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waiting on Adulese, but you're basically in. It's a matter of TIME now before the creature gets in.
Dr. Zephyrus way to nail the DD check!
I'll progress
- - - -
the building is basically a medieval church and you're close to the nave - where the congregation sits.
I assumed you entered the main double doors to escape the reaver!
map is on slide 3 - place yourselves inside please. Nave is "north of central area "north" from bottom with double doors
The stones of this temple are strong but show their age. Without
clerics and masons to tend to the Bastion in over a decade, some
sections have begun to crumble. Masonry has piled on the floor,
older oak timbers are blackened from fire and mold and the
rotten, and the sweet smell of decay hangs in the still air. The
remains of prayer books and broken pews litter the floor, partially
obscuring a great mosaic of Sarenrae and her servants. At the
head of the chamber, a circular stained-glass window depicts a
golden rose blooming within a rising sun.
The ranger and the alchemist work together to disable a large pit trap in the "bottom" of the nave as you leave the double doors. The party thinks that it was "built" to trap the reaver.
Tessaviri finds a pit trap "north of the double doors and the Dr. disables it. There's no doors to the "side rooms" on the bottom of the map FROM the areas to the left and right WHEN you first enter. If that makes sense. You have to center the nave, to get to the side rooms. If the map isn't clear.
hope that all was OK and makes sense?(wanted to keep the game moving) where to?

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Draw Gamin, Gamin casts guidance
Strength+rage+guidance: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
Drops rage, gamin casts guidance
Intelligence+guidance: 1d20 + 1 ⇒ (10) + 1 = 11
I have been slammed by work this week. I will have more on the character sheet tonight

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Perception: 1d20 + 18 ⇒ (15) + 18 = 33
"Take care to preserve the ruins as much as you can. This is a holy place," Tessaviri says as she scans the area. As she does, she points up toward the ceiling.
"There's some sort of contraption there. A muzzle and collar? Was someone trying to tame the Reaver?"
Absent other directions, I'll vote to search the remainder of this room quickly and then go through the door on the right (east I think).
GM, we were told earlier that we should seek out ritual and relic sites so that we could sever the Red Reaver's connection with them. Do we just need to make Perception (maybe Knowledge (Religion)?) checks to recognize such sites, or is another process needed?

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Ograk concurs,”The muzzle and collar are a strange sight. I agree we should take care here, but we should also move quickly.”
No strong preference about which way to go. I think searching is a good idea

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"Or perhaps it was once captured and fought free."
So are we in the big main room then? Not sure where we are supposed to place ourselves

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Narayan nods gravely at Tessaviri's admonition, and prepares himself in case the Reaver breaks through too soon, using a couple of quick taps of his wands and swigging a potion that sets strange swirling tattoos alight all along his scaly form.
UMD: 1d20 + 18 ⇒ (16) + 18 = 34 Magic Weapon
UMD: 1d20 + 18 ⇒ (18) + 18 = 36 Shield
Potion of Enlarge Person, but storing the charge via my Runic Tattooing boon.
We're in the big main room, yeah, but currently the slides are set to view only - I'll toss up a pawn once that's been changed :-)
"Is the muzzle damaged?"

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@Tessaviri -yes, you're able to find relics but you don't see any in THIS room
fixed the slides so you can edit. moved you to the "bottom" right
As you move closer to the door in the "lower" right you hear guttural talking behind the door crack.
no one recognizes what the talking is
The door to the room stands partially open. Inside the room stand
a number of shelves and bookcases, many bearing old scorch
marks and the blackened remains of old leather-bound books.
Scrolls and papers, some little more than decayed piles of ash, lie
strewn across the floor.

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Tessaviri motions to her allies and approaches them to whisper. "Someone else is here. The Reaver wouldn't tolerate interlopers for long, so I'd guess that some of the orcs survived and made it inside. We have a powerful enough enemy already: perhaps we should arrange a truce between us? We don't even know what the orcs are here for, and they haven't attacked the town."
Tessaviri is not a good talker. Does anyone know orc or have the ability to get Tongues going? If not, we'll probably just have to hope they can speak Taldane or something.

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Ograk offers,” I’m no diplomat, but I can cast Tongues.

