[Campaign Mode]VampByDay's Against the Aeon Throne game (Inactive)

Game Master VampByDay

Just a short, average cargo run to a new colony . . . Yeah, right.
Slides


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Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Slapping Get'em on Green and moving closer


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

Xaun moves behind Pratt and fires off a minor inhibitor for -1 to attack rolls at Green

attack: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
damage: 1d4 ⇒ 2


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Seo-Yeon moves around the corner coming up next to Reconstructor, trying to shoot the other heavily armored soldier from her hips.

Trick Shot: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14

Laser Pistol: 1d20 + 4 ⇒ (2) + 4 = 61d3 + 1d4 ⇒ (2) + (4) = 6


Xawn’s shot connects, but Seo’s shot goes wide. Meanwhile, Jellik runs up and starts trying to provide covering fire.

Covering fire with cover: 1d20 - 3 ⇒ (5) - 3 = 2

But he is not trained in such things and doesn’t provide much help.

***Round 3, Fight!***
Bold May go
Pratt

Green-1 to hit, +1 to be hit, -3 HP
Reconstructor
Purple -12
Seo
Rook
Xawn
Jellik


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt fires at the heavily armored foe.

to hit: 1d20 + 4 ⇒ (10) + 4 = 14
fire damage: 1d8 ⇒ 5


Purple goes down, Green Again tries to trick Pratt

trick attack: 1d20 + 13 ⇒ (4) + 13 = 17
fails
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage if hit: 1d6 ⇒ 4
***Round 3, Fight!***
Bold May go
Pratt
Green-1 to hit, +1 to be hit, -3 HP
Reconstructor
Seo
Rook
Xawn
Jellik


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

287 takes a step and fires on the remaining soldier.

pulse: 1d20 + 2 ⇒ (19) + 2 = 21
E: 1d4 ⇒ 1
pulse: 1d20 + 3 ⇒ (4) + 3 = 7
E: 1d4 ⇒ 2


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Seo-Yeon moves up again and in on the lightly armored one, the last one standing.
She shoots again quickly.

Trick Shot: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29

Laser Pistol: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1d4 ⇒ (2) + (4) = 6

Seemingly too quick...

Surrender! On your knees and hands over your head!


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Slapping Get'em on Green again and letting someone else put them down.


Despite Seo’s warning, the woman doesn’t surrender. In fact, she presents no sign of understanding what people are saying.

Jellik again tries to hinder green
Covering fire: 1d20 - 3 ⇒ (10) - 3 = 7
Again it doesn’t do much.

***Round 3 &4Fight!***
Bold May go
Prattl

Green-1 to hit, +1 to be hit, -4 HP
Reconstructor
Seo
Rook
Xawn
Jellik


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

Xaun delays

Looking on at Seo's attempt to draw surrender from the remaining Azlanti, Xaun's blue corolla fluttered in worry.

This was going to be a problem. Xaun Not knowing these beings' language precluded any possibility of parlay. Even if there were a telepath among them, this would be a problem.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

If there is any hesitation on the part of the remaining Azlanti indicating possibly surrender, Pratt will not fire, but will keep his rifle trained on her. Otherwise, he fires.

to hit with get 'em: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

damage: 1d8 ⇒ 3


Green wrathfully shouts something in Azlanti, seemingly not bothered by the fact that she is outnumbered 5 to 1, and keeps firing
Trick Pratt: 1d20 + 13 ⇒ (13) + 13 = 26
Attack: 1d20 + 4 ⇒ (3) + 4 = 7

Again, her rage gets the better of her and she seems unable to line up a clear shot. She keeps shouting things you don't understand, a mad glint in her eye.

***Round 4 Fight!***
Bold May go
Pratt
Green-1 to hit, +1 to be hit, -7 HP
Reconstructor
Seo
Rook
Xawn
Jellik


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

287 truly unloads on the remaining soldier.

pulse: 1d20 + 2 ⇒ (17) + 2 = 19
E: 1d4 ⇒ 3
pulse: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
E: 1d4 ⇒ 1
pulse: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
E: 1d4 ⇒ 2


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Moving in and attacking
Combat Expertise: Sense Motive (DC 15+1.5 CR): 1d20 + 7 ⇒ (20) + 7 = 27
Cane Sword: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 1d6 ⇒ (1) + (4) = 5

Rook drops his pistol and ghosts forward. Changing grips on his cane, he withdrew a long, thin blade and struck in a smooth motion.


