Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


551 to 600 of 1,902 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will take the rope and climb down first. "Too early to start casting spells..."

hopefully this will now be considered foreshadowing.

climb: 1d20 + 6 ⇒ (11) + 6 = 17


Ranok makes it to the water, upon which he can stand. When he does he notices set into the stonework in random locations and heights are six skull-sized, necrotic eyeballs stolen from some monstrous beast. They suddenly pop open and stare at him


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Gah!"

I poke one with my sword.


Ranok punctures an eye. It's contents, under pressure, spew on the half orc.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

What do I see besides the five eyes seeing me?


There is an exit to the south. It is only raised about a foot above the water. With water walk, you can move normally to that tunnel.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Feather falling down next to Ranok, Niu looks around. "What are you looking at, Ranok?

Oooohhhh... eyes... so interesting."

Niu walks around on the water to see if the eyes follow him.


They do.

gm:

1d4 ⇒ 4


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu casts Detect Magic and concentrates on the eyes while the others climb down.

In case it reveals something...
Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18
Know(Arcane): 1d20 + 19 ⇒ (10) + 19 = 29


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira wishes to know is this thing undead?
And what does it take a form you [ie Ability Damage, ect.]


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Also She will concentrate on it and use her Detect Evil


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen climbs down the rope following the Odd man and the Half Orc, "Ye talk a lot, that normal in yer culture?' Rhen asks Niu before stepping a head of everyone and pearing around the large water room.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
add 2 to avoid an ambush


Niu detects that the eyes are producing a moderate aura of magic. He knows they are scrying for someone.

Ziera knows shadows to be evil. It is considered undead. With a touch they can damage your strength. A humanoid creature killed by a shadow’s Strength damage becomes a shadow under the control of its killer within seconds.

Ziera is going to need to roll for this descent. Her climb is str +2 armor penalty -1. I saw no ranks in climb. Stats show armor penalty of 0, but I get 1. Please double check me on all that.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu is pondering the importance of being watched through the eyes, when he gets distracted from his concentration by Rhen's question.

"Talk a lot? Do I? I don't know if you'd say it was part of my culture or not.

I grew up more or less on the streets of a large city, playing with other boys and getting into mischief. We certainly talked a lot back then, but that is true of children everywhere, I imagine."

Niu cocks his head for a second, listening to something Rhen can't hear. "No, I think you talk too much Neb-en-toti. You've rarely shut up since that day in the desert. Couldn't let a dead man rest in peace, could you?

Not that I mind. So many years in the desert, I might have gone quite batty without your company."

Niu cackles maniacally for an uncomfortable amount of time, then gets distracted by the eyes again.

"Oh, someone is watching us through these eyes, by the way. I think we have lost the element of surprise."


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"Creepy.". Ranok will continue poking out the eyes if you can. If it turns into a game of whack-a-mole he will quickly tire however.

"To the south then."


He will not get them all without a ranged weapon. You presence is known.

Three creatures rise from the pool. Muscle and sinew hangs from their skeletal bodies while four long, sinewy tendrils writhe from their midsections. Their hollow eye sockets show nothing and their rotting flesh oozes a vile mixture of blood and mucus. Thick metal rings keep their mouths permanently shut. I believe Niu was asking for tendrils. Your tendrils, sir.

initiative:

Niu: 1d20 + 11 ⇒ (16) + 11 = 27
Rhen: 1d20 + 5 ⇒ (2) + 5 = 7
Ziera: 1d20 + 2 ⇒ (13) + 2 = 15
Ranok: 1d20 - 2 ⇒ (6) - 2 = 4
undead: 1d20 + 1 ⇒ (8) + 1 = 9
undead red: 1d20 + 1 ⇒ (2) + 1 = 3
undead blue: 1d20 + 1 ⇒ (3) + 1 = 4

Round 1
Current Effects
waterwalk-everyone
Rhen 55/65, Ziera 70/72, Ranok 85/85, Niu 42/42
Niu, Ziera ✔
Undead
Rhen, Ranok
Red, Blue


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Knowledge(Religion): 1d20 + 16 ⇒ (7) + 16 = 23 I'd like special attacks, if I get any extra information

"I told you! Pools in deep caves always have some tentacled monstrosity waiting to pull you under."

