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Darin has not had extensive dealings with parasites before: most of his missions have been decidedly less ‘outdoors-y’, something that the android likes. However, he has somewhat more experience dealing with cramped quarters and less than reputable supplies. So he tries to assist the haiku as best he can.
aid Filament Survival?: 1d20 + 5 ⇒ (17) + 5 = 22
He comes to life a bit more when designing a raft to carry them over the water. Here. Crosshatching there and there should provide maximum buoyancy.
Engineering: 1d20 + 9 ⇒ (3) + 9 = 12
As for the herbivores...well he’s watched ‘Cretaceous Planteoid’
aid Filament Survival?: 1d20 + 5 ⇒ (14) + 5 = 19

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Brook also attempts to assist Filament when it comes to the foul-smelling water.
aid Filament survival: 1d20 + 3 ⇒ (6) + 3 = 9
Finally, he assesses the megafauna and tries to find a way around.
life science: 1d20 + 4 ⇒ (13) + 4 = 17

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You work together easily to make it though the swampy lands and see the beacon on a distant island. There are two small dinos pacing around the statue.
You get the drop on them
Bridges: The rickety bridges require a successful Easy Acrobatics check to traverse safely. If a creature fails the check, the bridge breaks, and all creatures fall 5 feet and land prone in the water
Rocks: The large, jagged rocks are 10 feet tall and grant cover.The rocks require a successful Average Athletics check to climb.
Water: The dirty green water is shallow and counts as difficult terrain.
Just to keep things moving. The "surprise round" will be an extra move action that you can take. Also you have all your weapons ready.
Everyone is up.
PLACE-- Current Time (0:00)
Group conditions:
Round 1Patterson LXII
Master Filament[b]
[b]Darin
Brookwillow
Officer Wilson
Second-1Dino - Red
Dino - Blue

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Hoping to find some sign of his former students, Master Filament races across a series of bridges to get closer to the signal source.
Acrobatics (first bridge): 1d20 + 10 ⇒ (13) + 10 = 23
Acrobatics(second bridge): 1d20 + 10 ⇒ (1) + 10 = 11
He nimbly crosses the first bridge, but the second (presumably) collapses under his feet. (Presumably) collapsed bridge marked with red "X" on map.
Doing a belly slap in the water, the now wet ysoki quickly gets up. Stand from prone as swift
He then scoots up back onto the rock and takes off again over another bridge.
Acrobatics(third bridge): 1d20 + 10 ⇒ (20) + 10 = 30

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Second-1 starts making his way slowly across the bridge system
Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
Reaching the broken bridge, he does his best to hop across
Athletics: 1d20 ⇒ 18 and appears to make the short leap. Carefully crossing the 3rd bridge Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16 the android stops short of Filament.

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As the two local fauna come into view, Darin begins to follow the Filament and Second-1. Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11
With one bridge out however, the android tries another approach. Running to his current island's edge, he attempts to leap onto a small bit of land emerging from the swamp. Athletics: 1d20 + 5 ⇒ (10) + 5 = 15 Once there, he quickly re purposes some of the rocks and brush around to enhance his cover.
If the Acrobatics and Athletics checks worked, Darin will use his second move action in the 'real' round to make a Barricade (green line on map)
If neither did, let me know. Especially the bridge one, Darin would instead have just picked himself up and trudged to the eastern edge of that first island.

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The DC is 12 so Darin's first move has him falling into the shallow muck. So you able to get up to that place but not set up your barricade.

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At a running pace, Brook scampers across the first bridge.
acrobatics: 1d20 ⇒ 13
. . . .and continues across the second bridge, taking a leap across.
athletics: 1d20 + 1 ⇒ (10) + 1 = 11
presumably falling in the fetid water below. . .

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Wilson glances at Brookwillow before heading across. He motions toward the dinos. "Any chance you can talk to those things? Shame to fight them if we do not have to."
Acrobatics: 1d20 ⇒ 11
He goes across the bridge but slips and falls into the water. Sighing, he pulls himself up and begins climbing the rock.
Athletics: 1d20 + 3 ⇒ (19) + 3 = 22
As he moves through the last of the muck, he pulls his static arc pistol, set to nonlethal damage.
I assume with the fall, I miss out on the surprise round.

