[5e] Courts of the Shadow Fey (Inactive)

Game Master mishima


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(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Deimus notices the Master of Roads appearing behind him and spins to face him, just as others converge on him. He focuses his mind and turns his anger into thoughts, using the vibration in his pipes to sympathize his hatred into the fey.

Dissonant Whispers at level 2 (Wis save DC 16 or damage and flee): 4d6 ⇒ (2, 1, 5, 4) = 12


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I missed if my understanding was confirmed. I think Carnadine can move toward the red side and emerge at F9/F10. By this logic, Roren is only 15 feet from him, I think. This post assumes that. Is it better if the connecting numbers were labeled the same, so F1-5 showed on both red and blue?

Following the Master of Roads dancing and disappearing, the knight captain incorporeal looks around the battlefield and finds his foe behind him where he started. He loops Voyra around to frightfully charge the Master of Roads again.
Move toward F4 then toward Roren, to move the requisite 20 feet for frightful charge.

Once in melee with the fey and the Thorsdottir, who appears to have her groove back, Carnadine hacks down with his terrible silver sword, while Voyra attempts to trample the Roren under her hooves.
Longsword 1 with advantage: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (20) + 6 = 262d8 + 5 ⇒ (8, 5) + 5 = 18
Longsword 2 with advantage: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (17) + 6 = 231d8 + 5 ⇒ (3) + 5 = 8

Bonus action for Voyra's hooves: 1d20 + 6 ⇒ (20) + 6 = 264d6 + 4 ⇒ (1, 4, 2, 1) + 4 = 12

Frightful Charge: when you move at least 20 feet and attack a creature, it must succeed on a Wisdom saving throw (DC 13) or become frightened of you until the start of your next turn.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Str: 1d20 + 6 ⇒ (15) + 6 = 21

With a grunt, the dwelf strained against the elemental and broke free, falling to the ground. He glared up at it, and immediately saw the danger. That thing could continuously grapple him while slamming him into the ground. Meaning that it had to be destroyed quickly. Knowing that he only had one chance at this..

Action Surge Booming blade: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d8 + 6 ⇒ (3, 3) + 6 = 12

Mace: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

——-

Booming Blade vs master of roads for moving away: 2d8 ⇒ (4, 6) = 10

Healing Surge: 1d10 + 8 ⇒ (5) + 8 = 13


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Carn, no you are misunderstanding. The exits on either side of either strip are different. You are not 15 ft from Roren. From your current position, you would either need to run all the way right on red, or all the way left on blue.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

Reroll on the attack thanks to Kjeta's player being super awesome: 1d20 + 6 ⇒ (3) + 6 = 9 ...

I'm going to go cry in a corner now.</llama>


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

CAAARRRLLL! THAT KILLS PEOPLE!


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Wis vs Deimus: 1d20 + 4 ⇒ (18) + 4 = 22

The bard's mysterious sound waves flow across the ash, but in his practiced discipline the Roren noble focuses upon the charging Knight Imperial...not letting it interrupt his bracing defense...

Wis vs Carn: 1d20 + 4 ⇒ (12) + 4 = 16

...but courage alone was not enough for 2000 lbs of horsemeat and iron. A series of devastating strikes betrayed Carnadine, revealing the slightest hint of his rage and bloodlust as they battered the Master through and through.

Raseri's emotions in contrast were loud and clear...but the sliced and pummeled shadow fey yet retained enough nimble counters to turn her unbridled approach.

On the other side of the strip, Hrungnir fought free of the elemental sculptors solid grip...countering with his melee and magic.

Lexi and Kjeta still up. Map updated.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Lexi draws a dagger and threw it at Roren then stabs the Sculptor next to her.

dagger throw will be my primary attack. I'll add SA to it if I hit, and if not, it'll go to my stiletto.

Dagger: 1d20 + 8 ⇒ (19) + 8 = 27
Damage Roll: 1d4 + 5 ⇒ (3) + 5 = 8

Stiletto: 1d20 + 8 ⇒ (4) + 8 = 12
Damage Roll w/Poison: 1d4 + 1d4 ⇒ (4) + (3) = 7

Sneak Attack: 2d6 ⇒ (4, 4) = 8


character sheet

Kjeta cries out when the Master of Roads cuts her again, but if anything it makes her concentration all the fiercer.