And with that the final combatant goes down.

***Combat Over***

The two heavy troopers each have the following:
-Heavy Azlanti Armor (Counts as troop ceremonial plate)
-An Azlanti Rifle (Functions as a hunting rifle, they each have a full spare magazine of 12 rounds)
-A handaxe

The lightly-armored troop has:
-Azlanti light tactical armor (Counts as Shobohod harness, Recruit)
-Azlanti Revolver: (Treat it as a Semi-Auto Tactical pistol, only it only houses 6 rounds, but has a range of 40ft.)
-12 rounds of small arms ammo held in two speed-loaders for the revolver
-The Azlanti equivalent of a tactical baton (use the same stats as normal)


Okay, Moving on! If you want to take a piece of equipment, please speak up.

Jellick leads you through the forest. A few times you catch sight of a road, but he waves you off of it, insisting it is too dangerous. Eventually, he leads you to the back of what look like large cargo containers.

This mechanic’s workshop consists of three interconnected, prefabricated modules, each the size of a shipping container. The central module is open on one side and appears to be a repair bay, although the tool chests, spools of wire, and broken equipment stacked
haphazardly around the area imply that the repairs are slow going at best. Storage crates, broken furniture, and scrapped engines litter the yard around the junk shop. A short metal fence surrounds the yard, separating the chaos within from the orderly paths and shrubs of the
surrounding colonists’ modules.

A bit Jumpy, Jellick hesitantly calls out "Aibretta?" Honey?"

From another interconnected container comes an older woman in an orange jumpsuit (see slide 5). She begins hollering "Don't you 'Honey' me! I thought you were dead. Comm chatter said you got yourself captured or-hello? Who are these people Jellick?"

Jellick looks a bit browbeaten and just looks around. "I-uh, I . . . they are friends of Cedona. Listen, Aibretta, they took out two patrols of those guys. I think-well, I mean . . . I was thinking they could . . . help? Help us?"

The woman, Aibretta evidently, sighs heavily. "Jellick, could you, go get some food out of that synthesizer? I've been working to keep it going so we can feed everyone here. Should be enough UPBs in there for a snack for everyone." After that the woman ushers you into her personal living module and gestures for you to sit down.

"So, I'm Aibretta. I am, or was, lead engineer for Madelon's Landing. Now who are you and what's going on?"

Slide six has a map of Madelon's Landing, which Aibretta can show you. You are currently in her workshop, Area D


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

-Earlier-

Despite having taken a beating, Pratt suggests pulling the bodies off of the path and into the woods. Though he's unsure what he can personally use, he asks Jellick if there is a place nearby to hide the arms and armor in case we need to use them or give them to some colonists.

-now-

Thank you mam. My name is Pratt Bivens. We're a starship crew delivering supplies, and we're all also friends of Cedona. Our ship is a few clicks outside of town.

Pratt is hopeful he can take a rest here, and perhaps even get some medical attention for his minor bullet wound. 2 HP damage.

He also wouldn't mind a place to plug in his rifle battery, as it's nearly half expended.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Diplomacy (Improve Attitude): 1d20 + 6 ⇒ (16) + 6 = 22

Despite having cut down a trooper minutes before, Rook was back to his careful movements inside the unfamiliar building, tapping his was around until he found a place to sit. "We were a supply run. Came through the drone picket your occupiers set up and landed outside of sensor range when we figured out something was wrong here. My associates are highly capable combatants and none of us much care for what we've heard so far. With your permission, we'd like to use this workshop as a staging ground for recon and later direct action."


Aibretta blinks a few times and looks taken aback. She quickly composes herself and then grabs a half-functioning datapad.

"Hm, I-erm, yes. Well, if you are willing, we certainly would like to kick these damn Azlanti off our planet. I . . . listen, you can stay here, these damn Azlanti never seem to check my personal module, but . . . okay. So, here's the thing. Jellick's an idiot. A lovable idiot. I need to make sure you guys can do what you say you can do before we risk you making the situation worse.

