
DM rainzax |

Flaming Guardians
Kazuki sneaks beside the burnt-est part of the building and Lan bosses Yeri around - who obeys! - while Auntie Wu watches Vekka sneak into the disrepaired cottage and Sigurd enter shield raised...
Auntie Wu's Initiative using Detect Magic: 1d20 + 13 ⇒ (6) + 13 = 19
Ho Lan's Initiative using : 1d20 + 7 ⇒ (2) + 7 = 9
Sigurd Kolphan's Initiative using Defend: 1d20 + 12 ⇒ (18) + 12 = 30
Kazuki Sato's Initiative using Stealth (rolled upthread): 15 = 15 (Incredible Initiative, Seasonal Boon)
Vekka Tchakon's Initiative using Avoid Notice: 1d20 + 10 ⇒ (13) + 10 = 23
...four flaming creatures spring forth and attack - screaming in pain as if burning to death on the spot!
Red Flaming Thing to Initiative (Perception): 1d20 + 8 ⇒ (13) + 8 = 21
Pink Flaming Thing to Initiative (Perception): 1d20 + 8 ⇒ (8) + 8 = 16
Purple Flaming Thing to Initiative (Perception): 1d20 + 8 ⇒ (2) + 8 = 10
White Flaming Thing to Initiative (Perception): 1d20 + 8 ⇒ (4) + 8 = 12
Sigurd and Vekka are the first to act!
☠☠☠ ☠☠☠ ☠☠☠
Recall Knowledge w/ Religion (DC 18)
Terrain - Burnt Walls: If against the Outside Burnt Wall, inside creatures has Cover (If shooter further away, Greater Cover)
Terrain - Windows: A solid DC 15 Athletics to break window but becomes Hazardous Terrain 1d4 piercing (unless CS to Athletics)
Terrain - Doors: Interact to open, Sigurd's door currently Open
Heat Aura: Powerful heat emanates 5-feet around these creatures, enough to deal fire damage with a Basic Reflex (DC 19) save (please pre-emptively roll if you enter within 5 feet of one/more of them / per creature!)
☠☠☠ ☠☠☠ ☠☠☠
Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each creature in the area (DC 19 basic Will save). A creature that critically fails its save is frightened 1; this frightened condition is an emotion, fear, and mental effect. The combusted can't use Blazing Howl for 1d4 rounds.
(negative healing); Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 5, water 5
Critical / 2nd Success?
Water Vulnerability
When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming stunned 1. Water can't douse a combusted's flames.
☠☠☠ ☠☠☠ ☠☠☠
No strong auras in this building - just the 4 creatures

Sigurd Kolphan, Season of Ghost |

"Why am I not surprised." Sigurd's shield is ready. He tries to identify them and their special defenses.
Religion: 1d20 + 10 ⇒ (15) + 10 = 25
"You can't burn them. But you can use vitality, cold, and water."
He removes the >Moderate Ghost Charge< from his belt and hurls it at the White Flaming skull, hoping it splashes onto the Purple skull's flames.
Ghost Charge: 1d20 + 5 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 1 = 12
Vitality Splash: 2 = 2
But his aim is terrible.

Vekka Tchakon |

Vekka cautiously moves forward towards the first flame creature.
◆ Stride 10ft
Vitality...
He beats his spell drum and draws runes in the air before slashing at it. This time his blade gleams with bright, purifying energy.
◆◆ Spellstrike
Cast a spell Vitality Lash
Strike: +1 striking katana attack RED, slashing damage (one-handed): 1d20 + 14 ⇒ (11) + 14 = 252d6 + 4 ⇒ (5, 6) + 4 = 15
Vitality damage, DC18 basic forte: 4d6 ⇒ (5, 4, 5, 4) = 18

DM rainzax |

Sigurd's bomb splashes a little spiritually dousing substance on White Combusted [ooc[(2 damage)[/ooc]
Vekka's blade lands true!
Red Combusted Fortitude vs 18 vitality (DC 18): 1d20 + 12 ⇒ (12) + 12 = 24
Carving a flaming chunck which falls to the ground and smoulders... (24 damage summed)
...and his feathers, too, begin to smoulder!
Vekka - please make the save indicated HERE vs 2d6 ⇒ (3, 1) = 4 fire damage!
Red Combusted retaliates, screaming horribly and pounding the onflame tengu!
Vekka to Basic Will Save (DC 19) vs Fire: 4d6 ⇒ (2, 1, 5, 5) = 13 (CF > Frightened 1 as well)
Red Blazing Howl Reset (Rounds): 1d4 ⇒ 4
◆) Blazing Howl (15-foot emanation; only Vekka this time)
◆◆) Strike x2 vs Vekka
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Vekka (AC 23): 1d20 + 14 ⇒ (2) + 14 = 161d6 + 6 ⇒ (2) + 6 = 8
Fire Fist (Blunt and 1d6+2 persistent Fire) w/ MAP (-5) vs Vekka (AC 23): 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 111d6 + 6 ⇒ (5) + 6 = 11
Which Vekka easily dodges...
☠☠☠ ☠☠☠ ☠☠☠
Vekka with Two Saves (see above)
Auntie Wu is Up!