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Narayan nods contentedly at Tessaviri's assessment, then turns with a broad, fangy grin to the ebullient Sayna, "Would you be willing to be our emisssary?"

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Sayna bows ostentatiously at the request. ”But of course. I’ll take that Tongues spell, if you do not mind.”
Once she is magicked-up and ready, she raps a knuckle against the door. ”Hello, dears. May I have a word? We are not looking for a fight.”
Diplomacy: 1d20 + 20 ⇒ (13) + 20 = 33

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Wow a 33...I'll work with that along with the scenario notes. :)
One of the five orcs points to Tessaviri.
He spits at the ground. The other orcs laugh.

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Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16
Adulese does not let his guard down, but will hold off as long as he can until he is no longer fatigued. He will also approach an area of cover/shadows to hide.

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Sayna sighs. ”Oh come now, you are going to be stereotypical and ask to eat the elf? We both know we aren’t going to do that. We are more than capable of stomping you into the ground if it must come to that, but I don’t see why it should when we are both dealing with this red reaver. I’d also rather not dirty my boots more than necessary.”
Sense Motive: 1d20 + 23 ⇒ (2) + 23 = 25
If she thinks that they will respond better to intimidation, as orcs sometimes do, she will intimidate, which I’ll go ahead and roll. If her sense motive indicates otherwise, disregard the intimidate roll. I’ve gotten screwed by trying to intimidate in situations like this before, so I want to be careful
Intimidate: 1d20 + 15 ⇒ (18) + 15 = 33

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Unable to understand any of the words but sensing the orc's disdain, Karogo stands beside his master and utters a low growl. Tessaviri puts a hand on his flank to calm the wolf, and otherwise allows Sayna space to work with them.

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Ograk listens intently,” Giant and Orc use almost the same word for meat, if I’m remembering right, so the conversation is either going very well or very poorly...

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Sayna thinks the orc will double cross them.
the scenario says they fight when they see you. So I'm going with that.
I moved Sayna closer to the door cause she was talking. Let me know if that's OK
The orcs draw weapons.
combat - party is up

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I took some liberties with the map, copying it to slide 4, enlarging it, moving the minis (hopefully to the right spots) and giving the orcs color borders. If that's alright with our GM, I suggest we use the slide 4 map. The slide 3 map scale is hard to work with.
Tessaviri moves behind Karogo and gives the large wolf an order, then casts Divine Favor on him.
Spell Penetration check vs Spell Resistance 14: 1d20 + 12 ⇒ (6) + 12 = 18
Then Karogo bounds forward, squeezing into the door frame to bite at one of the orcs before running back to his position. Attacking yellow orc with Spring Attack. Green orc will get an opportunity attack on Karogo (AC 38 with Mobility).
Karogo Bite vs Yellow Orc (Divine Favor & Squeezing): 1d20 + 17 + 3 - 4 ⇒ (17) + 17 + 3 - 4 = 33
Karogo Bite Damage vs Yellow Orc (Divine Favor: 1d8 + 15 + 3 ⇒ (7) + 15 + 3 = 25
Karogo Bite bonus damage vs Evil: 2d6 ⇒ (6, 2) = 8
Karogo Trip vs Yellow Orc (Divine Favor & Squeezing): 1d20 + 19 + 3 - 4 ⇒ (4) + 19 + 3 - 4 = 22

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I said above that the green orc would get an opportunity attack, but he may need Combat Reflexes for that if they are flat-footed I guess.

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Ograk says,” We’re not meat! Can’t you see that? I guess you can’t see anything!”
He then casts Glitterdust on four of the five orcs. DC 21

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Sayna raises her banner high. ”Fight, dear comrades. Strike down those that would harm your friends and allies!”
Standard action to use lion’s call. For the next 7 rounds, all of Sayna’s allies have a +2 competence bonus on all attack rolls and a +5 on saving throws vs fear. These bonuses are 1 higher than normal because of her Banner of the Scarlet Rose
She then settles into her fighting stance and advances to the front. She will also provoke from green
Swift action to enter sisterhood style. This does three things atm
1. She and anyone adjacent to her no longer provide soft cover against her allies’ attacks, everyone else can fire into the room as though she and Karogo were not there
2. As part of entering her style, she will pass on shield wall to up to two of her allies that have shields
3. Every ally within 20 feet of Sayna gets a +1 untyped bonus to reflex and will saves

