GM Jhaeman's The Dark Menagerie (Inactive)

Game Master Jhaeman

Thornkeep: The Dark Menagerie

Maps & Handouts


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The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt inches further away from the battlefield (5'step). He draws forth a pearl of power and recovers his last spell cast.

"You got it, right? The Ooze can see through smoke so don't bother with that tactic."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Talkin' like I ain't been doin' this all b'fore. "Aye laddie. 'E wasn't the one I was worried 'bout. Dontcha be worried though, Ah won't be lettin' nuthin' go ta waste." The bard drops his wand as he moves up and snaps off a shot.

Assuming the snake is dead.

Blunt arrow vs ooze{IC/Bless/PBS}: 1d20 + 8 + 1 + 1 + 1 ⇒ (7) + 8 + 1 + 1 + 1 = 18
Damage: 1d10 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Due to lingering performance, Song of the Fiery Gaze is still active for one more round. Round 1 of 25 bardsong. 24 rounds remain.


Bom’s first longsword slash cuts deep into the snake and it suddenly collapses to the ground, bleeding and twitching! Dat rushes up and lands a powerful strike on the ooze with his three-section staff, spraying viscous slime everywhere. As his familiar tries to finagle a wand into working again, Xilt recovers the strength to cast another spell. The strange, phantom helmet continues to lurk silently near the half-orc’s shoulder. Spackle’s arrow goes wide as he just can’t get a clear shot.

Dat, with the snake dead from Bom’s attack, I assumed you wanted to move up and do one attack against the ooze? I applied the attack roll and damage from your first roll. If you don’t want to do that, we can ret-con.

Spackle, even with the ooze getting soft cover from Dat, that shot would have hit except for the firing into melee penalty.


Initiative! (Round 3)

Hal
Deldri

Ooze
Xilt
Dat
Spackle
Bom

Bold may go!

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Works great.

If an attack seems like it is going to hit him Dat will snake style.

Sense motive : 1d20 + 24 ⇒ (7) + 24 = 31 the attack will need to beat a 31.

Sovereign Court

Bard/1 - Rogue/4 |HP: 48/48 Fort/Ref/Will: +3/+9/+4 - Initiative: +8 - Perception: +8 - AC: 22 - Touch: 18 - Flatfooted: 17 (Can't be caught flatfooted) |BP: 6/7

Hal reloads and attempts a shot at the ooze. "Steady now. Aim for its ... its ... blobby parts..."

Range Attack: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27

Damage: 1d8 ⇒ 3

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

Deldri banes his hammer and moves to hit the ooze.

"I'll try Hal!"

attack: 1d20 + 8 ⇒ (6) + 8 = 14

damage: 1d3 + 2 + 2d6 ⇒ (1) + 2 + (4, 2) = 9

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

If Bom killed the creature, then can he take a 5' step forward at the end of his attack?


Hal’s crossbow bolt plunges deep into the ooze and out the other side, leaving a small hole. An instant later, Deldri jumps into the fray, swinging a hammer like crazy! The ooze is splattered across the undergrowth, and dissolves into an inert, harmless puddle.

Good work everyone, we are off initiative. I will keep a rough track of time you spend for the purposes of buff-tracking.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor sheathes his wand and returns to the group.

"Good work everyone."

When the Mephit sees his master looking around he decides to take a peek himself.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt places his pearl of power away for safekeeping. He walks with purpose attempting to match the pace of his familiar.

"I must say. That snake creature was quite unusual. I have read about them of course but to see them live that is quite a different thing entirely. Say, their eggs are quite valuable on the open market. Perhaps we should check out the room? You never know."

Xilt peeks around the room from the doorway looking for anything hidden.

Take 10 on Perception for hidden objects/doors is 25.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle recovers his wand and slides it back into his wrist sheath. He taps Hal on the back, "Nice bit 'o shootin' laddie. Mighten we gots nuthin' ta worry 'bout ifin you keep aimin' true liken that there."

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom retrieves his wand from the doorway and puts it back in his wrist sheath. Then he pats Ulfur on the head. "We'll get you a bite next time, Uflur."

Bom sheaths his sword and waits for Hal to sweep the room for traps.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat will quietly search the room.

Perception: 10 + 21 = 31

Once that is done Dat will put most of his stuff on the ground and turn into a small earth elemental.


A search of the room doesn't turn up anything interesting.

Secret GM Dice:
Will saving throw (Dat): 1d20 + 12 ⇒ (3) + 12 = 15

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

Deldri seems intent on investigating the ooze and stares at the floor and then looks around for the dwarf.

"Where did Dat go?"