Vekka Tchakon |

Why did I roll one-handed damage *big facepalm*
DC19 basic reflex vs fire: 1d20 + 12 ⇒ (9) + 12 = 21
DC19 basic will vs moar fire: 1d20 + 9 ⇒ (15) + 9 = 24

![]() |

Despite the heat, a deep chill settles in Auntie Wu's belly, per usual when faced with undead abominations. She steps up to the doorway, though doesn't enter the cottage, and sends a Vitality Lash at the pink Combusted.
Vitality damage vs. Pink: 4d6 ⇒ (1, 4, 4, 4) = 13
DC 21 basic Fort save
◆ Stride, ◆◆ Cast a spell

DM rainzax |

Pink Combusted Fortitude vs 13 vitality (DC 21): 1d20 + 12 ⇒ (8) + 12 = 20 @ 13 damage Pink
Auntie Wu quenches it's life force soundly - it retaliates against Vekka!
Carving a flaming chunck which falls to the ground and smoulders... (24 damage summed)
...and his feathers, too, begin to smoulder!
Vekka - please make the save indicated HERE vs 2d6 fire damage!
Red Combusted retaliates, screaming horribly and pounding the onflame tengu!
Vekka to Basic Reflex (DC 19) vs Fire: 2d6 ⇒ (6, 3) = 9
Vekka and Sigurd to Basic Will Save (DC 19) vs Fire: 4d6 ⇒ (3, 4, 3, 3) = 13 (CF > Frightened 1 as well)
Pink Blazing Howl Reset (Rounds): 1d4 ⇒ 3
Pink Combusted
◆) Stride
~) Intense Heat Aura (5-ft emanation) vs Vekka
◆) Blazing Howl (15-foot emanation; Vekka and Sigurd now!)
◆) Strike vs Vekka
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Vekka (AC 23): 1d20 + 14 ⇒ (11) + 14 = 251d6 + 6 ⇒ (4) + 6 = 10
Knocking Vekka squarely in the beak!
☠☠☠ ☠☠☠ ☠☠☠
Recall Knowledge w/ Religion (DC 18)
Terrain - Burnt Walls: If against the Outside Burnt Wall, inside creatures has Cover (If shooter further away, Greater Cover)
Terrain - Windows: A solid DC 15 Athletics to break window but becomes Hazardous Terrain 1d4 piercing (unless CS to Athletics)
Terrain - Doors: Interact to open, Sigurd's door currently Open
Heat Aura: Powerful heat emanates 5-feet around these creatures, enough to deal fire damage with a Basic Reflex (DC 19) save (please pre-emptively roll if you enter within 5 feet of one/more of them / per creature!)
☠☠☠ ☠☠☠ ☠☠☠
R1
Sigurd @ ONE PENDING SAVE
Vekka @ -8 HPs @ TWO PENDING SAVES
Red Combusted @ -24 HPs @ Howl Reset 4
Auntie Wu
Pink Combusted @ -13 HPs @ Howl Reset 3
Kazuki
White Combusted @ -2 HPs
Purple Combusted @ -0 HPs
Lan
☠☠☠ ☠☠☠ ☠☠☠
Vekka with Two Saves and Sigurd w/ One Save (see above)
Kazuki is Up!

Sigurd Kolphan, Season of Ghost |

Will Save: 1d20 + 12 ⇒ (7) + 12 = 19 Success. 6 damage taken.
Sigurd grunts as the skill screams at him.

Kazuki Sato |

"It's so sad this cottage burned down with those inside that now haunt the place. Time to put them to final rest."
He marks the purple flaming spirit across the room as his prey and fires off a few shots through the large crack in the wall.
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) vs Target: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 262d8 ⇒ (2, 5) = 71d10 ⇒ 8
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-3) vs Target: 1d20 + 14 - 3 - 2 ⇒ (18) + 14 - 3 - 2 = 272d8 ⇒ (6, 2) = 81d10 ⇒ 9
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-6) vs Target: 1d20 + 14 - 6 - 2 ⇒ (14) + 14 - 6 - 2 = 202d8 ⇒ (1, 4) = 51d10 ⇒ 6
◆ hunt prey
◆ hunted shot
◆ strike

Vekka Tchakon |


Ho Lan |

I know it's not Lan's turn yet, but his actions are unlikely to change: he'll Stride ◆ up to the back door, Interact ◆ to open it to see what all the commotion is about, and then cast shield ◆ when he realizes there's combat going on.

