
GM Auke |

Knowledge (arcana)]1d20+18=20
Even though you are currently in a position that you can actually get a glimpse of the dragon, this roll gets you nothing
"What say you, be a pal and let the waters flow."
"How dare you address us like that! Your mother might have taken care of your clothes, but she clearly lacked in your education with regards to royalty."
Rolling knowledge for the other skilled PCs that can currently see her.
Knowledge (arcana)
Boros Know Arcana: 1d20 + 4 ⇒ (14) + 4 = 18
Keriassa Know Arcana: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29

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"Royalty? Shouldn't royalty have a herald or sumptin' to avoid such fox paws?? Please introduce yourselves so us peasants can know whom we are speakin' to."

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Nugats listens to what the dragon says to him, but for some reason it just doesn't have the gravitas it should.
"Oh noble gōngzhǔ Aoitsun, I am Nugats. Well, since we are being all formal here, BLOGUANRNUGATSOFARMUNGEN if you will.
"So only the Ruby Phoenix herself can really understand what is going on here. So where can I find her so that she can teach me? I have always wanted to be a hero of stories. Never using the bathroom, saving the beautiful princess, slaying the ... er." Blushing profusely, Nugats looks around for someone to help him out.

GM Auke |

Nugats listens to what the dragon says to him, but for some reason it just doesn't have the gravitas it should.
"Oh noble gōngzhǔ Aoitsun, I am Nugats. Well, since we are being all formal here, BLOGUANRNUGATSOFARMUNGEN if you will.
"So only the Ruby Phoenix herself can really understand what is going on here. So where can I find her so that she can teach me? I have always wanted to be a hero of stories. Never using the bathroom, saving the beautiful princess, slaying the ... er." Blushing profusely, Nugats looks around for someone to help him out.
"Well, dear Bloguanrnugatsofarmungen, at least you are a quick learner, but probably not quick enough to comprehend the complexity of the tapestry's inner workings. Also I'm afraid the Grandmaster Hao Jin has been gone for quite some time. She was declared dead more than 300 years ago."

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"As a dragon of Balance, a Sovereign Dragon, you must understand that in addition to preventing the further unraveling of the tapestry, the shutdown of the waterway has starved the local ecosystem of a very needed resource. Every action in nature has a reaction, and I am afraid that this one has had some particularly life threatening ones indeed for the very subjects you have sworn to protect. Surely, we can piece together some sort of compromise here that will equally protect all of the inhabitants of this realm."
Keri Diplo: 1d20 + 23 ⇒ (6) + 23 = 29

GM Auke |

"As a dragon of Balance, a Sovereign Dragon, you must understand that in addition to preventing the further unraveling of the tapestry, the shutdown of the waterway has starved the local ecosystem of a very needed resource. Every action in nature has a reaction, and I am afraid that this one has had some particularly life threatening ones indeed for the very subjects you have sworn to protect. Surely, we can piece together some sort of compromise here that will equally protect all of the inhabitants of this realm."
"That might be true, but if the unraveling isn't stopped the tapestry and all its inhabitants will perish. A drought might bring some hardships, but nowhere close to the end of this whole demi-plane."
The dragon pauses for a moment and ponders.
"But maybe turning it off and on again isn't the only solution. Can you convince us you pathfinders have the proper knowledge, skills, and determination to prevent the deterioration of the tapestry without the help of a functioning repair mechanism?"

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"Please know that we are making every effort right now. The entire society has mobilized to deal with this catastrophe. The inhabitants of these demi-planes are our chief concern, which is why we are here." Boros takes a deep breath. Diplomacy isn't his strong suit, but he is doing his best.
"We will do whatever you require to prove we are able to solve this problem. How can we prove to you we are capable?"

