| Ranok |
Ranok will need to wait a few rounds before moving on. After a rest, I will be right behind Rhen.
"Well, somebody definitely knows we're here. Someone had to be looking through those eyes.""
Khonsu, miss you right now bud."
| Lady Ziera Wyvernrose |
Zeira looks at the others and then looks about the room.
"I am weary of this pool of water myself. It is supposed to bring reflection and peace to your life, as for swimming its enjoyable now and then, In this instance, I would say...No, tentacles in a pool is not my idea of pleasure or reflective." She says trying to lighten the mood a bit. As she looks over she sees Ranok and nods.
"Possibly, Undead are strange, many can lay dormant until a condition is met. Like a trained animal except a bit more specific. Or so I was taught"
| Niu |
"I have seen this thing called swimming from time to time. It seems frightening."
Careful not to drop the Gem, Niu tries keep up as Rhen explores the revealed passageway for traps.
| Igar The Terrible |
As Rhen moves down the hall, the tunnel opens into a large cone-shaped room. Near the entrance churn a pair of tremendous iron gears. A low-clicking sound emanates as they grind and the air reeks of incense. Rhen detects a trap of some sort at this entrance but the controls are on the other side of the trap. It cannot be disabled from outside of the room.
Niu: 1d20 + 11 ⇒ (15) + 11 = 26
Rhen: 1d20 + 5 ⇒ (3) + 5 = 8
Ziera: 1d20 + 2 ⇒ (17) + 2 = 19
Ranok: 1d20 - 2 ⇒ (14) - 2 = 12
Round 1
Current Effects
No current effects
Rhen 65/65, Ziera 70/72, Ranok 85/85, Niu 42/42
Niu, Ziera, Rhen, Ranok ✔
| Rhen Vemsa |
Can Rhen see the controls or I just figure they are on the far side?
Rhen stops and look around "Aye could be a plate on the floor or a wire in ta pull and drop somethin' on yer head. Niu can ye fly over ta the far side with me?" Rhen asks almost regretting asking it
| Lady Ziera Wyvernrose |
"Sounds like a decent plan. What of these gears? Could stopping them stop whatever you believe this is?" She says looking at the others a bit perplexed.
| Lady Ziera Wyvernrose |
"Oh okay. Then looks like flight is the best means then? Best of luck!" She says with a smile.
| Lady Ziera Wyvernrose |
"Ranok do you have any magics that could help? I know I do not, I focused on combative magics" She says looking around trying to figure out what all was going on and to see if any foes appeared
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
| Niu |
Assuming that Levitate is still active... it is minute/level
Niu floats up to the ceiling Move action and readies an action to clamber across the ceiling 15ft toward the controls once whatever happens to Rhen happens.
| Ranok |
Ranok will cast detect magic and look over the area with it.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
"I can see if there's any magic involved. That's about it. I'm no good at traps."
| Lady Ziera Wyvernrose |
Ziera sighs and follows after Rhen."Shelyn give me strength and coordination to do this!" She says as she tries to follow suit.
Here goes the armored acrobatics!
Acrobatics: 1d20 - 1 + 6 ⇒ (10) - 1 + 6 = 15
| Ranok |
Not bad!
| Igar The Terrible |
Rhen and Ziera move past the trap without incident. An undead creature moves out from behind one of the statues to pull a lever. Bladed pendulums swing into the three squares in front of the entryway. This undead creature has a partner. Two undead creatures that look very different that the first two move from behind the statues and pull another lever. A wall of flying spikes head towards Rhen and Ziera.
spike v AC 21: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 2d4 ⇒ (3, 2) = 5
spike v AC 18: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d4 ⇒ (3, 1) = 4
Round 2
Current Effects
No current effects
Rhen 65/65, Ziera 70/72, Ranok 85/85, Niu 42/42
Niu, Ziera, Rhen, Ranok ✔
4 undead creatures
| Niu |
The creatures are in dim light for me. I'll roll a perception check in case you think it is needed to attempt identification.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Know(Religion): 1d20 + 18 ⇒ (13) + 18 = 31
Is there any difficulty moving past the pendulum chain at the ceiling level?
| Niu |
Festfrogs? That is a new one...