Both vexed and relieved to see Roren somehow fold through the ground again, she hustles up to the newly awakened hulk and swings her tankard at him (only to have it bounce harmlessly off).

__________

Con vs DC 10: 1d20 + 3 ⇒ (20) + 3 = 23 Oy! Holy Overkill, Batman!! Why couldn't I have given *that* roll to Raseri...or even used it for my attack. I guess The Alemother has a funny sense of humor.

Tankard-lellagh: 1d20 + 8 ⇒ (2) + 8 = 10
Damage+Divine Strike: 2d8 + 5 ⇒ (6, 4) + 5 = 15


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Nah, she'd just be disappointed if a Dwarf who followed her failed a con save. =P


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Hrungnir gives a WTF as Lexi suddenly throws her dagger straight down into the road ash, burying it deep. But for her shadow corrupted vision she sees the twirling projectile pass right through, twisting through time and space to clip directly into the Master of Road's neck. He growls and looks her way. (oddly enough the others also suddenly see a spinning dagger burst forth from the ground on their side...?)

Enemies up.


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The Roren noble flashes his glaive in a lightning fast pattern of twirls, forcing Raseri and the Voyra to take the slightest step back as he dives into the road ash... Disengage

...appearing right before Lexi on the other side with a series of powerful slashes...

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Multi-attack: 1d20 + 8 ⇒ (14) + 8 = 22
Slashing: 1d10 + 5 ⇒ (2) + 5 = 7
Poison: 2d6 ⇒ (3, 6) = 9

...one happens to clip the assassin across the ribcage, burning instantly with the tinge of poison. The combatant then backs away, letting his stone creatures form a natural barrier around him.

The elemental sculptor continues to unleash its hatred against dwarvenkind, bringing its huge arms up for a powerful stone-splitting slam...

Slam1 vs Hru: 1d20 + 8 ⇒ (12) + 8 = 20
Slam1 vs Hru, adv: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 2d8 + 5 ⇒ (2, 1) + 5 = 8 + auto grapple, DC 15 escape
Slam2 vs Kjeta: 1d20 + 8 ⇒ (17) + 8 = 25
Slam2 vs Kjeta, adv: 1d20 + 8 ⇒ (1) + 8 = 9
Dmg: 2d8 + 5 ⇒ (2, 8) + 5 = 15 + auto grapple, DC 15 escape

...like some kind of alchemical experiment gone wrong, the two dwarves become stuck to the creatures hands in quickly solidifying stone slush, raised off the ground some feet.

Meanwhile the still two dazed renders seem to be up to nothing...other than fully regenerating their protective coatings.

Note escaping grapples takes an action. And Kjeta, another DC 10 concentration check.

Current:
Round 3
Init... HP ...Status
Kjeta... 32 ...7 HD spent, grappled
Lexi... 47 ...shadow touched
Carn... 72 ...1 HD spent
Voyra... 37
Ras... 42 ...3 HD spent
Deimus... 22 ...5 HD spent
Hru... 53 ...5 HD spent, grappled
Render1 68 ...charm, incap, BB
Render2 68 ...charm, incap
Sculptor 104
Roren 17

Deimus and Carn to end round 3, then others to kick off 4. Map updated.


character sheet

"Yaaaaaaaaaaugh!" Ale spills as Kjeta gets glommed into the muddy elemental. None-the-less, she manages to somehow keep her focus.

Rather than attempt to escape, she bashes back at the elemental with her Holy Tankard.

Con: 1d20 + 3 ⇒ (10) + 3 = 13

Tankard-lellagh: 1d20 + 8 ⇒ (10) + 8 = 18
Damage+Divine Strike: 2d8 + 5 ⇒ (2, 7) + 5 = 14


AvernusArt 2Grid

The holy tankard seems to be built of stronger stuff than the substance of the elemental, breaking off a chunk of stone with a ring like a cracked tooth.


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Escape: 1d20 + 6 ⇒ (1) + 6 = 7

Hrungnir hit the ground hard, and the wind was knocked out of him. Cursing the elven curse, which he blamed for his recent troubles, he failed to rise to his feet.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Lexi draws yet another dagger, this time stabbing the Sculptor twice.

Scorpion Stiletto is main hand. If I drop the sculptor, Lexi will throw her dagger at Roren. I'll put the sneak attack in the the sculptor.

