GM Sparrowhawk's Origin of the Open Road [Gameday VIII] (Inactive)

Game Master Bristor


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Maps and Handouts

Thanks for the movement suggestion, Merisiel, I’ve move Kyra after her two-action heal last time.

Kyra acid 2d6 ⇒ (3, 2) = 5
Kyra flat check v. acid: 1d20 ⇒ 17.
Fumbus acid 2d6 ⇒ (2, 4) = 6
Fumbus flat check v. acid 1d20 ⇒ 9.

Merisiel’s rapier attack misses, but that was just a distraction for her dagger to drive home. Zaynap is barely standing, and falls when the acid on her continues to eat at her flesh.

The machine has quieted momentarily after Ezren’s application of magic.

The cube-shaped monster burns, then moves adjacent to Ezren and the side facing him lashes out, connecting squarely.
cube face: 1d20 + 11 ⇒ (15) + 11 = 26
dmg: 1d6 ⇒ 1 acid & Fort save vs. Paralysis DC 20

Cube flat check v. burn 1d20 ⇒ 15.

The smaller ooze closes on Kyra and swing a pseudopod at her, missing entirely.
attack: 1d20 + 9 ⇒ (3) + 9 = 12
dmg: 1d6 + 1d4 ⇒ (2) + (3) = 5 bludgeoning & acid

Bijan, enraged by his sister falling, draws a kukri, and closes on Kyra to attack, driving the blade into a soft spot
kukri attack: 1d20 + 15 ⇒ (16) + 15 = 31
dmg: 1d6 + 4 ⇒ (6) + 4 = 10 slashing

Merisiel: DC 24 Thievery to deactivate, 1 success stalls it a round, 2 success (or 1 crit) disables permanently. Fumbus: Don’t forget you have persistent acid for a 2nd time, so dmg on your turn plus a flat check.

Round 4: Everyone is up!
Bijan -7 hp
Fumbus -20 hp and persistent acid 2d6
Kyra -25 hp
Merisiel
Ezren -5 hp & paralyzed?
Extruder disabled briefly by dispel magic
Cube -18hp
Ooze


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Okay, time to unload!" Fumbus says unleashing a barrage of his alchemical items at the back of the large slime so that it splashed on to the other human. Large ooze gets direct hits and splash on both ooze and Bijan.

Bottled Lightning, Lesser: 1d20 + 11 ⇒ (11) + 11 = 22
Electric Damage: 1d6 ⇒ 3 +1 Splash Damage and Flat-Footed till my next turn.

Acid Flask, Moderate: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
2 Acid Damage + 2d6 Persistent Acid Damage.

Then he downs one of his own life elixirs.

Elixir of Life, Lesser: 3d6 + 6 ⇒ (6, 4, 3) + 6 = 19

Persistent Acid Damage: 2d6 ⇒ (3, 5) = 8
Flat Check: 1d20 ⇒ 12

The acid continues to burn him as he unsuccessfully tries to dilute it.


Female Elf Rogue 5 HP 56/56 | AC 22 | Fort +9, Reflex +13, Will +11 | Perception +11 (E), Deception +9 (E), Stealth +13 (E)

Merisiel drops her dagger into the much and turns to the machine, quickly fiddling with the contraption.

Thievery: 1d20 + 13 ⇒ (8) + 13 = 21

She grits her teeth in frustration and continues to work on it.

Thievery: 1d20 + 13 ⇒ (11) + 13 = 24
Thievery: 1d20 + 13 ⇒ (14) + 13 = 27

Aha, got the stupid thing. Lets kill this damn alchemist and leave these stupid oozes to their own devices!

With that she backs off a little using her haste granted speed to keep out of reach of them.


Maps and Handouts

Merisiel disables the machine, and the din is replaced by silence and the sounds of the ongoing fight.

Fumbus nails the large ooze with both attacks, but the acid doesn’t seem to do anything. He also heals himself, but the acid continues to burn.

Ezren moves away and casts electric arc at Bijan and the big cube. 3d4 + 4 ⇒ (3, 1, 2) + 4 = 10

GM Screen:

Reflex save ooze: 1d20 ⇒ 5 vs. 21
Reflex save Bijan: 1d20 + 15 ⇒ (15) + 15 = 30 vs. 21

Kyra moves back and launches a lance of fire at the cube. She hits squarely and the cube catches on fire!
spell attack: 1d20 + 11 ⇒ (20) + 11 = 31
fire dmg: 6d6 ⇒ (4, 4, 6, 5, 1, 1) = 21

Round 5: Villiains are up!
Bijan -15 hp
Fumbus -9 hp and persistent acid 2d6
Kyra -25 hp
Merisiel [/ooc]
Ezren [ooc]-5 hp

Cube -70 hp, flat-footed and 3d4 persistent fire dmg
Lil Ooze -23 hp

Adversaries later today!


