MorkXII - Zimbartel |
Seeming Hawk's successful attack with water, Zim attempts something similar.
True Strike, Hydraulic Push
Attack: 2d20 ⇒ (3, 5) = 8: 5 + 16 = 21.
Ash Burnit |
Ash's eyes widen as Crys's wounds fail to heal. "Oh, hells no. We may need to kill it before we can heal."
He peers through his haze of smoke at the clay golem, trying to determine how its anti-healing works.
Something true, something false.
He'll then try to stabilize Crys, in case whatever it does only blocks healing of hit points.
At least, unless the knowledge is highly convincing otherwise.
cartmanbeck RPG Superstar 2014 Top 16 |
water damage: 5d10 ⇒ (6, 9, 9, 10, 3) = 37
Ash is pretty sure that magical healing will work on Crys, but it might take a few tries to make it "stick", as the curse on her will resist the healing magic. However, while she's cursed, she will taste exactly like chicken, which he might want to test out before healing her up. :-P
The golem stands up, then seems to gather some sort of power or energy for a moment, then turns and swings its arm at Abalyn.
fist: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 2d10 + 12 ⇒ (3, 7) + 12 = 22 OOF. That's... not good. 44 damage to Abalyn.
Then it swings at her AGAIN.
fist: 1d20 + 24 - 5 ⇒ (9) + 24 - 5 = 28 damage: 2d10 + 12 ⇒ (7, 6) + 12 = 25 Thanks to Hawk's singing, that one misses.
And then it swings ONE MORE TIME It seems as if it's become hasted...
fist: 1d20 + 24 - 10 ⇒ (13) + 24 - 10 = 27 damage: 2d10 + 12 ⇒ (1, 1) + 12 = 14 Another miss!
Abalyn Fort save: 1d20 + 11 ⇒ (12) + 11 = 23 Abalyn also seems to have become cursed.
Round 8 -bold can act
Isiros -55 hp Clumsy 1, Quickened 1 HUGE!
Crys 0 Dying 1, Prone, Cursed
clay golem -153 hp Hasted
Hawk Grenek Flying
Abalyn Tisane -56 hp Flying, Cursed
Ash
Zimbartel -8 hp
Isiros of Nisroch |
Isiros AoOs as the creature stands up
AoO Halberd: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 P damage: 2d10 + 7 + 1 + 4 ⇒ (4, 7) + 7 + 1 + 4 = 23
Isiros attempts to knock it back down to the ground for another bath.
Knockdown: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29 P damage: 2d10 + 7 + 1 + 4 ⇒ (1, 2) + 7 + 1 + 4 = 15
Athletics vs Reflex DC to Trip: 1d20 + 16 + 1 + 1 ⇒ (15) + 16 + 1 + 1 = 33
Then attempts to strike twice
Strike: 1d20 + 19 + 1 - 10 ⇒ (15) + 19 + 1 - 10 = 25 P damage: 2d10 + 7 + 1 + 4 ⇒ (10, 10) + 7 + 1 + 4 = 32
Strike: 1d20 + 19 + 1 - 10 ⇒ (11) + 19 + 1 - 10 = 21 P damage: 2d10 + 7 + 1 + 4 ⇒ (3, 7) + 7 + 1 + 4 = 22
◆◆Knockdown ◆Strike, ◆ (haste) Strike
Reaction ↺ AoO if enemy would provoke (see below, just copy and close brackets)
[dice=AoO Halberd]1d20+19+1[/dice [dice=P damage]2d10+7+1+4[/dice
cartmanbeck RPG Superstar 2014 Top 16 |
I somehow missed that Zim had missed with his water attack, so those HP are back in the golem's pool.
Round 8 -bold can act
Isiros -55 hp Clumsy 1, Quickened 1 HUGE!
Crys 0 Stabilized, Dying 1, Prone, Cursed
clay golem -121 hp Hasted, Prone
Hawk Grenek Flying
Abalyn Tisane 0 Dying 1, Prone, Cursed
Ash
Zimbartel -8 hp
MorkXII - Zimbartel |
Despite his previous spell fizzling, Zim again attempts to blast the golem with water.
