Qstor's PFS #10-04: Reaver's Roar (7-11) (FULL) (Inactive)

Game Master Qstor

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Dark Archive

male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 60/60|F +9, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +8 CMD 22|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Pardon my hiatus; many pies, only so many fingers.

Ograk wrote:
When you create undead only racial HD remain, so whatever you reanimate will probably be 1 or 2 hd skeletons or zombies.

DM, what's your verdict on this? It certainly didn't work that way the last time I tried this. Similarly, please give me a call on the Editor's Note in bold here.

Also, I'll need to know the Strength, Dexterity, and weapons of the fallen.

For everyone else, something to consider IC: Doesn't it stand to reason that the alchemical method for this sort of thing might be qualitatively different from arcane/divine magic? Heavens, people, I'm not a "necromancer", I'm a reanimator! :)

Silver Crusade

Male LG Nagaji Scaled Fist 10 | HP 76/76 | AC 22(26)(30)(34)35*, T 21 (29), FF 19(23)(27)(31) | F +12, R +13, W +11 Init +3/7 | Perc +2/4 | Stunning Fist Uses 9/11 | Ki Pool 12/12 | AoO 1d20+18 2d6+9

It's not inherent to animate dead, but skeletons and zombies both have templates that say to remove all hit dice gained from class levels.

Liberty's Edge

AC 32 T 17 FF 29| HP 84/84 (resist fire 5)| F +13 R +14 W +12 (see profile for rest)| Init +2 (+3in Cheliax)| Perc +5 (darkvision 60ft) | Challenge 3/3, Tactician 1/1 Ifrit(sunsoul)
Spells Per Day Remaining:
1-1/3
Spells/Effects Active:
Heightened Awareness, Sisterhood Style, Inspire Courage +2
Dr. Zephyrus Vitruvian wrote:

For everyone else, something to consider IC: Doesn't it stand to reason that the alchemical method for this sort of thing might be qualitatively different from arcane/divine magic? Heavens, people, I'm not a "necromancer", I'm a reanimator! :)

If someone shows up and tells Sayna “oh, this is totally different from raising the dead. I’m not a necromancer, I’m a [thing that sounds like a nice way of saying necromancer]. I’m using magically-enhanced alchemy not magic!” she is going to be less than impressed.

Also, my ooc worry is more about what Sarenrae (and her followers, since we are running into them) is going to think about you raising undead/bringing them into her temple, no matter what the method is. She doesn’t have a “well if it’s alchemical it’s okay” addendum to her hatred of undead.

I’m not saying you can’t do it, just that it seems like an action with potentially mission-harming repercussions in our present circumstances.

Liberty's Edge

AC 32 T 17 FF 29| HP 84/84 (resist fire 5)| F +13 R +14 W +12 (see profile for rest)| Init +2 (+3in Cheliax)| Perc +5 (darkvision 60ft) | Challenge 3/3, Tactician 1/1 Ifrit(sunsoul)
Spells Per Day Remaining:
1-1/3
Spells/Effects Active:
Heightened Awareness, Sisterhood Style, Inspire Courage +2
Dr. Zephyrus Vitruvian wrote:

For everyone else, something to consider IC: Doesn't it stand to reason that the alchemical method for this sort of thing might be qualitatively different from arcane/divine magic? Heavens, people, I'm not a "necromancer", I'm a reanimator! :)

If someone shows up and tells Sayna “oh, this is totally different from raising the dead. I’m not a necromancer, I’m a [thing that sounds like a nice way of saying necromancer]. I’m using magically-enhanced alchemy not magic!” she is going to be less than impressed.

Also, my ooc worry is more about what Sarenrae (and her followers, since we are running into them) is going to think about you raising undead/bringing them into her temple, no matter what the method is. She doesn’t have a “well if it’s alchemical it’s okay” addendum to her hatred of undead.

I’m not saying you can’t do it, just that it seems like an action with potentially mission-harming repercussions in our present circumstances.