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I could maybe throw a UMD check at this for trying to talk about how we're very experienced at jury-rigging magical items? I don't have the knowledge (arcana or planes) to talk about it from a more book-learnin' standpoint :-p

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Nugats gets a twinkle in his eyes.
"Oh noble gōngzhǔ Aoitsun, I am skilled at many things. But for sake of time I shall limit what I am good at to just what can help the tapestry." he beams as he places six colored balls back in a pocket of his overalls.
Nugats, addressing the dragon of balance, begins to regale them about his studies at the Acadamae in Korvosa where he first discovered his ability to manipulate the elements of a spell. He moves quickly on to his tutelage under Zey where he learned to use magic to the benefits of the society. He ends with his holiday in Magaambya where he tells of his desire to become the 11th Magic Warrior but was denied. All of his stories talk about how he solved problems with his use of magics. not enough time to really give this a better post
Spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34
Kn Arcana: 1d20 + 18 ⇒ (10) + 18 = 28
kn Planes: 1d20 + 12 ⇒ (3) + 12 = 15

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"When it comes to locating the source of problems, not many can match my eagle eyes. And when it comes to destroying those undead and wicked denizens that threaten the tapestry, few can match our strength of arms."
Perception: 1d20 + 19 ⇒ (6) + 19 = 25
Intimidate: 1d20 + 20 ⇒ (10) + 20 = 30 This is not to intimidate the dragon, but to show off how good I am at puffing my feathers...

GM Auke |

"Ok, you might not be as incompetent as we feared. We'll give you all the benefit of the doubt and give you a chance to correct the imbalance you caused. Don't fail us."
The wingless dragon flies to the top of the temple.
"For your own safety, please get yourselves out of the ravine."
After you have moved to safety, the dragon performs a ritual and the doors of the temple open and water comes gushing out, changing the dry ravine into a fast flowing river.
When you return to the lake, the grateful kappas gladly share with you that since the Aspis Consortium stopped turning up, the tapestry has
generally been a more peaceful and stable place—current events aside. Lowering their voices to hushed whispers, they also share that many residents have begun having terrible nightmares. Finally, they urge the you to watch out for mysterious strangers, “even stranger than you lot, with purple skin and evil eyes.”
They also give you a magical music box , which gives you access to a special boost option for the Timely Inspiration Aid Token.

GM Auke |

With the Taikaga lake stabilized you can use the tear to move to the next location: Round Mountain, a sphere of stone over 10 miles in diameter that Hao Jin plucked from the Darklands. Over nearly five centuries, the ratfolk of Round Mountain built a great pagoda of stone at the sphere’s center; this building serves as their temple and warren. Six years ago, the Pathfinder Society freed the ratfolk from the rule of a rakshasa called Durriya. In so doing, they gained the allegiance of Krella, a ratfolk druid and the new leader of the ratfolk. These ratfolk are one of the most influential groups in the tapestry.
The floor of the narrow tunnel trembles. Pebbles clatter across the ground, and a low rumbling sound echoes from the distance. A group of ratfolk scouts stagger into the tunnel. One of them cries out, “I hope that was the last of it! Hey, you, Pathfinders! Watch your step. Round Mountain is rolling! If you want to get to the Pagoda, we’ll need to secure safe passage through this tumbling cavern!”
The five routes you can choose from are as follows. Please choose one skill to roll for each that you wish to try.
- Find and point out the best handholds (Perception or Survival)
- Construct makeshift scaffolds of wood, ropes, or debris (Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])
- Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
- Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).
- Discern a pattern in the mountain’s rotations (Intelligence or Wisdom check).