DM rainzax |

Two of Kazuki's arrows strike home. (-15 total Purple)
White too closes with the magus, screaming and punching with fiery fury!
Vekka to Basic Reflex (DC 19) vs Heat Aura: 2d6 ⇒ (1, 2) = 3
Vekka to Basic Will Save (DC 19) vs Blazing Howl: 4d6 ⇒ (4, 3, 3, 6) = 16 (CF > Frightened 1 as well)
White Blazing Howl Reset (Rounds): 1d4 ⇒ 3
White Combusted
◆) Stride
~) Intense Heat Aura (5-ft emanation) vs Vekka
◆) Blazing Howl (15-foot emanation; Vekka)
◆) Strike vs Vekka
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Vekka (AC 23): 1d20 + 14 ⇒ (4) + 14 = 181d6 + 6 ⇒ (6) + 6 = 12
But Vekka dodges.
Then purple closes, screaming and punching with fiery fury!
Vekka to Basic Reflex (DC 19) vs Heat Aura: 2d6 ⇒ (6, 2) = 8
Vekka and Kazuki to Basic Will Save (DC 19) vs Blazing Howl: 4d6 ⇒ (1, 4, 5, 3) = 13 (CF > Frightened 1 as well)
Purple Blazing Howl Reset (Rounds): 1d4 ⇒ 1
Purple Combusted
◆) Stride
~) Intense Heat Aura (5-ft emanation) vs Vekka
◆) Blazing Howl (15-foot emanation; Vekka and Kazuki)
◆) Strike vs Vekka
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Vekka (AC 23): 1d20 + 14 ⇒ (15) + 14 = 291d6 + 6 ⇒ (4) + 6 = 10
A sound blow!
Surrounded by flaming beings, Vekka fights for his life - will he be consumed in unholy fire!?
☠☠☠ ☠☠☠ ☠☠☠
Recall Knowledge w/ Religion (DC 18)
Terrain - Burnt Walls: If against the Outside Burnt Wall, inside creatures has Cover (If shooter further away, Greater Cover)
Terrain - Windows: A solid DC 15 Athletics to break window but becomes Hazardous Terrain 1d4 piercing (unless CS to Athletics)
Terrain - Doors: Interact to open, Sigurd's door currently Open
Heat Aura: Powerful heat emanates 5-feet around these creatures, enough to deal fire damage with a Basic Reflex (DC 19) save (please pre-emptively roll if you enter within 5 feet of one/more of them / per creature!)
☠☠☠ ☠☠☠ ☠☠☠
R1
Lan @ -0 HPs
R2
Sigurd @ -6 HPs
Vekka @ -38 HPs @ 4x Pending Saves! @ Persistent Fire 1d6+2
Red Combusted @ -25 HPs @ Howl Reset 4
Auntie Wu
Pink Combusted @ -13 HPs @ Howl Reset 3
Kazuki @ Hunting Purple @ 1x Pending Saves!
White Combusted @ -2 HPs @ Howl Reset 3
Purple Combusted @ -15 HPs @ Hunted by Kazuki @ Howl Reset 1
☠☠☠ ☠☠☠ ☠☠☠
Vekka has 4x Saves to make (and persistent fire damage) - Kazuki has 1x (see above) - please post the total damage / status after confirming saves!
Lan, Sigurd, and Vekka are Up!

Vekka Tchakon |

I think it's time to get out of the kitcheeeen!
Vekka begins to screech as the fight for his life intensifies.
Basic Reflex (DC 19) vs Heat Aura 3: 1d20 + 12 ⇒ (7) + 12 = 19
⇒ -39
Basic Will Save (DC 19) vs Blazing Howl 16: 1d20 + 9 ⇒ (9) + 9 = 18
⇒ -55
But it's too late...
Question: do any of these affects have the misfortune trait?

Kazuki Sato |

Kazuki hunkers down, trying to cover his ears from the horrifying scream with his shoulders since his hands are holding his bow.
"Gah! What's with all the screaming phantoms!?!"
Will vs DC 19: 1d20 + 12 ⇒ (11) + 12 = 23
6 hp damage.
Kazuki looks up to peer through the crack in the wall as Vekka is engulfed in flames.
"NOOOOOOOOOO!!!! VEKKAAAAA!!!