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Heedless of the foe, Narayan settles into a broad stance of hooked fingers and ready jaws, then hurtles into the room, fists and feet flying as he remonstrates with the orcs! In common, so probably they won't get it :-p
"Thiss battle will show
at leasst. There's more to be won
by attempting peacce."
Target priority: Yellow, Green, Blue
Mighty Flying Kick (Lion's Call): 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 Sigh, but hopefully v. Flat-Footed
Magic/Lawful/Good/Cold Iron/Silver* Bludgeoning + Holy: 2d6 + 13 + 2d6 ⇒ (2, 6) + 13 + (5, 1) = 27
Irked Cross(Lion's Call): 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (6, 1) + 10 + (4, 5) + (1) = 27
Dismissive Backfist (Lion's Call): 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (1, 4) + 10 + (6, 6) + (6) = 33
Only at flat-footed or stunned targets
Wrathful Hammerfist (Lion's Call): 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (4, 4) + 10 + (4, 4) + (6) = 32
Wrathful Phoenix Fist (Lion's Call): 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (2, 5) + 10 + (3, 5) + (3) = 28
*Hereafter MLGCIS.
Just since the first time Narayan full attacks is often... complicated, here's a rundown. (Though not this time as much since they're all flat-footed!)
That's him using Flurry of Blows and the Flying kick Style Strike, which allows him to move up to 30' during his full attack.
He will usually use the Enforcer feat to make intimidate checks when dealing nonlethal damage, which he will do except against undead and constructs or other things he's been told are immune to that.
If he hits a shaken target he makes them flat-footed with Shatter Defenses.
At that point his Medusa's Wrath feat kicks in, and he gets to make an extra two attacks in his full attack against flat-footed or stunned targets.

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Everyone remember the various goodies I passed out earlier!
"Eating me, on this occasion, might have been the stupidest decision you'd ever hoped to make," Breathes the emaciated, discolored Elf (who admittedly might not have been the Elf they had in mind), "had you not immediately thereafter made an even STUPIDER choice...!"
With that, Dr. Vitruvian reaches into a section of his big black bag you hadn't before seen him delve into, and from it he pulls a fist-sized glass sphere; though frosted over (and from the inside, somehow), you can make out what appear to be shreds of frozen pulped meat, floating in some sort of heavy vinaceous liquid, among its contents. He pitches it toward one of the orcs by the far side of the wall...
Frost Plague Bomb, heroism, Lion's Call, soft cover VS Red-and-Dead: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21 <-- touch attack, don't forget!
cold damage: 4d4 + 8 ⇒ (2, 2, 1, 2) + 8 = 15 In addition, Red-and-Dead must make a DC 22 Fortitude save or be staggered on his next turn, the Blue Meanie to his upper-right takes 12 cold splash damage (or half if he makes a DC 22 Reflex save)...
...and when it breaks open against the poor sod, the acute blast of cryogenic gas is but the beginning of the Orcs' woes, for it billows into a terrible cloud of vile pestilence, working days' worth of medical malice in mere seconds on those caught within (save, thankfully, for the ritually-purified Monk)!
...and ALL the Orcs must now make a DC 22 Fortitude save or contract and immediately suffer the onset of typhoid fever! AHHH-HAHAHAHAHAHAHAHAAA!!!
Those who fail their saves are sickened, and suffer:
Strength damage: 1d4 ⇒ 2
Constitution damage: 1d4 ⇒ 2