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Narayan does his best to encourage his friends, rather than taking the lead at anything except for, of course, encouraging the ratfolk to help!
Can we aid another on these checks? If not, disregard all but the Wisdom
Heightened Awareness, Heroism
Perception Aid (Heightened Awareness, Heroism): 1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
Knowledge (engineering) Aid: 1d20 - 1 + 2 + 2 ⇒ (2) - 1 + 2 + 2 = 5
Acrobatics Aid: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Intimidate: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
Wisdom Aid: 1d20 ⇒ 3

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Hearkening back to her early days traversing the Chitterwood in Isger with her brothers during month long sojourns into the wilderness, Keri revels in helping the team find the way through the dark spinning caves, but it is when the group needs the help of the local ratfolk that her true talent with words is revealed.
Find and point out the best handholds (Perception or Survival)
Aid Perception: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Construct makeshift scaffolds of wood, ropes, or debris (Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])
Knowledge Engineering: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28
Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
Acrobatics: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).
Diplomacy: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37
Discern a pattern in the mountain’s rotations (Intelligence or Wisdom check).
Intelligence Check: 1d20 + 3 ⇒ (1) + 3 = 4

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Sparky will drink his Investigative Mind extract.
Find and point out the best handholds perception: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
Construct makeshift scaffolds of wood, ropes, or debris kn Dungoneering: 2d20 + 10 + 2 ⇒ (15, 15) + 10 + 2 = 42 27
Find and traverse the quickest route escape artist: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Encourage the ratfolk to help kn local: 2d20 + 10 + 2 ⇒ (8, 11) + 10 + 2 = 31 23
Discern a pattern in the mountain’s rotations Intelligence: 1d20 + 9 ⇒ (15) + 9 = 24

GM Auke |

That's already enough successes to continue!
The ratfolk lead you deeper into Round Mountain, into a cavern with a chasm and bridge at the center. Stating that it’s not far to go, the ratfolk nonetheless caution you, as the mountain’s erratic movements have shaken loose many dangerous creatures.
For map see slide 10
You begin on the south edge of the map and are heading toward the exit in the northeast. The raised cliffs in the south and northeast are 15 feet above the surrounding cavern floor.
The chamber is rough natural stone with stalactite covered ceilings that are roughly 30 feet high from the ground level, making them roughly 15 feet high above the cliffs. The torches on the central bridge are normal torches.
Your mission isn't just getting safely to the exit, it's making sure the path is safe for other Pathfinders and ratfolk as well.

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Boros slides a potion of fly from his bandolier, pops the cork and chugs it down. 5 minutes
As the magic infuses his body, his wings begin to unfurl. Normally not strong enough to carry his body, the magic infuses them with strength. The garuda aasimar flaps them a few times, lifting his body off of the ground and hovering in the air above his companions.
Fly check Take 10 to hover (DC 15 - auto pass): 10 + 19 = 29
His bow is in his hand and his keen eyes study the surroundings for threats of failing infrastructure, or threats of enemies that might hinder their path.
Perception: 1d20 + 19 ⇒ (18) + 19 = 37
"We will get you safely across. What threats do you think we might see in here?" he calls down to his ratfolk allies.

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I'll mark off another charge of Heightened Awareness and Remove Sickness then.
Narayan shuffles forward, alert as he ever is to any of these 'dangerous creatures,' he shrouds himself in a shield of force.

GM Auke |

Boros slides a potion of fly from his bandolier, pops the cork and chugs it down. 5 minutes
As the magic infuses his body, his wings begin to unfurl. Normally not strong enough to carry his body, the magic infuses them with strength. The garuda aasimar flaps them a few times, lifting his body off of the ground and hovering in the air above his companions.
His bow is in his hand and his keen eyes study the surroundings for threats of failing infrastructure, or threats of enemies that might hinder their path.
"We will get you safely across. What threats do you think we might see in here?" he calls down to his ratfolk allies.
Boros doesn't see anything out of the ordinary.
The ratfolk tell you that Round Mountain is inhabited by the creatures that lived in Round Mountain when it was still part of the Darklands, so anything you could find there, you can find here.

GM Auke |

I'll mark off another charge of Heightened Awareness and Remove Sickness then.
Narayan shuffles forward, alert as he ever is to any of these 'dangerous creatures,' he shrouds himself in a shield of force.
Oh, I (almost) forgot The curse from the runes in the Temple was only temporary and has worn off just after you finished talking to the dragon!