Sigurd Kolphan, Season of Ghost |

"This is bad- we have to lead them away from Vekka!"
Sigurd channels energy from the sun to help Vekka.
Healing: 3d8 + 24 ⇒ (8, 3, 5) + 24 = 40
He then Strides further into the room, trying to get away from Auntie Wu so only one of them can be engulfed.
"Come on! I'm over here!" He shouts. No time to raise his shield.
◆◆ >Heal<
◆ Stride

DM rainzax |

Surrounded by fire beings, Vekka falls (Move Initiative, Dying 1) and continues to burn upon the ground - the smell of charred feathers melting (Persistent damage on your Moved Initiative count - so not quite yet)
White Combusted watches Vekka fall, and remaining in place, instead lashes out at Kazuki or Sigurd?: 1d6 ⇒ 2 Kazuki in blind screaming fury!
White Combusted, Partial Retcon
◆) Ranged Strike vs Kazuki (Greater Cover)
Fire Mote (fire plus 1d6 persistent fire) vs Kazuki (AC 26 / greater cover): 1d20 + 13 ⇒ (20) + 13 = 331d4 + 6 ⇒ (2) + 6 = 8
Kazuki is engulfed in flames as the explosive fireball scorches through the shoddy rubble wall!
16 damage, and 2d6 Persistent Fire Damage
Purple Combusted makes it's way towards Kazuki or Sigurd?: 1d6 ⇒ 2 Kazuki too!
Kazuki to Basic Reflex (DC 19) vs Heat Aura: 2d6 ⇒ (3, 1) = 4 (Kazuki gets a +2 to this reflex save from Cover)
Kazuki and Vekka to Basic Will Save (DC 19) vs Blazing Howl: 4d6 ⇒ (1, 4, 2, 3) = 10 (CF > Frightened 1 as well)
Purple Blazing Howl Reset (Rounds): 1d4 ⇒ 2
(Vekka still rolls the save here, possibly increasing his Dying value!
Purple Combusted, Full Retcon
◆) Stride
~) Intense Heat Aura (5-ft emanation) vs Kazuki
◆) Blazing Howl (15-foot emanation; Kazuki and Vekka)
◆) Strike vs Kazuki (w/ Cover)
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Kazuki (AC 24 / Cover): 1d20 + 14 ⇒ (5) + 14 = 191d6 + 6 ⇒ (6) + 6 = 12
But Kazuki ducks behind the charred wall just in time.
☠☠☠ ☠☠☠ ☠☠☠
Recall Knowledge w/ Religion (DC 18)
Terrain - Burnt Walls: If against the Outside Burnt Wall, inside creatures has Cover (If shooter further away, Greater Cover)
Terrain - Windows: A solid DC 15 Athletics to break window but becomes Hazardous Terrain 1d4 piercing (unless CS to Athletics)
Terrain - Doors: Interact to open, Sigurd's door currently Open
Heat Aura: Powerful heat emanates 5-feet around these creatures, enough to deal fire damage with a Basic Reflex (DC 19) save (please pre-emptively roll if you enter within 5 feet of one/more of them / per creature!)
☠☠☠ ☠☠☠ ☠☠☠
R1
Lan @ -0 HPs
R2
Sigurd @ -6 HPs
Red Combusted @ -25 HPs @ Howl Reset 4
Auntie Wu
Pink Combusted @ -13 HPs @ Howl Reset 3
Kazuki @ -16 @ Hunting Purple @ 2x Pending Saves!
Vekka @ 40/51 HPs, prone, dropped weapon, Wounded 1 @ 1x Pending Saves! @ Persistent Fire 1d6+2
White Combusted @ -2 HPs @ Howl Reset 3
Purple Combusted @ -15 HPs @ Hunted by Kazuki @ Howl Reset 2
☠☠☠ ☠☠☠ ☠☠☠
Kazuki - two saves - 1st is Basic Reflex w/ +2 vs 4 fire (DC 19), 2nd is Basic Will (unmodified) vs 10 fire (DC 19)
Vekka - one save - Basic Will (DC 19) else Dying 2 (or Dying 3 and frightened CF) but then immediately healed +40 by Sigurd (we are essentially rolling for frightened...)
Sigurd - I am keeping your actions unless you'd like to retcon - lmk
Lan is Up!

Kazuki Sato |

"Gah!!!" Kazuki tries to shift away from the gap in the wall to avoid the heat aura from purply flamer...
Reflex & +2 cover (DC 19): 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
And completely avoids getting burned again.
He tries to steel his resolve after the Blazing Howl...
Will (DC 19): 1d20 + 12 ⇒ (11) + 12 = 23
He avoids some, but his arm gets burned through the gap in the wall (-5 hp). Yet, he's still burning like a bonfire from the big ball of fire!
Reminder to stop, drop, and roll in the pouring rain on next turn.

