GM Gustavef |
Loss of Controls: The ship starts shaking uncontrollably and barely responds to controls.
Piloting- You can steer the ship—albeit with great difficulty.
Engineering or Melee attack Roll- You can implement a quick fix that momentarily stabilizes the ship
Second-1 |
Second-1's fingers start flying as he tries to get a handle on what's going on with the ship
Computers: 1d20 + 8 ⇒ (5) + 8 = 13
I'm not really sure what this is! Put let me try something anyway!
Engineering: 1d20 + 8 ⇒ (7) + 8 = 15
Patterson LXII |
"Feck! All hands, hang on!"
Piloting check: 1d20 + 10 ⇒ (17) + 10 = 27
Somehow, Patterson manages to keep the ship flying level, but it's clearly taxing his ability.
Officer Wilson |
"Oh, geez," Wilson mutters as he tries to help Second-1 fix the equipment.
Engineering(assist): 1d20 + 4 ⇒ (10) + 4 = 14
GM Gustavef |
Master Filament's percussive maintenance Does the trick and Patterson easily glides the craft as safely as possible.
However...
Sudden Acceleration: The ship’s engines stop working altogether, and the ship starts rapidly losing altitude.
Engineering- You can manually activate some of the thrusters to decelerate.
Piloting- You can ride the winds in the planet’s atmosphere, causing the ship to fall at a gentler angle.
Officer Wilson |
Engineering(assist): 1d20 + 4 ⇒ (14) + 4 = 18
Wilson enthusiastically tries to manually activate the thrusters.
Darin d'Xin |
Attempting to glide...Darin says, the android finally gritting his teeth slightly as the turbulence continues to increase.
piloting: 1d20 + 9 ⇒ (19) + 9 = 28
Also that Computers from earlierComputers: 1d20 + 10 ⇒ (19) + 10 = 29
GM Gustavef |
Blaring Alarms: The ship’s computer issues the following message: “Landing gear functioning at 50%. Collision imminent, brace for impact.”
Engineering or Piloting- can activate the landing thrusters at full power.
Acrobatics or Athletics- You should brace for impact!
Officer Wilson |
Wilson stars, slack-jawed, at the speaker emitting the alarm. "What does that even mean? They're either up or down ..." He tries to help activate the landing thrusters.
Engineering(assist): 1d20 + 4 ⇒ (18) + 4 = 22
Darin d'Xin |
Cancelling glide! Darin says as he jams back on the steering controls. This will not be pleasant.
Piloting: 1d20 + 9 ⇒ (15) + 9 = 24
The andorid also turns off all exterior communications arrays for the moment.
GM Gustavef |
Although difficult, you are able to land your craft with little significant damage to the ship and none to yourselves.
You enter the starship graveyard complex and discover that some of the starships have fused together to form interlinked complexes across the surface of the world. The entire area has low gravity.
Shortly after entering the strangely fused structure you spot a group of Starfinder survivors huddled together. The Starfinders stare at you for a moment and then attack, their mouths opened in silent screams but not producing any sounds.
A Katashas (Green) wielding a standard issue pulsecaster pistol seems to be the leader of a lashunta (red) and another human (blue).
The lashunta and human are two of your students
Patterson: 1d20 + 4 ⇒ (1) + 4 = 5
Filament: 1d20 + 5 ⇒ (15) + 5 = 20
Darin: 1d20 + 5 ⇒ (8) + 5 = 13
Brookwillow: 1d20 + 0 ⇒ (19) + 0 = 19
Wilson: 1d20 + 2 ⇒ (17) + 2 = 19
Second-1: 1d20 + 6 ⇒ (8) + 6 = 14
Kasathas Guard(green): 1d20 + 2 ⇒ (9) + 2 = 11
Recruit (Blue,Red): 1d20 + 2 ⇒ (13) + 2 = 15
The Starfinder lurch forward, but Bold may act first.
PLACE-- Current Time (0:00)
Group conditions:
Round 1Master Filament
Brookwillow
Officer WilsonRecruit (Blue)
Recruit (Red)Darin
Second-1Kasathas Guard(green)
Patterson LXII
Master Filament |
"My--my students---" The words stumble out of the aged ysoki's mouth as he spies the lashunta and the human. Master Filament moves toward them cautiously, but optimistically. "Eolo" he says in the direction of the human (blue). When he fails to see any recognition, he turns to the lashunta.
