Barbarian

Ograk's page

161 posts. Organized Play character for David_Bross.


Full Name

Ograk

Race

| HP 106/106 Maka 53/53 | AC 21, T 9, FF 21 | CMB +5 CMD 15 | F +12 R +8 W +23 | Init +10 | Perc +25

Classes/Levels

| Speed 30ft fly 40ft| Channel Pos. Energy 5/5 Monstrous Insight 7/7 | Active Conditions: Overland Flight, Ant Haul, Life Bubble

Gender

| Male N Medium Human Shaman 11

About Ograk

Ograk Fatespinner
Male Human shaman 11
N Medium humanoid (Human)
Init +10; Senses Perception +25

DEFENSE
AC 21, touch 9, flat-footed 21 (+7 armor, +5 Shield, –1 Dex)
HP 106 (11d8+33+13[retraining])
Fort +12, Ref +8, Will +22
Special Defenses Mind Crystal (reroll failed will), Unlife Gem [+5 resistance vs death effects, 5 charges, absorbs negative levels], Lesser Tailsman of Freedom, Bead of Newt Prevention, dream journal of the pallid seer, lucky horseshoe [+4 luck to save 1/day]

OFFENSE
Speed 30 ft.
Melee Dagger +6 (1d3–1)

Special Attacks channel positive energy 5d6 5/day (DC 19), hexes [DC 24] (chant, evil eye, misfortune, life link, witch hex [swine], silkstring snare), spirit ability (monstrous insight 7/day)
Shaman Spells Prepared (CL 10th; concentration +19)
6th -- Chains of Light, Antilife Shell ; Heal or mass owl's wisdowm
5th — Overland Flight, Life Bubble, Open, Wall of Thorns; Breath of Life or Contact Other Plane
4th — Dimension Door, Freedom of Movement, Greater Path of Glory, Open, Haste; Restoration or Legend Lore
3rd—Dispel Magic, Fly, Magic Vestment, Haste 2x, Communal Resist Energy; Local Object or Neutralize Poison
2nd—Barkskin, Glitterdust 2x (DC21), Burst of Radiance (DC21), Cleromancy, Remove Paralysis; Tongues or Lesser Restoration
1st —Heightened Awareness 2x, Protection from Evil, Remove Fear, Liberating Command, Ant Haul, Unbreakable Heart; Remove Sickness or Identify
0 (at will)—Virtue, Detect Magic, Read Magic, Guidance Spirit Life(Restoration); Wandering Spirit Lore

STATISTICS
Str 7, Dex 9, Con 16, Int 16, Wis 28, Cha 20
Base Atk +7; CMB +5; CMD 14
Feats Fey Foundling, Selective Channel, Improved Initiative, Extra Hex (2x), divine interference
Skills Diplomacy +14, Handle Animal +8, Heal +17, Knowledge (Nature, Planes, Religion) +17, Knowledge (Arcana, Local, Dungeoneering) +4, +Perception +25, Sense Motive +9, Spellcraft +17, Survival +23 [+5 to track]
Armor Check Penalty –1
Traits Fate’s Favored, Reactionary
Languages Common, Giant, Skald, Draconic, Thassalonian
SQ spirit animal (Greensting Scorpion named Maka), spirit magic, wandering hex (currently arcane enlightenment)
Gear Mithral Breastplate +1 Spellstoring (frigid touch currently stored), Sanctified Darkwood Shield (Magic Vestment +2 currently), Belt of Mighty Constitution +2, Lens of Detection, Cloak of Resistance +3, Headband of Inspired Wisdom +6, Lesser Tailsman of Freedom, Cracked Pale Green Ioun Stones, saves, Wayfinder, Pink and Green Sphere Ioun Stone , Rod Of Splendor, Lucky Horseshoe, Wand of Cure Light Wounds 43 charges, Hallowed Chalices (6), Familiar Satchel, Masterwork Backpack, Wooden Holy Symbol 3x

SPECIAL ABILITIES
Channel Positive Energy As a standard action, Ograk can choose to either heal allies or damage undead for 6d6 damage (Will DC 20 for half damage for undead) in a 30-foot burst.
Chant As a move action, Ograk can chant aloud and extend his evil eye and misfortune hexes by 1 round for all targets within 30 feet.
Evil Eye As a standard action, Ograk can give an enemy with a mind within 30 feet a –4 penalty on attack rolls, AC, saving throws, or skill checks for 10 rounds (Will DC 24 reduces the duration to 1 round).
Misfortune As a standard action, Ograk can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 24 negates). He can’t use misfortune on the same target again for 24 hours.
Silkstring Snare As a standard action, Ograk can cause ribbons of spider silk to erupt from beneath an enemy. They must make a reflex save or be entangled and anchored in place, although they can escape with an escape artist check or a strength check, or by dealing 20 points of damage. The silk lasts 12 rounds.
Swine As a standard action, Ograk can partially transform an enemy into a pig. The effects are mostly cosmetic and do not change the creature’s shape or size category, but they take a -2 penalty to will saves and their hands (or paw) turn into hooves, preventing them from using claw attacks or taking any action that would require the use of its fingers for 10 rounds (will negates) .
Monstrous Insight As a standard action 7 times per day, Ograk can attempt to identify a creature with a +10 bonus to his knowledge check. Weather or not he succeeds, he gains a +2 insight bonus to attack rolls and AC against that creature for 1 minute.

