[Campaign Mode]VampByDay's Against the Aeon Throne game (Inactive)

Game Master VampByDay

Just a short, average cargo run to a new colony . . . Yeah, right.
Slides


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Red goes down!

Blue Full attacks The Drone.
Attack 1: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5e
Attack 1: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5e
Round 4
Bold may go
Rook
Reconstructor
Pratt
Xawn

Red-DOWN
Blue -13 HP


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Get'em
Combat Expertise: 1d20 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 2


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt continues to work over the final drone with his knife.

to hit with get 'em: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

damage: 1d4 ⇒ 3


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

Giving Pratt a quick heads-up Xaun uses field dressing to restore 3 stamina points.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt feels a momentary sting on the back of his neck.

He turns to see Xawn smiling.

added back 3 sp. Thank you.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

Rinse and repeat
Harrying fire to AC of red: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 Success

Shoost v KAC: 1d20 + 4 + 2 - 4 ⇒ (3) + 4 + 2 - 4 = 5
P: 1d6 ⇒ 4
Shoost v KAC: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
P: 1d6 ⇒ 5


Blue moves forward and tries to zap Pratt with an electro-saw!
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage if hit: 1d6 + 3 ⇒ (1) + 3 = 4

Round 4
Bold may go
Rook
Reconstructor
Pratt
Xawn

Red-DOWN
Blue -15 HP


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

I just realized 287 needs to move forward.

The top half moves forward and the bottom half shoots the last shots out of its barrels.
Shoost v KAC: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
1d6 ⇒ 5
Shoost v KAC: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
1d6 ⇒ 1


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Get'em
Combat Expertise: 1d20 + 8 ⇒ (15) + 8 = 23
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 ⇒ (4, 1) = 5

Scarab Sages

The final drone goes down!


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

The bottom half of 287 reloads as the top half reintegrates itself.


You guys are able to move back to Aibretta's area without further incident (the drones didn't have much in the way of salvage on them.)

Remember, you can trade in stuff for UPBs or make your own gear at Aibretta's shop. I encourage you to look through the stuff to see if there is an upgrade for you before tackling the garrison.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Once we get to Aibretta's place, Pratt collapses, bleeding and exhausted (still 4 HP of damage).

I have a couple of items I really need to get a hold of--one is a suit of Freebooter Armor 1. Since I am eating a lot of attacks, that should help me tank a little more. That should be 750 credits, I believe. I also need a bayonet clip (light). That will make it so I don't have to change weapons if I get into melee. 300 credits.


After a night of rest, the PCs get up early the next morning and Aibretta brings them some synth-paste and instant coffee.

"Well, seems Jellick is good for something after all. Before he got caught, he scouted the garrison. Didn't dare go inside, but he got a good look around the outside. There are the main doors of course, and then looks like there are some back entrances too.

Place is made out of the same stuff used to construct starship hulls, so cutting though it with handheld weapons probably won't work. And the locks are probably going to be pretty tough to crack, but there is an upside.

Dunno how, but that idiot figured out that you have to have a special transponder in Azlanti armor to get into the place. Apparently, you also have to have Azlanti blood, but he rigged up Reconstructor's armor here to give a false signal, so you should be able to go in. Question is, do you wanna go in the front or back door?"


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"Back door sounds the most prudent, though at this point it sounds like they will be expecting us no matter what," Rook observed.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt agrees. "I think the backdoor seems like a good place to begin. If it doesn't seem to give us much advantage, we can always head for the main door. My feeling is they need to be feeling the pinch of low manpower at this point."


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"We have... disposed of quite a few of them."


Slide 4 is set up with you at the back entrance. The door automatically opens when Reconstructor gets within 15' of it. You can peer into M4

This wide room features a single blank screen and a computer folded up on a tray beneath it. A stout metal door in the east wall has an unlit red light above it. Two other doors—one near the heavy door and other in the west wall— are smaller and labeled with vivid green letters.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

With his new bayonet attached, Pratt steps forward sweeping the room with his rifle. If all is clear, he'll motion for the others to come in.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

"Captain, I will defend our rear."


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

As everyone moved into position and approached the garrison, Xaun felt their ancestral memories tugging at the edge of consciousness. Moments like this were bound to feel familiar: standing on the precipice of fate, about to take actions of great consequence. They had their pistol at the ready and nodded towards Pratt.


The room seems empty and safe.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Stealth (If it matters): 1d20 + 7 ⇒ (15) + 7 = 22
"Let's keep moving. Mr. Bivens, if you would do the honors?" Rook said, taking up a position to cover Pratt as they moved into the next room.


Entering M2:
This long room is lined with bunks, each with a footlocker bearing two different insignia. All the beds are neatly made. The east end of the room contains two rounded protrusions with a narrow hall between them; the northern protrusion has a small door with bright green letters painted on it. Two doors lead out of this room to the south and one more leads east, all labeled with green letters.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Quick sweep of the room


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

"Captain, our rear is clear."