Ho Lan |

Lan moves to the back door, hears some commotion inside. Did someone call his name?
He opens the back door and utters a word which causes Sigurd's head to turn. "I mean, uh oh."
◆ Stride
◆ Interact (open door)
◆ Glass Shield

Vekka Tchakon |

Question: do any of these affects have the misfortune trait?
It's a longshot, but asking because if the eat fortune ability could be relevant
one save - Basic Will (DC 19) else Dying 2 (or Dying 3 and frightened CF) but then immediately healed +40 by Sigurd (we are essentially rolling for frightened...)
DC19 Will: 1d20 + 9 ⇒ (11) + 9 = 20 ⇒ Dying 1; then ♥️40/51 and wounded 1
It all happens so fast. First the darkness takes Vekka and his mind exits the fight.
Is this part of the dream? What happens when one dies in a dream?
He doesn't descend far into the depths before he's wrenched back into waking, looking upon Sigurd's face, who is just finished healing him.

DM rainzax |

Vekka is restored, Kazuki gets burned, and Lan finally arrives.
Red Combusted moves on not noticing, lashes out at Kazuki or Sigurd?: 1d6 ⇒ 1 Kazuki in blind screaming fury!
Kazuki to Basic Reflex (DC 19) vs Heat Aura: 2d6 ⇒ (5, 3) = 8 (Kazuki gets a +2 to this reflex save from Cover)
Red Combusted
◆) Stride
~) Intense Heat Aura (5-ft emanation) vs Kazuki
◆◆) Strike vs Kazuki (w/ Cover)
~) Howl Reset 3
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Kazuki (AC 24 / Cover): 1d20 + 14 ⇒ (11) + 14 = 251d6 ⇒ 4
Fire Fist (Blunt and 1d6+2 persistent Fire) vs w/ MAP (-5) Kazuki (AC 24 / Cover): 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 241d6 ⇒ 3
Two fire punches to the face through the rubble!
☠☠☠ ☠☠☠ ☠☠☠
Kazuki @ -28 @ Hunting Purple @ 1x Pending Save
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu is Up!

Kazuki Sato |

"STOP BURNING ME!!!
Reflex vs DC 19 Aura & cover: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

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"Take a deep breath, Vekka! I'm gonna get you wet!" Auntie Wu summons an Aqueous Orb right on top of Vekka and the two burning spirits that attacked him. She sweeps the large ball of sloshing water across to the corner where more fiery spirits are reaching through the wall to attack Kazuki, trying to collect all of the spirits in the water.
The Orb will *not* try to Engulf Vekka, but it *will* try to Engulf each of the burning spirits, so they all need to make a Reflex save (see text in spell's link above; DC 21 to Escape if applicable).
All non-magical fires of its size and smaller (10 ft square) are put out when the Orb enters their square. It can try to Counteract magical fires.
Finally, she tosses a Guidance spell at Vekka.
◆◆ Cast a spell, ◆ Cast a spell

DM rainzax |

Auntie Wu’s primal water spell washes over all four Combusted - extinguishing their flames!
Auntie Wu - Make 4x Counteract checks vs DC 19 - Pink, White, Purple, Red!

![]() |

Counteract vs. Pink DC 19: 1d20 + 11 ⇒ (4) + 11 = 15 Failure
Counteract vs. White DC 19: 1d20 + 11 ⇒ (3) + 11 = 14 Failure
Counteract vs. Purple DC 19: 1d20 + 11 ⇒ (4) + 11 = 15 Failure
Counteract vs. Red DC 19: 1d20 + 11 ⇒ (15) + 11 = 26 Success

DM rainzax |

Auntie Wu douses the Combisted, totally neutralizing their fiery auras, revealing charred burnt soaked skin and bone, and carrying them along in her aquatic orb!
Engulf Pink Reflex vs DC 21: 1d20 + 14 ⇒ (14) + 14 = 28
Engulf White Reflex vs DC 21: 1d20 + 14 ⇒ (19) + 14 = 33
Engulf Purple Reflex vs DC 21: 1d20 + 14 ⇒ (6) + 14 = 20
Engulf Red Reflex vs DC 21: 1d20 + 14 ⇒ (3) + 14 = 17
White manages to avoid the worst of it, but Pink, Purple, and Red begin to suffer a dousing torpor!
Pink Combusted
◆) Stunned 1
~) Intense Heat Aura: Neutralized 1 Round
◆◆) Strike vs Vekka
~) Howl Reset 2
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Vekka (AC 21 / prone): 1d20 + 14 ⇒ (20) + 14 = 341d6 + 6 ⇒ (6) + 6 = 12 @ 24 damage and 2d6+4 Persistent Fire!
Fire Fist (Blunt and 1d6+2 persistent Fire) vs w/ MAP (-5) Vekka (AC 21 / prone): 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 201d6 + 6 ⇒ (5) + 6 = 11
☠☠☠ ☠☠☠ ☠☠☠
Kazuki @ -28 @ Hunting Purple
Vekka @ 16/51 HPs, prone, dropped weapon, Wounded 1 @ Persistent Fire 2d6+4
☠☠☠ ☠☠☠ ☠☠☠
Kazuki and Vekka are Up!