True Strike, Drain Bonded Item to cast Hydraulic Push (3rd)
Attack: 2d20 ⇒ (11, 12) = 23 12 + 16 = 28.
Bludgeoning damage: 7d6 ⇒ (6, 6, 1, 5, 4, 2, 4) = 28 and 5ft knockback.
cartmanbeck RPG Superstar 2014 Top 16 |
Hawk Granek |
Hawk moves to Abalyn and uses his wand of heal on her.
Heal: 4d8 + 32 ⇒ (8, 3, 1, 8) + 32 = 52
Counteract: 1d20 + 16 ⇒ (9) + 16 = 25
Hero point to reroll
Counteract: 1d20 + 16 ⇒ (11) + 16 = 27
When the healing has no effect, Hawk mutters a curse, then activates his Healer's Gloves.
"Don't die on me Abalyn. There is so much more truth to discover."
Counteract: 1d20 + 14 ⇒ (5) + 14 = 19
Dang it.
Hawk watches Ash and prepares to use the Lesser Potion of Healing as a last resort.
Ash Burnit |
"New plan, no more clay golems, ever. Not even for a restaurant."
Ash gathers heat around him, then slams the ground, causing a wave of light and heat to radiate out from him.
Heal: 3d8 ⇒ (1, 6, 1) = 8
Counteract: 1d20 + 16 ⇒ (19) + 16 = 35
Good news. I bet that beats the curse. Bad news. Such a crappy heal.
"Abalyn, get you and Crys to safety!"
cartmanbeck RPG Superstar 2014 Top 16 |
Ash is able to heal both Crys and Abalyn, though for a paltry amount. He is pretty sure he has broken the curse, though.
Suddenly, the door to your right flies open, and you see four boggards and two charau-ka streaming out at you!
"
Ash: 1d20 + 14 ⇒ (3) + 14 = 17
Hawk Grenek: 1d20 + 12 ⇒ (20) + 12 = 32
Zimbartel: 1d20 + 12 ⇒ (11) + 12 = 23
Abalyn Tisane: 1d20 + 17 ⇒ (5) + 17 = 22
boggard red: 1d20 + 13 ⇒ (3) + 13 = 16
boggard pink: 1d20 + 13 ⇒ (4) + 13 = 17
boggard blue: 1d20 + 13 ⇒ (4) + 13 = 17
boggard orange: 1d20 + 13 ⇒ (15) + 13 = 28
charauka green: 1d20 + 11 ⇒ (20) + 11 = 31
charauka purple: 1d20 + 11 ⇒ (20) + 11 = 31
Round 1 -bold can act
Hawk Grenek Flying
charauka green
charauka purple
boggard orange
Zimbartel
Abalyn Tisane 8 hp Dying 1, Prone, Cursed
Crys 8 hp Stabilized, Dying 1, Prone, Cursed
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash
boggard pink
boggard blue
boggard red
Hawk Granek |
"I'll buy some time so we can patch ourselves up," Hawk shouts. "Let's hit the hard and fast."
Inspire Courage
He then casts Spike Stones to hinder these foes.
◆Cast a spell, ◆◆Cast a spell
cartmanbeck RPG Superstar 2014 Top 16 |
The two charau-ka, seeing spikes all over the ground, leap up and start climbing along the wall. Climb speed FTW!
One ends up right next to Ash and attempts to stab him with a Trident.
trident: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 2d8 + 8 ⇒ (7, 2) + 8 = 17 CRIT! 34 damage plus deadly: 1d6 ⇒ 5
The other ends up next to Zim and tries to do the same thing.
trident: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 2d8 + 8 ⇒ (7, 1) + 8 = 16 Hit.
One of the boggards growls, which sounds more like a ribbit, and then shoots an arrow made of acid at Isiros.
acid arrow: 1d20 + 11 ⇒ (2) + 11 = 13 Big 'ol miss.
