GM PDK The Rasping Rebirth (Tier 12-15) (Inactive)

Game Master Purple Dragon Knight


201 to 250 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

Tothek moves a few steps, and then casts a spell he had been saving for just this occasion: a thaumaturgic circle designed to keep out demons. It would certainly help against the small ones, and who knows, perhaps the gods were with them today.

Presuming the pig-demon has SR, caster level check 1d20 + 9 ⇒ (4) + 9 = 13

He then nocked a holy arrow, and waited...


Knowledge Checks
Favian Aldori wrote:
I'm never going to remember to update things in multiple places.

If you want the +20 to Init, you have interest to do so. I'm not sure how slide 2 got filled with the +8 mod in the first place...


Knowledge Checks
Tothek wrote:
So, is the pig-demon tall enough that it can be seen from where the players are?

He's 20 feet tall, the large black tail in front of you is also 20 feet tall, so you don't see him yet, but let's say you've heard him come this way, as his footsteps are booming across the canyon floor.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

(Sorry, was interrupted mid-post. Finishing pt. 2 now)

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

So, does Clustered Shots help any against the demon’s DR? Or am I just missing?

clustered shots

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

And...sometimes you roll low.


Knowledge Checks

Btw I'm not listing the damage on this foe, just describing what's happening from your PCs' perspective.

The way I described things so far indicated that he took minimal dmg from Lilly, Teriq and Favian, but none from the others (not including the last few gameplay posts since my last gameplay post last night). It's pretty minimal, and from your perspective is just superficial bruises and scratches at this point.

More to come later tonight when I do the next long post. I can't believe that high tier has two of these things... what would one do if a bunch of Core rogues showed up against two of these? I think it's pretty much assumed in scenarios at this point that everyone comes to the table with a highly specialized uber min/maxed toon...

Scarab Sages

NG Elf Oracle 15

I'm pondering this daze effect... dunno what the DC is, but if its decent enough, and folks come into this with the negative from the Planar penalties, plus more penalties from the bugs... there are going to be a great deal of missed will saves, all averaging 5 rounds of dazed? Enough of those, its game over.

We're not doing so well at them ourselves... and one of those that made it with a cursed sword. Ick.

And, as a side note, were all those fort saves Rand had to make, for swinging at it? Or did he have to actually hit it?

I'm all for descriptive stuff (I loved the way you described the fast healing/regen, as the arrow getting pushed out, btb!)... but sometimes its very helpful to know (as a player) what did or did not hit... which is not always clear. Could you at least let us know what is and is not hitting, or not getting through DR, etc... (even if a quick OOC comment)

Oh, and Lilly's note about the fatigue is helpful too, as a -1 to its CMB for that, plus another -1 for the dazzled from the burst of light, would have made the steal fail... though even the plus for the cloak might not have helped her save I suppose. 8P
Edit: oh, nm... looks like you included the dazed penalty... so even the minus for fatigue wouldn't have dropped it quite enough... well, unless she wasn't including the deflection bonus to her CMD for the circle of protection from evil.


Knowledge Checks

Yep, all will be made clear in my next post tonight. Fear not friends, I have suitably ignored some of his mythic abilities apparently, so he has not unleashed his full potential yet.

I shall rectify, of course. :)

MUHAHAHAHAHHAAH!

PS (Teriq): one thing that would be helpful from players is that they always list the weapon they're using on the attack roll line, and the types of damages inflicted in the damage line, especially at high levels. And please do not use spoilers that I must unwrap, then proceed to guess at with further clicking away from the gameplay screen (open stats, try to figure out what kind or weapon or arrow used, etc.) It gets downright depressing when I'm redirected a second time towards a Myth-Weavers spreadsheet... :P :P :P

Scarab Sages

NG Elf Oracle 15

Oh dear.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

How about shaken? I didn't get any sense of whether the intimidate check succeeded or not.


Knowledge Checks

Intimidate assumes nonlethal was delivered yes?

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

yes. I have the stage combatant feat, so I can choose to deal nonlethal damage with my blade without a penalty to my attack roll.


Knowledge Checks

Ah! well done! thought the source of nonlethal was your spell (which failed to beat his SR) so Stage Combatant might change things a little, going forward, when so eloquently put! :)

Let's say you let me slide on this one as I let you slide without the use of all his Mythic feats so far, hmm? :P

However, are you sure you wish to deal nonlethal dmg in this fight? "When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage."