"Tell you what, I'm working on a way to learn the Azlanti language. I've got one of those Tetrad certified translators plugged into one of their comm units that an idiot Azlanti came by and demanded I repair at gunpoint. The machine is learning their language, but it'll take a few hours before it's up to snuff. In the meantime, I need you to check on someone. The settlement's clerk is in a shack not too far from here Section E on the map. I saw one of them Azlanti heading there ten minutes ago. Now the company clerk is a man named Rendell Tace. Has no sense in his head but he's good with numbers. Anyway, like I said, no sense whatsoever. Go check on him to make sure he hasn't gotten himself killed, and in the meantime I'll see what I can puzzle out of this Tetrad device. Manage to do it without attracting too much attention, and I'll know that I can trust you to do some of the bigger stuff. Sound like a deal?"


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

Xawn touches Pratt on the shoulder and says gently,
"Let's take care of that bullet wound,"
treat deadly wounds
medicine: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Pratt will use the time for a short rest (spending an RP).

"Thanks Xawn. I'm sure I'll bounce back."


While Xawn is able to sew up Pratt, he doesn't receive much healing from it
DC to treat deadly wounds with just a medkit is a freaking 25! Stupid high.


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

287 stands next to Rook during the whole exchange not saying anything.


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

Xaun politely refused the offer of food.
"My species requires no food, but thank you."

Their interest was held by the translation device Aibretta spoke of. These Azlanti were fascinating. An entire human subspecies from beyond the Pact Worlds! There were unidentified genetic markers in the samples Xaun analyzed suggesting a divergence thousands or tens of thousands of years in the past. ...into the time of Old Golarion!. In a matter of hours, the inscrutable utterances of these terrifying intruders would become accessible.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"A solid deal. When should we move? I expect the occupiers move with something approaching regularity?"


Blind Rook wrote:
"A solid deal. When should we move? I expect the occupiers move with something approaching regularity?"

Aibretta looks around. "I mean, catch your breath, but I saw that trooper a while ago, so I wouldn't wait too long. Also, yes, but I have their patrols mostly recognized. If you stick to the jungle, you should only have to cross one road, and I'll figure out when the next patrol goes by that road so you can avoid it."

You can take a 10 minute rest.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

"Okay Aibretta. We'll go over and check on your supply clerk, and we'll do it in a most clandestine manner. Just let us eat some of this delightful. . . .uhhh. . . .casserole? We shall leave momentarily."

Pratt huddles up with his fellow crew mates and makes a plan to sneak to the warehouse along the back sides of the buildings near the edge of the forest.

[ooc]I did declare that Pratt would use an RP earlier. He's tanking a lot of damage, and he's not particularly good at tanking!{/ooc]


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"Seo, are you up for taking point on this? We need someone moving ahead of us and checking for stray combatants."


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Mh yes. This plan probably is as good as any other. We should avoid facing the whole garrison though and best not make too much noise or touble.

SP regenerate in the 10 minutes or do we need to spend a resource? Seo-Yeon is also down 1HP, which is something at level 1.


@Seo As always, to regain SP you need to spend a 10 minute rest and a resolve point/

As Seo scouts and the party make their way through the Jungle, they see very few people in the camp. A patrol of three Aeon Guardsman passes the road just when Aibretta said they would, and after letting them pass, the group manages to get to the clerk's office without any incidents.

Stealth check from everyone entering the clerk's office, as people said they were doing this as quietly as possible.


Defense SP 21|HP 22|RP 5| EAC 17; KAC 18 | Fort +2 (+4 against environmental cold dangers); Ref +7; Will +2 | Defensive Abilities evasion

Spending 1 resolve point then!

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18


SRO Mechanic 3 | SP 3/18 HP 8/20 | RP 3/5 | EAC 12; KAC 14 | Fort +3; Ref +5; Will +1 | Init: +2 | Perc: +6 | Speed 30ft | loot
Drone:
| HP 30/30 | EAC 13; KAC 16 | DR 1 / - | Fort +3; Ref +2; Will +1 | Perc: +6 | Speed 30ft |

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Bot: 1d20 + 1 ⇒ (15) + 1 = 16


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

stealth check: 1d20 + 7 ⇒ (14) + 7 = 21


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

stealth: 1d20 + 1 ⇒ (18) + 1 = 19


The entire party manages to stealth up to the rear entrance and open up the door. Inside they see a Clerk's office which seems like it was once decently organized with spare parts and items on shelves (mostly stuff that is useless to you, like food synthesizers, MRE food packets, and other colonization items). However, one of the massive shelves has collapsed, spreading it's contents all over the warehouse. There is a single heavily armed Azlanti guard standing at attention in the warehouse, facing away from you towards the front door. There is no sign of another colonist.

