What is a Hero?

Game Master BloodWolven

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Andreas M wrote:

Creation question

Racial stuff. Should we go ahead and add that in when creating these level 2 NPC classed characters or wait? ie: Human Bonus feat, +2 one stat, +1 skilled per level, etc...

Second question goes off of my Weapon Finesse question. If I take that at my feat, if/when we get into regular classes can I retrain that because unchained rogue gets that as part of the first level benefits.

Sorry for so many questions, don't want to mess things up.

Yes go ahead and add racial bonuses.

Yes that would be allowed and encouraged to retrain that feat, at likely no cost to you.
Good questions!

Everyone please post in recruitment your daily schedule!


I'll be posting Maqan's day to day once I get to work!


Male Halfling Ranger 2 HP 19/19 || AC 18 (16/13) || Frt +6 Rfl +10 Wil +3 || In +5 || Per +8

Day to Day posted.


Okay I got Maqan's crunch up! Finally! XD

Girl's got a painful con...


Male Halfling Ranger 2 HP 19/19 || AC 18 (16/13) || Frt +6 Rfl +10 Wil +3 || In +5 || Per +8

Yeah, most of our stats are pretty rough right now. But from what GM wolf said, it sounds like we're going to get some boosts to our stats pretty soon.


Well actually because of what she is she's rocking a really great Dex! But I figured with everything she does and her constant attention to others something had to give, and we've all met or know that one person that forsakes their own health for other.


Yup, I am calculating boosts now that I got most of the Day to Days...
True true! That evergiver!


M Human Bard (Wit) 2

Gah, sorry folks. My work week went a little nuts so I've been a bit of a ghost. On it now, ready to update everything. And for my routine I'm going to try not to just copy and paste Hunter S. Thompson's famous schedule.

if you haven't seen this madness:
3:00 p.m. rise

3:05 Chivas Regal with the morning papers, Dunhills

3:45 cocaine

3:50 another glass of Chivas, Dunhill

4:05 first cup of coffee, Dunhill

4:15 cocaine

4:16 orange juice, Dunhill

4:30 cocaine

4:54 cocaine

5:05 cocaine

5:11 coffee, Dunhills

5:30 more ice in the Chivas

5:45 cocaine, etc., etc.

6:00 grass to take the edge off the day

7:05 Woody Creek Tavern for lunch-Heineken, two margaritas, coleslaw, a taco salad, a double order of fried onion rings, carrot cake, ice cream, a bean fritter, Dunhills, another Heineken, cocaine, and for the ride home, a snow cone (a glass of shredded ice over which is poured three or four jig­gers of Chivas)

9:00 starts snorting cocaine seriously

10:00 drops acid

11:00 Chartreuse, cocaine, grass

11:30 cocaine, etc, etc.

12:00 midnight, Hunter S. Thompson is ready to write

12:05-6:00 a.m. Chartreuse, cocaine, grass, Chivas, coffee, Heineken, clove cigarettes, grapefruit, Dunhills, orange juice, gin, continuous pornographic movies.

6:00 the hot tub-champagne, Dove Bars, fettuccine Alfredo

8:00 Halcyon

8:20 sleep

Edit: It's just too perfect. Can we say a Golarion version of this?


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Sure... not sure the exact drugs you would use but that gives me enough to work with, I think. Your bonuses will likely be a lot different than others... Just saying.


I am curious to see what these bonuses are!


M Human Bard (Wit) 2

Awesome, thanks, boss!


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Varrick I do wonder where you are getting your drug supply from though!


M Human Bard (Wit) 2

Hmmmmmm ...


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I am done searching but perhaps you have a floating black stone and you can shave off dust from it, it works as Oblivion.


M Human Bard (Wit) 2

That sounds great. And I've always figured there's some sort of weed available.


1 person marked this as a favorite.
Male Human Expert 2 l 10/10 HP l AC:14 Touch:14 FF:10 I Init +4 l Fort:0 Ref:7 Will:2
skills:
Appraise:5, Bluff:4, Dip:4, Intim:4, K-Geo:4, K-Local:4, Perception:4, Prof Merchant:5, Sense Motive:4, Survival:3

Hey all, Happy Halloween!