Liberty's Edge

Male Secret Identify of Qstor
Dr. Zephyrus Vitruvian wrote:


DM, what's your verdict on this? It certainly didn't work that way the last time I tried this. Similarly, please give me a call on the Editor's Note in bold here.

Also, I'll need to know the Strength, Dexterity, and weapons of the fallen.

ST 18 CON 12, battleaxes

Narayan Singh wrote:
It's not inherent to animate dead, but skeletons and zombies both have templates that say to remove all hit dice gained from class levels.

Right.

Dark Archive

male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 60/60|F +9, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +8 CMD 22|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Sorry about my absence; just kind of...needed a big break there.

GM Qstor wrote:

Narayan Singh wrote:
It's not inherent to animate dead, but skeletons and zombies both have templates that say to remove all hit dice gained from class levels.
Right.

In that case, how many HD would they have?

GM Qstor wrote:
Dr. Zephyrus Vitruvian wrote:
Similarly, please give me a call on the Editor's Note in bold here.

I still need an answer to this, as well.

@Everyone else: Do remember the treats I handed out earlier!

Silver Crusade

HP: 103/103*; Karogo 121/121* | AC: 23*, Touch 18*, Flat 18*, CMD 27*; Karogo AC: 37*, Touch 14*, Flat 34*, CMD 37* | Saves: +11/+15/12; Karogo: +16/+9/+5 | Init: +5; Karogo +2 | Perc: +18, SM +3, Bluff -1, Dip -1 | Animal Focus 3/10, Anointed 1/1, Holy Lance 1/1, Raise Animal Companion 1/1, Soldier of Peace 1/1, Touch of Good 6/6; Karogo Smite Evil 0/1; Paizo Reroll (+4) 1/1 | Spells: 1st 3/6, 2nd 0/5, 3rd 0/4, 4th 0/1

Not the GM, but I think the skeletons & zombies made from creatures with no racial HD would just have one hit die.

Liberty's Edge

Male Secret Identify of Qstor
Tessaviri Erisanthe wrote:
Not the GM, but I think the skeletons & zombies made from creatures with no racial HD would just have one hit die.

Right.

Plus the party doesn't think its a good idea to animate the dead in an area devoted to the Dawnflower.

Silver Crusade

Male LG Nagaji Scaled Fist 10 | HP 76/76 | AC 22(26)(30)(34)35*, T 21 (29), FF 19(23)(27)(31) | F +12, R +13, W +11 Init +3/7 | Perc +2/4 | Stunning Fist Uses 9/11 | Ki Pool 12/12 | AoO 1d20+18 2d6+9

Since I've only got the one infusion, and it's minutes/level I've been holding off in case we get a stronger sense of when our final confrontation with the Reaver will begin :-)

Liberty's Edge

Male Secret Identify of Qstor

How am I doing so far? I always like feed back as a pbp GM so I can improve.

The Exchange

| Male N Medium Human Shaman 10 | HP 98/98 Maka 49/49 | AC 21, T 9, FF 21 | CMB +5 CMD 14 | F +12 R +8 W +23 | Init +10 | Perc +26 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Heightened Awareness

I’ve certainly been enjoying it, thanks for running. I find this format lets me think more about the action that a PC would take, which makes it fun to play characters you’ve never done so in pbp before.

Silver Crusade

HP: 103/103*; Karogo 121/121* | AC: 23*, Touch 18*, Flat 18*, CMD 27*; Karogo AC: 37*, Touch 14*, Flat 34*, CMD 37* | Saves: +11/+15/12; Karogo: +16/+9/+5 | Init: +5; Karogo +2 | Perc: +18, SM +3, Bluff -1, Dip -1 | Animal Focus 3/10, Anointed 1/1, Holy Lance 1/1, Raise Animal Companion 1/1, Soldier of Peace 1/1, Touch of Good 6/6; Karogo Smite Evil 0/1; Paizo Reroll (+4) 1/1 | Spells: 1st 3/6, 2nd 0/5, 3rd 0/4, 4th 0/1

Regarding our choices now, I was under the impression that there was an upstairs area to the Bastion that we hadn't explored yet. I may have gotten lost in the back-and-forth though. Have we explored all obviously accessible areas of the building?

