Spell Sovereign

Teriq Ashfall's page

338 posts. Organized Play character for Evil Minion.


Full Name

Teriq Ashfall

Classes/Levels

NG Elf Oracle 15

Alignment

NG

Deity

Sarenrae

Languages

Common, Osiriani, Elven, Ignan, Celestial

Strength 12
Dexterity 29
Constitution 12
Intelligence 10
Wisdom 8
Charisma 18

About Teriq Ashfall

Male Elf Flame Oracle 15
NG Medium Humanoid (elf)
Init +9; Senses low-light vision, gaze of flame; Perception +19

Defense:
AC 25, touch 19, flat-footed 16 (+6 armor, +9 Dex)
hp 108 (15d8 + 15 + 15)
Fort +13, Ref +19, Will +14; +1 vs enchantments, confusion or fear; +2 vs death effects
Immune magical sleep effects
Special Defenses: Evasion

Offense:
Speed 40 ft., fly 60 ft. (average)
Melee flaming longsword +12/+7/+2 (1d8+1 plus 1d6 fire, 19-20/x2)
Ranged +5 flaming composite longbow +26/+21/+16 (1d8+6 plus 1d6 fire, 20/x3)
Oracle Spells Known (CL 15th, ranged touch +20, concentration +19)
7th (4/day) - fire storm (DC 21), holy word (DC 21), mass cure serious wounds, +1
6th (6/day) - fire seeds, greater dispel magic, heal, mass cure moderate wounds, +1
5th (6/day) - breath of life, life bubble, mass cure light wounds, summon monster V (fire elementals only), talisman of reprieve, +1
4th (7/day) - blessing of fervor, cure critical wounds, death ward, dimensional anchor, freedom of movement, wall of fire
3rd (7/day) - cure serious wounds, daylight, dispel magic, fireball (DC 17), invisibility purge, remove curse
2nd (7/day) - align weapon, bull's strength, cure moderate wounds, pilfering hand, remove paralysis, resist energy, silence
1st (7/day) - burning hands (DC 15), cure light wounds, divine favor, liberating command, obscuring mist, protection from evil, shield of faith
0th (at will) - create water, detect magic, guidance, light, mending, purify food and drink, read magic, spark, stabilize
Special Attacks Firestorm (15d6, DC 21)

Statistics:
Str 12 (+1), Dex 29 (+9), Con 12 (+1), Int 10 (+0), Wis 8 (-1), Cha 18 (+4)
Base Atk +11/+6/+1; CMB +12; CMD 31
Feats Point-Blank Shot, Rapid Shot, Nimble Moves, Precise Shot, Deadly Aim, Manyshot, Acrobatic Steps, Iron Will, Extra Revelation, Weapon Focus (longbow), Quicken Spell, +1
Traits Highlander, Tomb Raider
Skills Acrobatics +16 (+20 to jump), Diplomacy +8, Fly +19, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +19, Perform (dance) +10, Spellcraft +8 (+10 to ID), Stealth +27 (+28 in hills or rocks), Use Magic Deviceᶜᶜ +8
Languages Common, Elven, Osiriani, Ignan, Celestial, Tongues (constant)

Equipment:
+5 silken ceremonial armor
longsword
+5 adaptive composite longbow (+1 str)
efficient quiver
arrows [ 31 ]
cold iron arrows [ 86 ]
ghost salted cold iron arrows [ 10 ]
blunt arrows [ 39 ]
silver arrows [ 5 ]
+5 cloak of resistance
+2 headband of alluring charisma
+6 belt of incredible dexterity
hot weather outfit
wooden holy symbol (Sarenrae)
spell component pouch
belt pouch
skeleton key
polymorphic pouch
trail rations x 7
bedroll
blanket
silk rope
courtier's outfit
canteen
sack x 2
waterproof bag
haunted towel
potion of darkvision
potion of gaseous form
bandolier x 2
eversmoking bottle
smokestick x 3
scroll of see invisible
scroll of tongues
minor extend metamagic rod
extend metamagic rod
reach metamagic rod
wand of cure light wounds [ 39 ]
wand of gravity bow [ 43 ]
wand of lesser restoration [ 8 ]
wand of mage armor [ 45 ]
magical tattoos: Sihedron brand (endurance, service) [Evil]
wayfinder [cursed]
ocher rhomboid ioun stone [Evil] (slotted)
pathfinder chronicle (arcana)
ring of evasion
**51123 gp