"Aphar." he pleads with the other (red), "I am pleased to see you both, but concerned that you are not responds! What foul force is affecting you?"
Mysticism to identify type or effect (?): 1d20 + 6 ⇒ (9) + 6 = 15
Turning towards his party members, he calls out, "Those before us are Starfinders, like ourselves. They appear to be under some alien influence! We must save them! Please, do your best not to harm them!"
With that, his solar begins to orbit more quickly around his head, then produce a brilliant flare that results in the ysoki being covered in armor.
Move action, activating solar armor, Graviton attuned 1
Officer Wilson |
Assuming I would have gun pulled in this situation. I would have it set to nonlethal by default.
Wilson advanced up. "Stand down. We are here to provide assistance ... Holy cow! That's not right." As it becomes clear these Starfinders will not listen to reason, Wilson fires.
Arc Pistol Attack, range penalty (barely): 1d20 + 1 ⇒ (4) + 1 = 5
Arc pistol damage: 1d6 ⇒ 2 E nonlethal
GM Gustavef |
Although Master Filament is certain they is something at play, it does not seem mystical nature.
I am assuming for these encounters that weapons are drawn. You are going into unknown and most likely hostile places
The shot from Wilson's pistol goes wide and hits the fountain.
GM Gustavef |
Moving things a long a bit before I head out for the evening, putting Brook willow in to delay
The students of Master Filament move forward and see their former instructor. But instead of fully understanding that your party is allies, they see Master Filament as their greatest foe. The both shoot at the ysoki
Auto-pistol Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Auto-pistol Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Pistol Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Pistol Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Both students grazing their former master.
Bold may now act
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 1Brookwillow
Darin
Second-1Kasathas Guard(green)
Patterson LXII
Master Filament -- 6 SP dmg
Officer WilsonRecruit (Blue)
Recruit (Red)
Master Filament |
The both shoot at the ysoki
But...but..my characters the ysoki!
Master Filament seems to wince, but not at the grazing shots. Instead, he feels a mixture of pains, an amalgamation of helpless despair and possible betrayal.
"Whatever holds sway of my students is clearly unnatural, but it is not mystical." notes Master Filament. "They must still be alive!"
Second-1 |
Second one moves up, pointing at the Recruit(red).
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature of CR 3 or lower
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.
Darin d'Xin |
"Whatever holds sway of my students is clearly unnatural, but it is not mystical." notes Master Filament. "They must still be alive!"
I will attempt to keep them that way. Darin says as he furious tries to type away at his datapad in an attempt to hack the nearby console while still keeping a grip on his gun. Though it would seems they do not share the same concern for you.
Computer Trick attempt vs Blue: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
As the nearby starships' systems prove resistant to hacking for a distraction, the android is forced to fire at a Starfinder still staring straight at him.
Attack v EAC: 1d20 + 4 ⇒ (18) + 4 = 22 for nonlethal Electric damage: 1d4 ⇒ 3
Full action to attempt a Trick attack while moving. The 'trick' part seems to have failed, but hopefully that's still a hit.
Brookwillow of Parkerdale |
Brook steps forward and calls forth a wisp ally, who now occupies the same area (space) as one of the former Starfinders.
The next attack against this foe gains the "harrying fire" bonus. Take +2 to hit. The wisp is noted on the map.
GM Gustavef |
Recruit Will: 1d20 + 0 ⇒ (19) + 0 = 19
The recruit shakes off the effect of the daze but is the harried by the wisp.
Darin's shot tags the other recruit, but not slowly her down yet
The leader in green, pulls out a grenade and tosses it in to your group.
Grenade, 1 range: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Just getting it on target as a sticky goo explodes from the grenade.
Every needs to make a refelx DC 10 or be Entangled: 2d4 ⇒ (3, 4) = 7 Rounds
Bold may now act
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 1Patterson LXII
Master Filament -- 6 SP dmg
Officer WilsonRecruit (Blue) -- 3 dmg (NL)
Recruit (Red) -- Wisp Ally TragetBrookwillow
Darin
Second-1Kasathas Guard(green)
Officer Wilson |
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Entangled with the goo, Wilson fires at the Starfinder being harried by the wisp. Assuming he is still up on my round. Also assuming the wisp's +2 will be used before it gets to me.
