

GM PDK |

Also, I'm waiting on Tothek's reply to resolve his actions as this could have scenario/chronicles ramifications. After I'm clear on how he dealt 10d10+10 dmg on the cultists I'll proceed with Teriq's post.
@Tothek: I'm trying to understand your last post- could you please move Tothek on the map to where he went, and explain what spell or ability or magic item you used? until then I have to put this game on pause. Thank you!

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I cast the spell ‘lightning bolt’. Because I am a draconic sorcerer and because I have a shocking robe, I do more damage than usual.
Moving now.

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It shouldn't. It should be 10d6+10. That's what I thought I typed.
If you're both asking, I must have botched it. Lemme reroll now.
The funny thing is, I looked at that, and my only thought was "I never do this much damage, that's awesome."

GM PDK |

::looking at the map::
O_O
Geez what's your flying speed Tothek?
I don't think you add +10 either: just roll 10d6 please. Thx.
Once you provide your flying speed, I'll tell you how many cultists you catch with that lightning bolt and make the line effect determination myself. It won't catch all cultists, to be clear. Maybe one or two at most.