GM Litejedi's Curse of the Crimson Throne - Anniversary Edition

Game Master Litejedi

Book 2: Seven Days to the Grave

Starting Day: 4th of Erastus, 4712 AR
Today: 7th of Erastus, 4713 AR

Current Combat Map
CotCT Loot
Map of Korvosa
Map of Korvosa With Locations
Important Places, Lodging, and Shopping in Korvosa

See the campaign tab for the current state of Korvosa.


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Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

For Posterity!


Female Kitsune | Vigilante (teisatsu) 3 | HP 21| AC 15 | T 13 | FF 12| CMD 15| Fort +2| Ref +6 | Will +3 | Init +9 | Perc +6

Dotted in.


Female Human (Varisian) Female human (Varisian) vigilante (masked maiden) 9 | HP: 77 | AC: 15 (UA) 18 (SL) T: 13: FF: 14 | F: +7 R: +11 W: +9* | Init: +5 | Perception: +13

......................:::::::::::::::::: all the dots!


Female Half Orc | Slum Shaman 9 | HP 66/66| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 0/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours)

Dots with colons... nice touch.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Dotted in. Meet your frontline.


Female Human (Varisian) Female human (Varisian) vigilante (masked maiden) 9 | HP: 77 | AC: 15 (UA) 18 (SL) T: 13: FF: 14 | F: +7 R: +11 W: +9* | Init: +5 | Perception: +13

GM - What is our target start date?


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

I know I'm excited to start!


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Maybe Friday, 10/18/19 would be a good deadline for everyone to check in and have semi-finalized characters? I know some folks were busy, so I’ve been taking it slow. In the meantime, people can write preemptory background posts, if you want to flex your background muscles (like when Veltariel and I did our background stuff before Shattered Star, for example).

I’ll put up an introductory gameplay post by 10/19 or 10/20 and we can start the timeline (I have to set something up with Roll20 if I can).I have my loot sheet, or you guys can organize one yourselves. Let me know and I’ll put a link to it on top of the page.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Note: I have added a map of Korvosa, and a spreadsheet containing important places, lodging prices, and current magic items. The base value is 12,800, so there's a 75% chance of finding magic items less than that value. If your item is not available, you can try to look again in a week.

Note that you can always find someone to sell you a "magic item upgrade dust" to upgrade masterwork items to +1, which takes 0 days, and costs the same as upgrading an item.

All non-magic items from Paizo books are available (other than tech items and other extremely exotic things). Essentially, this means all "gear" can be obtained. This includes alchemical items, no need to roll.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Is anybody else having issues connecting to discord? I hope that our backup connection service doesn't need a backup of its own.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

No issues that I've noticed.


AC 20 (22) FF 19 T 11| HP 30| F +6 To R +2 W +6| Init +2| Percep +6

Now mine is. On Roll20 with a question.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Perfect, now I have a small army of mooks that are even less dangerous than the common goblin.

Obviously flanking is always appreciated, but let's see if I can convince them to aid my attacks and AC instead of flailing at their captor...


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Posting this to all my games, so apologies if you see it in multiple places :).

Sorry for the delay everyone, my wife was in a pretty serious car accident Tues. She is luckily ok, but have been dealing with the aftermath of that the last couple days and have just been a bit mentally exhausted. Things are mostly cleared up now and I should be good to get back into things again.


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

If Vera stops her sleep spell mid-cast, can she keep the spell slot or is it gone?


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Woohoo, level up!

Marcus Level 2
HP: 1d10 ⇒ 10 Nice
hp: 10 (rolled) +2 (con) +1 (fc) = +13 hp
BaB: +1
Saves: +1 Fort
Class Features: Armored Vigor, Breaker Momentum
Skill Ranks: 2 (class) +1 (int) +1 (human) +2 (background) = +6 skill points

This is actually a huge level for Marcus due to the class features.

Armored Vigor:
At 2nd level as a swift action, a siegebreaker can gain 2 temporary hit points that last for 1 minute. He can use this ability a number of times per day equal to 3 + his Constitution modifier (minimum 1 per day), but only while wearing armor. At 6th level and every 4 levels thereafter, the number of temporary hit points the siegebreaker gains increases by 2, to a maximum of 10 at 18th level.

Breaker Momentum:
At 2nd level, when a siegebreaker successfully bull rushes a foe, he can attempt an overrun combat maneuver check against that foe as a free action.


