Daji

Master Filament's page

209 posts. Organized Play character for Lysle.


Race

| SP 8/21 HP 13/23 | RP 2/3 | EAC 15; KAC 16 (EAC 16; KAC 17 w/solar armor) | Fort +4; Ref +6; Will +3 | Init: +5| Perc: +5 (darkvision 60 ft.), SM: +0

Classes/Levels

| Speed 30ft Active conditions: none.

Starship:
Gunnery +8 Bluff/Diplomacy/Intimidate +2

Gender

Male NG ysoki scholar solarian 3

Skills:
Acrobatics +10,Athletics -1,* Bluff/Diplomacy**/Intimidate +2, Mysticism** +6, Physical Science +6, Profession (Professor) +10, Stealth +12, Survival +2 (** Sidereal Influence)

About Master Filament

Appearance:

A somewhat elderly ysoki with reddish fur, highlighted with hints of blonde and pure white dressed in robes of red with a distinctive emblem--a stylized version of the sun.

Background:
Before his last group of students had completed their training, they left to join the Starfinder Society. Soon thereafter, they were lost in the Scoured Stars Incident. Now, Master Filament has taken it upon himself to ensure that future threats to the Pact Worlds are thwarted as he attempts to identify and train new students among the Starfinders.

SFS #90900-709
Experience 8 XP
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 3,133 Credits

Reputation 14 Fame, 18 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles: 0
Reputation with Exoguardians: 16
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 0
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Mater Filament (Hamato Yoski)
Solarian 3
NG Small Scholar Ysoki
Init +5 Senses Perc +5 (darkvision, 60 ft.), SM +0

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Defense
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EAC 15 KAC 16 [/ooc]EAC 16 KAC 17 w/solar armor[/ooc]
Fort +3, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee baton, tactical +8 (1d4-1+1 B, analog, operative)
Melee starknife, tactical +2 (1d4-1+3)
Ranged bow +8 (1d6+3 P (fiery) 60 ft.)
Ranged starknife, tactical +8 (1d4-1+3 P, 20 ft.)
Space 5 ft.; Reach 5 ft.
Special Attacks
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Statistics
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Str 8, Dex 20, Con 10 Int12, Wis 10, Cha 15

SP: 21 | HP: 23 | RP: 3
Skills Acrobatics +10, Athletics -1,* Engineering -,* Intimidate +2,* Mysticism +6 Perception +6, Physical Science +6, Profession (Professor) +11,** Sense Motive +0,* Stealth +12, Survival +2*
* untrained (includes any racial bonuses)
** includes bonuses from equipment/clothing

Starship-Combat Version of Skills Gunnery +8; Captain (Bluff/Diplomacy/Intimidate +2)

Feats Far Shot (only -1 penalty for range); Mobility (+4 bonus to AC against attacks of opportunity from movement); Weapon Specialization

Languages Common, Akitonian, Ignan, Ysoki

Other Abilities
Light Armor Proficiency
Basic Weapons Proficiency
Advanced Melee Weapons Proficiency
Small Arms Proficiency

Combat Gear baton, tactical [1], starknife, tactical x2[L], called weapon infusion x2, flightsuit stationwear, bow [1], 20 explosive arrows [L], 20 arrows [L], ring of resistance mk 1 (Will)

Other Gear
professional clothes, professional toolkit
spell ampule (life bubble) x3
ability crystal (Dex) mk 1
industrial backpack
e
healing serum (mk 1) x2

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Special Abilities
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Theme Knowledge (Physical Science [astronomy]) – DC of Physical Science checks to recall knowledge about astronomy is reduced by 5. Master Filament gains a +1 bonus to Physicial Science checks and an ability adjustment of +1 to Intelligence (Both already calculated into stats above)
Skill Adept (Culture, Medicine) – Culture and Medicine are both class skills for Master Filament.
Solar Manifestation (solar armor)
Stellar Mode (Su)
* Stellar Revelation (supernova)
- Stellar Revelation (blackhole)
- Stellar Revelation (dark matter)
Sidereal Influence (Ex) - Master Filament can tap into stellar forces outside of battle, using the properties of gravitons and photons to affect his skill use. He must spend 1 minute in meditation, then choose either graviton or photon skills. When attempting a skill check with one of the selected skills of the chosen type, he can roll 1d6 and add the result as an insight bonus to his check. This ability lasts until he enters combat, falls unconscious, sleeps, or mediates again to choose a different skill type. He can reactivate this ability by meditating again for one minute. (Graviton: Stealth; Photon: Diplomacy)

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Boons Slotted this Adventure
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Ally: Collector and Examiner
Faction: Second Seekers: Luwazi Elsebo Champion
Personal: N/A
Promotional: Record Keeper
Social: Faction’s Friend
Starship: Hero of the Stars
Slotless: Marked Field Agent, Starfinder Insignia, Star Sugar Heartlove!!!, Journey to the Scoured Stars: Segment 1,
Journey to the Scoured Stars: Segment 2
, Protector of the Future

All My Boons:

Exo-Guardians Champion (Faction Boon)
Second Seekers Champion Luwazi Elsabo (Faction Boon)
Collector and Examiner (Ally Boon)
Dream Whispers (Ally Boon)
Pact Worlds Defender (Social Boon)
Faction’s Friend (Social Boon; Limited Use)
Hero of the Stars (Starship Boon; Limited Use)
Marked Field Agent (Slotless Boon)
Private Vault (Slotless Boon; Vanity)
Star Sugar Heartlove!!! (Slotless Boon; Limited Use)
Starfinder Insignia (Slotless Boon)
Promotional Record Keeper
Promotional Bonus(all factions)
Promotional Reroll
Athaeum Insight (Social Boon)
Iteration-177’s Attention (Ally Boon) • Melancholic
Journey to the Scoured Stars: Segment 1 (Unidentified Boon)
Journey to the Scoured Stars: Segment 2 (Unidentified Boon)
High Society Influence (Ally Boon).
▫ Iteration-177 ▫ Ykris ▫ Naiaj ▫ Zo! ▫ Royo
Honorary Spider (Social Boon)
Protector of the Future (Slotless Boon)