Main Hand: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Roll w/Poison: 1d4 + 1d4 + 5 ⇒ (3) + (2) + 5 = 10

Off Hand: 1d20 + 8 ⇒ (10) + 8 = 18
Damage Roll: 1d4 ⇒ 1

Sneak Attack: 2d6 ⇒ (1, 1) = 2


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I don't think Carnadine can see bad guys 60 feet in either direction. I think the map was built for that.

"CRAVEN!" Carnadine thunders when the Master of Roads teleports again! "Haylcaster Montylgrue! You are a coward and a craven! You bring dishonor to your House Roren!" The Knight Captain Incorporeal urges Voyra to return back the direction from which they came.
Voyra Moves 50 feet left toward T9

Eventually, he first sees Lexi and Hrungnir. Then, the sculptor and Master of Roads AND the Thorsdottir who he just left behind him! No matter. He urges Voyra to continue passed the large creature to its master.
Voyra Dashes another 50 feet to become adjacent to Roren.

Hunting the Master of Roads down like the dog that he is, the ghost knight captain incorporeal frightfully charges and hacking down with his silver longsword. He fails to make contact!
Longsword 1 with advantage: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (7) + 6 = 131d8 + 5 ⇒ (5) + 5 = 10
Longsword 2 with advantage: 1d20 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (11) + 6 = 171d8 + 5 ⇒ (3) + 5 = 8

If Roren is still up, Carnadine will use his Surge to attack again.
Longsword 1 with advantage: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (14) + 6 = 201d8 + 5 ⇒ (5) + 5 = 10
Longsword 2 with advantage: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (10) + 6 = 161d8 + 5 ⇒ (1) + 5 = 6

Frightful Charge: when you move at least 20 feet and attack a creature, it must succeed on a Wisdom saving throw (DC 13) or become frightened of you until the start of your next turn.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

Raseri dives after the Master of Roads, not caring that she is effectively making a blind leap as she seeks pay the elf back for his insults. She appears just on his heels as he retreats after slashing Lexi and chases him until he is cornered. Lightning arcs widely over her as the ground rumbles and thunder rolls. Her blazing eyes bore into the elf as she comes in with the intent of making good on her promise and taking his head.

Attack (Heiður, Booming Blade, Divine Strike): 1d20 + 6 ⇒ (10) + 6 = 16 Well, at least it's in the double digits this time.
Damage (Slashing, Thunder): 2d6 + 4 + 2d8 ⇒ (4, 3) + 4 + (2, 3) = 16

If that hits and he willingly moves away from me, he takes an extra 2d8 Thunder damage.


AvernusArt 2Grid

Lexi tears into the sculptor but finds her non-magical attacks are turned easily, and her poison doesnt even seem to soak into the strange physiology. 6 dmg dealt, sculptor still standing with 84 hp...

Wis vs Carn: 1d20 + 4 ⇒ (18) + 4 = 22

Carnadine charges back across the moebius strip, Lexi barely diving out of the way at the last second. Again, the powerful noble seems to resist his charging attack, no stranger to equine sports...deflecting all of his and Raseri's blows in a flurry of movement...though his insults cut deep, it is hard not to respect his martial mastery. Still...his rapid metabolism is causing his wounds to bleed profusely, and he seems at death's door.

AC 19 and can parry for +3 to beat the rolled 20 as reaction.

Deimus still up.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Deimus continues to concentrates on Roren to fill his mind with pain as he moves to stand a few feet behind Kjeta.

Dissonant Whispers at level 2 (Wis save DC 16 or damage and flee): 4d6 ⇒ (3, 1, 1, 6) = 11

As he gets in position, he gives an encouraging Tzk to Raseri.

Bardic inspiration (1d8) to Raseri.


AvernusArt 2Grid

Wis vs Deimus: 1d20 + 4 ⇒ (20) + 4 = 24 5 dmg

Haylcaster had seen more nightmares on his road than the most haunted gnome, brushing aside the mental attacks of the kobold gearforged with a single tear of blood from one nostril.

Enemies up.


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The noble cold-clocks his dazed render companion across the face, stirring it back to life "Hrww, wha?" flipping the long weapon over in hand to distract Raseri with a fluffy blue ball of fuzz riding atop the cared for blade of the glaive...

