Azmur Kell

Andreas M's page

37 posts. Alias of The.Squirrel.Ninja.


Full Name

Andreas Mindurian

Race

Human Unchained Rogue 1 l 9/9 HP l AC:17 T:13 FF:14 l Init +5 l Fort 1 Ref 5 Will 0

Classes/Levels

Skills:
Acrobatics 7, Climb 4, Dip 5(6), Disable 13, Intimidate 5(6), K-Dungeon 5, Perception 5(6) SM 5, SoH 7, Stealth 7, Swim 4

Gender

Male

Size

Medium

Age

23

Alignment

True Neutral

Languages

Common, Elven

Strength 10
Dexterity 17
Constitution 13
Intelligence 13
Wisdom 10
Charisma 12

About Andreas M

Skills:

10 = 8 +1 Int +1 Human
2 background skills

Acrobatics (Dex) 7=1 +3 Dex +3 Class
Bluff (Cha)
Climb (Str) 4 = 1 +0 Str +3 Class
Diplomacy (Cha) 5(6) = 1 + 1 Cha +3 Class (+1 Trait in Magnimar)
Disable Device (Dex) 13 = 1 +3 Dex + 3 Class + 3 Skill Focus +2 Tools +1(1/2 Rogue LVL)
Escape Artist (Dex)
Intimidate (Cha) 5(6) = 1 +1 Cha +3 Class (+1 Trait in Magnimar)
K-dungeoneering (Int) 5 = 1 +1 Int +3 Class
K-local (Int)
Linguistics (Int)(B) 5 = 1 +1 Int +3 Class
Perception (Wis) 5(6) = 1 +1 Wis +3 Class (+1/2 Rogue LVL Traps)
Sense Motive (Wis) 5 1 +1 Wis +3 Class
Sleight of Hand (Dex)(B) 7 = 1 +3 Dex +3 Class
Stealth (Dex) 7 = 1 +3 Dex +3 Class
Swim (Str) 4 = 1 +0 Str +3 Class
UMD (Cha)

Feats

Weapon Finesse(Class):

You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

Two Weapon Fighting(Human:

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisites: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Skill Focus Disable Device(LVL 1):

Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Class Features

Weapon and Armor Proficiencies:
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.
[/spoioler]

[spoiler=Sneak Attack] If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Trapfinding:
A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex):
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Traits:

Reactionary +2 Int
Alabaster Outcast: You are a member of one of Magnimar’s wealthiest families… or rather, you used to be. A falling-out left you disowned and disinherited. Now you hope to get away from the city and find fortune enough to shame your former kinsfolk—goals which led you to the Pathfinder Society. Despite your exile, your name still carries considerable weight in Magnimar, and you gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city. Additionally, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Your last name is probably Mindurian

Equipment:

14 Gold 9 Silver 10 Copper

Chain shirt +4AC -2Check 100 GP
2x Dagger 1d4 19-20x2 P or S 4GP
2x Cold Iron Dagger 1d4 19-20x2 P or S 8GP

Rogue’s Kit 50 GP
Includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Hammer

Mindurian Signet Ring (Trait)
Masterwork Thieves’ Tools (Trait) +2 Disable Device

Potion of Cure Light Wounds 1d8+1
Potion of Expeditious Retreat +30 Feet for 1 minute

Background:

The name is Andreas… that’s it. Well I do have a last name, but I don’t go by it unless I need it to pull some weight. Alright, alright… I’ll tell ya. Andreas Mindurian. Yeah I know, I don’t look like a Mindurian. I’m not one of those hoity toity, stuck up, noble types. Heck they don’t even know where they came from. We were originally stonemasons for gods sake… They don’t even know how to work with their hands.

How did I get the boot? Well if you ask my b%%%+ of an aunt, Filuvia, she will tell you how I disgraced the family name and only deserve to be in Underbridge, if even alive at that. Ya know… get caught one… two… three… ok, ok fine… Maybe five times trying to lift a few things from the other noble houses and bam, they throw you out like some kind of rat… A RAT!!! I am a damn Mindurian for cryin out loud!

Anyway, I’ve been trying to use my skills that I favor to show them snobs up. I know I don’t usually walk the straight and narrow, but using these Pathfinders to my advantage will show Filuvia and all the other Mindurians who I am. I will make a new name for myself.