AC 20 (22) FF 19 T 11| HP 30| F +6 To R +2 W +6| Init +2| Percep +6

HP: 1d8 ⇒ 7 Also nice!
+8 HP total

BaB +1
Saves Fort +1, Will +1
Class Features: Fervor, Spell Slots
Skills: Perception, Climb, Swim, Knowledge (Nobility), Handle Animal

Took Climb and Swim because...reasons...


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

+6 HP (half+1, +con)
BAB +1
Saves: Ref +1, Will +1
Class Feature: Ki Pool (1 pt)
Skills: Bluff, Climb, Disable Device, Escape Artist, Perception, Sense Motive, Swim [Background: Appraise, Perform Dance]


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Please note I have edited my most recent post when it comes to Marcus's reaction to the drugs.


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

Arcanist 2
+5 HP (1/2HD+1)
BAB +1
Will +1
Spells known: Charm Person, Deja Vu
Skills: Appraise, Bluff, K. Arcana, K. Planes, K. Religion, Linguistics, Use Magic Device
Languages: Thassilonian


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

Apparently, I forgot to give Vera a rank in Spellcraft. Fixing that now.
+Spellcraft
-Bluff


Female Half Orc | Slum Shaman 9 | HP 66/66| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 0/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours)

Still leaving Magda ignorant of spellcraft at the moment

Shaman 2
+6 hp (1/2HD+1+1con)
+1 will
spells: cure light wound (already used), mending
skills(5+1fcb): diplomacy +2, heal, perception, stealth, survival
background: profession merchant, profession butcher
hex: misfortune.


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

Can anyone else use the wands of magic missile and acid splash? Seems like I might need it for this extended adventuring day.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

As a heads up to all of my games, I will be completely unavailable from the 15th-20th. I will be in an area without cell service or internet and as such will be completely dark. Please DMPC me as needed to keep the game moving.


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

Have fun, Marcus/CampinCarl!

I'm going to do some rollplay instead of roleplay here.
Harrow Reservoir, 6 is good: 9d6 ⇒ (6, 5, 5, 2, 2, 2, 2, 4, 6) = 34
Vera does her daily harrow reading in the morning, and gets a bit more arcane power.

Vera detects magic and starts identifying magical items, with help from Zellara, prioritizing non-consumable items first.
Identify, Spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
Identify, Spellcraft: 1d20 + 17 ⇒ (9) + 17 = 26
Identify, Spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35
And lets everyone know what she learns.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Gaedren had a +1 dagger, a +1 padded armor, and had a glass tube with an oil of keen edge. There's still two potions that giggles had on him. You can easily detect they're cure light potions.

I updated the treasure sheet with values for everything.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Archived the old loot, added a new one with what we have gotten thus far, put items people claimed and their gold total on their individual sheets.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Tossing out a reminder to all my games. I will be off to Disney World next week with my family and the extended family starting Saturday morning through the following Saturday night. As such my posting will be limited to non-existent. Please bot me as necessary. If you need something you can try pinging me on Discord for a quick response but I can't guarantee how quickly I will be able to reply.

I will try and check in if I can in the morning or at night but not sure how that will go.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Dropping a note in all my games, I am back from my week long vacation. Hope everyone who celebrated had a good Thanksgiving. Going to be working on catching up on things but I got sick over the weekend so moving a bit slower than normal. In any case, I will get caught up ASAP.


Female Human (Varisian) Female human (Varisian) vigilante (masked maiden) 9 | HP: 77 | AC: 15 (UA) 18 (SL) T: 13: FF: 14 | F: +7 R: +11 W: +9* | Init: +5 | Perception: +13

I will be traveling to PAX Unplugged tomorrow and will be generally unavailable through Sunday. I hope to catch back up on the games by Monday at the latest.

Please GMPC me as needed.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Hope everyone had a good New Year! Just dropping a note that I am back to a normal schedule again so should be able to post more regularly now.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Oh also remember that if overrun succeeds by 5 or more they are also knocked prone. I will try to remember to include that in future posts.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Yep, I checked it. Thanks for the reminder, it was only by 4 though, for these dudes.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Also since I will be absolutely spamming the crap out of both bull rush and overrun on this character, I've hyperlinked both of those maneuvers in Marcus's header so they can be referenced more easily.


AC 20 (22) FF 19 T 11| HP 30| F +6 To R +2 W +6| Init +2| Percep +6

HP: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


AC 20 (22) FF 19 T 11| HP 30| F +6 To R +2 W +6| Init +2| Percep +6

Looks like our cut of the loot is 808 gold, 5 silver, 4 copper.