Round 1 -bold can act
Hawk Grenek Flying
charauka green
charauka purple
boggard orange
Zimbartel -16 hp
Abalyn Tisane 8 hp Dying 1, Prone, Cursed
Crys 8 hp Stabilized, Dying 1, Prone, Cursed
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink
boggard blue
boggard red
Ash Burnit |
"Okay, I vote plan B."
He steps a step back, and hurls healing Abalyn's way.
Heal: 4d8 + 32 ⇒ (1, 7, 1, 7) + 32 = 48
"For Back Up. Like, all the way. Screw these guys. Screw their crazy murder statuary."
Abalyn Tisane |
"Why don't we have murder statuary?" asks Abalyn as she searches for a weak spot on purple.
Strategem: 1d20 ⇒ 16
She runs through Isiros and stabs at purple.
34 to hit
piercing: 4d6 + 4 ⇒ (4, 5, 4, 3) + 4 = 20
40 plus 1d8 ⇒ 6=46 if it's a crit
Also 1d6 bleed, or 1d12 on a crit
Crys looks ready to run in, but Abalyn orders the pouting bear back and stabs again.
Stab!: 1d20 + 13 ⇒ (10) + 13 = 23
piercing: 2d6 + 4 ⇒ (5, 6) + 4 = 15
cartmanbeck RPG Superstar 2014 Top 16 |
Abalyn critically stabs the purple charau-ka, then stabs it again for good measure.
bleed: 1d12 ⇒ 4
Round 1 -bold can act
Hawk Grenek Flying
charauka green
charauka purple -55 hp bleed 4
boggard orange
Zimbartel -16 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink
boggard blue
boggard red
MorkXII - Zimbartel |
Zim takes a step back, trying to hide a little under Isiros.
Then he tries to zap the two closest enemies.
Step
Electric Arc Electricity damage: 4d4 + 4 ⇒ (2, 1, 2, 4) + 4 = 13, Green and Purple get a basic Reflex save DC 26.
Isiros of Nisroch |
Isiros begins wildly striking at Green and Purple
Strike vs Green: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 S dmg: 2d10 + 7 + 4 ⇒ (10, 3) + 7 + 4 = 24
Exacting Strike vs Purple (Green if Purple is down): 1d20 + 19 + 1 - 5 ⇒ (9) + 19 + 1 - 5 = 24 S dmg: 2d10 + 7 + 4 ⇒ (3, 3) + 7 + 4 = 17 crit specialization -- forced movement. I moved Green 5ft NE)
Exacting Strike vs Purple (Green if Purple is down): 1d20 + 19 + 1 - 10 ⇒ (12) + 19 + 1 - 10 = 22 (27 to hit if 2nd strike missed) S dmg: 2d10 + 7 + 4 ⇒ (7, 7) + 7 + 4 = 25
Strike vs Purple (Green if Purple is down): 1d20 + 19 + 1 - 10 ⇒ (7) + 19 + 1 - 10 = 17 (22 to hit if 2nd and 3rd strikes missed) S dmg: 2d10 + 7 + 4 ⇒ (3, 7) + 7 + 4 = 21
◆ Strike, ◆Exacting Strike, ◆Exacting Strike, ◆ Strike (haste)
Reaction ↺ AoO if enemy would provoke (see below, just copy and close brackets)
[dice=AoO Halberd]1d20+19+1[/dice [dice=P damage]2d10+7+4[/dice "
cartmanbeck RPG Superstar 2014 Top 16 |
Reflex green: 1d20 + 11 ⇒ (17) + 11 = 28 Pass.
Reflex purple: 1d20 + 11 ⇒ (3) + 11 = 14 Crit-fail
Zim zaps some chaps, then Isiros slashy slashies them.
Purple goes down, and green takes a big hit from Isiros but is still up.
The three boggards still in the other room each move to the door then cast a spell on themselves, allowing them to jump right over most of the spiky terrain. Each one casts jump to get across, still taking a bit of damage since none can make it the whole way across.
spikes damage pink: 1d8 ⇒ 2
spikes damage blue: 1d8 ⇒ 5
spikes damage red: 1d8 ⇒ 1
Two of them still have enough actions to do things, so one attacks Zim with his staff.
staff red vs. Zim: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d4 + 8 ⇒ (1) + 8 = 9
And the other unleashes a loud, terrifying croak!