Rook doesn't notice much out of the ordinary, though Pratt notice that the area to M1 reads 'Lobby' in Azlanti, M7 reads 'mess' and m5 reads 'toilets/showers'


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Rook puts a hand against the door of the side room and concentrates on his senses.
M3, the bathroom, using Blindsight to check without entering.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt keeps up with everyone, keeping his rifle at the ready.

He does take a moment to look in and around the beds and furniture.


Pretty sure blindsight doesn't let you see through walls.
Rook doesn't here much on the other side of the door. Maybe an odd squeeky pipe.

Pratt sees a few personal effects, around on lockers, such a stickers of cartoon Azlanti killing some unknown alien species or a holophoto of young Azlanti cheering over the corpse of a slain beast with the subtitle 'graduation from boot camp' in Azlanti.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt steps past Rook as he contemplates the bathroom door.

He'll wait to be sure Rook clears that room, then he'll get to the work of giving the bunks and personal effects a good toss to make sure there isn't anything valuable here.


The bathroom is clear, and there are a few sets of clothes and tchotchkes in the footlockers but not much of anything of value.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Getting ready to hit M7


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

287 closes the door to their current room and moves purposefully to the door to the bathroom, still facing the back door. "Ready Captain."


Opening the door to M7 . . .

This spacious room has four stacked and folded metal tables positioned along the south wall. Several colorful, stylized posters adorn also the walls. Two doors lie to the west, both labeled with vivid green letters, and a 2-foot-square serving window that looks into a kitchen to the west. A door in the north wall also bears green lettering, as does a door in a rounded section of the east wall. A small electronic panel next to the eastern door is equipped with a numbered keypad, a yellow light, and a
camera lens.

If you read Azlanti:

The posters appear to be propoganda posters, with slogans like: "An -Azlanti soldier is worth 1000 aliens" and "Dominate the week, it it your birthright."
-The doors to the west are labeled 'lobby' while the ones to the east are labeled 'Command center.' The door you just exited from is labeled 'barracks'


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt enters the room, his rifle at the ready.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Perception sweep: 1d20 + 8 ⇒ (7) + 8 = 15
Let's check the lobby before moving on.


Opening M1:

This room is sparsely furnished but well illuminated. A heavy metal double door to the west resembles a starship airlock door. Smaller doors to the north and east are each painted with bright green lettering. The south wall bears several holovid screens displaying a detailed composite map of Madelon’s Landing, with heavy annotations scrolling beneath each building. A computer panel fits snugly beneath the screens on a sleek foldout shelf.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"This is getting eerie. We didn't kill that many of them, did we?" Rook said, as the lobby proved empty as well.

M6 and then M8


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

"Rook," asked Xaun quietly "What if this is a trap? This doesn't feel right!"

It was only when they examined the barracks that it had hit Xaun just how young many of these soldiers were. Soldiers? Maybe cadets. Who knows how these Azlanti treated their young? They could very well accelerate the growth of any conscript to adulthood using any number of vile biotech methods.

Saplings they thought feeling sick with shame. We've been killing saplings.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt enters the room and takes a closer look at the displays and computers.

Hey, I noticed we missed M5 back near to backdoor. Should we check that out before we head into the round room?


The screens are in Azlanti

Azlanti:
The screens show patrol routes of the Landing, and what looks like a half-filled in duty roster (many Azlanti are reported as 'missing' or 'returned to mothership for medical treatment.'


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Yeah, let's check M5 to be sure and then move on to M8


Backtracking to M5, you find a storage room. Inside are:
1 Pulsecaster Rifle
2 Autotarget Rifles
6 batteries (20 charges)
2 sets of manacles
200 ft. Titanium Cable
And a weaponsmithing Toolkit (+2 to Engineering checks when creating/modifying weapons)

Perception DC 18:
You also find a box containing 3 incindeary 1 grenades that has fallen behind a crate.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

"Now these are some nice weapons. I think I can put this autotarget rifle to use right now, although I could use some more ammo.

perception: 1d20 + 5 ⇒ (12) + 5 = 17

Hopefully someone else can take a shot at this perception check.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

"These don't need ammunition. They smell like accelerant, grenades I'm assuming," Rook said, as he fished out the box of explosives from behind a crate.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

"I don't know how I missed those, Rook. I can definitely use those. I used my last grenade in the graveyard. I can use all of these grenades, unless someone else would like to hold on to one of them."

Pratt will also shoulder one of the autotarget rifles, and take the magazine out of the other one. The manacles may also come in handy, so he'll hold on to those. He'll probably also want that tool kit. The rest of the stuff can be stashed to pick up later.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"They are not exactly my style. Too loud, too smelly," Rook said, crinkling his lupine nose at the idea of using the grenades.

Unless any has any objections, shall we dig deeper?


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

"Captain, I still have not seen any Azlanti forces."


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

"I think we may have killed a good number of them, 287. I still suspect there might be a few deep in the bowels of this building, though. Why don't we keep looking for them."

Heading for M6. With Rook nearby, Pratt will pop the door open and sweep the room with his laser rifle.

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