Sovereign Court

Bard/1 - Rogue/4 |HP: 48/48 Fort/Ref/Will: +3/+9/+4 - Initiative: +8 - Perception: +8 - AC: 22 - Touch: 18 - Flatfooted: 17 (Can't be caught flatfooted) |BP: 6/7

"A jungle inside. Odd." Hal looks about the room with his new comrades. "Nothing here. Weird."

He looks over to the changed dwarf. Hal shrugs. "I've seen weirder. You okay, buddy?"

Hal walks over to the tree. He looks way up to the canopy. "I bet I could climb this thing. We had a few trees in the courtyard of the castle I grew up in. Much taller than this one."

"Okay. We ready to venture forth?"

Hal puts away his crossbow, draws his rapier, and gives a tiger grin. "Let's get into some more trouble."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Dat here." says the elemental.

Dat is also waiting the type of sight he is using. Back and forth from detect magic to detect a much of stuff.

"detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead"

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt turns to the party.

"There is a passageway attached to this room. Perhaps we should explore it?"


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The excitable elemental creature agrees.

"Yes. How about it?"

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

If the floor is stone Dat will earth guild up to the passage way and gaze down with his special detection abilities.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12
Xilt wrote:
"There is a passageway attached to this room. Perhaps we should explore it?"

The gnome rubs his chin in thought. What wuz that trainin' again? Don't split the party 'n sumthin' 'bout pickin' yer path. Always stay left? Nah, that's fer mazes. Truly stumped, "Ah reckon' any way's as good as another at the moment. Don't want ta be leavin' too many unopened door behind us, but it's nuthin' more'n a coin flip fer now."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat did not leave the room. He can just detect a bunch of non-sense 60ft out through many types of barriers.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom shakes his head and seems skeptical, "I think we go back and work our way around the outside. That passage way looks narrow and I'd rather us all not try and squeeze through and get trapped."

Bom cuts open the snake's gut to see what it might have been feeding on down here.

When Bom's done, he continues, "We don't have to do this fast. Which means we want to have an easy escape route at all times. We get in over our heads, we turn tail and run, regroup, and come back better prepared. That tunnel seems like it could be a problem."


As Bom cuts open the amphisbaena to reveal an indecipherable mixture of past meals, Dat glides to the passageway to the north and looks into the next chamber.

It’s literally a transition from day to night. Instead of sunlight filtering through the jungle canopy, here there’s a dark night sky full of twinkling stars above. Cliffs tower almost 40’ above the landscape, which is hard dirt intermittently dotted with dead trees. From your vantage point below, you can’t tell what lays beyond the cliffs. But what you can see, soaring across the sky, is a vaguely humanoid creature that looks like a dark storm cloud sparking with jagged bolts of electricity! It seems to notice Dat just as Dat notices it!

The storm creature charges towards Dat and hits him like a bolt of lightning!

Dat, you take 9 points of damage (3 of it is electricity damage). It's your turn to act. Afterwards, I'll roll initiative for everyone else.

GM Dice:
Initiative (storm cloud): 1d20 + 8 ⇒ (11) + 8 = 19
Initiative (Dat): 1d20 + 1 ⇒ (11) + 1 = 12
Charge attack (storm) vs Dat (flat-footed): 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat 5ft steps up from the ground frustrated that his scouting did not go as well as it usually does.

Sorry all, for the illness induced sloppy posting getting you all into a fight.

Attack: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 7 ⇒ (4) + 7 = 11
UnMonk Flurry: 1d20 + 13 ⇒ (12) + 13 = 251d4 + 7 ⇒ (3) + 7 = 10

Dat whistle for his animal companion to join him.


Initiative (Round 1)

Xilt
Hal

Storm Cloud
Dat
Spackle
Bom
Deldri

Bold may go!

For the purposes of buff tracking, assume it has been three rounds since the end of the last encounter.

GM Dice:

Bom Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Spackle Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Xilt Initiative: 1d20 + 11 ⇒ (14) + 11 = 25
Hal Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Deldri Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Bard/1 - Rogue/4 |HP: 48/48 Fort/Ref/Will: +3/+9/+4 - Initiative: +8 - Perception: +8 - AC: 22 - Touch: 18 - Flatfooted: 17 (Can't be caught flatfooted) |BP: 6/7

Hal draws his short sword in his off hand (now two weapon-fighting). He then moves to the side of the room, hugging the wall with his back.

"Lead it back so we can all tag team it, Dat."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt examines the creature before deciding how to proceed. On a hunch He calls out to it in Auran as it appears to be a creature of the Air.

Auran:
"We can talk and not fight."

