
GM PDK |

Thrag: even with your healing you're at negative 6 hit points, just so you know, i.e. total wounds right now: -181 + 28 pts. of healing = -153 i.e. negative 6 hp

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Bah. Sorry Rand...
Abyssal Manipulation: 1d20 + 14 + 5 ⇒ (17) + 14 + 5 = 36
Teriq's face takes on a grim demeanor as Koth'Vaul tears through both Rand and Thrag like paper.
Deskari's manipulation had put Rand on this path... he was not even sure if death could free the monk of whatever bargain he'd made with the dead demon lord... but he had not expected the fighter to fall too. Not so quickly.
Whatever the case, he had no magic that could pull Rand back from having his head separated from his body. Thrag though, he realized he might be able to help. Even as the demon tears his claws free of the half-orc's body, some of those wounds heal, just enough. Perhaps he was not lost just yet.
But if Teriq could notice, then Koth'Vaul could notice as well. Laying helpless on the ground at the demon's feet was not going to end well. Their chances to of stopping the demon got less and less, as each ally fell. Stopping to help, might doom them all.
Finally, he decides that he must try to end the fight... now.
The demon's trickery would likely evade Favian's best shot. But the demon could only use that trick so often... enough arrows, he could not evade them all, and perhaps the magus could finish things, if he could not.
The fiery elf cries out with a voice like an incoming angel, and raises his bow.
With a final prayer to the Dawnflower, he unleashes a flurry of arrows, down at the giant demon below, hoping to break through its defenses through sheer numbers. Hoping it will be enough.
Gods, I hope he's close! Full attack, fervor for another.
Taking the GM's hint to heart, and not using deadly aim this time, to improve the chances of things hitting!
Manyshot: 1d20 + 25 + 3 + 3 - 2 ⇒ (12) + 25 + 3 + 3 - 2 = 41, for 2d8 + 12 + 6 + 4 + 2 ⇒ (5, 2) + 12 + 6 + 4 + 2 = 31 damage.
Iterative: 1d20 + 20 + 3 + 3 - 2 ⇒ (16) + 20 + 3 + 3 - 2 = 40, for 1d8 + 6 + 3 + 2 + 1 ⇒ (7) + 6 + 3 + 2 + 1 = 19 damage.
Rapid Shot: 1d20 + 25 + 3 + 3 - 2 ⇒ (20) + 25 + 3 + 3 - 2 = 49, for 1d8 + 6 + 3 + 2 + 1 ⇒ (8) + 6 + 3 + 2 + 1 = 20 damage.
fervor attack: 1d20 + 25 + 3 + 3 - 2 ⇒ (11) + 25 + 3 + 3 - 2 = 40, for 1d8 + 6 + 3 + 2 + 1 ⇒ (3) + 6 + 3 + 2 + 1 = 15 damage.
confirm?: 1d20 + 25 + 3 + 3 - 2 ⇒ (17) + 25 + 3 + 3 - 2 = 46, for an additional 2d8 + 12 + 6 + 4 + 2 ⇒ (5, 6) + 12 + 6 + 4 + 2 = 35 damage.
If KV's still up, then use his last mythic point for one last shot.
mythic attack: 1d20 + 25 + 3 + 3 - 2 ⇒ (5) + 25 + 3 + 3 - 2 = 34, for 1d8 + 6 + 3 + 2 + 1 ⇒ (1) + 6 + 3 + 2 + 1 = 13 damage.
If not, then use it to move 60' down, towards Rand and Thrag.