Arc pistol attack: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Arc pistol dmg: 1d6 ⇒ 4 E nonlethal
Master Filament |
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Master Filament readily avoids the goo. He then moves forward to draw their fire. As he does, he raises his bow, retrieves an arrow, and knocks in into his bow.
"I am sorry, young one." he whispers as he fires at his former student (red).
Ranged (bow),NL, wisp: 1d20 + 8 - 4 + 2 ⇒ (12) + 8 - 4 + 2 = 18
Damage (P, NL): 1d6 + 3 ⇒ (1) + 3 = 4
Patterson LXII |
DC 10 Reflex save: 1d20 + 4 ⇒ (13) + 4 = 17
Patterson sidesteps the adhesive spray and unlimbers his pulsecaster rifle, firing at Blue.
Nonlethal vs. EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Nonlethal shock damage: 1d6 ⇒ 3
GM Gustavef |
The sticky goo catches Wilson and throws off his aim.
Though Filament and Patterson stay free of the goo and hit their targets.
The blue recuit and continues to shoot Filament
Auto-Pistol Attack: 1d20 + 4 ⇒ (4) + 4 = 8
The red one, having utter contempt for his former teacher raushes forward and swings his battleglove at him
Battle Cestus attack: 1d20 + 5 ⇒ (13) + 5 = 18
Cestus damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bold may act
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 2Brookwillow NEED Reflex
Darin NEED Reflex
Second-1Kasathas Guard(green)
Patterson LXII
Master Filament -- 13 SP dmg
Officer Wilson -- EntangledRecruit (Blue) -- 6 dmg (NL)
Recruit (Red) -- 4 dmg (NL) Wisp Ally Traget (used for round)
Second-1 |
Ugh, fine. I'll come back to you!
You then! Second-1 points to the Recruit(Green) Fall!
Casting Grease on the marked area of the map (around Green) DC15 Reflex or fall prone
School conjuration (creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Area or Targets one 10-ft. square or one object
Duration 1 minute/level (D)
Saving Throw Reflex partial, see text; Spell Resistance no
Description
You cover a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must succeed at a Reflex save or fall prone. A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can’t move that round and must then succeed at a Reflex save or fall prone, while failure by 5 or more means it falls prone (see the Acrobatics skill on page 135 for details). A creature that doesn’t move on its turn doesn’t need to attempt this check and isn’t considered flat-footed. The spell can also be used to create a greasy coating on an item. Unattended material objects are always affected by this spell. If you attempt to affect an object in a creature’s possession, the creature can attempt a Reflex save to negate the effect. If the creature fails the initial saving throw, it immediately drops the item and must attempt a new save each round it attempts to pick up, hold, or use the item. A creature wearing greased armor or clothing gains a +5 circumstance bonus to Acrobatics checks to escape a grapple and a +2 circumstance bonus to its AC against grapple combat maneuvers.
Darin d'Xin |
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17
As Darin hopefully avoids the entangling goo erupting from the grenade, the android continues to focus on the closest hostile Starfinder. This time he has more success in accessing the down spaceships' reentry fire suppression systems - the sudden expulsion of foam draws his target's attention enough to get a solid stunning shot in.
Computer Trick: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27
Attak v EAC: 1d20 + 4 ⇒ (15) + 4 = 19 for nonlethal Electirc: 1d4 ⇒ 4 plus trick: 1d4 ⇒ 2
GM Gustavef |
Guard Ref: 1d20 + 2 ⇒ (5) + 2 = 7
The kasathas guard falls in the grease. Standing back up he glares at Second-1 and then move forward, pulling out a taclash.
Bold may now act
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 1Patterson LXII
Master Filament -- 13 SP dmg
Officer Wilson -- EngangledRecruit (Blue) -- 12 dmg (NL)
Recruit (Red) -- 4 dmg (NL) Wisp Ally TragetBrookwillow
Darin
Second-1Kasathas Guard(green)
Officer Wilson |
Entangled round 2 of 7
Wilson again tries to fight the goo as an elastic strand of it tries to snap his arm back against his chest.
Attack on blue: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
arc pistol dmg: 1d6 ⇒ 5 E nonlethal
Master Filament |
With his former student upon him, Master Filament drops his bow and draws his starknife.
"Do you recall how I trained you on this weapon?" he asks the being that struck him. With skill, the teacher strikes with the blade, though he holds back so not to apply lethal force.