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Slashing: 1d10 + 5 ⇒ (2) + 5 = 7
Poison: 2d6 ⇒ (2, 4) = 6

Multiattack: 1d20 + 8 ⇒ (7) + 8 = 15

...oddly he does not carry the momentum around again in a new swing but simply vanishes in a burst of shadows.

The awakened render turns its gaze to the Thorsdottir...raising a sharp obsidian arm and cackling a word of power, the creature rumbles with the essence of death...

Claw1: 1d20 + 7 ⇒ (2) + 7 = 9
Claw2: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing: 2d6 + 4 ⇒ (5, 3) + 4 = 12

...Raseri feels a bit of herself almost drained away, and hates to consider what might have happened had both enhanced claws found purchase.

The sculptor continues his fury against the dwarves, hardly noticing anything else going on, so strong is his hatred toward them...

Slam Hru: 1d20 + 8 ⇒ (16) + 8 = 24
Slam Hru, adv: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Slam Kjeta: 1d20 + 8 ⇒ (9) + 8 = 17
Slam Kjeta, adv: 1d20 + 8 ⇒ (13) + 8 = 21
Dmg: 2d8 + 5 ⇒ (7, 3) + 5 = 15

...crushing their hardy bodies further under tremendous, primordial force. Yet another concentration DC 10 kjeta

Current:
Round 4
Init... HP ...Status
Kjeta... 17 ...7 HD spent, grappled
Lexi... 47 ...shadow touched
Carn... 72 ...1 HD spent
Voyra... 37
Ras... 17 ...3 HD spent
Deimus... 22 ...5 HD spent
Hru... 35 ...5 HD spent, grappled
Render1 68
Render2 68 ...charm, incap
Sculptor 84
Roren 12

All up again.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

GM, what would I need to roll to climb up on the Sculptor, then dive out of the way when the render goes to attack and cause it to hit the sculptor?


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Str: 1d20 + 6 ⇒ (9) + 6 = 15

Hrungnir barely broke free. But he knew that without help he would just be grappled and battered again. This was a foe impossible for him to defeat alone. All he could do was not die while his companions dealt with it.


AvernusArt 2Grid

Ras, nice, lets make it an opposed roll. You are trying to outsmart Render1 with a combat maneuver. Your attack with usual modifiers (representing battle experience) vs Render1 intelligence check. If successful, Render1 will roll attack on Sculptor during its next turn.


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Ill go ahead and roll the int check before I hit the hay, RP away the results.

Intelligence: 1d20 + 0 ⇒ (17) + 0 = 17


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

Outsmart the Render v. Render 1: 1d20 + 6 ⇒ (7) + 6 = 13 This is getting old.

Raseri stabs her sword into the ground seeing that her friends are in trouble and there are giants that need taking care of. She calls upon Thor's might to keep her on her feet and goes to climb up the back of the oblivious sculptor. She whistles, taunting the obsidian beast that had tried to sap her life away and makes ready to jump. Unfortunately, the monster she is on shifts, nearly sending her tumbling to the ground, and throwing off the timing of her leap.

Healing Word: 1d4 + 2 ⇒ (2) + 2 = 4


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If that ever comes up again, Ill roll the enemies attack against your AC instead of the target creatures to give it a bit of a bonus.

Hrungnir, Raseri, Lexi, Carn, Deimus, Kjeta UP


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(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Raseri has bardic inspiration if she wants to use it...

Deimus tilts his head in confusion as the Master of Roads disappears, again...

Looking at Hrungnir, he sees his new friend, his new clutch member, really, struggle to keep ahead of the fight. Realising how much he could do if he were free, Deimus channels his power to alter the Dwelf's mien and shift it out to prevent being grappled so easily.

"Fight on, friend!"

Casting Freedom of Movement on Hrungnir.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

whoops, forgot about that: 1d8 + 13 ⇒ (2) + 13 = 15


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"CRAVEN!" Carnadine thunders when the Master of Roads runs away again! "Haylcaster Montylgrue! You are a coward and a craven! You dishonor your House Roren!" The Knight Captain Incorporeal REPEATS.

The ghost knight hacks down on the sculptor and rears Voyra to kick it.
Longsword 1 with advantage: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 5 ⇒ (6) + 5 = 11
Longsword 2 with advantage: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 5 ⇒ (8) + 5 = 13

bonus action for Voyra to attack with hooves: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 4 ⇒ (1, 2) + 4 = 7


character sheet

"YAAAOOOOWWW!" Kjeta feels two ribs crack and realizes she's getting feint.