Krovax will pay back Vera her 200, and Magda 200 before he departs. He still owes Magda 632 gold. He and Vera are even.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Marcus Level 3
HP: 1d10 ⇒ 8
hp: 8 (rolled) +2 (con) +1 (fc) = +11 hp
BaB: +1
Saves: +1 Reflex/Will
Class Features: Armor Training
Feat: TBD
Skill Ranks: 2 (class) +1 (int) +1 (human) +2 (background) = +6 skill points

Armor Training:
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

I could use some help on feat selection. Things I'm considering:
Spiked Destroyer
Bulette Charge Style (leading to Bulette Leap (kind of a dead feat for Marcus) and Bulette Rampage (very powerful))
Combat Reflexes (Marcus will eventually take the "Greater" maneuver feats and be forcing enemies to provoke AoO's)

Merciless Rush didn't seem bad but it's a Rovagug worshiper feat so I'd rather not bend over backwards trying to force that to make sense.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

I owe money to the others for my full plate, don't I? I can't remember who exactly ended up loaning me money and how much we did.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Bullete rampage would actually be disgusting.

Bull rush for 2 + str + magical enhancement bonus
Overrun for 1d8 + 2 + (str * 2.5) + (armor bonus/2) + magical enhancement bonus

And I can keep hitting people as long as I keep making the checks.

That's a lot of damage


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

And now as my fourth post in a row:

GM, I know we were talking that at some point we would be altering our point buy from 15 to 20, can you remind me when we were thinking of doing that?


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

After the first book is complete.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

As a heads up to all of my games: I am traveling from Friday-Monday and will likely be unable to post very much, please DMPC me as needed. My posting will return to normal on Tuesday.


Female Kitsune | Vigilante (teisatsu)3 | HP 21/21| AC 19 | T 13 | FF 16| CMD 15| Fort +2| Ref +6| Will +3 | Init +9 | Perc +6

Alright held the dagger for now until we can ID it. Went ahead and sold off the loot and split the gold.

Here are the shares with items that were claimed. Moved said items to your sheets in the loot.

Kali: 0 GP (Mithril Chain Shirt and +1 Arrows)
Magda: 729.97 GP
Krovax: 729.97 GP
Shi: 664.97 GP (Tanglefoot Bags and a Thunderstone)
Vera: 729.97 GP
Marcus: 379.97 GP (+3 STR Comp. Longbow)
Party: 240.66 GP

Now people can purchase if the need, probably could have been done last night. The Party share is currently up to 1285 GP. So at a minimum I think we should pick up a CLW Wand which would leave us at 535 GP if anyone has ideas for anything else we may need. To note, we also have 7 CLW potions in the group share.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

I owe people money for my earlier full plate purchase, no?


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Vera loaned you 200, and Krovax loaned you 125.

You guys should track your loans on a separate sheet in the loot thing.


AC 20 (22) FF 19 T 11| HP 30| F +6 To R +2 W +6| Init +2| Percep +6

I’m tracking it in my alias. I posted what I had already paid back to my two investors earlier.

Marcus, give my 125 you owe me to Magda. I’ll toss another 7 her way and now owe her an even 500.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

Alright, Marcus will pay off both of those and that will leave him with about 65 gold.


Female Human (Varisian) Arcanist (Harrowed Society Student) 9 | HP 70/70 | AC:13 T:12 FF:11 CMD:15 | F+7 (roll twice vs disease), R+7, W+9 (greater aegis of recovery) | Init +6 | Perc +7 |
Majenko:
HP 35/35 | AC:20 T:14 FF:18 CMD:13 | F+7, R+6, W+14 (Ferocious Will) | Perc +7

Arcanist 3
+4 HP
+1 Fort/Ref
Feat: Extra Arcanist Exploit
Exploits: Aspect of Innocence, Charmer
Spells: Liberating Command, Vanish
Skills: Appraise, K. Arcana x2, K. History, K. Nature, Spellcraft x2


Female Half Orc | Slum Shaman 9 | HP 66/66| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 0/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours)

WELCOME BACK VERA!!!!!!!!!!!!!!!!


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 79/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 1/3 | Bull Rush | Overrun

The enemy sways your mind with a spell, forcing you to-

Marcus frowns harder.

Uhh, he does wha-

MARCUS FROWNS HARDER

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