Special Abilities:
Elven Magic +2 racial bonus on CL checks made to overcome spell resistance. +2 on spellcraft to ID items
Tongues Curse Can Speak and understand any spoken languages as if using tongues. Can only speak Ignan and Celestial in stressful situations
Revelation: Gaze of Flame (su) can see through fog, smoke, and fire without penalty. Can see through any flame within 140 feet as if using clairvoyance for 15 rounds / day.
Revelation: Cinder Dance (ex) base speed increase by 10'. Gain Nimble Moves and Acrobatic Steps as bonus feats
Revelation: Wings of Fire (su) swift action to manifest fiery wings for 15 minutes a day in 1 minute increments.
Revelation: Firestorm (su) one 10' cube per level doing 15d6 fire damage and lasting 4 rounds (reflex save (DC 21) for half). 1/day
Revelation: Form of Flame (su) change into a fire elemental as elemental body IV. 1/day for up to 15 hours
Revelation: Touch of Flame (su) perform a melee touch attack that deals 1d6+7 fire damage, 7/day. Any weapon wielded is treated as a flaming weapon.
Sihedron Brand (endurance) +2 profane bonus on Fort saves. 1/day gain 20 temp hp's for 3 minutes. +4 circumstance bonus on bluff/diplomacy checks vs worshipers of Lissala
Sihedron Brand (service) +2 profane bonus on attack/damage rolls vs summoned creatures and +2 AC vs such creatures

Background:
Teriq is one of the few desert elves of Osirion.

Born and raised in the arid, harsh climates of the southern reaches of the country, along the Brazen Peaks, he had little contact with other people and places until much later in his life.

He was marked from an early age, by his people as a herald of Sarenrae herself, his soul said to be steeped in the holy flames of the Dawnflower herself. This was highly unusual among his people, as Sarenrae was not a god they payed homage to.

So for the most part, those paths were closed to him early on, and his training fell into more typical roles. He soon became reasonably adept at the bow... though never quite as skilled as his brethren... and rumors quickly spread about his divided loyalties and attention holding back his martial training.

Always a bit of a black sheep as a result, eventually he decided to leave his native lands, to seek insight into the Goddess that had apparently marked him from birth for something else.

He has still yet to find any answers.

Mostly semi-retired now... he has not seen much action since the defeat of Runelord Krune... though the scars of that encounter still linger.

Boons and Vanities:
Fool Me Once +2 bonus on Sense Motive vs current and former Pathfinders
Koboldfriend +2 bonus on diplomacy vs reptilian humanoids [neck slot item]
You Be Goblin! +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins.
Curse Breaker (Osirian) +2 CL when casting remove curse or when targeted by it
Rescued the Minotaur Prince +1 circumstance bonus on all charisma and int-based checks in Absalom
Fighting That Which Lies Between The Stars - +1 on saves vs fear and confusion effects
Siege-Hardened +1 bonus on weapon damage rolls vs demons. Cross off boon for +3 to a single SR check.
Defender of Nerosyan (Impressive Defense) - reduce prestige cost by 3 in Mendev or the Worldwound. 5% discount on good-aligned materials
Cornered Fury if at half or fewer hp's and no conscious allies within 30', gain a +2 morale bonus on melee attack rolls and to AC.
Blaispear Hero Increase your fame score by 1
Jewel Seeker (Scarab Sages) [1 of 3] any time of your characters recovers an intact sage jewel, regain 1 previously spent prestige point.
Scribe (faction card lvl 1) +2 bonus on saving throws vs death effects
Soul Warden (faction card lvl 2) effective con score for when you die due to negative hitpoints increases by 4. If you permanently die, you can donate this scarab to another character in the Scarab Sages faction
Lissalan Library +2 bonus on Knowledge (religion) checks regarding Lissala and her cult
Rune of Power (Life) effective constitution, for when you die from hp damage, increases by 7.
Student of Thassilon (for use when creating a new character)
Scale Slayer +1 bonus on attack/damage/saves vs serpentfolk. Once per day, increase the attack bonus by 2, and the damage by your character level, for one attack. Can pass this bonuses to a nearby ally.
Elemental Boon
Isah's Wish (Wish for Power) gain a permanent +1 inherent bonus to dexerity
Hammer of Smiting Can purchase a mace of smiting, and apply the magical benefits to any weapon from the hammers weapon group.
Liberated Divinity Ranginori is a legal diety for all your PFS characters