DC 21 Will save from everyone, failure means frightened 1.
Round 2 -bold can act
Hawk Grenek Flying
charauka green -54 hp
boggard orange
Zimbartel -16 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink -2 hp
boggard blue -5 hp
boggard red -1 hp
Isiros of Nisroch |
Isiros reacts to Pink
AoO Halberd: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25 P damage: 2d10 + 7 + 4 ⇒ (8, 4) + 7 + 4 = 23
Hawk Granek |
Hawk moves around Isiros with the speed from his air element, then lets the enemies have it with a blast of rocks. Burning Hands (but rocks) Should hit pink, red and blue
Bludgeoning damage: 8d6 ⇒ (2, 5, 2, 2, 4, 4, 5, 5) = 29
+4 extra to blue for my bloodline
Basic reflex save DC 26
◆Stride, ◆◆Cast a spell
Isiros of Nisroch |
Forgot the will save: 1d20 + 15 ⇒ (17) + 15 = 32
The boggard fails to project to Isiros's height.
cartmanbeck RPG Superstar 2014 Top 16 |
reflex pink: 1d20 + 9 ⇒ (15) + 9 = 24 Fail.
reflex red: 1d20 + 9 ⇒ (9) + 9 = 18 Fail.
reflex blue: 1d20 + 9 ⇒ (2) + 9 = 11 Crit fail.
Hawk's rocky onslaught knocks blue out, and the others are looking seriously injured.
<Green> monkey man steps forward and tries to stab Isiros twice.
trident: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 2d8 + 8 ⇒ (5, 4) + 8 = 17
trident: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26 daamge: 2d8 + 8 ⇒ (3, 5) + 8 = 16 Missing both times.
<Pink> boggard lashes at Hawk with his tongue.
tongue: 1d20 + 12 ⇒ (4) + 12 = 16 then tries again.
tongue: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19 Missing both times.
Round 2 -bold can act
Hawk Grenek Flying
charauka green -54 hp
boggard orange
Zimbartel -25 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink -54 hp
boggard red -30 hp
Isiros of Nisroch |
Isiros continues slicing the boggards from above.
Strike vs Red: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 S Dmg: 2d10 + 7 + 1 + 4 ⇒ (4, 6) + 7 + 1 + 4 = 22 x2 = 44
Exacting Strike vs Red (or Pink, or Green): 1d20 + 19 + 1 - 5 ⇒ (19) + 19 + 1 - 5 = 34 S Dmg: 2d10 + 7 + 1 + 4 ⇒ (8, 2) + 7 + 1 + 4 = 22
Exacting Strike vs Red (or Pink, or Green): 1d20 + 19 + 1 - 10 ⇒ (19) + 19 + 1 - 10 = 29 S Dmg: 2d10 + 7 + 1 + 4 ⇒ (7, 5) + 7 + 1 + 4 = 24
Strike vs Red (or Pink, or Green): 1d20 + 19 + 1 - 10 ⇒ (2) + 19 + 1 - 10 = 12 S Dmg: 2d10 + 7 + 1 + 4 ⇒ (6, 3) + 7 + 1 + 4 = 21
◆ Strike, ◆Exacting Strike, ◆Exacting Strike, ◆ Strike
Reaction ↺ AoO if enemy would provoke (see below, just copy and close brackets)
[dice=AoO Halberd]1d20+19+1[/dice [dice=P damage]2d10+7+1+4[/dice
Ash Burnit |
Ash glares at Pink. "Nuhuh, bucko. You're out of your weight class."
Intimidate: 1d20 + 18 ⇒ (5) + 18 = 23
Frightened 1, maybe.
Ash gathers flames and smoke around himself until he is surrounded in a concealing shroud, then snaps his fingers. Explosions of fire erupt around the monsters that are within 30 feet.