Not liking his position in relation to the oncoming undead, Niu causes himself to Levitate and rises 20ft in the air.


Niu knows these creatures are bloody bones. Their tendril attack can grab you and pull you you to them. They have a rend ability to deal extra damage if they land two claws.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Well what I did was pay for mithral and masterwork thinking it would reduce me to 0 when in reality that mithral items are already masterwork[which is weird as masterwork is the capability of the smith not the material] and thus recorded accordingly.Which means that should free up some more cash!


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeria will begin to work her way around if possible.Honestly have no clue what to do here


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

@Zeira You are climbing down a rope and might fall. You need to make a climb check at DC 5, or perhaps at a higher DC if you want to do an accelerated climb.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

How deep is the water do we figure?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

No idea. It sounded deeper than we could walk in when I dropped a rock, that's why I cast the spell. Presumably the bloody bones are swimming, but I am not certain. If it is important, I suppose you could stick your sword in the water and see if it is more than 5ft deep...


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I Can try to do that?


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Climb: 1d20 + 1 ⇒ (9) + 1 = 10


Ziera starts down the rope and makes it to 25 feet above the water.

The undead thing moves toward you and fires off 4 tendrils. Two at Ranok and two at Rhen.

Two fling through the air at Rhen
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (20) + 5 = 25

Two swipe at Ranok.
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (20) + 5 = 25

A tendril tries to grab Rhen
1d20 + 10 ⇒ (6) + 10 = 16

Another tendril tries to grab Ranok
1d20 + 10 ⇒ (8) + 10 = 18

Rhen manages to slip free of the tendril. Ranok is ensnared and pulled five feet towards the monstrosity.

Round 1
Current Effects
waterwalk-everyone, Ranok grappled
Rhen 55/65, Ziera 70/72, Ranok 85/85, Niu 42/42

Niu, Ziera
Undead
Rhen, Ranok ✔
Red, Blue


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will help the monstrosity out by charging the last 10 feet. And just because he doesn't like the idea of this thing grappling with him, her enters into a rage!

"Oh, you think you want me do you?"

+1 undead bane great sword: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 142d6 + 7 ⇒ (2, 2) + 7 = 11

interesting situation with this long distance grapple. If I can't use my sword with this grapple, I will bite instead.bloody bite: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 241d4 + 5 ⇒ (2) + 5 = 7 bleed: 1d6 ⇒ 3Also, not sure if this is undead or not. If so, the sword will be at another +2 to hit and undead bane: 2d6 ⇒ (1, 4) = 5. Ouch.
Now I hope I can't use my sword, lol.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"You're going to want to break that tendril before you get close to it. It will rake you with its claws.

Like a tiger. Have you ever seen a tiger, Ranok? Big claws on their back feet... tear open the bellies of their prey... it's pretty gruesome."

Ninja Edit

Seeing that his warning came too late, Niu hopes that he can help to nullify some of the creature's proficiency.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen double moves forward to Help Ranok, "I be comin' don't be lettin' it eat ya 'efore I get there." Rhen shots as he trudges through the water.


The tendril stays wrapped around Ranok as he lashes out and bites a chunk of bloody mucous and rotten flesh from the creature.

Red moves in and unleashes 4 tendrils at Rhen.
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (9) + 5 = 14
One lands and tries to wrap itself around the dwarf.
1d20 + 10 ⇒ (18) + 10 = 28
It pulls Rhen 5 feet towards its open claws.

Blue moves up and attempts to embrace Ranok with its claws.
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (12) + 6 = 18

Round 2
Current Effects
waterwalk-everyone Grappled-Rhen, Ranok
Rhen 55/65, Ziera 70/72, Ranok 85/85, Niu 42/42

Niu, Ziera ✔
Undead
Rhen, Ranok
Red, Blue


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Pushing himself along the wall, Niu moves a little closer to Ranok, then throws a handful of ditracting sand at the bloody bones grappling Ranok.

Move: Push self along wall
Standard: Misfortune Hex Will DC 19

"Hey, you slimy, tentacled, sack of bones! Umm... are you related to a tiger by any chance?"


1d20 + 6 ⇒ (10) + 6 = 16


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

I'll post my actions when I get home which will be a few hours


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira moves up and strikes the one engaged with Ranok.