Gift of the Ghaele [1 use] can cast aid, detect thoughts, lesser restoration, or see invisible
Ascendance Day Cloak [used] +2 on saves vs compulsion spells and effects for one scenario
Insight Into The Dark Tapestry [1 use] one free successful knowledge check vs an aberration.
Return the Favor [1 use] May gain the body and possession recovery boon at no cost.
Argental Font [2 uses] at the end of an adventure, gain the benefits of greater restoration or heal. Check both uses to gain the benefits anywhere, at any time, outside of Savith-Yhi
Lingering Infection [1 use] Increase effective constitution, when you would be slain by hp damage, by 1d10+10 for 5 rounds. You take a -4 on will saves, can not be aided, and must actively resist all incoming spells while the effect lasts.
Eando's Comrade [1 use] immediate action, when the subject of a critical hit, to gain the benefits of moderate fortification for 1 round. If it negates the crit, cross the boon off your sheet.
Blessing of Chasarad [1 use] negate an effect that would destroy or trap your soul or reduce the cost of any one spellcasting service that returns you to life, by 8 prestige.
Maze Breaker [1 use] use walk through space spell as a spell-like ability or automatically succeed on an intelligence check to escape a maze spell.

Society Stuff:
PFS# 84637-2
Faction Osirion Scarab Sages
XP 42
Prestige/Fame 66/76

Chronicles:

  • First Steps Part II - To Delve the Dungeon Deep [1 XP, 2 PP]
  • We Be Goblins! [1 XP, 1 PP]
  • #4.19, The Night March of Kalkamedes [1 XP, 2 PP]
  • #4.18, The Veteran's Vault [1 XP, 2 PP]
  • #4.01, Rise of the Goblin Guild [1 XP, 2 PP]
  • #3.21, The Temple of Empyreal Enlightenment [1 XP, 2 PP]
  • #4.23, Rivalry's End [1 XP, 2 PP]
  • #3.02, Sewer Dragons of Absalom [1 XP, 2 PP]
  • #1.45, Delirium's Tangle [1 XP, 2 PP]
  • #4.14, My Enemy's Enemy [1 XP, 2 PP]
  • Ruins of Bonekeep - Level 1 [1 XP, 1 PP]
  • #4.09, Blackros Matrimony [1 XP, 2 PP]
  • #5.01, The Glass River Rescue [1 XP, 2 PP]
  • Carrion Hill [3 XP, 4 PP]
  • #5.06, You Have What You Hold [1 XP, 2 PP]
  • #3.14, The Haunting of Hinojai [1 XP, 2 PP]
  • #2.25, You Only Die Twice [1 XP, 1 PP]
  • #2.21, The Dalsine Affair [1 XP, 2 PP]
  • #5.03, The Hellknight's Feast [1 XP, 2 PP]
  • S5 Special, Siege of the Diamond City [1 XP, 2 PP]
  • #3.20, The Rats of Round Mountain, Part I: The Sundered Path [1 XP, 2 PP]
  • #3.22, The Rats of Round Mountain, Part II: Pagoda of the Rat [1 XP, 2 PP]
  • #5.23, Cairn of Shadows [1 XP, 2 PP]
  • #4.04, King of the Storval Stairs [1 XP, 2 PP]
  • #4.03, The Golemworks Incident [1 XP, 2 PP]
  • #6.23, The Darkest Abduction [1 XP, 2 PP]
  • #4.08, The Cultist's Kiss [1 XP, 2 PP]
  • #4.10, Feast of Sigils [1 XP, 2 PP]
  • #4.12, The Refuge of Time [1 XP, 2 PP]
  • #4.20, Words of the Ancients [1 XP, 2 PP]
  • #4.26, The Waking Rune [1 XP, 2 PP]
  • Vaults of Madness [3 XP, 4 PP]
  • The Thousand Fangs Below [3 XP, 4 PP]
  • #8.25, Unleashing the Untouchable [1 XP, 2 PP]
  • #10.09, Rasping Birth [1 XP, 2 PP]
  • #9.25, Betrayal in the Bones [1 XP, 2 PP]

  • Sanctum of the Serpent God [pending level 16]

Stats:

(HP 129/129 + 20tmp (DR 5/-, ResFire 20) | AC 34, Tch 26, FF 22 | CMD 35 | Fort +14, Ref +21 (evasion), Will +16 (+1 ench/fear/conf, +2 death) | Init +14 | Perc +18 | Speed 40' | Spells: Lv1 4/7, Lv2 5/7, Lv3 4/7, Lv4 3/7, Lv5 4/6, Lv6 2/5, Lv7 2/3 )

Active Effects: Elemental Body IV, Life Bubble, Mage Armor, Freedom of Movement, xTalisman of Reprieve (+4 Spellcraft), xDivine Favor, xShield of Faith, xBull's Strength, xBlessing of Fervor