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that's fine about the map. Thanks for fixing it.
The party moves against the orcs. They seem be unaware of the onslaught.
One of the orcs drops. *thud*
will red: 1d20 + 1 ⇒ (18) + 1 = 19
will gold: 1d20 + 1 ⇒ (16) + 1 = 17
will green: 1d20 + 1 ⇒ (19) + 1 = 20
will blue: 1d20 + 1 ⇒ (7) + 1 = 8
fort red: 1d20 + 8 ⇒ (4) + 8 = 12
red vs staggered: 1d20 + 8 ⇒ (2) + 8 = 10
fort gold: 1d20 + 8 ⇒ (16) + 8 = 24
fort green: 1d20 + 8 ⇒ (19) + 8 = 27
fort blue: 1d20 + 8 ⇒ (1) + 8 = 9
blue reflex: 1d20 + 4 ⇒ (16) + 4 = 20
They rub their eyes and have trouble seeing. One of the orcs waits in the back. One lumbers forward blind and weary.
One shouts
high is good
miss chance blue: 1d100 ⇒ 64
miss chance blue: 1d100 ⇒ 45
miss chance green vs ifirt: 1d100 ⇒ 7
miss chance green vs ifirt: 1d100 ⇒ 69
blue: 1d20 + 14 ⇒ (16) + 14 = 30
green: 1d20 + 9 ⇒ (20) + 9 = 29
One just nicks the monk.
damage: 1d8 + 5 ⇒ (8) + 5 = 13
damage green 28, red 15, blue 5, monk 13 damage
they're all blind. My poor orcs
party is up again! Round 2

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Ograk moves up and continues manipulating the life threads, tugging on the blue orcs.
Misfortune blue, DC 24

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they're all blind. My poor orcs
Blind, and sickened! You've applied the typhoid fever ability damage, right?

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I think the GM rolled a threat on Narayan?
"If you were going to throw around clouds of evil doom, you could have said something earlier," Tessaviri grumbles at Dr. Vitruvian as she begins casting another spell.
She casts Life Bubble on Karogo, holding the remaining charges to give out to her other companions later and commands Karogo to continue attacking.
Spell Penetration check vs Spell Resistance 14: 1d20 + 12 ⇒ (2) + 12 = 14
Karogo leaps forward, squeezing past the door and his companions to attack again, before retreating but fails to bite his opponent.
Karogo Bite vs Green Orc (Divine Favor & Squeezing): 1d20 + 17 + 3 - 4 ⇒ (1) + 17 + 3 - 4 = 17

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5 foot step forward
Adjusted on map. I would like to know the number of rounds we have been in the bastion to know if I am still fatigued from raging in the chase
Rapid shot, many shot, deadly aim, point blank shot, precise shot, normal arrows, will start on red orc, if killed move to blue orc
Shot 1/2: 1d20 + 16 - 2 - 3 + 1 ⇒ (4) + 16 - 2 - 3 + 1 = 16
Shot 3: 1d20 + 16 - 2 - 3 + 1 ⇒ (7) + 16 - 2 - 3 + 1 = 19
Shot 4: 1d20 + 11 - 2 - 3 + 1 ⇒ (4) + 11 - 2 - 3 + 1 = 11
Shot 1/2 Damage: 2d6 + 6 + 12 + 2 ⇒ (4, 4) + 6 + 12 + 2 = 28
Shot 1/2 Holy Damage: 4d6 ⇒ (6, 5, 2, 4) = 17
Shot 3 Damage: 1d6 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
Shot 3 Holy Damage: 2d6 ⇒ (6, 4) = 10
Shot 4 Damage: 1d6 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12
Shot 4 Holy Damage: 2d6 ⇒ (5, 6) = 11
If still fatigued -1 attack/damage. Adjust for cover and blind

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5 foot step forward
Adjusted on map. I would like to know the number of rounds we have been in the bastion to know if I am still fatigued from raging in the chase
you've been inside searching and talking for 2 minutes
missed the crit threat
confirm: 1d20 + 9 ⇒ (4) + 9 = 13

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Narayan has mixed feelings at best at Zephyrus's use of biological weaponry, but elects to finish the fight now, and ask pointed questions later.
He plants his feet and begins to move, his movements flow, but aren't graceful, instead surging from moment to moment with a brutal simplicity.
Vs. whoever's blind, not quite certain who that is right now
Wrathful Mighty Forearm Shiver: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 13 + 2d6 + 1d6 ⇒ (4, 6) + 13 + (3, 3) + (3) = 32
Wrathful Hook: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (5, 2) + 10 + (5, 4) + (1) = 27
Spinning Backfist: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (2, 1) + 10 + (1, 6) + (3) = 23
Elbow Strike: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 This attack is only made if the previous one hits
Nonlethal MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (6, 3) + 10 + (6, 6) + (1) = 32
Intimidate: 1d20 + 16 ⇒ (15) + 16 = 31 Demoralized for 32 rounds if this succeeds
Following Cross: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (4, 3) + 10 + (1, 3) + (2) = 23
Distancing Jab: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (4, 6) + 10 + (2, 2) + (1) = 25
Happy to just keep punching for now, but I really would appreciate a little more specificity on how my turns are resolved, especially since I regain ki points when I'm the one to drop a foe. So having a sense of how tough they are in that respect really helps me decide when to spend ki and when to hoard it.
Thanks!
Speaking of ki - if after Narayan and Adulese's attacks there are 2+ orcs standing, as a swift action Narayan will spend a ki to make this attack too
Diving Phoenix: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
MLGCIS Bludgeoning + Holy + Acid: 2d6 + 10 + 2d6 + 1d6 ⇒ (4, 5) + 10 + (5, 4) + (5) = 33

