|
Deldri's page
241 posts. Organized Play character for Qstor.
|
Full Name |
Deldri |
Race |
Gnome Inquis 7| HP 47 | AC 24; Tch 13; FF 23 | F +6; R +4; W +10 | CMB +5; CMD 17 | Speed 15 ft | Init +6 | Stealth +1 | Perc +17 |
Classes/Levels |
Inquisitor 7 |
Gender |
Male |
Size |
Small |
Special Abilities |
Judgment |
Alignment |
N Good |
Deity |
Nivi Rhombodazzle |
Languages |
Abyssal, Common, Draconic, Gnome, Goblin, Ignan, Orc, Sylvan, Undercommon |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
20 |
Charisma |
12 |
About Deldri
Deldri
Male gnome inquisitor of Nivi Rhombodazzle 7 (Pathfinder RPG Advanced Player's Guide 38)
NG Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 24, touch 13, flat-footed 23 (+8 armor, +1 deflection, +1 Dex, +3 shield, +1 size)
hp 47 (7d8+9)
Fort +6, Ref +4, Will +10; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee +1 cold iron light hammer +8 (1d3+2)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks bane (10 rounds/day), judgment 3/day
Spell-Like Abilities (CL 7th; concentration +8)
1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 7th; concentration +12)
8/day—copycat (7 rounds)
Inquisitor Spell-Like Abilities (CL 7th; concentration +12)
At will—detect alignment, discern lies (7 rounds/day)
Inquisitor Spells Known (CL 7th; concentration +12)
3rd (2/day)—invisibility purge, prayer
2nd (4/day)—cure moderate wounds, effortless armor[UC], invisibility, knock
1st (6/day)—bless, detect evil, divine favor, expeditious retreat, shield of faith
0 (at will)—detect magic, detect poison, disrupt undead, guidance, light, stabilize
Domain Trickery (Thievery[APG] subdomain)
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 12, Int 10, Wis 20, Cha 12
Base Atk +5; CMB +5; CMD 17
Feats Extra Bane[UC], Favored Judgment[UM], Judgment Surge[UM], Outflank[APG], Righteous Healing[UC], Shielded Caster[APG]
Traits deft dodger, devotee of the green
Skills Acrobatics -2 (-10 to jump), Climb +0, Disguise +5, Heal +9, Intimidate +4, Knowledge (dungeoneering) +10, Knowledge (geography) +7, Knowledge (local) +1, Knowledge (nature) +10, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +5, Perception +17, Sense Motive +12, Spellcraft +6, Survival +12; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Gnome, Goblin, Ignan, Orc, Sylvan, Undercommon
SQ gnome magic, monster lore +5, solo tactics, stern gaze +3, track +3
Combat Gear runestone of power (1st)[ACG], scroll of restoration, wand of cure light wounds, alchemist's fire; Other Gear +3 scale mail, +2 light wooden shield, +1 cold iron light hammer, light crossbow, headband of inspired wisdom +2, ring of protection +1, backpack, bedroll, flint and steel, sheriff's whistle[ARG], silk rope (50 ft.), riding dog, pack saddle, shovel, 2,594 gp, 9 sp
--------------------
Special Abilities
--------------------
Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Copycat (8/day) (Sp) Create a single mirror image duplicate
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (7 rounds/day) (Sp) Discern Lies at will
Extra Bane May use bane ability 3 additional times per day
Favored Judgment (Kobolds) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Inquisitor Domain (Thievery)
Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknesses of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Righteous Healing Heal more when you have a judgment active
Shielded Caster +4 to concentration if adj ally has same feat, more if they have a shield. Halve Conc DC increases.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Track +3 Add the listed bonus to Survival checks made to track.
|