Special Attacks? Damage Resistance? Immunities?
Pretty sure we know everything there is to know about ghasts after the previous combat.
As above plus Special Abilities.
| Igar The Terrible |
Festfrog
This hideously malformed, hairless, pustule-covered corpse moves and snarls more like an undead hound than an undead man. Special attacks are charging trip, diseased pustules, feed.
Charging Trip (Ex)
A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.
Diseased Pustules (Ex)
When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.
Feed (Su)
Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.
Immune undead traits.
Ghast
Special Attacks paralysis (1d4+1 rounds, DC 15, affects elves normally), stench.
Paralysis (Su)
Creatures damaged by a ghast’s natural attacks must make a successful DC 15 Fortitude save or be paralyzed for 1d4+1 rounds.
Disease (Su)
Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.
| Niu |
"You won't like it if you poke or slash those dog-like things! Use bludgeoning weapons if you have them. I'll try to slow them down so you can deal with the ghasts.
Don't forget ghasts can paralyze with their attacks and they smell really bad"
Niu casts Web. If I target the space of the left-most festrog, I believe that I can cause the web to anchor from the two corners specified by my line. Anything on the festrog side of that line would be webby. DC is 18
| Igar The Terrible |
The 20 foot radius of webbing covers most of the room including Rhen.
A reminder on webbing
Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
Need a reflex save from Rhen and the festfrogs.
| Lady Ziera Wyvernrose |
"Undead, You ready for this Rhen?" She says her long sword drawn and her shield up. She hears casting and waits to see what happens.
once the Web appears she skirts the edge to move forward ready for the undead to come her way. She stands at the edge sword at the ready.
Double move
| Ranok |
Ranok will try to study the timing of the pendulums I know it won't help, but it's what is done in video games, hunch his shoulders fight defensively?, and move 20' in.
| Igar The Terrible |
reflex v dc 18: 1d20 ⇒ 16
reflex v dc 18: 1d20 ⇒ 17
The two festfrogs are entangled.
Refresher
An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
One of the festfrogs pulls a lever. You hear doors being shut.
The ghasts take a defensive posture.
| Lady Ziera Wyvernrose |
Zeira moves forward twenty feet and then goes for defensive position.
Total Defense for an AC of 24 with the Shield and Total Defense
| Ranok |
did I succeed at the latter? I really was going to try to fight defensively as I move in.
| Niu |
Niu grumbles to himself as the ghasts are too far away for him to target with most of his abilities.
He instead casts Aggressive Thundercloud, channeling it through the Empoered Metamagic Rod. The cloud appear over the red ghast and pelts him with electricity.
Electricity: 3d6 ⇒ (5, 3, 6) = 14 (x1.5 = 21 Reflex DC 18 negates
I'll add a lightning icon to the map in an hour or so
| Igar The Terrible |
did I succeed at the latter? I really was going to try to fight defensively as I move in.
I did not realize you had committed to that.
pendulum v AC 22: 1d20 + 15 ⇒ (3) + 15 = 18damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Ranok, you may move your token.
reflex v DC18: 1d20 + 4 ⇒ (9) + 4 = 13
The red ghast is blasted pretty good by the lightning bolt.
| Rhen Vemsa |
Refelx save: 1d20 + 12 ⇒ (2) + 12 = 14
"Aye yer web be sticky keep it ta yerself." Rhen calls out as he moves out of the web and down to help the lady knight. "I got yer back on this one Lass." Rhen says
| Igar The Terrible |
The festfrogs move south. The red one pulls a lever and you hear doors slamming shut.
The two ghasts move up to see what Ziera tastes like.
bite v AC 18: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (6) + 3 = 9 plus disease and paralysis
bite v AC 18: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (5) + 3 = 8 plus disease and paralysis
Need 4 fort saves from Ziera.