Cheliaxian Rogue

Kaliyah Tatarescu's page

193 posts. Alias of The Rising Phoenix.

Full Name

Kaliyah Tatarescu


Human (Varisian)


Ranger (Sable company marine, Urban ranger) 3 | HP: 31 | AC: 17: T: 13: FF: 14 | F: +6 R: +6 W: +2 | Init: +7 (+5 outside Korvosa) | Perception: +8














Common, Varisian


Sable Company Marine

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Kaliyah Tatarescu

[dice=mwk composite longbow]1d20+8[/dice] +2 Humans, +2 Korvosa

[dice=mwk composite longbow], RS]1d20+8-2[/dice]+2 Humans, +2 Korvosa
[dice=mwk composite longbow, RS]1d20+8-2[/dice] +2 Humans, +2 Korvosa

Kaliyah Tatarescu
Human (Varisian) ranger (sable company marine, urban ranger) 3 (Pathfinder Campaign Setting: Inner Sea Combat 43, Pathfinder RPG Advanced Player's Guide 129)
CN Medium humanoid (human)
Init +5; Senses Perception +7
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 31 (3d10+9)
Fort +6, Ref +6, Will +2
Speed 30 ft.
Melee club +5 (1d6+2) or
. . dagger +6 (1d4+2/19-20) or
. . spiked gauntlet +6 (1d4+2)
Ranged longbow +7 (1d8/×3) or
. . mwk composite longbow +8 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (humans +2)
Ranger (Sable Company Marine, Urban Ranger) Spells Prepared (CL 2nd; concentration +3)
Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Monstrous Mount, Power Attack, Precise Shot, Rapid Shot, Weapon Focus
Traits beast bond, magical knack, personal addiction, reactionary
Skills Acrobatics +0 (-4 to jump), Bluff -3, Climb +3, Craft (bows) +4, Disable Device +7, Disguise -6, Handle Animal +6, Heal +5, Intimidate +3, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +7, Ride +7, Sleight of Hand +1, Spellcraft +4, Stealth +6, Survival +6, Swim +3
Languages Common, Varisian
SQ favored community (Korvosa +2), finesse weapon attack attribute, track +1, trapfinding +1, wild empathy +2
Other Gear mithral chain shirt, parade armor[UE], club, dagger, longbow, mwk composite longbow (+2 Str), spiked gauntlet, backpack, belt pouch, fishhook (2), flint and steel, sewing needle, signal whistle, string or twine[APG], trail rations (7), waterskin, whetstone, 112 gp, 1 sp, 3 cp
Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Community (Korvosa +2) (Ex) +2 to rolls when in korvosa terrain.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Bows) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Falcor CR –
N Large animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 17, touch 12, flat-footed 14 (+2 armor, +2 Dex, +1 dodge, +3 natural, -1 size)
hp 21 (3d8+6)
Fort +5, Ref +5, Will +2
Speed 40 ft., fly 60 ft. (average)
Melee bite +4 (1d6+3)
Space 10 ft.; Reach 10 ft.
Str 15, Dex 15, Con 14, Int 2, Wis 12, Cha 9
Base Atk +3; CMB +6; CMD 19
Feats Combat Expertise, Deadly Aim, Dodge, Improved Natural Armor, Power Attack
Tricks Attack, Come, Down, Flee, Guard, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump), Fly +4, Perception +5, Stealth +2
SQ attack, down, finesse weapon attack attribute, flee, guard, riding
Other Gear mwk leather armor, 941 gp
Special Abilities
Attack [Trick] The animal will attack on command.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Down [Trick] The animal will break off combat on command.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Flee [Trick] Attempts to run away or hide.
Fly (60 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Riding [Trick] The animal has been trained to bear a rider.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.