Time for a breather, I'm afraid!

The Alemaiden splashes some of her fine brew into the sculptor's face, and uses the opportunity to wriggle free. She then backs away, calling out, "Ninkash let your healing wash over us like a hefeweizen on a hot day!"

Con: 1d20 + 3 ⇒ (17) + 3 = 20
Acro: 1d20 + 2 ⇒ (20) + 2 = 22

Action: Disengage to F1
Bonus: Mass Healing Word...which leaves me just about out of spells

Mass Healing Word @L4: 2d4 + 5 ⇒ (2, 2) + 5 = 9 To all injured allies (which I think is everyone but Carnadine and Voyra)


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

Lexi will weave through the fray, ignoring the enemies in her way before throwing a dagger, drawing, and then throwing another.

Moving 3 sq. west, 2 sq. sw, and 1 sw w (I'll provoke from all 3) then throwing some daggers ar Roren. Will switch to Render #2 if I drop Roren.

Primary Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage Roll: 1d4 + 5 ⇒ (4) + 5 = 9

Off-Hand Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage Roll: 1d4 ⇒ 2

Sneak Attack: 2d6 ⇒ (5, 3) = 8


AvernusArt 2Grid

Hrungnir feels his dwelvish joints instantly more greased, like a plump roasted duck. Meanwhile the mounted knight thrashes through the combatants but can't seem to find any purchase.

Kjeta's burst of healing energies nearly shatters the moebius strip, for an instant its tightly woven tapestry becomes translucent for all...just in a moment of grace.

Lexi meanwhile tries to weave through the hulking creatures, drawing their attacks...You don't provoke from Render2 still incapacitated by Kjeta's hypnotic pattern

Sculptor OA: 1d20 + 8 ⇒ (17) + 8 = 25
Dmg: 2d8 + 5 ⇒ (7, 1) + 5 = 13 + autograppled, DC 15 escape
Render1 OA: 1d20 + 7 ⇒ (6) + 7 = 13

...and while the render is too slow for the assassin, the sculptor backhands its moist mortar directly into the rogues thumping knees, paining greatly and holding her fast.

Stuck 10 ft from Sculptor to the east (its reach), putting you at disadvantage range from Roren with a dagger throw. Do you want to change your Action? Could escape.

Otherwise, enemies up. But I'll wait to hear from Lexi as this could have a marked effect on what happens next...she landed in a tactically juicy spot.


HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

I'll take the attack on Roren with disadvantage.

Disadvantage roll for main attack: 1d20 + 8 ⇒ (12) + 8 = 20
Disadvantage roll for Off-Hand Attack: 1d20 + 8 ⇒ (8) + 8 = 16


AvernusArt 2Grid

The Roren noble watched the dagger fly straight towards his face, a killing hit...he estimated.

But he knew also the quickling blood he had imbibed was slowing time around him, to his perceptions. In fact, that moment Lexi saw her dagger whip through the gloom was nearly 10 times the tempo as percieved by Haylcaster. His already tactically trained mind had the leisure to debate 8 different counters in that single temporal span, and he merely picked one casually.

One quick swipe of the scathsidhean glaive, one stroke like a painters brush, cast aside both the spinning daggers into the ashes.

And now, with the assassin trapped between his two favorite pets...opportunity seemed upon him. He charged the stuck assassin, bringing his glaive up high, but faked out in the last moment striking his companion (Render2) instead with a gentle nudge to wake it from its reverie. Only then did he attack...

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Slashing: 1d10 + 5 ⇒ (1) + 5 = 6
Poison: 2d6 ⇒ (4, 6) = 10

Multiattack: 1d20 + 8 ⇒ (14) + 8 = 22
Slashing: 1d10 + 5 ⇒ (3) + 5 = 8
Poison: 2d6 ⇒ (1, 2) = 3

...drawing a bloody 'X' across the woman's breast. As the renders turned their attention to the stench of warm blood...the flow of life...their claws crackled with necromantic energy. The elf looked down his nose at the woman, and simply shook his in disapproval...before vanishing in a burst of shadows. But you see him reappear some 30 ft to the east.

The renders had no mercy...such emotions did not exist where they came from, nor did their master wish to ever teach them...