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Tothek flies across the battlefield, giving the demon lord a wide berth, and tries to wipe out his followers.
lightning bolt 10d6 + 10 ⇒ (5, 5, 6, 4, 4, 2, 6, 4, 3, 3) + 10 = 52
{blessing of fervor added to movement, double move + mythic action for spell)

GM PDK |

cultist A ref DC 17: 1d20 + 8 ⇒ (12) + 8 = 20
cultist B ref DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
cultist C ref DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
cultist D ref DC 17: 1d20 + 8 ⇒ (13) + 8 = 21
cultist E ref DC 17: 1d20 + 8 ⇒ (14) + 8 = 22
The cultists scream in agony as Tothek blasts them with lightning, some of them with a look of horror on their faces as they realize where their life choice has led them... as they see Koth'Vaul close to death, they wonder about their own impending afterlife...
Teriq sends a volley of arrows towards Koth'Vaul. The fiend avoids the first arrow with his usual teleportation trick, but he's unable to avoid the rest, and succumbs to his wounds...
The cultists fall to their knees, sobbing...
Keeping initiative going as Rand *just* died, and others are in the negative...
ROUND 3 - Bold may go!
CULTISTS [all alive but badly wounded, sobbing, helpless]
*Favian* -25 [flying, sickened]
Desmond -25 [sickened]
*Teriq* [altitude 85. flying]
*Tothek* [altitude 100, flying]
spore dmg Desmond/Favian: 3d4 ⇒ (2, 3, 3) = 8
**Rand, The Iron Fist** [DEAD, negative 23 HP]
Lilly [-1 from Trillionswarm][altitude 80]
*Thrag* [unconscious negative 6 HP]
ROUND 4 - Bold may go!
CULTISTS [all alive but badly wounded, sobbing, helpless]
*Favian* -25 [flying, sickened]
Desmond -25 [sickened]
==1 ROUND MARKER SINCE RAND DIED===
*Teriq* [altitude 85. flying]
*Tothek* [altitude 100, flying]
spore dmg Desmond/Favian: 3d4 ⇒ (3, 1, 2) = 6
**Rand, The Iron Fist** [DEAD, negative 23 HP]
Lilly [-1 from Trillionswarm][altitude 80]
*Thrag* [unconscious negative 6 HP]

GM PDK |

@Lilly, Thrag and Favian/Desmond: hold off on your actions... I am awaiting comments by the Online VC on something.

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Holding off. If you can ger Rand to me I can breath of life me but I cannot both get to him and breath of life. Alternatively if you can get me to Rand I can do it.

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Favian still has a fly spell prepped.

GM PDK |

@Lilly, Thrag and Favian/Desmond: hold off on your actions... I am awaiting comments by the Online VC on something.
@Everyone: This may take a day or two, so don't bother checking back here until Wednesday.

GM PDK |

GM PDK wrote:@Lilly, Thrag and Favian/Desmond: hold off on your actions... I am awaiting comments by the Online VC on something.@Everyone: This may take a day or two, so don't bother checking back here until Wednesday.
Our online VC was much faster than he originally predicted... please go ahead and resume taking your actions!

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Favian moves over to Lilly and casts a fly spell on her.

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Lilly takes the extra speed from blessing of fervour
Lilly casts a spell, her hands become surrounded by a dark blue energy. She then flies down to Rand and reaches out to touch his dead body.
I hope this works, given he's a demon...
Healing: 5d8 + 13 ⇒ (2, 1, 7, 7, 8) + 13 = 38
It does occur to me that this may not work on Rand as he is now a demon. Outsiders cannot normally be raised except by true resurrection. Breath of Life doesnt specify any restriction so hopefully it works. With a 70' fly speed I should be able to reach Rand given that going down is at double speed.

GM PDK |

@Lilly: I was trying to find the double speed when going down rule the other day; where did you find it? EDIT: nevermind, it's listed right under the fly spell description...

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I went looking for it all over the CRB and couldn't find it. I knew it existed but it wasn't anywhere you might expect which was driving me mad until I looked at...
The Fly spell
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