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Still posting from my phone, so I can't edit the map. Please move me towards the dinosaurs; my movement rate is 40', and I'll make some Acrobatics checks.
DC 12 Acrobatics check: 1d20 + 9 ⇒ (10) + 9 = 19
DC 12 Acrobatics check: 1d20 + 9 ⇒ (14) + 9 = 23
DC 12 Acrobatics check: 1d20 + 9 ⇒ (15) + 9 = 24
The Diasporan easily manages the bridges.

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Hearing and seeing you the whilely feathered dinos run and leap across the landscape towards you
Athletics, Red: 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19
Athletics, Blue: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
They Double move
Everyone is up
PLACE-- Current Time (0:00)
Group conditions:
Round 1Patterson LXII
Master Filament
Darin
Brookwillow
Officer Wilson
Second-1Dino - Red
Dino - Blue

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Can we jump across the water, from flat area to flat area, using Athletics? It's easier to clear 5 feet on a moving Athletics roll for me than to get a 12 on Acrobatics to use the bridges. Or are they at different elevations?

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Ack, yeah, coming! Don't get too far ahead, its dangerous here!
Second-1 follows behind, crossing both bridges to keep up.
Double moving to keep up with Master Filament. It doesn't QUITE get Second-1 to the second bridge but since he's on the first square of it, assumed Acrobatics is needed.
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21

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The rocks do provide cover but they can be jumped over with long jumps.

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Brook attempts to clamber up the rocks.
athletics to climb: 1d20 + 1 ⇒ (7) + 1 = 8
Feeling exasperated at not succeeding with the climb, Brook stops climbing and calls out to the dinosaurs.
kuKUnawa! KuKUnawa!
Hopefully these are considered animals. Here's a diplomacy roll if it would help get the dinos to leave us alone.
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

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As Brook approaches the dinosaurs and begins snarling and squawking, Darin retreats backwards. His pistol remains out, but he hesitates, waiting to see if they will listen to the ghoran or view the treeling as a particularly tasty meal.
Readying an action to fire at a dino if it attacks one of Darin's fellow Starfinders.
Readied shot v EAC: 1d20 + 4 ⇒ (2) + 4 = 6 for fire damage: 1d4 ⇒ 1

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Wilson also moves up with his pistol pulled. He stops before the bridge, also readying the pistol if needed to defend himself or a teammate, should Brookwillow's diplomacy efforts fail.
Readied arc pistol shot v. EAC: 1d20 + 3 ⇒ (19) + 3 = 22
Arc pistol dmg: 1d6 ⇒ 6 E nonlethal
With that roll, I almost hope they attack ...

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Why yes. Dinosaurs are animals!
Although no longer actively charging the party they pace and show that they currently do not want you to approach their "nest"
How would you like to appease the creatures

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As the beasts slow, Darin looks to the others. I was not anticipating long-term excursions on this mission. I did not bring additional rations. Do any of you have food they may be distracted by? Or perhaps just some shiny objects?

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"Given sufficient time, I should be able to forage for sustenance that these 'dinosaurs' may find palatable." suggests Master Filament.
Live off the land is a Survival check (DC 10) and requires one day. To feed two large animals is probably a higher DC, but doable.

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Wilson checks his set of private security guard professional tools. A granola bar is usually included among his supplies.

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Brook, Make a Survival and/or diplomacy roll

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"Need some help?" He tries to take a nonthreatening posture, while still holding his pistol non-threateningly off to the side.
Survival assist: 1d20 + 5 ⇒ (2) + 5 = 7

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The creatures take the food and devour it playfully for a while. Giving you time to examine the beacon area.
You find bones, destroyed equipment, and other evidence that the Starfinders who left the beacon have long since died. However, the beacon contains information about a larger group of Starfinders that established an outpost on another planet in the Agillae system. The information is encrypted, and it will require time onboard one of the larger ships to decipher, so you can now carry on with the other missions.
Mission 1 Success. Votes for next?