+1Undead Bane Long Sword: 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23
Slashing Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Bane: 2d6 ⇒ (2, 1) = 3


Ziera is on a rope 25 feet above the water.

See discussion for options


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Okay that changes alot of things.Gonna move normally down

Climb: 1d20 + 1 ⇒ (10) + 1 = 11


Ziera descends another 5 feet.

The undead thing tries to latch its claws into Ranok.
claw v ac 22: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5
claw v ac 22: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Round 2
Current Effects
waterwalk-everyone grappled-Ranok, Rhen | Misfortune-Undead
Rhen 55/65, Ziera 70/72, Ranok 85/85, Niu 42/42

Niu, Ziera
Undead
Rhen, Ranok ✔
Red, Blue


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

The thing I am grappling will not bleed because it is undead?

Ranok will bite this thing again if I can't use my sword. I will try to bite the tentacle grappling me if possible.
bite: 1d20 + 10 ⇒ (16) + 10 = 261d4 + 5 ⇒ (3) + 5 = 8

bleed: 1d6 ⇒ 2 just in case.

Does this thing seem injured at all? If not, I may attempt to escape next round.


He is looking rough but still has some fight in him. We both take a -2 to attack rolls when grappled. I forgot to reduce mine in the rolls but neither of us have been within 2 iirc. It is bleeding, so keep that up. Undead and constructs actually bleed. And to be clear, the undead released the grapple to try and claw you. And I did not read that you were going for the tendril. Need a cmb roll please. That is a sunder but does not draw an AoO for these creatures.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

I didn't realize he released me. I would only have targeted his tendril with a bite to get him to release me. If I may retcon a bit, if we are not grappled, then I could also swing my sword at him!

+1 undead bane great sword: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 262d6 + 7 ⇒ (3, 5) + 7 = 15
bane: 2d6 ⇒ (3, 1) = 4

This would have put bite at a -5 to hit though.


He is looking pretty rough at this point. If he does not do a cmb as a standard action, then he cannot retain the grapple. I'll be more clear on stuff like that.

Ranok wrote:
This would have put bite at a -5 to hit though.

I do not follow. Bite is +10, +8 if grappled?


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

If he attacks with a weapon, the natural attack becomes a secondary attack -- and thus takes a -5 penalty


But just a bite is not secondary. Am I missing something obvious here? Yep. He was referring to the second post, not the first. We good.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18

Rhen attempts to tumble upwards to avoid the undead thing? hitting him as he moves to a flank spot. With his tumble complete Rhen stabs out.

Stab: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 5 ⇒ (1) + 5 = 6

is it undead? If it is +2 to the attack
If So: 2d6 ⇒ (5, 5) = 10


Rhen is currently grappled. Please retcon your move. It is undead.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Then I will just redirect the attack into the one I am grappled, with, sorry I missed that.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira tasks another round to descend.

Climb: 1d20 + 1 ⇒ (17) + 1 = 18


Rhen stabs the undead.

Red attempts to maintain its grip on the dwarf. It looses its grip.
cmb v cmd 22: 1d20 + 10 ⇒ (5) + 10 = 15

Blue sends 4 tendrils to Ranok.

tendril v T17: 1d20 + 5 ⇒ (19) + 5 = 24

It attempts to grapple the half orc.
cmb v cmd 17: 1d20 + 10 ⇒ (11) + 10 = 21

Once again Ranok is grappled.

Round 3
Current Effects
waterwalk-everyone, Ranok grappled | Misfortune-Bloody Bones
Rhen 55/65, Ziera 70/72, Ranok 85/85, Niu 42/42

Ziera descends another 5 feet. She is currently 15 feet above the water.

Ziera
Niu, ✔
Undead
Rhen, Ranok
Red, Blue


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Cackling to continue the existing Misfortune, Niu thriws some additional sand at Blue.

Misfortune Hex DC 19 Will


will v dc 19: 1d20 + 6 ⇒ (13) + 6 = 19

The undead creature swims past Ranok.

Rhen, Ranok ✔
Red, Blue

551 to 600 of 1,902 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Hungry are the Dead All Messageboards

Want to post a reply? Sign in.