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2
Teriq Ashfall wrote:
Edit: oh, nm... looks like you included the dazed penalty... so even the minus for fatigue wouldn't have dropped it quite enough... well, unless she wasn't including the deflection bonus to her CMD for the circle of protection from evil.

I have shield of faith active which already gives a bigger bonus and on checking it looks like I have double counted something somewhere. I do have mirror image active but they dont help against this.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

A 29 didn't beat his SR? Wow, that seems stupidly high for level 12-13 PCs.

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2

It looks like I already had shield of faith factored in when I updated my tagline after casting shield of faith. I have corrected things. Nthing changes, he still hit me and still stole my cloak which I damn well want back! I am supposed to be the thieving pirate!

Scarab Sages

1 person marked this as a favorite.
NG Elf Oracle 15

mirror image should affect the Steal combat maneuver, as it is an attack roll vs a target.

Though it seemed like it was a rider on the claw attack, which didn't seem to check the images either. So perhaps it has true sight, or the like.

Seems common at these levels.

Now back to scouring my chronicles trying to find more +'s for that will save of mine. =)
Am find a few boons I forgot to add so far... none that will help yet though.


Knowledge Checks
Favian Aldori wrote:
A 29 didn't beat his SR? Wow, that seems stupidly high for level 12-13 PCs.

Nope... 29 would have worked, but the GM misread that line for 'cast defensively' during a hasty coffee break! :P

That same annoying GM you've come to hate also rolled the SR check thinking you hadn't done so...

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Ah, right, I have a +20 concentration, so I don't really have to roll for anything less than level 4 and even then I can take an additional attack roll penalty with spell combat to raise it even higher.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Oof, that cursed blade is killing my damage. I'll have to figure something out when I get home tonight.


Knowledge Checks

Thrag: you need to say "GET THIS CURSED SCYTHE OFF ME!!!" and let the magic people let you do your thing...


Knowledge Checks

Advice: you guys are Seekers... spending a scroll on a party member is like spending a scroll on yourself if you ask me (because overall group survival chance goes down exponentially with each party member that is taken out of commission, one way or another...)


Knowledge Checks

PS (Favian): not going to redo my rolls or retcon any past posts, but I'm gonna update the dmg it took on my sticky note here and go ahead and apply shaken and fatigued condition on that bad boy going fwd...

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

I don't have anything that can help Thrag. Remove curse is not a magus spell. Even if you had a scroll of it, it likely wouldn't work since the caster level would only be 5 unless you have a special class feature that increases it.

As for dazed, I know of a few spells that work, again, none of them magus spells.


Knowledge Checks

What's the dispel check required to remove a Supernatural condition with no listed caster level or spell level equivalencies?


Knowledge Checks

I think break enchantment works in lieu of remove curse if you have it too...

Scarab Sages

NG Elf Oracle 15

I have remove curse, and even get a bonus to my CL for it.
Just have to not be dazed. 8(

Scarab Sages

NG Elf Oracle 15
GM PDK wrote:
What's the dispel check required to remove a Supernatural condition with no listed caster level or spell level equivalencies?
Removing Cursed Items (Core rulebook) wrote:
While some cursed items can be simply discarded, others force a compulsion upon the user to keep the item, no matter the costs. Others reappear even if discarded or are impossible to throw away. These items can only be discarded after the character or item is targeted by a remove curse or similar magic. The DC of the caster level check to undo the curse is equal to 10 + the item's caster level. If the spell is successful, the item can be discarded on the following round, but the curse reasserts itself if the item is used again.

Sovereign Court

1 person marked this as a favorite.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
GM PDK wrote:
What's the dispel check required to remove a Supernatural condition with no listed caster level or spell level equivalencies?

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells.

Scarab Sages

NG Elf Oracle 15

Oh oops, I thought he was asking about the DC to remove the curse on the sword.

Ya, what Favian said.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Surmount affliction and heal can suppress or remove the dazed condition (the lower level version of heal called cleanse cannot).

Unfortunately I think those are the purview of the PC that is currently dazed.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
Teriq Ashfall wrote:

Oh oops, I thought he was asking about the DC to remove the curse on the sword.

Ya, what Favian said.

Which if the scythe -2 is the same as the standard sword -2, then the CL is 15 and thus the DC would be 25 which means a scroll would work only 5% of the time.