Spirit Animal Maka (HP 48; AC 18; Protector Archtype)
Wandering Hex Arcane Enlightenment (Glitterdust, Haste, chains of light, Dimension Door)
Wandering Spirit Lore
Dual Talented Wisdom and Charisma

Favored Class Bonus:Shaman:
2 HP, Liberating Command, Ant Haul, Burst of Radiance, Cleromancy, Communal Resist Energy,3rd level spell, Freedom of Movement, Greater Path of Glory, life bubble

Physical Description: Ograk is a relatively small man with a short beard wearing furs and a mithral breastplate. He carries a shield and has a small dagger at his side, but no other weapon. He wears Ulfen tribal markings. He is not overly strong nor fast, but has made up for this from the favors of fate he has received.

History: Ograk was born in the land of linnorm kings to an Ulfen tribe. A giant raid left him orphaned early, but a pixie took pity upon him and helped him survive in the wild. She taught him how fickle fate could be, and how it could be manipulated. As he grew into a teenager, he eventually encounter a tribe of hunters, and the reluctantly decided that he belonged among his own kind, and not living as a Fey does. Living with others, he learned to specialize his talents towards healing. While hunting one day, this group encounter a tomb and didn’t wisely stay back. They roused an evil within, but fortunately it was not this Year, not yet for Ograk. He was rescued by a group from the pathfinder society. He saw them as an opportunity to continue his exploration of magics and returned with them to Absolom. He trained extensively with Master Zey and was eventually confirmed as a new field agent. While he was there, a new venture captain took him under her wing as a protege and further taught him some tricks about how to wisely avoid such things.

Chronicle Boons:

Protege: +2 to one stat [wisdom] (54527-10 from 54527-2)
Confirmed Field Agent (wayfinder for 1 prestige),
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
The Yagevna family recognizes you, +2 diplomacy in Irrisen when you mention them.
Kelishite Patron
Mind Crystal
Spoiler:
This pale blue crystal hums with hidden power. Simply carrying this crystal provides protection against mental intrusions. Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn (using the original DC). If you succeed at this saving throw, the effect is negated or reduced (as per the compulsion effect). The crystal may have other powers, but they are not known to you at this time.

Clockwork Engineer
Spoiler:
+2 bonus on Knowledge(Arcana) vs constructs and can roll untrained, can cross off to treat check as natural 20

Cairnlands Persererence: Extra prestige
Inubrix Ore
Unlife Gem
Spoiler:
This dark blue crystal pulses faintly with a supernatural heartbeat. The gem has 5 charges. Simply carrying it provides protection against life-stealing magic, granting a resistance bonus equal to the number of remaining charges on saving throws against spells and effects with the death descriptor. The gem also absorbs attacks that inflict negative levels. Each time it absorbs such an effect, the gem loses 1 charge. In addition, the gem can be used as an additional focus when casting a spell that creates one or more undead creatures. Doing so drains 1 charge from the gem (2 charges if the created undead either has 10 or more Hit Dice or is size Huge or larger) and grants that creature the advanced simple template.

Tanbaru’s Respect
Spoiler:
of the Pathfinder RPG Bestiary 3 as if the improved familiar were available as an Additional Resource. If you do not take Tanbaru as a familiar, he gifts you with a tiny portion of the power he retains from his days as a dosojin kami. You may use one of the following as a spell-like ability once, using your character level as your caster level. After you use one of these spell-like abilities, cross this boon off your Chronicle Sheet. If you use this spell-like ability, you cannot later select Tanbaru as an improved familiar.
Subtier 5–6: You may cast dispel magic, fog cloud, or invisibility.

Wayang’s Favor +2 on charisma checks with Wayang
Power of the Giants Cast Enlarge Person 1/day (Cl 1; 2 rounds)

Zahra’s tactics [][][] +1 Insight attack/dmg vs genie

Righteous Redemptions (2 scrolls lesser restoration, 6 flasks holy water, oil of bless weapon)

Worthy foe[][][] Scales (+2AC or +2 bonus on saves against their stuff, swift action)

Custom Skillchip

Portable Technologist

Fossilblight’s Savior

Graveknight’s Gratitude

Mutani Manual of Martial Mastery +1 Dodge bonus vs Grapple

Peacemaker of Brevoy

Crushing Victory: +1 competence on climb and knowledge(engineering), cross off for +5 instead after roll

Diguo-Dashu archeologist +2 compétence to any knowledge before rolling, +5 if ratfolk, darklands, or constructs

diguo-dashu agreement[x][x][x][][][][][] When all checked, get something worth 3000 gp or less or 2000gp.

Riftwarden Magic

Treachery in the Weave