Perception DC 16:
This guard seems odd. His armor doesn't appear to have been properly donned, and you think his helmet is blocking his peripheral vision. In addition, it looks like he's not used to wearing it.

Sense Motive OR Profession-Soldier DC 16:
This doesn't seem like a well-trained soldier, not like the other Azlanti you faced. He is completely exposed, not covering the warehouse well at all, he's constantly checking his gun and fiddling with it, and he's not standing at military attention.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

How big is the room? Do I need to get within blindsight range first?

Scarab Sages

Rook can't see the entire room with blindsight, but clerk's desk, the mess, and the trooper are all within 30'


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

PERCEPTION: 1d20 + 4 ⇒ (20) + 4 = 24

Pratt eyes this "Azlanti" suspiciously and calmly calls out, all while covering him with his rifle.

"Turn around nice and slow. . . .put the rifle down and keep your hands where we can see them. . . .we just want to talk."

Speaking to his companions, Pratt says, "I don't think that armor is working for this person. It's as if it's not even the right size. Something is fishy."


The man turns around, rifle at the ready, although he nearly falls over in doing so.

"Nothing to see here citi-zen?" he falters for a moment, eyeing the group.

"I-uh . . . I . . .you aren't from the colony? And I don't remember any Vlaka being with the Azlanti . . ."

He sets the rifle down and starts taking off his armor.

"Oh thank god you aren't Azlanti! Who are you people, what are you doing here?"


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

"Well, I was thinking of baking a cake and wanted to get some ingredients. The lovely woman who runs the machine shop said this was the place to look," Rook said cheerfully. "Do you have a cup of flour?"


The man looks quizzically at the Vlaka. "I . . . What? I . . . listen . . . We don't have time for games. . . I'm sure we don't have a Vlaka or a . . .Ghorran on our colony manifest, and I know these Azlanti didn't bring any, so where'd you come from and what's going on?"


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Do I smell blood in the room? Say from under the collapsed shelves?


NG Sapling Ghoran Wild Warden Biohacker 3 l EAC 12, KAC13 l Stamina 6/18, Health 16/22, Resolve 3/4 l F +3, R +2, W +4 Ini + 5l Spd30 l Perc + 9

perception: 1d20 + 7 ⇒ (16) + 7 = 23
sense motive: 1d20 + 7 ⇒ (13) + 7 = 20

The fear and nerves on this man were palpable. If Xaun could sense the pheromones Rook should be able to smell them. How would he play this?


Rook:
Sure, you smell blood docking from that general direction, but not a whole lot.


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

"We're friends of someone here in the colony. Tell us your name, friend."


”I. . . Uh. . . Tace, Rendell Tace. Thank god you came.” at this point he finishes stripping out of his armor and is revealed to be wearing colonist’s clothes underneath.
”One of those Azlanti guys came and started pointing this rifle at me and shouting. It looked like he was going to take the food or something. I kinda tried to stop him, so he took a step back and looked like he was going to shoot me. Only he took a step back into that shelf of drilling equipment. The whole thing collapsed on him and killed him instantly. I knew that they were going to blame me so I. . . I buried him out back and put on his armor, hoping I could bluff past any Azlanti who came looking for me. Thank god you found me first!”

With this issue resolved (you can take Tace back to The machine shop), Aibretta now trusts you. She insists everyone gets a good night’s sleep and she will talk about what to do in the morning. ***Everyone levels to 2***

***Edit*** Also, because of Aibretta’s translation matrix and a half-functioning mnumonic editor she has, she can download Azlanti into your brains. To take advantage of this, you still need to take a rank in culture and choose Azlanti as your additional language, this just provides an excuse for you to do so.


Male Vlaka Envoy 2 | SP 12/12 HP 16/16 | RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +4 | Init: +3 | Perc: +8 | Speed 30ft | Blind, Blindsight (Scent/Sound) 60ft

Whoo! Level 2


Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20

Oh wow. I'll do some work on my character this evening.

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