Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


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Got lost in my head.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I hate that

Zeira being attacked she will slam her fists together to channel the divine power of Shelyn

Channel Energy: 2d6 ⇒ (1, 1) = 2
Will DC17 for half


Red v DC 17: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
ghast v DC 17: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Ziera
Niu, Rhen, Ranok ✔


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu moves the thunderstorm back on to the red ghast, then studies the pendulum swinging back and forth, wondering when gravity will start to slow it down.

Not brave enough to attempt passing through the way that Ranok did, he retrieve his wand of molten orb and eyes the webbing with a malicious gleam in his eye.

Lightning: 3d6 ⇒ (6, 4, 2) = 12 (x1.5 = 18) Reflex DC 18 negates


reflex v DC 18: 1d20 + 4 ⇒ (12) + 4 = 16
One less ghast.

Noticing Niu's wand, Igar smiles. Hope he thinks that one through completely.

I'll tell you what I see. A three dimensional web that you cannot see through very well.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

I adjusted Rhen back 10' because I failed to break reflex save.

Rhen moves up beside Zeria and Stabs at the undead in front of her.

Piercing: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d6 + 5 + 2d6 ⇒ (5) + 5 + (6, 3) = 19


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok, shaking a little at having evaded the swinging death trap, moves up behind Ziera.

"Don't do what I just did Niu! Stay put and keep magicking. We'll figure out how to turn that thing off!"


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote:

Hope he thinks that one through completely.

He might. Then again, he might not.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

"Careful, they can cause wicked wounds" She says recovering from her explosive burst of divine energies


Rhen causes severe damage.

The ghast continues with Ziera
bite v AC 18: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5 plus disease and paralysis
claw v AC18: 1d20 + 5 ⇒ (8) + 5 = 13 (1d6+3 plus paralysis)
claw v AC18: 1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 3 ⇒ (2) + 3 = 5 plus paralysis

The festfrogs remain by the door.

Need a fort roll from Ziera.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera takes the blows and winces as she eyes the undead creature

Fort: 1d20 + 10 ⇒ (4) + 10 = 14


Ziera is paralyzed by the ghast. This will go on for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

Round 3
Current Effects
Zira is paralyzed round 1 of 3
Rhen 65/65, Ziera 65/72, Ranok 85/85, Niu 42/42

Ziera
Niu, Rhen, Ranok ✔
3 undead creatures


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu moves the storm onto the other Ghast. He continues to eye the web, but decides not to light it on fire quite yet.

Lightning: 3d6 ⇒ (2, 4, 4) = 10 (x1.5 = 15) Reflex 18 Negates

(Recall that the storm gives the Ghast partial concealment)

"Finish that one off, then see if you can deactivate these blades. I'll keep the web up as long as I can."


reflex v DC 18: 1d20 ⇒ 4
Thanks for the reminder on cover.

The ghast is destroyed by the bolt.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

So are there no more enemies here? What is the lightning bolt?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Rhen Vemsa wrote:
So are there no more enemies here? What is the lightning bolt?

The Aggressive Thundercloud that I used to kill both ghasts. I wouldn't suggest walking through it.

The other undead appear to be hiding behind the web, but we can't see them.


Thank you, Niu. Dead on.

Rhen, Ranok ✔


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Oil Can!


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Lady Ziera Wyvernrose wrote:
Oil Can!

LMFAO! It took me a second, but hilarious!


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will double move around the web, through Rhen's square, behind the lightning cloud nothing but net!.

"Alright Niu! Can you make this web thing go away?"


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"I'd rather wait for the paralysis to wear off of Zeira first. Someone see if they can stop these blades."


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Good Call!"

Perception: 1d20 + 14 ⇒ (11) + 14 = 25 Looking for the lever(s) that may stop these blades.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves forward to the large structure a head of him seeing if there is anything he can do to stop the blades.

perception: 1d20 + 10 ⇒ (13) + 10 = 23


Neither of you see anything from your current positions. The festfrogs hold their ground.