Melee (starknife, tactical), NL: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage (S): 1d4 - 1 + 3 ⇒ (3) - 1 + 3 = 5
"Well, that I did not teach you better how to avoid it!" he notes solemnly as the mote around his head swirls more quickly.
Graviton attuned 2
GM Gustavef |
Keep in mind that you are just entangled and not immobile
Wilson's shot knocks out the blue recruit.
Master Filament continues to subdue his former student.
Officer Wilson |
When an adjacent ally is attacked, I would like to use my Bodyguard fear to provide them a +2 AC bonus.
Patterson LXII |
As the nearer Starfinder falls, Patterson switches to the next one and fires again.
Pulsecaster on green, vs. EAC: 1d20 + 6 ⇒ (11) + 6 = 17
Nonlethal shock damage: 1d6 ⇒ 3
GM Gustavef |
With one of the students down the other flurries in to their former master:
Battle Cestus attack: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Cestus damage: 1d4 + 3 ⇒ (3) + 3 = 6
Battle Cestus attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Cestus damage: 1d4 + 3 ⇒ (4) + 3 = 7
Savagely ripping in to Master Filament.
Bold may act
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 2Brookwillow
Darin
Second-1Kasathas Guard(green)
Patterson LXII
Master Filament -- 21 SP/ 5 HP dmg
Officer Wilson -- EntangledRecruit (Blue) -- Unconscious (NL)
Recruit (Red) -- 12 dmg (NL) Wisp Ally Traget (used for round)
Second-1 |
Did green make his acrobatics save to move out of the grease?
Uh, crap. That didn't stop him. This then!
Second-1 points again at the Guard, focusing on him intently
Daze DC14 Will save negates it entirely.
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature of CR 3 or lower
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.
Darin d'Xin |
Filament! Darin calls out to the injured haiku. Shut your eyes!
The android then hacks into the solarion’s armor to activate the flashlight. Temporarily blinding the other Starfinder, he fires a shot at the attacker.
Computer trick: 1d20 + 10 ⇒ (18) + 10 = 28
attack v EAC: 1d20 + 4 ⇒ (12) + 4 = 16 for nonlethal Electrical: 1d4 ⇒ 1 plus trick: 1d4 ⇒ 2
GM Gustavef |
Guard Will: 1d20 + 4 ⇒ (19) + 4 = 23
The leader is unphased, though Darin's attack knocks out the other recruit.
Brook can still act
GM Gustavef |
since I am about to get on a plane to Skalcon (I will still keep updating though the weekend) going to move things to hopefully finish this tonight
The guard then whips his taclash twice at Darin
Taclash Attack: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Taclash Attack: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
But the lash goes wide twice.
Bold may act. Brook you can take an action before the Guard as well.
Starship Gaveyard-- Current Time (0:00)
Group conditions:
Round 2Brookwillow
Darin
Second-1
Patterson LXII
Master Filament -- 21 SP/ 5 HP dmg
Officer Wilson -- EntangledKasathas Guard(green)
Recruit (Blue) -- Unconscious (NL)
Recruit (Red) -- 12 dmg (NL) Wisp Ally Traget (used for round)
Master Filament |
Relieved to his both his students knocked out, but alive, Master Filament quickly retrieves his dropped bow and knocks an arrow.
"You, I do not know." he says as let fly an arrow toward the remaining creature (green guard), no longer holding back.
Ranged (bow): 1d20 + 8 ⇒ (7) + 8 = 15
Damage (P): 1d6 + 3 ⇒ (5) + 3 = 8
Darin d'Xin |
An unknown Starfinder. Perhaps the source of this malady then? Darin says right before he gets the first fallen starfinder's weapon to eject its battery straight up towards the guard standing over him.
Computer trick: 1d20 + 10 ⇒ (12) + 10 = 22
Attack v EAC: 1d20 + 4 ⇒ (11) + 4 = 15 for nonlethal electrical damage: 1d4 ⇒ 1 plus? trick?: 1d4 ⇒ 4
Second-1 |
Seeing an arrow fly at the Green Guard Alright, I can shoot this one then? Good, he was starting to annoy me. Second-1 raises his handcannon and braces it with both hands.
Handcannon v KAC: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg(P): 1d8 ⇒ 1
He's still annoying the android frowns as he lowers the pistol.