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"Well done, Brookwillow." notes Master Filament. "Your have more than proven your value to this expedition. I hope, however, that the next lifeforms we encounter are our missing Starfinders."
To keep us moving, I will second whatever the next suggestion is.

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Wilson shrugs. "Well, we are already at Agillae ... Might as well check out the Starship graveyard ... then maybe jump to the City of the Ancients after that? Sounds interesting."

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Wilson shrugs. "Well, we are already at Agillae ... Might as well check out the Starship graveyard ... then maybe jump to the City of the Ancients after that? Sounds interesting."
"I concur. The distances between stars are vast. The energy required to escape their gravitational pull is considerable. The counsel of conservation is well considered. Wilson' s words are wise." notes Master Filament.

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RECON MISSION 2: STARSHIP GRAVEYARD
Plugged into a nearby communication station, the Historia- 7’s eyes blink rapidly as she collates data from many teams across the Starfinder fleet. She snaps out of her technological trance and fully opens her eyes. “Greetings, Starfinders. I have assigned your team to a mission on Agillae-5. Our scans indicate that many Starfinder starships from the previous expedition crash-landed on the same spot on the planet, forming an enormous concentration of wreckage that spreads out for miles on the otherwise barren planet. Investigate the ships, locate any survivors, and retrieve any useful data from the ships. We don’t know what caused so many ships to crash-land on the planet, so exercise caution during the investigation.”
----
You can quickly resupply as needed while on the main ship
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Communication Request: Shortly after you begin the descent to the planet’s surface, you receive a communication request from Venture Captain Whiskan. ”There are…….gravitational anomalies…...Turn back now…..”

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Sense Motive(untrained): 1d20 + 1 ⇒ (14) + 1 = 15
Untrained in Computers
Culture: 1d20 + 4 ⇒ (15) + 4 = 19
"Hey, that Whiskan is one of the Venture Captains lost in the Scoured Stars!"

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"Here, one of you want to run a scan for anomalies, and perhaps to get a fix on that signal? That's a mite outside my wheelhouse, as it were."

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Sense Motive: 1d20 + 0 ⇒ (15) + 0 = 15
Master Filament is very pleased to hear a communication from another Starfinder. If a venture-captain has survived, then Whiskan would undoubtedly do all he could to ensure the survival of those agents in his care. Still, the wizened ysoki steels his emotions when he realizes that the signal might simply be transmitting on a loop and, worse, it suggests that the Starfinders that sent it were confronted by considerable danger.
"A grim warning." notes Master Filament. "Do we think it automated or a live transmission. Either way, perhaps we should send a response in order to provide some home to any that may be in need of rescue."
"As for the warning itself. Gravitational forces are, indeed, quite powerful and pose a significant risk." he concedes. "However, as a solarian, I have gained some mastery over gravitional forces and honed sufficient discipline to perhaps restore some order in an instance of an anomaly."
Sorry for double post. Deleted second. Blame the bugs.

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Computers: 1d20 + 10 ⇒ (12) + 10 = 22
Darin analyzes the audio signal from his station. Not a live feed. The signal’s 9 months old. He turns to the captain. Which could mean an anomaly may have expired or moved. But we should proceed with caution.
Would a further Computers check to scan form gravitational anomalies be appropriate?

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Sensor Readings: The ship’s sensors indicate nearby gravitational anomalies, and the ship starts gently shaking.

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Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Wilson is too busy turning a shade of pale green from nausea to notice anything.

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Computers: 1d20 + 10 ⇒ (17) + 10 = 27
Interesting. Darin says. The androids expression remains focused even as the ship begins to shake, though he does grip a bit tighter to his chair’s arm as he types away in the sensor’s control system. The initial scan data is inaccurate. False positives? Attempting to refine the parameters...

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DC 18 Perception check: 1d20 + 1 ⇒ (5) + 1 = 6
Patterson is focused on maintaining a steady course as the gravity begins to shift.