Render1 Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Crit: 4d6 + 4 ⇒ (1, 3, 6, 1) + 4 = 15 slashing
Render1 MultiClaw: 1d20 + 7 ⇒ (4) + 7 = 11

Render2 Claw: 1d20 + 7 ⇒ (8) + 7 = 15
Render2 MultiClaw: 1d20 + 7 ⇒ (13) + 7 = 20
Dmg: 2d6 + 4 ⇒ (2, 3) + 4 = 9 slashing

...Lexi finally understood how the sausage in a meatgrinder felt like. Lexi is KO at 0 hp. She luckily avoided getting hit by two claws from the same Render, which carries a nasty surprise.

The sculptor let go of the assassin's limp body, rolling it into the ash with a soft thud before swinging back around to counter the attacks of the mounted knight...

Slam: 1d20 + 8 ⇒ (10) + 8 = 18
MultiSlam: 1d20 + 8 ⇒ (10) + 8 = 18

...but the Blood Mistress was knowledgable in many threats to her dominion, and her knight was armored for nearly every occasion...

Party up, Lexi down. Map updated.

Current:
Round 4
Init... HP ...Status
Kjeta... 26 ...7 HD spent
Lexi... 0 ...shadow touched
Carn... 72 ...1 HD spent
Voyra... 37
Ras... 30 ...3 HD spent
Deimus... 31 ...5 HD spent
Hru... 44 ...5 HD spent, freedom
Render1 68
Render2 68
Sculptor 84
Roren 12


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 0/3, 4th 0/2, 5th 1/2, | Inspiration: 0, Arrows: 0, Status:

For a moment the storm raging within Raseri fades. Lexi, laying on the ground as the ash soaks in her blood, had fallen. Guilt and pain douse the flames of the northlander's ire.

But only for a moment.

Blue eyes like ice chips harden as she gauges the movements of the sculptor. A step, a sway, there! She dives off the back of the monster into the ash, as if she were diving into water. Bare heartbeats later, she pops out of the floor, thirty feet behind Roren, her bow in hand.

Attack (Longbow, Roren): 1d20 + 5 ⇒ (4) + 5 = 9 Have I hit anything besides the render this fight? For once, I just want to hit something!


Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Hrungnir owed his freedom to Deimus. He nodded a ‘thank you’ to his friend. A word that he hadn’t expected to use when the adventure began. It was just one of the many surprises.

Booming blade: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Damage: 2d8 + 6 ⇒ (4, 6) + 6 = 16
Spell Damage: 1d8 ⇒ 5

Mace: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Now free, he slammed his mace into the head of his tormentor. It was a wonderful feeling, to be sure.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

With Roren effectively escaping and forcing him to face his brutes, the knight captain incorporeal obliges. The ghost knight hacks down on the sculptor and rears Voyra to kick it.
Longsword 1 with advantage: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 5 ⇒ (3) + 5 = 8
Longsword 2 with advantage: 1d20 + 6 ⇒ (20) + 6 = 262d8 + 5 ⇒ (7, 7) + 5 = 19

bonus action for Voyra to attack with hooves: 1d20 + 6 ⇒ (8) + 6 = 142d6 + 4 ⇒ (2, 5) + 4 = 11


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Raseri has Bardic Inspiration (1d8).

Deimus watches as the dreadful battle still hung in the balance.

Then he decides to give everyone a push and shouts a high pitch thrill that resonates within each one's core.

Bonus action: Mantle of Inspiration to Carnadine, Hrungnir, Lexi, Raseri, and Kjeta: Everyone receives 8 temp HP and you can use your reaction to move, immediately, no OA.

He then turns his attention to the Sculptor to help bring him down: "Your art sucks!"

Dissonant Whispers at level 2 (Wis save DC 16 or damage and flee): 4d6 ⇒ (6, 5, 4, 2) = 17


AvernusArt 2Grid

Hrungnir, what weapon are you using and what target are you attacking?

Deimus, she used it already. If you want to give it to her again you can not also Mantle.

Sculptor Wis vs Deimus: 1d20 ⇒ 6


character sheet

Kjeta feels a rush of energy, thanks to Deimus' wondrous whistle. She sees that--somehow--the Master of Roads has appeared somewhere anew, yet again. She sprints closer and then sends a radiant blast of fizzy ale to douse him.

