Great Hero Abilities Lost
A fighter with the great hero advanced archetype does not receive the bonus feats fighters normally gain at 1st, 6th, 12th, and 18th levels, or bravery and weapon training. Additionally, the character cannot take feats whose prerequisites include levels in the fighter class (such as Weapon Specialization).
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More than Mortal (Ex)
You treat your fighter level as your godling level for all prerequisites, and count as both a clever and mighty godling. Also use your fighter level as your godling level for all godling abilities you acquire.
Unstoppable (Ex)+2
The more a foe attempts to destroy the great hero, the more resilient and dangerous the great hero becomes. At 1st level when a foe scores a critical hit or sneak attack against a great hero, the hero gains his heroic bonus as a dodge bonus to AC against future attacks from that foe. If the great hero loses his Dexterity bonus to AC he loses this dodge bonus (even if the hero doesn’t have a Dex bonus). If a great hero fails a saving throw against a spell or effect from a foe, the hero gains his heroic bonus to future saving throws from spell or effects from the same foe.
The heroic bonus of a great hero is equal to 1 +1/4 his great hero class levels (+2 at 4th level, +3 at 8th level, and so on). The great hero only applies this bonus against a single foe. If a new foe activates the heroic bonus, it no longer applies to attacks and effects from previous foes.
Demoralize All (Ex) (30 foot Aura)
Standard action.
Uses intimidate skill to 'demoralize opponent' information but it affects everyone within of you. Allies and enemies alike. 3/day
Targets are only shaken.
Duration: 1 round, if check exceeds by 5 then 1 more round.
Frightful Presence (Ex) (15 foot cone, Will save DC 21)
Standard Action.
Targets are frightened, if they save only shaken.
Duration: 1d6 rounds.
Cost: 1/day then 1d2 CON damage.
When Frightful Presence is activated, it also activates Demoralize All at no cost to you.
Divine Traits
At 5th level, the great hero receives 1 rank to spend on divine traits. He gains +2 ranks at 9th level, +3 ranks at 13th level, +4 at 17th level, and +5 at 20th level.
Paramortal I: The godling does not need to eat or drink. While the godling may partake if she desires, she suffers no penalties for lack of food or water, and does not suffer starvation or thirst. The godling ages only 1 year for every 2 years that pass.
Racial Traits +2 Con, +2 Wis, -2 Cha; Medium, Dwarf, Slow and Steady, Defensive Training, Hardy, Stability, Greed, Stonecunning, Darkvision 60 ft., Hatred, Weapon Familiarity.
DragonmarkMark of Warding misdirection
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Items Climber's kit, bedroll, soap, compass, small steel mirror, 50ft. hemp rope, whetstone, 10 dwarven trail rations, bandolier, belt pouch, a sack, waterskin, clay tankard, MW Artisan Stonemason tools, a vial of silversheen, a thunderstone, a jar of Clear Ear, a healer's kit, a gear maintenance kit, three potions of cure light wounds, a deck of playing cards, and some dice. Also a potion of 'cure', 'bull' and a smudged label. Urdrsk also has a bracelet.
Combat Gear MW Dwarven Waraxe, MW Dwarven Longhammer, +1 Greataxe, and a throwing axe.
Wealth 78gp
Carrying Capacity
Light (76 lbs or less); Medium (77-153 lbs.); Heavy (154-230 lbs.)
Current Load: 12
Height 4'5", Weight 190 lbs., Eyes Brown, Hair Brown, Dark
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