GM PDK The Rasping Rebirth (Tier 12-15) (Inactive)

Game Master Purple Dragon Knight


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Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

No, it doesn't. If we were at a meatspace table I'd loan you one of the four I have.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

Tothek is dazed, and has a golembane scarab, a cloak of resistance on, a magic longbow in hand, and an efficient quiver and normal quiver strapped to his back. He also wears an adventurer’s sash with an assortment of potions and vials plus a MW backpack.


Knowledge Checks

You get the sense that he's not going for dazed characters... so far... ;)

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

I’m I’m dazed already, do I need to make another will save?

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Sometimes character choices for rp reasons aren't the most mechanically superior in the end.

If I was wielding a scimitar like most magi, those would have been crit threats, but the Aldori dueling sword is a base 19-20 crit weapon.

Which sort of sucks right now because I doubt I'm doing much damage between DR and resistances. I really need to those crits for a big hit. I can spend two arcane pool to increase my crit multiplier to x3.

That would mean 3d8+33 weapon damage, 1d6+2d10 cold damage from the icy burst and 2d6+24 nonlethal cold damage from frostbite.


Knowledge Checks
Tothek wrote:
I’m I’m dazed already, do I need to make another will save?

Yes I'm afraid. You run the risk to reset the effect to a higher duration...


Knowledge Checks
Favian Aldori wrote:
If I was wielding a scimitar like most magi

Scimitars are not finessable so you'd need Dervish Dance feat (how do people take scimitars so often with Slashing Grace then? scimitars being not finessable? is Slashing Grace for STR 14 DEX 18 type PCs then?)

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Stealing my AOMF is just mean =P

Easily stolen items:
Amulet of Mighty Fists +2
Wand of Cure Light Wounds (35 charges) (on belt)
Potion of Lesser Restoration (in pouch on belt)
Cloak of Resistance +3

More Secured Items:
Belt of Physical Might +4 (Str/Dex)
Bracers of Armor +5
Monk's Robe
Periapt of Inspired Wisdom +6

That should be correct. My implanted Ioun Stone and rings should not be stealable I think.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
GM PDK wrote:
Favian Aldori wrote:
If I was wielding a scimitar like most magi
Scimitars are not finessable so you'd need Dervish Dance feat (how do people take scimitars so often with Slashing Grace then? scimitars being not finessable? is Slashing Grace for STR 14 DEX 18 type PCs then?)

I think most of them take dervish dance.


Knowledge Checks

Yeah Rand, if you would have posted your choices I would have gone for that sweet wand of cure light wounds as he was out of toothpicks. :P

Grand Lodge

1 person marked this as a favorite.
Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Hammer time at last.


Knowledge Checks

Those are sweet hits too guys... 3 hits from Rand and two humongous ones by Thrag! debuffs and buffs from Lilly/Favian are no jokes either... - 4 to hit is a drag!

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

If only Thrag could have been hitting from the get go.


Knowledge Checks

hey, it won't affect your total XP and Gold in the end... :)

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

Favian, you’re welcome to my oil of bless weapon. Just pull it from the sash.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

I have one of my own, but it didn't seem like it was worth spending a round applying it.

Plus he may be powerful enough that good alone may not be sufficient. It might be good and cold iron or heck he has mythic abilities, so it might be good and epic.

Scarab Sages

NG Elf Oracle 15

Ya, once they hit epic, the epic DR is pretty much always there at this level.

I should have got that seeking enchantment I was pondering! Ah for a little hindsight.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

@Favian, that was in response to your comment about criticals. Automatically confirming is similar to having a wider crit range.

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2

Stealable items are circlet, headband, intensify roof and many wands.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
Tothek wrote:
@Favian, that was in response to your comment about criticals. Automatically confirming is similar to having a wider crit range.

Most of the time I confirm my crits on anything but a 1. I currently have a +12 to critical confirmation rolls.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I can tell you that magic, lawful, bludgeoning, cold iron, or silver in any combination doesn't pass his DR.

Also, part of me now wants to put called on my AOMF, just to have GMs scratch their head at how that would work =D

Grand Lodge

1 person marked this as a favorite.
Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

My highest level toon opts for a +5 whip to bypass everything except epic. I might add Vicious. It would be thematic for him and get him past epic.

Thrag chooses to hit so hard that most DR is just an inconvenience.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

@Thrag - That’s why a Tothek has clustered shot, so I can likewise just pound through DR. Now I just need a counter to daze...

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Always making your save is a great counter.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

@Rand - we can’t all be monks...I suppose I could retrain 2 ranger levels as Divine Hunter Paladin. I’d have even fewer skills but better saves...