KS-Planes: 1d20 + 19 ⇒ (15) + 19 = 34


Dat's attacks connect with the strange humanoid mass of storm and lightning, and seem to substantially weaken it. As Hal moves into position, Xilt whispers something in a strange language. The creature replies with a roar like the howling of a tornado!

Auran:
"Revenge shall be mine on all fleshbags!"

Identify the Creature (DC 13 Knowledge: Planes):
This is a lightning elemental. Lightning elementals arise from vast storms on the Plane of Air. They are aggressive and almost suicidal in battle, and particularly enjoy attacking creatures wearing or wielding metal. For every increment of 5 by which you exceed the DC, you may ask another question.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt unloads another set of magic missile into the elemental before backing out of sight.

Magic Missile: 4d4 + 4 ⇒ (1, 2, 1, 3) + 4 = 11

Questions from 34 Knowledge Planes. 1)Immunities, 2)Resistances, 3)Special Attacks and 4)Spell Like Abilities. If the creature is immune to force damage (unlikely) I will revise my action.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The Mephit sighs.

"The boss is getting repetitive today."

He draws forth his wand and gives it a try.

UMD Wand of Magic Missile: 1d20 + 13 ⇒ (19) + 13 = 32

Magic Missile: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12


The barrage of magical missiles strike the storm-like creature with unerring accuracy, dispersing it into nothingness with a final spasm of electricity.

Off initiative again.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom can only laugh at the creature that perished as soon as it arrived. "Really? How did that thing survive all this time down here? There has got to be more of them, yes?"

Before Bom leaves the room he will replenish Heightened Awareness

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt refreshes his memory of his spell with another pearl of power. He places it away for safekeeping. He enters the room with Tzleztor.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The inquisitive Mephit places his wand back into his bandolier.

"Is there any loot in this place? Familiar needs a new pair of shoes."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

The gnome sidles up next to the imp, "Ya know, fer an infernal little trouble maker, yer handy ta have around. Spackle takes a swig from a flask before offering it to Tzleztor, "Care fer a wee nip?"


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The Salt Mephit takes the alcohol and rubs a bit on the ends of his wings.

"That tingles a bit. It is refreshing. Thanks."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat heads over with the rest of the group ready to stick to ther outside.

He will continue to stand in from on the group to protect them.


Are folks moving ahead into the "nightime" chamber with the 40' high cliffs, or backtracking to explore a different direction?


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The elemental creature eggs on the party to advance to the "night time" chamber.

"We should explore the next chamber. I find when you say that you will go back you never do."

Grand Lodge

Male Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 Inquisitor 7

[b]"I can cast light if we want to go to the night area"{/b]

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom reiterates what he said before, "We have a large group. Let's avoid passageways that keep us from bringing that to bear. Let's go around. If we can't get there from another way, then we'll come back. Our job is to clear this level, so in this case, we will return if necessary."

We have to clear the whole floor, so let's go through it using larger openings i.e. double doors so that we can all attack and aren't bottlenecked...like what just happened.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

If we are going south through the double door Dat will listen at the door and look for traps and use spirit sight if he can see through the door.

Perception: 10 + 22 = 32

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt shrugs. He moves with Tzleztor away from the tight passage.

"We can come back if you like. To the double doors then."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Sounds like it's bein' back ta the doors."


As you all approach the double doors on the western end of the stone corridor, you notice the doorway is decorated with black chains and metal rings, from which hang the hands of many species—-animal paws, humanoid hands, and skeletal fists!

Dat carefully searches for traps and extends his spiritual senses through the ley lines that run through the earth.

Dat:
You don't detect any traps on the door. As you use your spirit sight, you realise there are multiple fey (at least four) somewhere on the other side of the door, though they register only faintly. That means they are 1 HD or less. Depending on the layout of the room, there could be other creatures either too far from the door or behind other barriers that your spirit sense can't pierce.

Sovereign Court

Bard/1 - Rogue/4 |HP: 48/48 Fort/Ref/Will: +3/+9/+4 - Initiative: +8 - Perception: +8 - AC: 22 - Touch: 18 - Flatfooted: 17 (Can't be caught flatfooted) |BP: 6/7

Hal joins Dat, looking over the door for traps.

Perception:
Perception: 1d20 + 13 ⇒ (20) + 13 = 33

"Looks good. Let's roll."

Rapier and short sword ready, Hal grins at the chance to rip through some baddies. "Perhaps there will be somewhere or someone to 'stick' these pointy things inside the next room."

Hal opens the double doors (assuming they are unlocked).

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat shows four fingers. Then point through the door. Then indicates it is safe to move forward.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt and Tzleztor hang back letting the others enter the room first.

"Go ahead. We will be right behind you."

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