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Please dont forget your +2 competence bonus on attacks from Sayna, everyone
Sayna attacks the orc immediately next to her, moving on if she's able to drop him.
Primary Attack with +1 Adamantine Longsword (lion's call, power attack): 1d20 + 15 + 2 - 3 ⇒ (20) + 15 + 2 - 3 = 34
Primary Damage (power attack): 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Crit Confirm: 1d20 + 15 + 2 - 3 ⇒ (7) + 15 + 2 - 3 = 21
Crit Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Secondary Attack with +1 Adamantine Longsword (lion's call, power attack): 1d20 + 10 + 2 - 3 ⇒ (19) + 10 + 2 - 3 = 28
Secondary Damage (power attack): 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Crit Confirm: 1d20 + 10 + 2 - 3 ⇒ (2) + 10 + 2 - 3 = 11
Crit Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Someone moved the map from when I took my turn last so I wasn't in the room so I moved it back

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Forgot to call out Lion's call in this set of attacks, but it's the +1 :-)
(Narayan has a pre-existing competence bonus)

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My bad Narayan. You dropped three so far. I missed rolling for misfortune but blue is dead.
Adulese arrows miss in the chaos. While, Sayna and Narayan make short work of the orcs.
Only two remain. One is blinded and cowering in the corner. gold The other red seems to want to continue to fight although blind.
red 34, monk 13 damage
Dr. Zephyrus is up

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"I think we made our point. Let's take the rest of them captive. We still don't know why they're here."

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It still isn't clear to me if we can see into the cloud or not (and if it affects Sanya and Narayan, see discussion thread). If we can, I would have misfortuned the non-blind orc instead. Narayan is currently down 3 hp, and Maka and myself are each down 5, as life link has done its job.

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Well I'm immune to disease*, so I'm not too fussed about the contagion - if it can affect Sayna though, then it would have needed to be cleared with her since pvp's not kosher.
*err, hulking scaly-boy me is immune

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"I think we made our point. Let's take the rest of them captive. We still don't know why they're here."
Is this an option, DM? Talking people down is one of the few things I'm no good at.

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One of them is already cowering and seems willing to exit combat. I was assuming that we could just beat the other one down for nonlethal.

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If they aren’t actively fighting anymore, Ograk wouldn’t misfortune.
Ograk calls out, hoping they understand common,” Big monster outside, we didn’t want to fight, but we’ll finish it if you don’t stop. I can make glitter go out of your eyes if you give up and let me help.”

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red doesn't seem to be interested in surrendering.
I can assume you finish him off to keep the game moving
The last orc drops his weapons and holds out his hands, palms out.
The party is up?

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"Is he saying anything besides his surrender, Sayna?" Tessaviri asks as she moves up and begins treating the wounds of any of the orcs that she can find alive. Stabilize mostly, but she has a take-10 of 26 on Heal.

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Ograk looks at Tessaviri, I assume he be forsakin' his former comrades and swearing to help us fight the reaver? Or is still on about eating elf?
After the disease cloud dissipates. Ograk searches the room the orcs were in for any treasures, religious reliquaries, or anything that may help against a large angry beast that wants to eat the pathfinders. He thinks quiety to himself," I should of studied history more when I was in Absolom. Diseases against foes feels wrong, but then again, one way or the other the lady of the boneyard gets her due."
As Ograk searches, the wounds disappear from him. Unbeknownst to you, they appear on Maka, who fortunately is able to heal them over the following minute.
Still 3 damage on Narayan. If you'd like we can do something about that with your wand or just leave it.