Knowledge Checks

Don't listen to Rand. He's preening like a peacock now that he's high level, but he's not talking about all the 'flurry of misses' he endured from level 1 to 10... :)

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Not to menton the hell that is DR vs all 12 of his attacks

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

It was really bad pre Pathfinder Unchained, since I was a chained monk (although to be a fair I was a martial artist, so it was less right than it could have been).

It's why my str is so high (and I've had to withstand a horde of people asking me why I invested so heavily in it).

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

Monks -should- have high strength. If you want to be useful to a party, you need to do damage and take damage. It’s Muay thai as the model.

The super high AC types usually do neither, and smart opponents will ignore them.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

obviously, I agree =)


Knowledge Checks

I requested some info from Thrag and will move the action fwd as soon as I get it; the result of the demon's actions are dependent on Thrag's answer. Thank you all for your patience.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

C'mon mythic feats, Thrag wants a Mythic Vital Strike.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

You should want mythic power attack.

Scarab Sages

NG Elf Oracle 15

That one minute of no penalties is kinda nice.

The GM didn't appear to be using his mythic Improved Initiative too heavily... which is probably good. Extra standard actions can really mess you up!

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Nah, with MVS my minimum damage goes to 306.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

the power attack damage from mythic power attack gets insane if you crit alot.

Personally, my favorite mythic feat is mythic combat reflexes.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

True, true, but Thrag isn't a crit build. He does have a minor in VS, though. MVS multiplies your damage mods by the number of dice rolled. For Thrag that 33 x 9 = 297 + 9d6 base and 37 x 12 = 444 + 12d6 if he's enlarged. Enough to one shot almost anything.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

I think you're calcing that incorrectly. When it says the number of weapon dice, it means (using a longsword as an example) the number of d8s you're rolling, so for greater vital strike it would count 3d8 and you would add in your stats and whatnot. As I read it it basically let's you swing your vital strike as if you hit number of times.

I will admit, though, that it's written ambiguously...

Scarab Sages

NG Elf Oracle 15

Thrag has it right.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

So, does anyone want a heart? That seems like the best place to start...

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Rand, I swing an Impact Lucerne Hammer. It started at 1d12. Then Impact makes effectively large. The base dice ia 3d6, VS 6d6, and IVS 9D6.

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2
Teriq Ashfall wrote:

That one minute of no penalties is kinda nice.

The GM didn't appear to be using his mythic Improved Initiative too heavily... which is probably good. Extra standard actions can really mess you up!

Mythic Improved Initiative doesnt do this, it just lets you treat your roll as if you got a 20 which we are fortunate our GM did not use. If it did this fight would be utterly murderous. The hard mode version is especially dangerous.

On mythic vital strike I also agree with Rand. Even with the sensible version it is still nuts. There is an enemy in a PFS scenario who has it and mythic power attack and I have killed seeker PC's from full health running him.

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2

One quick question, do the temporary HP go away? I still have a few left.


Knowledge Checks

Yes the swarms have departed to harass the demon horde.

Scarab Sages

NG Elf Oracle 15

Just moving this here, to try to remember not to clutter up the gameplay thread... am terrible at that!

GM PDK wrote:
@Everyone else: Deskari is completely ignoring you. This is his offer. You are free to step up and take the offer, which seems to re-enable telepathic dialog for those who draw nearer, (Thrag, Favian and Tothek so far) but your musings and questions at this point seem to fall on deaf ears. His offer is plain and simple, but you have free will and can do whatever you want... also, there are many players in this game with module knowledge, and I'm looking for a bit of roleplay here, as this is a pivotal moment, especially for the players who have never played or run this before. Play your characters and see where the chips fall!

Trying to! Have neither played, nor run this before... but there are a lot of similarities to some of the season 4 choices here... and Teriq had to make a lot of those... which he regretted. Just hard to Role play in a vacuum... so waiting from some input, if not from the GM (in the form of knowledge checks or sense motive rolls, or the like), then perhaps one of the other PC's... Lilly might know more about such things (ie: has much better knowledge skills), and the others might have some more newfound personal insights.


Knowledge Checks

No further hints shall be given. Your character must make a choice. It sounds like he has rejected the Demon Lord's offer. Is this final?

And if you think this is roleplay in a vacuum, I don't know what to tell you. Read the thread again.

Scarab Sages

NG Elf Oracle 15

Am waiting to hear what the others have to say about it.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Sick today, might not be able to post until tomorrow

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Sounds like no one else wants to take the heart, so assuming that's the case, go ahead and make me a demon lord or whatever.


Knowledge Checks

I am waiting for Tothek to decide blood or heart...

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