Status:
HP: 14/14; AC: 16, T: 16, FF: 11; CMB: -1; CMD: 15; Fort: 5, Ref: 6, Will: 4; Init: +6; Perception: +6; Speed: 30 feet
Goblin Druid (Restorer) 2

Hope you all had a nice Halloween.
btw, we are missing one or two people to ask questions in the gameplay thread right?


Male Human Expert 2 l 10/10 HP l AC:14 Touch:14 FF:10 I Init +4 l Fort:0 Ref:7 Will:2
skills:
Appraise:5, Bluff:4, Dip:4, Intim:4, K-Geo:4, K-Local:4, Perception:4, Prof Merchant:5, Sense Motive:4, Survival:3

Anyone around?


I am, though I am having trouble as to what Maqan will asked as she more worried about how Saronis is...

Also I am unsure if the question she already asked counts or not.


Happy Halloween!!! Oh it has been crazy and tiring! I hope you all had fun! To get everyone in the spirit you may pick trick or treat. Also state three items your character would want, one under 200 gp, one under 500 gp, and one under 1,000 gp.

You should also start thinking about what kind of 'super power' or 'ability' you want.


Status:
HP: 14/14; AC: 16, T: 16, FF: 11; CMB: -1; CMD: 15; Fort: 5, Ref: 6, Will: 4; Init: +6; Perception: +6; Speed: 30 feet
Goblin Druid (Restorer) 2

I am so torn about what to choose, I can figure out the stat bonuses and what would be applicable for my idea what Cook-Cook would turn into.

However, I still think he would not choose any of the others outside of the Zod crests. But then he gets an ability bonus to something that might not be that important to him....

Decisions, decisions, decisions. Anybody give me advice?

Edit:
Are the item values we can choose, less than those values or equal or less than the values listed? <200 or 200 or less.

Item < 200 --> masterwork tool for Profession (Cook)
<500 gp --> mwrk small-sized cold-iron dagger
<1000 gp --> Cloak of Resistance +1?


Male Human Expert 2 l 10/10 HP l AC:14 Touch:14 FF:10 I Init +4 l Fort:0 Ref:7 Will:2
skills:
Appraise:5, Bluff:4, Dip:4, Intim:4, K-Geo:4, K-Local:4, Perception:4, Prof Merchant:5, Sense Motive:4, Survival:3

Just a minor clarification on what you mean.

What do you mean by "super power" or "ability"? Like do you mean something along the lines of a super hero power like flight, invisibility, speed, regeneration, etc... or something more along the lines of actual Pathfinder class abilities?

Items:
Less than 200: Masterwork Thieves' Tools
Less than 500: Masterwork Chainshirt
Less than 1000: Masterwork Quarterstaff (Both ends)


Status:
HP: 14/14; AC: 16, T: 16, FF: 11; CMB: -1; CMD: 15; Fort: 5, Ref: 6, Will: 4; Init: +6; Perception: +6; Speed: 30 feet
Goblin Druid (Restorer) 2

In the spoiler Families posted by our GM, you can see the abilities listed to all the family crests Andreas.

Depending on which tunnel you choose, there is an option of three different abilities you could get. Unless you pick Zod


Male Human Expert 2 l 10/10 HP l AC:14 Touch:14 FF:10 I Init +4 l Fort:0 Ref:7 Will:2
skills:
Appraise:5, Bluff:4, Dip:4, Intim:4, K-Geo:4, K-Local:4, Perception:4, Prof Merchant:5, Sense Motive:4, Survival:3
Cook-Cook wrote:

In the spoiler Families posted by our GM, you can see the abilities listed to all the family crests Andreas.

Depending on which tunnel you choose, there is an option of three different abilities you could get. Unless you pick Zod

Ohhh, gotcha. I didn't think that post was for me so I didn't open it. I will give it a look over. Thanks!!


Male Dwarf | HP: 22/22 | AC: 9 ( Tch, Fl) | CMB: +5, CMD: 14 | F: +5, R: -1, W: +3 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 2| Speed 20ft (20ft) | Active conditions: None.

Ability:
Since Urdrsk is walking the two-headed dragon path, the dwarf will choose having a mighty presence.