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If there is a fight Sparky will star off by trying to ID the enemy using Investigative Mind then haste as many allies as possible.

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"I don't see anything yet, but keep on your guard." Boros gains a little bit of altitude, putting himself almost equally between floor and ceiling. His hand is high over his shoulder, ready to pull from his varied ammunition stores.
"It's a nice view from up here. It would be a shame if no one were to share it with me." The flying archer winks at Nugats from his floating perch.
After a quick moment of pause, Boros decides to cast heroism on himself. That one will last for 100 minutes. Not sure if I should be posting in round format or not. Let me know if its ok to have cast that, or if I should wait for my turn.

GM Auke |

"I don't see anything yet, but keep on your guard." Boros gains a little bit of altitude, putting himself almost equally between floor and ceiling. His hand is high over his shoulder, ready to pull from his varied ammunition stores.
"It's a nice view from up here. It would be a shame if no one were to share it with me." The flying archer winks at Nugats from his floating perch.
After a quick moment of pause, Boros decides to cast heroism on himself. That one will last for 100 minutes. Not sure if I should be posting in round format or not. Let me know if its ok to have cast that, or if I should wait for my turn.
@Boros, you already had your action for round 1, so yes, please wait your turn. :-)
Round 1
Keriassa
Sparky
Nugats
Tree
Round Mountain
Boros
Narayan Singh

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Tree will take a double move to keep up.
"Maybe string a rope 'cross as we go. T'would at least be a start if we do end up needin' to fabricate a replacement."

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Keriassa scrambles up with the group, bow at the ready. Double move

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Sorry, I seem to have lost the narrative. We are trying to repair a bridge in Initiative order?
Nugats looks around for any natural fixtures to help in the current predicament.
Knowledge (dungeoneering: 1d20 + 12 ⇒ (14) + 12 = 26
He downs his potion of fly and moves with the others.

GM Auke |

While the party is checking out the structural integrity of the bridge the stalactite opposite suddenly animates and shoots out six thin, sticky strands.
First strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (11) + 10 = 21 Hits
Fortitude: 1d20 + 11 ⇒ (11) + 11 = 22 Failure Strength Damage: 1d6 ⇒ 6
Pull (vs flat footed CMD): 1d20 + 22 ⇒ (9) + 22 = 31 Succes
Narayan's strength is sapped away and he is pulled closer to the chasm!
Second strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (11) + 10 = 21 Hits
Fortitude: 1d20 + 11 ⇒ (15) + 11 = 26 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (17) + 22 = 39 Succes
Narayan is pulled into to the 100 foot deep chasm! Luckily due to Round Mountain’s erratic movements he falls only halfway down the chasm before the mountain rotates enough for him to land on the “side” of the chasm and grab on.
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25 Succes
Falling Damage: 4d6 ⇒ (6, 1, 2, 3) = 12
Third strand targets Tree
Touch AC: 1d20 + 10 ⇒ (10) + 10 = 20 Hits
Fortitude: 1d20 + 15 ⇒ (10) + 15 = 25 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (13) + 22 = 35 Succes
Tree is pulled closer to the chasm!
Fourth strand targets Tree
Touch AC: 1d20 + 10 ⇒ (13) + 10 = 23 Hits
Fortitude: 1d20 + 15 ⇒ (20) + 15 = 35 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (16) + 22 = 38 Succes
Tree is pulled into to the 100 foot deep chasm! Luckily due to Round Mountain’s erratic movements he falls only halfway down the chasm before the mountain rotates enough for him to land on the “side” of the chasm and grab on.
Acrobatics: 1d20 + 20 ⇒ (13) + 20 = 33 Succes
Falling Damage: 4d6 ⇒ (2, 4, 4, 2) = 12
Fifth strand targets Keriassa
Touch AC: 1d20 + 10 ⇒ (13) + 10 = 23 Hits
Fortitude: 1d20 + 18 ⇒ (11) + 18 = 29 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (14) + 22 = 36 Succes
Sixth strand targets Keriassa
Touch AC: 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Confirmation: 1d20 + 10 ⇒ (11) + 10 = 21 Confirms
Fortitude: 1d20 + 18 ⇒ (6) + 18 = 24 Failure Strength damage: 2d6 ⇒ (4, 1) = 5
Pull (vs CMD): 1d20 + 22 ⇒ (9) + 22 = 31 Succes
Keriassa's strength is sapped away and she is pulled into to the 100 foot deep chasm! Luckily due to Round Mountain’s erratic movements she falls only halfway down the chasm before the mountain rotates enough for her to land on the “side” of the chasm and grab on.
Acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15 Failure
Falling Damage: 5d6 ⇒ (5, 4, 3, 4, 5) = 21
Knowledge (Dungeoneering)
Boros: 1d20 + 4 ⇒ (2) + 4 = 6
Sparky Fantastico: 1d20 + 10 ⇒ (16) + 10 = 26
Sparky Fantastico (Investigative Mind): 1d20 + 10 ⇒ (12) + 10 = 22
Nugats: 1d20 + 12 ⇒ (14) + 12 = 26
Tree: 1d20 + 17 ⇒ (6) + 17 = 23
Keriassa Know Dungeoneering: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22