Scarab Sages

NG Elf Oracle 15

Ya, scrolls are not good for that.

Teriq has the spell though, so there's that option if we get to it.

Liberty's Edge

CN Osirian Ranger 2/ Sorc 7/ EK 3/ Hp: 74/79 +19temp/ F:+8 R:+11 W: +7 / CMD: 27 / AC 24, flat 17, touch 13 / Init +5 / Perc. + 20 Speed 30’, Fly 60’ / Spells remaining 7 first, 2 second, 3 third, 3 fourth / Active Conditions: Mirror image, Life Bubble, Fly, False Life, pro. Evil, bull strength, gravity bow, Resist Acid 20, Endure Elements

Ok, I was going to wait this out, but that was when I thought we were winning. I’d like to use my tshirt reroll (Cheliax shirt, if anyone cares)

Will save: 1d20 + 7 ⇒ (12) + 7 = 19

Is that any better vs. daze?


Knowledge Checks

I would say read Gameplay carefully to get an idea and decide in the next 40 min or less whether to use a reroll or not! :)

The reroll must be done in Gameplay. This thread doesn't count.


Knowledge Checks

That DC 25 is awful... and the dazed is from a (Su) ability... this piggy is no joke.

The Exchange

CN Female Merfolk Oracle 14 | Init +16-22 | HP: 91|143 | AC: 32 (16 Tch, 31 FF) | CMD 21 | F:+19, R:+17, W:+21 | Per: +29, SM: +26
Resources:
Spells: 9|8|7|5|8|7|5; Reroll 1|1; PT 11|11
Conditions: Delay Poison, FoM, Air Walk, Images 2

I can get rid of curse with greater dispel


Knowledge Checks

Huzzah!


Knowledge Checks

PS: I will be moving things along tomorrow... things have been busy, but expect the next post before Friday evening (unless you live in Asia or further east, in which case, go out, drink, and be merry, and do not wait for this post! :) )


Knowledge Checks

Hello everyone,

In anticipation of my next post, please give me a list here on the discussion thread of the items that are most easily stolen on your persons, as defined by the steal maneuver. I'll need loosely attacked/tucked in belt ones and the fastened ones that give you +5 bonus to CMD. This will save me a lot of guesswork... OOC: this guy does have True Seeing, so anything hidden with glamered effects or via disguise self won't work. Thanks!

Steal:
"Items that are simply tucked into a belt or loosely attached (such as brooches or necklaces) are the easiest to take. Items fastened to a foe (such as cloaks, sheathed weapons, or pouches) are more difficult to take, and give the opponent a +5 bonus (or greater) to his CMD."

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

14 wands + 2 scrolls in bandoleers
1 potion + 2 scrolls tucked into belt
1 cloak
1 amulet
1 dazed monkey

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

tucked
Swarmbane Clasp
Wayfinder

Fastened
Cloak
Lenses
Scabbard
Bow

Scarab Sages

NG Elf Oracle 15

Teriq is a fire elemental, so not much on hand.

Tucked:
nothing

Fastened:
efficient quiver
polymorphic pouch

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Thanks be to Paizo for Advanced Weapon Training


Knowledge Checks

My weekly F2F game has been rescheduled for tomorrow, so I'll be near the computer tonight to move the action forward if some of you are able to post. Teriq and Lilly have the night off! ;)

Scarab Sages

NG Elf Oracle 15

Say, just out of curiosity, is the big guy's I-don't-care-bear-stare thing, hitting the swarms of demons outside the circle?

Curious if it could indicate the range on this effect by watching the little guys topple over dazed.


Knowledge Checks

"Any non-demon caught within this area must succeed at a DC 24 Will save or be dazed for 1d10 rounds as visions of madness hound it."

Scarab Sages

NG Elf Oracle 15

Ah, well, not affecting the demons is useful info to =)
Admittedly, not overly useful info... but still!

Though making the damnable thing a bloody dazing strobe light changes this encounter considerably.

Scarab Sages

NG Elf Oracle 15

So, I did manage to figure out why I remembered having a character folio... but it took some digging around the house... and not finding it... to figure it out.

Turns out I do, but its the pdf version... which I don't think counts for rerolls, does it?

201 to 250 of 379 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM PDK The Rasping Birth (Tier 12-15) Discussion All Messageboards

Want to post a reply? Sign in.