Items:
Less than 200: Masterwork Craft (stonemasonry) Kit.
Less than 500: Masterwork Breastplate
Less than 1000: Masterwork Dwarven Waraxe

And if you still want a totem animal for Urdrsk, he chooses the Boar: wild swine that hunt for truffles and other wild mushrooms.


I was just limiting my post, since you were likely there you all can see the spoiler.
super hero power like flight, invisibility, speed, regeneration, etc. --- YUP!


Male Dwarf | HP: 22/22 | AC: 9 ( Tch, Fl) | CMB: +5, CMD: 14 | F: +5, R: -1, W: +3 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 2| Speed 20ft (20ft) | Active conditions: None.
GM Wolf wrote:

I was just limiting my post, since you were likely there you all can see the spoiler.

super hero power like flight, invisibility, speed, regeneration, etc. --- YUP!

Okay. Here are my choices in order of preference. All feats are in this link.

1. Physical Paragon.
2. Mental Paragon.
3. Magic User.


Status:
HP: 14/14; AC: 16, T: 16, FF: 11; CMB: -1; CMD: 15; Fort: 5, Ref: 6, Will: 4; Init: +6; Perception: +6; Speed: 30 feet
Goblin Druid (Restorer) 2

@Urdrsk

GM Wolf wrote:

A swordfish on a bed of chevrons is the dexterous Aruthian family, they have always worked in water. An ability gained might be the ability to breathe underwater, have a swim speed, or produce water.

A two headed dragon in front of a tree is the charismatic Sarkany family, known for their love of dragons. An ability gained might be the ability to produce flame, to charm others, or have a mighty presence.
An unicorn on a bed of circles was the lucky Proud Foot family, known for their fearless and stubborn natures. Fickletoe is one of the four families descended from them. An ability gained might be the ability to pass unseen, to shrug off bad luck onto others, or be able to find more treasure.
The last two are twin families, the Zod family, rulers in might and magic. One is cursed one is blessed, I cannot tell you which. Great heroes and villains rise from these families and their abilities focus on their strengths.

You pick one of these abilities for your character to gain, depending on which symbol/tunnel you've chosen to go through.


Urdrsk - mighty presence

Nobody wants to trick or treat?


Too.... many.... options! XD

I can't pick between mighty presence or produce flame... given what Maqan is... but there is also the fact of when she gets pissed off... she gets really pissed off! As, you can see. I actually don't think she's ever been this angry.


Status:
HP: 14/14; AC: 16, T: 16, FF: 11; CMB: -1; CMD: 15; Fort: 5, Ref: 6, Will: 4; Init: +6; Perception: +6; Speed: 30 feet
Goblin Druid (Restorer) 2

Oops, totally missed that trick or treat part.

Guess I'll go all out and pick Trick!


Male Dwarf | HP: 22/22 | AC: 9 ( Tch, Fl) | CMB: +5, CMD: 14 | F: +5, R: -1, W: +3 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 2| Speed 20ft (20ft) | Active conditions: None.

Urdrsk also picks Trick.


I'll be the odd one and pick Treat!


M Human Bard (Wit) 2

Under 100: drugs
Under 500: mwk chain shirt
Under 1000: mwk shortbow

And treat!


Under 200: Large assortment of other daggers (Honestly I couldn't think of something...)
Under 500: MW Chainshirt
Under 1000: Mithral dagger


Male Halfling Ranger 2 HP 19/19 || AC 18 (16/13) || Frt +6 Rfl +10 Wil +3 || In +5 || Per +8

Dangnabbit! Seems like I hit Preview but never Post on Sunday and lost my response to this.

TorT: Trick

Under 200: Trapmaster's Tools (masterwork thieves' tools are 100, masterwork crafting tools are 50 - could I have one set that covers both?)

Under 500: masterwork mighty(+1) composite longbow (you mentioned our stats will be increasing, assuming my strength gets up to a 12, this would cover that strength. if my strength gets higher, drop the masterwork to accommodate the increased cost for further steps of mighty)

Under 1000: darkleaf leather lamellar (810 gp)

Ability/Power: Given my last name of Fickletoe, I feel like being able to pass off bad luck onto another seems strangely appropriate...