Vekka Tchakon |

Thank you... Auntie Wu... Vekka groans as residual steam and smoke trail off of his charred body. The burnt feathers do *not* smell good but his spell feathers seemed to have made it intact. Some of his spell drums are charred too and may crack and crumble under the next beating of them.
No sooner does he feel relief than one of the creatures again lines him on fire.
He frantically grabs his katana from next to his body...
◆ pick up weapon
stands...
◆ stand up
and retreats to Auntie Wu's side.
◆ stride
persistent fire damage, DC15 flat check: 2d6 + 4 ⇒ (4, 1) + 4 = 91d20 ⇒ 10
Ah! Put it out, put it out!

Kazuki Sato |

Still engulfed in flames from the massive fireball, Kazuki tries to pat out the flames as rain pours down on him. He then darts away to get near Auntie...
DC 10 flat check to extinguish flames: 1d20 ⇒ 11
Exhausted and with clothes smouldering, Kazuki stays put.
Nothing to shoot at from current location and can't think of any other actions to take.
◆ Smother flames in rain
◆ stride 25'
◆ delay?

Kazuki Sato |

Use last action to pat out Vekka's flames?
Vekka, burning like a bonfire, comes running and squawking out of the burning cottage. Kazuki tries to extingush the flames. Luckily, it is raining pretty good.
DC 10 Flat check to extinguish flames in the rain: 1d20 ⇒ 2
"Hold still, Vekka! I'm trying to put out the flames!!!”

DM rainzax |

White Combusted - most unaffected of the doused monsters - advances on Sigurd!
White Combusted
◆) Stride
~) Intense Heat Aura: Neutralized 1 round
◆◆) Strike vs Sigurd
~) Howl Reset 2
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Sigurd (AC 22): 1d20 + 14 ⇒ (20) + 14 = 341d6 + 6 ⇒ (4) + 6 = 10
Fire Fist (Blunt and 1d6+2 persistent Fire) w/ MAP (-5) vs Sigurd (AC 22): 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 261d6 + 6 ⇒ (1) + 6 = 7
Searing off most of his skin, Sigurd burns with intense heat!
☠☠☠ ☠☠☠ ☠☠☠
Sigurd @ -33 HPs @ Persistent Fire 2d6+4
☠☠☠ ☠☠☠ ☠☠☠
Purple is Up!

DM rainzax |

Fleeing the water sphere and chasing Kazuki, Purple Combustes instead runs into Auntie Wu, and lashes out!
Purple Combusted
◆) Stunned 1
~) Intense Heat Aura: Neutralized 1 Round
◆) Stride
◆) Strike vs Auntie Wu
~) Howl Reset 1
Fire Fist (Blunt and 1d6+2 persistent Fire) vs Wu (AC 21): 1d20 + 14 ⇒ (17) + 14 = 311d6 + 6 ⇒ (1) + 6 = 7
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu @ -14 HPs and Persistent Fire 2d6+4
☠☠☠ ☠☠☠ ☠☠☠
Lan and Sigurd are Up!

DM rainzax |

Retcon above Post
Purple Combusted tries to escape and chase Kazuki, but runs into Auntie Wu!
Purple Combusted
◆) Stunned 1
◆) Swim
◆) Stride
~) Intense Heat Aura: Neutralized 1 Round
~) Howl Reset 1
Swim vs Aqueous Orb (DC 10): 1d20 + 12 ⇒ (10) + 12 = 22
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu @ -0
☠☠☠ ☠☠☠ ☠☠☠
Lan and Sigurd are Up!

Sigurd Kolphan, Season of Ghost |

The heat is intense!
Sigurd focuses and relies on his allies. For now, he'll keep these things distracted.
The sun itself must be hot but it is also warm, inviting. Comforting. He will help his friends and banish these foes.
He taps into his Healing Font and unleashes a burst of >Heal< energy to himself, his friends, and release the skulls from their cursed existance.
Heal: 3d8 ⇒ (6, 7, 2) = 15 DC 20 Fort Save
Persistent Fire: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Flat Check to end Fire: 1d20 ⇒ 11
Sigurd will have to flee soon...

Ho Lan |

Lan calls on Tsukiyo to aid! Shizuru may be warm, but Tsukiyo's cool touch is what's needed. A cool, green glow surrounds Lan.
Heal, 3rd rank, 3 actions: 3d8 + 3 ⇒ (6, 8, 1) + 3 = 18
Encompasses everyone (30') except for Kazuki and maybe Red.
DC 21 basic Fortitude save for the void healers.