Maps and Handouts

The cube burns for 3d4 ⇒ (4, 4, 1) = 9 fire damage, and move forward, and tries to engulf Fumbus, Ezren and Kyra.

Fumbus Reflex save vs. Engulf: 1d20 + 13 ⇒ (10) + 13 = 23 vs. DC 19
Ezren Reflex save vs. Engulf: 1d20 + 13 ⇒ (3) + 13 = 16 vs. DC 19
Kyra Reflex save vs. Engulf: 1d20 + 13 ⇒ (14) + 13 = 27 vs. DC 19

Only Ezren is not nimble enough to dodge out of the way, and is engulfed.
engulf acid dmg: 2d6 ⇒ (5, 2) = 7

Ezren Fort save vs. Paralysis: 1d20 + 10 ⇒ (11) + 10 = 21 vs. DC 20

Engulfed:

A creature that fails its save is pulled into the monster’s body. It is grabbed, is slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it’s engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either method can immediately breathe and exits the swallowing monster’s space.

Cube flat check v. burn 1d20 ⇒ 14.

Given that the cube as blown by the sewer ooze, it turns its attention on Merisiel, slowly moving in her direction and attacking with a pseudopod, but misses.
attack: 1d20 + 9 ⇒ (4) + 9 = 13

Bijan also moves to engage Merisiel and attacks, missing wildly due to his anger.
kukri attack #1: 1d20 + 15 ⇒ (2) + 15 = 17
dmg: 1d6 + 4 ⇒ (6) + 4 = 10 slashing

kukri attack #2: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d6 + 4 ⇒ (1) + 4 = 5 slashing

Round 6: Everyone is up!
Bijan -15 hp
Fumbus -9 hp and persistent acid 2d6
Kyra -25 hp
Merisiel [/ooc]
Ezren [ooc]-12 hp & engulfed (grabbed and slowed)

Cube -79 hp & 3d4 persistent fire dmg
Lil Ooze -23 hp


Female Elf Rogue 5 HP 56/56 | AC 22 | Fort +9, Reflex +13, Will +11 | Perception +11 (E), Deception +9 (E), Stealth +13 (E)

Merisiel waits, hoping someone can give her a flank with the enemy alchemist.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus starts to panic as he sees the group getting split apart but decides getting Merisiel help is best.

"Coming in hot! Or shocking! Or something, just watch out!" he yells while tossing a vial of electricity at the alchemist as he runs towards the group.

Bottled Lightning, Lesser vs. Touch: 1d20 + 11 ⇒ (12) + 11 = 23
Electric Damage: 1d6 ⇒ 5 +1 Splash Damage and Flat-Footed till my next turn to only my direct target due to Bomber.

Stride+Stride.

That was also my last bomb. Gonna be swinging in melee with you now.


Female Elf Rogue 5 HP 56/56 | AC 22 | Fort +9, Reflex +13, Will +11 | Perception +11 (E), Deception +9 (E), Stealth +13 (E)

Merisiel drives her rapier at the enemy alchemist

Rapier vs flat footed: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Sneak: 2d6 ⇒ (5, 1) = 6
Deadly if applicable: 1d8 ⇒ 7

and a second time

Rapier vs flat footed: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Sneak: 2d6 ⇒ (3, 1) = 4
Deadly if applicable: 1d8 ⇒ 3

before quick drawing a dagger and stabbing him

Dagger vs flat footed: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Sneak: 2d6 ⇒ (6, 4) = 10

and then using her haste granted speed to stab him again!

Dagger vs flat footed: 1d20 + 14 - 8 ⇒ (14) + 14 - 8 = 20
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Sneak: 2d6 ⇒ (5, 2) = 7

If he goes down before the last attack I will get away from the ooze. If he goes down earlier than that I may quick draw the light mace instead and attack the ooze


Female Elf Rogue 5 HP 56/56 | AC 22 | Fort +9, Reflex +13, Will +11 | Perception +11 (E), Deception +9 (E), Stealth +13 (E)

Just as a note, I think this is the last round of haste for me as well


Maps and Handouts

Fumbus hits the alchemist, hurting him, splashing the little ooze, and setting him up for Merisiel’s blade work, but he takes acid: 2d6 ⇒ (3, 1) = 4 damage as the acid burns.