Liberty's Edge

Male Secret Identify of Qstor
Tessaviri Erisanthe wrote:
Regarding our choices now, I was under the impression that there was an upstairs area to the Bastion that we hadn't explored yet. I may have gotten lost in the back-and-forth though. Have we explored all obviously accessible areas of the building?

There is, but that's entirely optional on the part of the GM. And there aren't any planned out encounters.

Dark Archive

male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 60/60|F +9, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +8 CMD 22|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Sorry for missing out on the last bit (not that it appears to have mattered); VERY busy week!

Silver Crusade

HP: 103/103*; Karogo 121/121* | AC: 23*, Touch 18*, Flat 18*, CMD 27*; Karogo AC: 37*, Touch 14*, Flat 34*, CMD 37* | Saves: +11/+15/12; Karogo: +16/+9/+5 | Init: +5; Karogo +2 | Perc: +18, SM +3, Bluff -1, Dip -1 | Animal Focus 3/10, Anointed 1/1, Holy Lance 1/1, Raise Animal Companion 1/1, Soldier of Peace 1/1, Touch of Good 6/6; Karogo Smite Evil 0/1; Paizo Reroll (+4) 1/1 | Spells: 1st 3/6, 2nd 0/5, 3rd 0/4, 4th 0/1

Do you need anything to finish up for chronicles?

Liberty's Edge

Male Secret Identify of Qstor

No sorry. I was at a con all weekend. Give me a few day to get the chronicles.

Liberty's Edge

Male Secret Identify of Qstor

sorry for the delay

Chronicles

hope you enjoyed the game.

Silver Crusade

HP: 103/103*; Karogo 121/121* | AC: 23*, Touch 18*, Flat 18*, CMD 27*; Karogo AC: 37*, Touch 14*, Flat 34*, CMD 37* | Saves: +11/+15/12; Karogo: +16/+9/+5 | Init: +5; Karogo +2 | Perc: +18, SM +3, Bluff -1, Dip -1 | Animal Focus 3/10, Anointed 1/1, Holy Lance 1/1, Raise Animal Companion 1/1, Soldier of Peace 1/1, Touch of Good 6/6; Karogo Smite Evil 0/1; Paizo Reroll (+4) 1/1 | Spells: 1st 3/6, 2nd 0/5, 3rd 0/4, 4th 0/1

Thank you for the game!

Dark Archive

male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 60/60|F +9, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +8 CMD 22|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

My internal wall-hitting notwithstanding, it could've been worse!

Not that it's a huge deal, but for future reference, I'd prefer Chronicles to this character be made out with some version of his honorific included, since I'm not in the practice of referring to him by his first name (for the first several years when I still had an in-person game to go to, I hadn't even given him one - it was just 'Dr. Vitruvian').

Oh, and also, now to use my folio reroll on my Day Job check:

Craft (Alchemy), Faction pin: 1d20 + 31 ⇒ (4) + 31 = 35 Hey, it's something.

The Exchange

| Male N Medium Human Shaman 10 | HP 98/98 Maka 49/49 | AC 21, T 9, FF 21 | CMB +5 CMD 14 | F +12 R +8 W +23 | Init +10 | Perc +26 | Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Heightened Awareness

Thank you very much for the game!

Liberty's Edge

AC 32 T 17 FF 29| HP 84/84 (resist fire 5)| F +13 R +14 W +12 (see profile for rest)| Init +2 (+3in Cheliax)| Perc +5 (darkvision 60ft) | Challenge 3/3, Tactician 1/1 Ifrit(sunsoul)
Spells Per Day Remaining:
1-1/3
Spells/Effects Active:
Heightened Awareness, Sisterhood Style, Inspire Courage +2

Thank you for the game! If you could put my day job result on the chronicle, as per the linked post below, I’d appreciate it. I didn’t use my reroll, so she would be getting 300 gp (40=150 gp, doubled cause of her boon)

[url=https://paizo.com/campaigns/v5748p75ivkrj/discussion#15

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