DM rainzax |

A dual burst of vital energy sweeps through the cottage - the ghosts inside howl with pain as their essence slowly erodes away!
White Basic Fort (DC 20) vs 15 vitality: 1d20 + 12 ⇒ (15) + 12 = 27
Purple Basic Fort (DC 20) vs 15 vitality: 1d20 + 12 ⇒ (4) + 12 = 16
Pink Basic Fort (DC 20) vs 15 vitality: 1d20 + 12 ⇒ (7) + 12 = 19
Red Basic Fort (DC 20) vs 15 vitality: 1d20 + 12 ⇒ (14) + 12 = 26
White Basic Fort (DC 21) vs 18 vitality: 1d20 + 12 ⇒ (1) + 12 = 13
Purple Basic Fort (DC 21) vs 18 vitality: 1d20 + 12 ⇒ (7) + 12 = 19
Pink Basic Fort (DC 21) vs 18 vitality: 1d20 + 12 ⇒ (15) + 12 = 27
White @ 43 damage
Purple @ 33 damage
Pink @ 24 damage
Red @ 7 damage
☠☠☠ ☠☠☠ ☠☠☠
R2
Lan @ -0
R3
Sigurd @ -9 HPs @ Persistent Fire 2d6+4
Red Combusted @ -32 HPs @ Howl Reset 3
Auntie Wu @ -0
Pink Combusted @ -37 HPs @ Howl Reset 2
Kazuki @ -0 @ Hunting Purple
Vekka @ 40/51 HPs, prone, dropped weapon, Wounded 1 @ Persistent Fire 2d6
White Combusted @ -45 HPs @ Howl Reset 2
Purple Combusted @ -48 HPs @ Hunted by Kazuki @ Howl Reset 1
☠☠☠ ☠☠☠ ☠☠☠
Red combusted rages away from the water towards Sigurd!
Red Combusted
◆) Stunned 1
◆) Swim
◆) Stride
~) Intense Heat Aura: Neutralized 1 Round
~) Howl Reset 2
Swim vs Aqueous Orb (DC 10): 1d20 + 12 ⇒ (14) + 12 = 26
☠☠☠ ☠☠☠ ☠☠☠
Auntie Wu is Up!

Vekka Tchakon |
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prone, dropped weapon
Can I assume that's copy-pasta?

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Auntie Wu drags her Aqueous Orb towards her burning friends, but she can't get it to move quickly enough. (Moved 10 ft south) Well, shoot. Wish I'd prepared Rousing Splash! She tries to drag the pink Combusted along with it, hoping the added time in the water will help it chill the heck out. "Hang in there, guys! This water--is--hard--to--move!"
Pink: DC 21 Reflex vs. Engulfed in Aqueous Orb
At least the other Combusteds have lined up perfectly for her. She unleashes a Chilling Spray on them, just missing Sigurd, though a part of her wonders if he wouldn't mind getting hit with something to help put out his flames.
Cold damage vs. purple, red, & white: 2d4 ⇒ (1, 1) = 2
DC 21 Reflex saves all around
@Sigurd: If you want to risk taking 2 HP of damage in the hopes that this spell would help him put out the flames, the other shape for a 15 ft cone will get you and all three of the same Combusteds. Should work just fine.
◆ Sustain a spell, ◆◆ Cast a spell

DM rainzax |

Auntie Wu tries to drag Pink Combisted along into her cone of chilling spray!
Engulf Pink Reflex vs DC 21: 1d20 + 14 ⇒ (12) + 14 = 26
Auntie Wu, please make another Counteract check vs Pink!
It wriggles free, drenched. The other three Combusted are subject to the intense cold!
White Basic Reflex (DC 21) vs 2 cold (but weakness 5): 1d20 + 14 ⇒ (14) + 14 = 28 @ 6 damage and destroyed
Purple Basic Reflex (DC 21) vs 2 cold (but weakness 5): 1d20 + 14 ⇒ (17) + 14 = 31 @ 0 damage
Red Basic Reflex (DC 21) vs 2 cold (but weakness 5): 1d20 + 14 ⇒ (12) + 14 = 26 @ 6 damage
Extinguishing one entirely - which exits this realm with a terrible pained scream - the cold is extra effective against the flaming ghosts!

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If it (Aqueous Orb) fails to counteract a given fire, it can't counteract that fire for the duration of the spell.
Thought I didn't need to Counteract again, but here's the roll just in case:
Counteract vs. Pink DC 19: 1d20 + 11 ⇒ (13) + 11 = 24