Trick: 1d2 ⇒ 1 weal or woe: Gavin
Maqan gets a treat...
Trick: 1d2 ⇒ 2 weal or woe: Urdrsk
Trick: 1d2 ⇒ 2 weal or woe: Cook-Cook

Gavin your ability manifests... also you may inbue another with it as well. 3/day if you fail from a save do the check again if you are successful then pass the fail to another.

It happens Gavin, a lot more than you might think.

I need to know who you are standing next to and what you are doing. Are you smashing hands, looking for loot, holding a torch, stumbling in the dark, beside the one you want to fondle, etc... Go check out the shriek! Whatever, I just need more to work with.


skills:
Acrobatics -3, Climb +3, Diplomacy -1, Healing +4, Intimidate +3, K: neering +6, Ride +0, Stealth +4, Survival +5, Swim +3
Fighter:
HP: 15/18 | AC: 20 _ T: 11 _ FF: 19 | Perception: +4 _ SM: +2 | Initiative: +1 | F: +2 _ R: +2 _ W: +3(+5) _ Speed: 15

I never got this up...
Treat
Immortal

2 tanglefoot bags 100 gp
Dark Blue Rhomboid (Ioun Stone) cracked 400 gp
This stone grants a +1 competence bonus on Perception and Sense Motive checks.

Quick runners shirt 1000 gp


Whoa, is that all mine?


Male Dwarf | HP: 22/22 | AC: 9 ( Tch, Fl) | CMB: +5, CMD: 14 | F: +5, R: -1, W: +3 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 2| Speed 20ft (20ft) | Active conditions: None.
GM Wolf wrote:

1d2 weal or woe: Urdrsk

If given the choice, Urdrsk takes weal.


Urdrsk and Cook cook got woe... falling down and being held by undead hands... a bit of horror!

Maqan you got the chainmail for your treat. Saronis just had not posted his list of wants.


Male Dwarf | HP: 22/22 | AC: 9 ( Tch, Fl) | CMB: +5, CMD: 14 | F: +5, R: -1, W: +3 | Init: +3 | Perc: +5, SM: +5 Fighter (Great Hero) 2| Speed 20ft (20ft) | Active conditions: None.

Okay. I misunderstood.


Same, I was going to say that was a lot to find for a treat! XD


Male Human Expert 2 l 10/10 HP l AC:14 Touch:14 FF:10 I Init +4 l Fort:0 Ref:7 Will:2
skills:
Appraise:5, Bluff:4, Dip:4, Intim:4, K-Geo:4, K-Local:4, Perception:4, Prof Merchant:5, Sense Motive:4, Survival:3

I am not following the trick or treat thing. Everyone went trick... I suppose I will also.


I didn't go trick!


weal or woe: 1d2 ⇒ 1 Andreas

Andreas did you pick out your power yet?
If not then you got some sparks falling from your hands. The next time you strike something the sparks flow from you in a stream doing an additional 2d6 E.


I really want the group to move on and find the next rooms. Especially to power up. But I had to add a bit of enticing in before you left.

Anyone heard from the half orc Grushya recently? I know I slaughtered her name, just didn't have time to go look it up. Heading home. I will get another post up in about 30 mins.


Male Halfling Ranger 2 HP 19/19 || AC 18 (16/13) || Frt +6 Rfl +10 Wil +3 || In +5 || Per +8

This seems like a really interesting ability. Okay, just want to confirm this is the mechanic:

If I fail a save, 3/day I can reroll. If I then succeed on the reroll, I can pick another target to suffer the failure of the save. Correct?


Correct Gavin. We might need to tweek it later but for now that seems pretty straightforward.


Urdrsk Stoneward wrote:
The fey in the ground was just..wrong. The dwarf barked at the others in his care. "Wè'rè lèàvìng. Nów!"

My main problem is how would you know there was a fey unless you went back? But okay you didn't go back. It seems we are waiting on Maqan.

My second problem is you have not posted what you do. Then your last post all in OOC doesn't help anyone. I will help you along.

Urdrsk, Cook Cook, Andreas and possibly Maqan all head up the path forward. The dwarf leads you down the tunnel leaving the others behind. Unless you want to tell them to not leave, or forcibly get in their way, etc.

Gavin, there is a reason I am putting up what is going on in the cavern in a spoiler. Only a small part of the group is there. Which is the general rule of thumb.

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