GM Auke |

Knowledge (Dungeoneering)
Boros: 1d20 + 4 ⇒ (12) + 4 = 16
Sparky Fantastico: 1d20 + 10 ⇒ (1) + 10 = 11
Sparky Fantastico (Investigative Mind): 1d20 + 10 ⇒ (4) + 10 = 14
Nugats: 1d20 + 12 ⇒ (15) + 12 = 27
Tree: 1d20 + 17 ⇒ (14) + 17 = 31
Keriassa Know Dungeoneering: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Nugats and Tree recognize the creature as a roper, an aberration thought to be related to mimics.
Nugats knows the creature is resistant to cold and immune to lightning.
Tree knows it can launch sticky strands that can pull and weaken people and that it is highly resistant against spells.

GM Auke |

Round Mountain: 1d6 ⇒ 3 Nothing Happens
Round 2
Boros Flying +5 foot
Narayan Singh Climbing -50 foot
Keriassa Climbing -50 foot
Sparky
Nugats Flying +5 foot
Tree Climbing -50 foot
Roper
Round Mountain
I've moved Nugats back a bit as drawing a potion and drinking it are a move and a standard, so there's only a 5 foot step left.

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Tree will try to climb up at the faster pace (half speed instead of quarter?) Base Speed 20ft
climb: 1d20 + 16 ⇒ (19) + 16 = 35
and again
climb: 1d20 + 16 ⇒ (17) + 16 = 33

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"You are not welcome here." Boros says as if to the creature, though it was more for himself. He bangs his boots together as they dangle in the air, imbuing himself with magical speed. Arrows fill the air between himself and the roper as his arms work in a blur.
Swift action to activate Judgment of Destruction and Judgement of Justice. Free action to activate boots of speed. Active attack modifiers are as follows: Manyshot, Rapid Shot, Deadly Aim, Hasted, Judgement of Destruction, Judgement of Justice.
Attack 1 (w/manyshot): 1d20 + 13 ⇒ (16) + 13 = 29 for Damage 1: 2d8 + 26 ⇒ (6, 2) + 26 = 34
Attack 2 (w/Rapid shot): 1d20 + 13 ⇒ (3) + 13 = 16 for Damage 2: 1d8 + 13 ⇒ (6) + 13 = 19
Attack 3 (iterative): 1d20 + 8 ⇒ (18) + 8 = 26 for Damage 3: 1d8 + 13 ⇒ (8) + 13 = 21
Attack 4 (via haste): 1d20 + 13 ⇒ (9) + 13 = 22 for Damage 2: 1d8 + 13 ⇒ (6) + 13 = 19

GM Auke |

"You are not welcome here." Boros says as if to the creature, though it was more for himself. He bangs his boots together as they dangle in the air, imbuing himself with magical speed. Arrows fill the air between himself and the roper as his arms work in a blur.
Due to the cover of the large dripstone column between Boros and the Roper all arrows miss.
Unless I'm missing an ability to ignore cover?