Fumbus flat check vs. acid: 1d20 ⇒ 12

Three of four of Merisiel’s attacks strike home, causing Bijan to throw down his weapons and surrender. ”Please, I give up! This isn’t worth my life!”

Kyra works to get Ezren out of the cube, destroying it with a single blow. Once she sees it collapse and deposit Ezren on the floor, she moves to close with the other melee scrum.

Attack #1: 1d20 + 11 ⇒ (19) + 11 = 30
dmg #1: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Ezren wipes the goop off his face, stands up, and also moves closer to the fight.

At this point, I think we can call it. With two of the folks disappeared, we don’t have to string it out with a four on one vs. a CR 1 creatures. I’ll try to get a wrap-up post today or tomorrow.


Maps and Handouts

The walkway to the southeast includes an untidy pile of notes, tomes, and diagrams jammed into several wooden crates. For the most part, these are materials the Ohrlavis stole from Nexus House, including several works on ooze creation, the folio regarding the Open Road Pact, and the written records of Kerinha Napsunar’s early adventures. The records indicate that Kerinha often undertook risky operations, such as rescuing religious artifacts by smuggling them out of Rahadoum. The folio details the Mwangi expedition by Durvin Gest, Selmius Foster, Gregaro Voth, and Kerinha Napsunar:

Although most famous for their independent discoveries in the earliest days of the Pathfinder Society, Durvin Gest, Selmius Foster, Gregaro Voth, and Kerinha Napsunar worked together on several ventures. Their greatest collaboration came together only after they each independently found clues that, when combined, identified the location of a magnificent treasure hidden in the Mwangi Expanse. They set out to uncover it together. With their combined talents, the Pathfinders overcame many guardians, traps, and obstacles, only to be stymied by a locked door covered in countless keys. All four examined the keys, but none seemed the right shape to open the door. A supernatural guardian bound to the site mockingly informed the Pathfinders that any one of the keys could open the door, but only after all the other key holders (that is, the other three companions) were dead. The guardian anticipated the four explorers killing each other in their greed. Unwilling to resort to murder (even if the result was temporary, thanks to resurrection magic on hand), and after exhausting all other methods at their disposal to bypass the door, the four Pathfinders agreed that whatever treasure was beyond was not worth the cost of betrayal. They formed the Open Road Pact, swearing to each take a key and let whoever among them lived the longest return to claim the prize—an embodiment of the cooperation element of the Pathfinder Society’s creed of “explore, report, cooperate.”

Selmius Foster was killed on Bhopan in 4330 AR, and Kerinha Napsunar passed away in 4352 AR. When Durvin Gest disappeared eight years later, the wizened Gregaro Voth believed himself the last survivor. After wrapping up the redaction of volume 5 of the Pathfinder Chronicles, establishing his successor in the Decemvirate, and finalizing his will, Gregaro quietly set off with several friends to reach the old site, turn his key, and recover the
mysterious treasure. To his dismay, the key didn’t turn; had Durvin Gest not actually died? Believing the site an embarrassing hoax that couldn’t possibly serve as the final expedition of his esteemed legacy, Gregaro quietly filed away his notes and never published the group’s findings. He died of old age a year later, and the Open Road Pact was forgotten.

Several other diagrams and notes are obviously stolen from other wizards and alchemists across Quantium. Sebnet can handle returning these to their owners, earning you some rewards as thanks.

Sebnet also aids you with ensuring the Bijan Ohrlavi is taken into proper custody. Sebnet also provides you with a bag of holding type II she discovered tucked away in the Nexus House archives while reviewing the recovered texts. She makes arrangements for your quick return to Absalom, wishing you a safe journey and inviting you back to Quantium at their soonest convenience.

Kreighton Shaine is delighted to hear about the Open Road Pact and the folio that had been languishing in the Nexus House archives for centuries. The historical importance of the folio alone makes it a valuable find, but the tantalizing hints of key-bound treasures hidden in the Mwangi Expanse promise further adventure for the Pathfinder Society.

Unfortunately, you failed the primary success condition as you didn’t find all four documents. I think this is unfair, but that’s the way the scenario is written. You did earn 2 Fame and Reputation for recovering the Open Road Pact from the Orlahvis. I’ll try to get chronicles to you shortly.

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