"ENOUGH BLOODSHED!! You and your lackeys will STOP! THIS! NOW!!"

Reaction + Move: go 50' E to P2.
Action: Guiding Bolt vs Roren. If it hits, the next one of us to attack him gets advantage.

Guiding Bolt: 1d20 + 7 ⇒ (15) + 7 = 22
Guiding Bolt: 4d6 ⇒ (6, 2, 6, 4) = 18


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Wounds (0) HP (91) AC (20) Saves (7/-1/7/2/1/0) lvl1 (4/4) lvl2 (0/2) [CAMPAIGN COMPLETE]

Magic mace, and map says I am next to sculptor so I don’t think there are any other targets


AvernusArt 2Grid

The sculptor immediately flees at Deimus' taunt, burrowing directly into the side wall of the moebius strip at tremendous speed...leaving no marks behind.

Kjeta's bolt of radiance strikes Haylcaster from behind, vaporizing his head instantly as a fountain of blood erupts in a perfect geyser...you can only dodge what you can see coming, apparently.

Master of Roads defeated. Sculptor has temporarily routed from dissonant whispers.

edit: Sorry Hru, its a magic morningstar thats why I was confused. I know historically they are the same but the game distinguishes the two.


AvernusArt 2Grid

With the death of their master, the elementals reel with some extreme mental anguish...falling into some primordial berserk fury and thrashing about recklessly...totally out of control.


character sheet

Kjeta blinks at the gorey sight, watching little fizzy bubbles radiate and pop around the Roren's bloody corpse.

"Whoah!! Master of Roads: Zero. Master of Suds: One."

Maybe we back away and see if they pursue us...ideally with one of the disengaging party members bringing Lexi along so we can heal her.
.
BTW, Spells (remaining/total) - with a record of what I cast so far
1(1/4)- guiding bolt (x2), bless
2(1/3)- Spiritual Weapon, warding bond
3(0/3) - Spirit guardians, dispel, Hypnotic Pattern
4(0/2) - Hypnotic Pattern, Mass healing word
.
EDIT - Oh wait, maybe I misunderstood. The Sculptor just went cuckoo but now I'm thinking the renders are still in the fight?


AvernusArt 2Grid

The Renders are still hostile, but look as likely to attack each other than you. The Sculptor took his required move from Dissonant Whispers (which by the way is WTF ridiculous because of an ability it has, carrying it more than 200 ft away)


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Great shot, Alemaiden!" Carnadine heaps praise on the Alemaiden. He settles Voyra wondering what to do.


AvernusArt 2Grid

Just to recap the moment before Roren's death and Deimus' Whispers...

The master of roads was genuinely surprised to see Raseri appear behind him, but as the arrow skidded across the ashes at his feet, he relaxed his defenses the slightest bit...

Hrungnir batters the Sculptor apart, Snowcrash sloughing off huge chunks of material that seems to phase out of this reality. Carnadine's attacks are somewhat less effective despite their skill, obviously reducing the brittle creature's constitution. At that moment the party first noticed the House Roren captain drop into the ash, and the battle seemed to be turning indeed as the Sculptor walked into the black wall.

Need Lexi death save.

Enemies up.


AvernusArt 2Grid

Render 1 confusion: 1d10 ⇒ 9
Render 2 confusion: 1d10 ⇒ 1

The recently awakened render glances around with its shape-warped tremorsensing crystals, grumbles a sound like a dry mountain avalanche, and steps into the wall.

But the other awakened stone shows no signs of letting up its assault, that one memory of its former master, his last command, the only vaguely recognizable thing it had in this moment...on this plane...so far from its natural existence. It lurched forward, pulling the death energies into its resonating stonework...

Claw: 1d20 + 7 ⇒ (2) + 7 = 9
MultiClaw: 1d20 + 7 ⇒ (3) + 7 = 10

...but the knight barely noticed.

One enemy still visible on strip. Party up.

Current:
Round 4
Init... HP ...Status
Kjeta... 26 ...7 HD spent
Lexi... 0 ...shadow touched
Carn... 72 ...1 HD spent
Voyra... 37
Ras... 30 ...3 HD spent
Deimus... 31 ...5 HD spent
Hru... 44 ...5 HD spent, freedom
Render1 68
Render2 68 missing
Sculptor 33 missing
Roren 0 dead

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