DM rainzax |

Liberated but once more momentarily doused, Pink Combusted, unwilling to advance from its corner, lashes out as Sigurd or Lan?: 3d6 ⇒ (2, 1, 5) = 8 both of our in-room heroes!
Pink Combusted
~) Intense Heat Aura: Neutralized 1 Round
◆◆◆) Strike x3
~) Howl Reset 1
Fire Mote (Fire and 1d6+2 persistent Fire) vs Sigurd (AC 22): 1d20 + 14 ⇒ (20) + 14 = 341d4 + 6 ⇒ (2) + 6 = 8
Fire Mote (Fire and 1d6+2 persistent Fire) w/ MAP (-5) vs Sigurd (AC 22): 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 191d4 + 6 ⇒ (2) + 6 = 8
Fire Mote (Fire and 1d6+2 persistent Fire) w/ MAP (-10) vs Lan (AC 21): 1d20 + 14 - 10 ⇒ (4) + 14 - 10 = 81d4 + 6 ⇒ (4) + 6 = 10
Sigurd’s lovely hair catches fire!
☠☠☠ ☠☠☠ ☠☠☠
R2
Lan @ -0
R3
Sigurd @ -25 HPs @ Persistent Fire 2d6+4
Red Combusted @ -38 HPs @ Howl Reset 2
Auntie Wu @ -0
Pink Combusted @ -37 HPs @ Howl Reset 1
Kazuki @ -0 @ Hunting Purple
Vekka @ 40/51 HPs, Wounded 1 @ Persistent Fire 2d6+4
Purple Combusted @ -48 HPs @ Hunted by Kazuki @ Howl Reset 1
☠☠☠ ☠☠☠ ☠☠☠
Kazuki and Vekka are Up!

Kazuki Sato |

Kazuki tries to put out the flames engulfing Vekka. The odor of burning feathers is horrendous.
DC 10 Flat check to extinguish flames in the rain: 1d20 ⇒ 3
Really? Same as last time. Ugh.
"I'm sorry, Vekka! Stop, drop, and roll! I need to take down these creatures to save Lan and Sigurd inside!"
Kazuki pulls back next to their pretty friend. He sends a pair of arrows between Auntie and Vekka at purple flame creature.
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) vs Target: 1d20 + 14 ⇒ (19) + 14 = 332d8 ⇒ (4, 1) = 51d10 ⇒ 10
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-3) vs Target: 1d20 + 14 - 3 ⇒ (19) + 14 - 3 = 302d8 ⇒ (5, 4) = 91d10 ⇒ 7
◆ Smother flames in rain
◆ stride 25'
◆ hunted shot (purple)

DM rainzax |

Purple falls to Kazuki’s arrows…
Vekka, Lan, and Sigurd are Up!

Vekka Tchakon |

UPDATE because looking back he'd done a spellstrike and hadn't recharged it
He points his sword at the nearest flame creature, causing a sphere of frost to form around it.
◆◆ Cast a spell: Frostbite on RED
Cold damage RED, DC20 basic fortitude: 4d4 ⇒ (4, 4, 4, 1) = 13
On a critical failure, the target also gains weakness 3 to bludgeoning until the start of your next turn.
◆ Recharge spellstrike
Persistent Fire: 2d6 + 4 ⇒ (3, 4) + 4 = 11
DC15 Flat Check: 1d20 ⇒ 11
He begins to emit pitiable groans as he can't kick the flames.

DM rainzax |

Red Fortitude vs 13 Frost (DC ??) w/ Cold Weakness 5: 1d20 + 12 ⇒ (13) + 12 = 25 @ 11 damage - still barely up
Red’s flame is nearly snuffed - it persists in groaning despite.
Lan and Sigurd

Sigurd Kolphan, Season of Ghost |

The flames are intense, but Sigurd's faith will protect him.
"Shizuru! Heal my friends! Give these tortured souls the rest they deserve!"
Another burst of Healing magic surges from within.
Heal: 3d8 ⇒ (6, 5, 5) = 16
Fort DC 20 to resist
Persistent Fire: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Flat Check to stop burning, DC 15: 1d20 ⇒ 1
The flames are REALLY intense...

DM rainzax |

Red Fortitude vs 16 Vital (DC 20): 1d20 + 12 ⇒ (20) + 12 = 32 @ -49 total
Pink Fortitude vs 16 Vital (DC 20): 1d20 + 12 ⇒ (13) + 12 = 25 @ -45 total
Red somehow persists (!) - and a large part of Pink fades into light.
Lan is Up

Ho Lan |

Lan channels again, but only twothirdsheartedly. I'm saving my highest level slots since Sigurd should be close to full HP, and they might go down on any failure.
Heal, 2nd rank, 3 actions: 2d8 + 2 ⇒ (5, 6) + 2 = 13
DC 21 basic Fortitude from Red and Pink.

DM rainzax |

Red Fortitude vs 13 Vital (DC 20): 1d20 + 12 ⇒ (14) + 12 = 26
Pink Fortitude vs 13 Vital (DC 20): 1d20 + 12 ⇒ (16) + 12 = 28
And just like that, it’s over, the last two ghosts fading in a wave of vital light.
Anyone with persistent damage, please resolve your remaining rounds!
The party takes stock of their situation.
And soon realize… their guest is missing!