Fire: 5d6 + 2 ⇒ (6, 2, 1, 2, 4) + 2 = 17
Reflex 26
Abalyn Tisane |
Abalyn devises a strategem vs Red.
Strategem: 1d20 ⇒ 10
27 to hit, so I'll stab
Piercing: 4d6 + 3 ⇒ (5, 6, 5, 2) + 3 = 21 Plus 1d6 bleed
She stabs again!
Stab!: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing: 2d6 + 3 ⇒ (4, 5) + 3 = 12
She then heals Isiros a bit.
Battle Medicine: 2d8 + 10 ⇒ (4, 8) + 10 = 22
cartmanbeck RPG Superstar 2014 Top 16 |
MorkXII - Zimbartel |
Will DC 21: 1d20 + 14 ⇒ (6) + 14 = 20: Frightened 1
Terrified by the load croak, Zim frantically casts a spell at the remaining enemy.
Ray of Frost
Attack: 1d20 + 16 - 1 ⇒ (10) + 16 - 1 = 25
Cold damage: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17
cartmanbeck RPG Superstar 2014 Top 16 |
Hawk Granek |
Hawk flies above the spikes and closes in on the remaining foe.
With a twirl of his wrist, he hurls a chunk of very, very hard rock at the boggard, casting Elemental Toss
Spell attack: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 26
Bludgeoning damage: 4d8 + 4 ⇒ (3, 1, 7, 4) + 4 = 19
I missed the will save.
Will 21: 1d20 + 4 ⇒ (14) + 4 = 18
Didn't make is so I'm Frightened 1 when all the above happens.
◆Stride, ◆Stride, ◆Cast a spell
Hawk Granek |
Before the spell wears off, Hawk flies back over the spikes.
cartmanbeck RPG Superstar 2014 Top 16 |
Sorry for the long delay over Thanksgiving break!
With the boggards and charau-ka finished off, you guys can now take a moment to compose yourselves.
Ash: 1d20 + 9 ⇒ (4) + 9 = 13
Hawk Grenek: 1d20 + 12 ⇒ (20) + 12 = 32
Zimbartel: 1d20 + 12 ⇒ (8) + 12 = 20
Abalyn Tisane: 1d20 + 17 ⇒ (6) + 17 = 23
Through the walls, Hawk can hear the sound of chanting of some kind, and it sounds maybe like a ritual being performed.
Hawk Granek |
Hawk presses his ear to the wall. "Well, this isn't good. I think the cult is performing some kind of ritual over this way. Abalyn, how long to get Ash healed up so he can maybe be our sneaky goblin and scope out what is going on?"
Hawk Granek |
If Crys will allow me to, I'll feed her an Elixir of Life. If she won't let me, I'll hand it to Abalyn for her.
Heal: 3d6 + 6 ⇒ (6, 1, 6) + 6 = 19
Ash Burnit |
Ash looks around. "So much for drinks and sleep, huh? They might be doing a ritual of spring cleaning, but doubt we can take the risk."
He starts casting area heals, covering the group in an overwhelming warmth, like curling up in a fur next to a raging bonfire.
Heal 3: 3d8 ⇒ (1, 1, 3) = 5
Heal 2: 2d8 ⇒ (1, 6) = 7
Heal 1: 1d8 ⇒ 5
Wow, level 1 and 2 as good or better than the level 3. Silly dice. Ah well, who needs spell slots.
Heal 3: 3d8 ⇒ (3, 1, 1) = 5
Heal 2: 2d8 ⇒ (3, 4) = 7
Heal 1: 1d8 ⇒ 4
I don't think I want to convert a fireball into a heal ever again, based on those 2.
Anyhow, so 6 spells and 12d8 later, that heals... 33.
He pauses to see how folks are doing, hoping that's close enough.
cartmanbeck RPG Superstar 2014 Top 16 |
Hawk Granek |
"Well now. It seems those spikes I created will be more an obstacle for us than they were for our enemies. Perhaps if Isiros could lay that large door across them, we might be able to pass?"