GM PDK |

Thrag somehow stops bleeding on his own, and upon receiving Lilly's spell, Rand gasps back to life!
Lilly notices something odd however... now that Koth'Vaul has ripped off the monk's scalp and hair, what's underneath is not flesh and bone, but smooth, obsidian colored hard substance. Hard and shiny like a polished black stone. The breath of life heals some of the monk's wounds but mostly causes the rest of his human skin to shed...
COMBAT OVER!
I'm gonna assume that the party has enough spell healing left to deal with Favian and Desmond's spores and I won't roll the remainded of the dmg.
The wing on Koth'Vaul's back detects as magic. So is the belt around his waist. Deskari's Wing (see chronicle) and belt of physical might +2 (Strength and Dexterity)
The cultists are crying, some hanging their head in shame, others in some kind of stupor or shock. What do you do with the cultists?
Even after Koth’Vaul’s death, the Abyss in this region is still in flux. With an hour’s work, you eventually bend the Abyss to your will and create a brief portal back to Golarion. However... when Rand attempts to step through it... he is unable to cross the planar threshold... a deep understanding that he is now the master of Deskari's old Rasping Rifts settles over him. He has become a god. And gods have an entire other set of responsibilities in the multiverse... some of which become apparent as powerful demons and other outsider heralds begin to arrive, bowing to him and awaiting instruction.
I will let you discuss or RP this moment before the rest of you step through the portal.

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Lilly grins, Well, at least I can say now that I saved the life of a "God".

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Thrag gestures to the cultists.
At least it comes stocked with minions. I'd bet they're willing to jump ship given half a chance.
Once the demons begin arriving and bowing...
Ouch, upper management. Better you than me, It's too soon to stop looking for that next challenge, even if a nascent demon lord is going to be tough to top.

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We can electrocute the rest of these cultists, yes? asks Tothek, who sees little use in letting demon-worshippers live.
As he waits for a response, he recalls the day he decided to leave Osirion. He remembered the words of the Eagle Knight who had spoken to him several months before, words he could not seem to forget. You are not shackled to tradition. If you choose to remain here and venerate your ancestors, you of course can, but stay because it is your choice.
He decided that he would, in fact, make such a choice for himself, and left the undead-venerating hordes of Osirion behind him. As he stepped out onto the dock, looking for a ship to Andorran, he remembered really feeling the ocean for the first time. It seemed without limit, and for the first time, Tothek felt the same way. And, for the last time, for that memory was the price this terrible place had ripped from him.

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Teriq descends to the ground, quickly casting a healing spell to get Thrag back on his feet.
An actual Heal spell... 140 hp's to you!
His face looks grim, at the sight of the changes that have occurred to Rand, not surprised, but clearly not optimistic about the what it all means.
As the cultists are discussed, he glances over.
"No, we take those damned ones back with us. Who knows what machinations Koth'Vaul was up to in Golarion... or how many of those plates are still spinning. At this point, they might be the only ones left who can shed any light at all on what he has done, or what might still be in play." He frowns slightly at the thought.
"They will likely end up back here eventually anyway. They still have debts to pay." He adds ominously.

GM PDK |

The heroes say their farewell to Rand, The Iron Fist and usher the bound and gagged cultists through the portal.
You emerge through the Worldwound's open portal on the other side. Several of you know that an open rift to the Abyss represents an ongoing threat, and some of you know that the ritual to seal the rift is complex, but not impossible for your group.
If you are willing to make the attempt, it takes 60 minutes to perform, during which time the PCs must attempt one Knowledge (arcana) check, one Knowledge (geography) check, one Knowledge (religion) check, and three Knowledge (planes) checks. The DCs of these checks is 32. The designated primary caster for the ritual must attempt at least one of these checks, but he can delegate the rest of the checks to other PCs. These checks cannot benefit from aid another.

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Lilly looks back through the portal at the various demons now flocking around Rand, Yeah, no, we arent leaving this open...
She begins the ritual to close the portal.
Lilly is happy to take the lead, she has +33 planes and +21 arcana, geography and religion, including heroism and a pathfinder chronicle.
Planes 1: 1d20 + 33 ⇒ (8) + 33 = 41
Planes 1: 1d20 + 33 ⇒ (4) + 33 = 37
Planes 1: 1d20 + 33 ⇒ (19) + 33 = 52
Arcana: 1d20 + 21 ⇒ (19) + 21 = 40
Geography: 1d20 + 21 ⇒ (15) + 21 = 36
Religion: 1d20 + 21 ⇒ (19) + 21 = 40

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Teriq is content to let Lilly handle the portal, as she apparently knows exactly what she's doing.... more so than he would in a similar situation.
Don't look at me, I can't make a 32, even on a 20, in anything! And since we can't aid, I'm out!
Could perhaps create another talisman for a +4 to something, if needed... though looks like its not! Yay Lilly!