Round 4
Current Effects
Ziera is paralyzed round 2 of 3
Rhen 65/65, Ziera 65/72, Ranok 85/85, Niu 42/42

Niu, Ziera, Rhen, Ranok ✔
2 undead creatures


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu moves the storm through the web toward the last space he knew a festrog to be. It does not encounter anything.

He decides to float back down to the ground.

I think there are 2 rounds remaining in the storm


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera will go through her musical playbook while she realizes she can't move.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves north 5' and readies himself for the undead to come out.

Readied Action: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 241d6 + 5 + 2d6 ⇒ (4) + 5 + (5, 5) = 19

"Come on ye smelly cadavers" Rhen calls out


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Same as Then.

readied action: 1d20 + 11 ⇒ (13) + 11 = 244d6 + 7 ⇒ (4, 2, 4, 6) + 7 = 23


They do not move.

Round 5
Current Effects
Ziera is paralyzed round 3 of 3
Rhen 65/65, Ziera 65/72, Ranok 85/85, Niu 42/42

Niu, Ziera, Rhen, Ranok ✔
2 festfrogs


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira then begins to work on possible notes for her own song.

Singing: 1d20 + 13 ⇒ (16) + 13 = 29
String: 1d20 + 12 ⇒ (18) + 12 = 30

Composing the music in her head


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu stands in the hallway, bored. "All right, all right. The two of you are there to protect her. Here we go."

Waving a hand, Niu concentrates briefly and the webbing disappears and reveals the two festrogs nearly on the edge of the dim light shed by the gem of brightness.

Concentrating again, Niu moves the thunderstorm onto the whtie festrog.

Standard: Dismiss Spell, Move: Move Thunderstorm

Lightning: 3d6 ⇒ (2, 1, 6) = 9 (x1.5 = 13) Reflex 18 Negates


reflex: 1d20 + 1 ⇒ (4) + 1 = 5
The festfrog is destroyed by the bolt.


Rhen, Ranok ✔
festfrog


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will move up and attempt to end the festrog.

I think they said don't get closer to these things, but this has gone on long enough!

+1 undead bane great sword: 1d20 + 11 ⇒ (2) + 11 = 134d6 + 7 ⇒ (4, 6, 4, 1) + 7 = 22


Ranok fails to connect.

Rhen is up.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Come on guys kill them festerogs


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen Moves down with Ranok to kill the final undead.

Stab/Peircing: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 161d6 + 5 + 2d6 ⇒ (5) + 5 + (2, 1) = 13

"Dismiss yer storm" RHen calls to Niu


Rhen drops the festfrog. End initiative.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Not sure if it can be dismissed or not, bit it only had one round left anyways.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen backs away from the Storm cloud and waits for it to go away. Once it is gone Rhen will move back to the controls and flips them back to off.

"Aye now we be knowin' how this room be workin'." Rhen says looking around


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

If Rhen's flipping of switches does not work, Ranok will see if he can find any other controls.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

He will then take a closer look at the undead.


Rhen locates the controls behind the eastern sculpture. The blades come to a halt.


Ranok finds another lever.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira continues work on the music in her head, Slowly as her paralysis wears off she begins to play air guitar and sing out her song

Singing: 1d20 + 13 ⇒ (18) + 13 = 31
Air String: 1d20 + 12 ⇒ (18) + 12 = 30


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu claps as the blades stop, then looks warily at the spears flung about the room.

"I'll just wait here until you have those doors open. Ok?"


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

The blades stopped, but are we still trapped? Are those double door looking things behind the festrog's closed? If so, Ranok will pull the lever. If they are open, he will keep clear of the mysterious lever.

"I don't like the idea that whoever's watching us keeps setting us up, but if that's the best he can do, we should be okay. Let's keep moving."


As Ranok pulls the lever. You hear distant rumble. The doors to this room remain closed.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Sounds like maybe you opened some other doors somewhere. Are there any more levers?"


There is one more lever. It moves freely as if not attached to anything.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Hmm. This one might need fixed."

I'll try it anyway.

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