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Well. Not much point in haste. May as well try to damage it.
"Hang on!"
Including rapid shot, heroism, and range. Selecting allies out of splash. I'm assuming the Roper is 30ft up and large. If it is hit it needs to make a dc 24 reflex save or catch on fire.
ranged touch attack #1: 1d20 + 11 + 2 - 3 ⇒ (15) + 11 + 2 - 3 = 25
fire: 6d6 + 9 ⇒ (1, 1, 1, 2, 4, 2) + 9 = 20
ranged touch attack #2: 1d20 + 11 + 2 - 3 ⇒ (17) + 11 + 2 - 3 = 27
fire: 6d6 + 9 ⇒ (3, 5, 3, 3, 6, 1) + 9 = 30
ranged touch attack #3: 1d20 + 6 + 2 - 3 ⇒ (7) + 6 + 2 - 3 = 12
fire: 6d6 + 9 ⇒ (1, 5, 1, 4, 2, 6) + 9 = 28

GM Auke |

Well. Not much point in haste. May as well try to damage it.
"Hang on!"
Including rapid shot, heroism, and range. Selecting allies out of splash. I'm assuming the Roper is 30ft up and large. If it is hit it needs to make a dc 24 reflex save or catch on fire.
Oops, my bad, it was pretending to be stalagmite, not a stalagtite, so it's at ground level, so third range increment (-4)
Al three bombs hit!
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 The Roper catches fire!

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Suddenly feeling very weak from the creature's tendril, Keri steadies herself on the ever-shifting wall and heals up.
Swift action Lay on Hands with Greater Mercy
Lay On Hands: 2d6 + 1d6 ⇒ (5, 6) + (5) = 16
If tendril is still attached, she will draw her shortsword and slice it off, otherwise she will cast vanish.
attack the tendril: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
damage the tendril: 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5
confirm against the tendril: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
extra damage the tendril: 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5

GM Auke |

Suddenly feeling very weak from the creature's tendril, Keri steadies herself on the ever-shifting wall and heals up.
Swift action Lay on Hands with Greater Mercy
[dice=Lay On Hands]2d6+d6If tendril is still attached, she will draw her shortsword and slice it off, otherwise she will cast vanish.
The rope released the tendrils of everyone falling down, no need for a free bungee jump! :-P
Nugats and Narayan are still up!

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Due to the cover of the large dripstone column between Boros and the Roper all arrows miss.Unless I'm missing an ability to ignore cover?
My bow does have the seeking ability, but that is concealment, not cover. I think that is my fault for misreading the map. I assumed that everyone was standing near me when they got hit by the tendrils, so if it had line of effect to where we were, I would have line of effect back. I missed the column in the way. Is it ok if I retro my action?

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Not going to lie, for some reason I though that retrieving an item from a Handy Haversack was a swift action. Reading up, I see that is a move action that does not provoke. Learn something new everyday.
Reaching into his haversack, Nugats grips his lesser empowered metamagic rod. He closes his eyes and lets fly with a Fireball.
Fireball damage, Reflex Save DC 20 for 1/2 Damage: 15d6 + 4 ⇒ (4, 1, 2, 3, 2, 5, 6, 5, 2, 2, 6, 4, 5, 2, 2) + 4 = 55
Caster Level Check: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18
- Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
- Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Can't access map from work - can anyone help me with placement - 20 ft radius