GM PDK |

Lilly singlehandedly closes the portal. She collapses to the ground, exhausted from the strain, but only a faint scar remains on the land.
When you arrive in Nerosyan, preceded by several scout parties, you are all celebrated as heroes. An enormous statue is erected in your honor at the Starrise Spire. You are each consulted during the statue’s construction, allowing you to pick an appropriate pose or engraving to include on the monument: please provide this feedback using bold ooc tags.
The cultists you brought back are disoriented and confused without their leader. They are afraid of the heroes, and deep down are perplexed that they spared their lives. Over the next several years, thanks to the cultist survivors you brought back for interrogation, hundreds of schemes created by Koth’Vaul come to light all across Golarion as other cultists are rooted out and exposed. Though the process will be long, with Koth’Vaul dead, the world can finally be healed of his many evils.
In the Abyss, Rand The Iron Fist finds that he is trapped in the Rasping Rifts, and a means of escape eludes him and his new heralds and servants. On the way to becoming a demon lord in his own right, Rand The Iron Fist realizes that he somehow retained his mortal morality as he now mulls over the benefits of immortality. Although the Rasping Rifts now appear to contain him, he also finds over the next few days that he possesses utter control over this section of the Abyss. Rand The Iron Fist may choose to embrace his new role and climb the hierarchy of the Abyss, or he may reject this fate and ply his great willpower upon this section of the Abyss... Though that latter path forward is treacherous, in time Rand The Iron Fist may be able separate a portion of the Rasping Rifts from the Abyss, creating a new demiplane or merge his domain with another outer plane that is better aligned with his own values and goals... Whatever happens, the fate of Rand The Iron Fist is now well beyond the manipulations of mortals, although some of you may now have the power to communicate with him and benefit from a powerful ally out there in the Great Beyond... provided Rand The Iron Fist's wishes it so...
This marks the end of this epic adventure! reporting will occur soon and I will strive to issue the Chronicle Sheets before the end of this weekend. Well done everyone!

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Tothek chooses a realistic likeness of himself, bow carried loosely in one hand, the other raised in greeting, with a wide smile upon his face. Carved into the base, the words read:
“Never doubt that with effort, great things can be achieved.”

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Lilliandra chooses a pose with her coiled around a fragment of an abyssal column, dead demons scattered at her feet and icy blue marble waves lapping around the base.

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Thrag's statue stands tall in full plate, heavy shield on his arm. His weapons displayed in a fan behind his back, a grey hammer on the left followed by a bow, a black hammer, a grey nodachi, and a silver hammer.
The inscription reads
Strong arms and strong bonds ensure evil's defeat.

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More statues? Teriq already has statues in his likeness in Ustalav somewhere, from another scenario
Teriq's statue is a dignified standing pose, no weapons or armor, just him in a hooded cowl (hood down) seemingly on fire.
Any plaque would be something simple honoring Sarenrae, like: The light of the Dawnflower reaches even the darkest of shadows.

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Dang site been eating my posts left, right and center.
As Koth'Vaul falls, Rand beats his fist into the bodie's chest and...eats his heart.
Wiping his mouth, Rand says "Huh....that should let me have his power as well. Don't want to leave it just sitting around where anyone can get it."
"Now, let's get out of here." Rand attempts to follow the others....and hits a wall.
"Great, I'm stuck here." Rand calls through the portal.
"I guess I'll just keep this area safe then. Be safe all and take care of Golarion."
Rand waves at the group as Lilli closes the portal.
Within days, Rand had ejected all of the demons from his realm and erected a monastery to train.

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Reminds me of this excellent webcomic (shameless plug)