Consumables potion of cure light wounds, potion of cure serious wounds x2, potion of displacement, potion of fly x2, potion of protection from evil, potion of spider climb, potion of touch of the sea, scroll of remove curse (x2), acid, alchemist's fire, antiplague[APG], holy water, liquid ice[APG], tanglefoot bag, vermin repellent[UE],
Wandswand of cure light wounds (38 charges), wand of lesser restoration (8 charges)
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Special Abilities
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Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Beast Ride (10 rounds, 1/day) (Su) Posess animal 1/day
Body Snatch (1/day) (Sp) magic jar 1/day
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enfilading Fire +2 to ranged att vs. a foe flanked by an ally with this feat.
Inquisitor Domain (Possession Inquisition) Calistria
Granted Powers: You can invade the bodies of lesser beings and command them to bend to your will.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Self-Control (Ex) You possess remarkable control over your own body, and gain a +2 competence bonus on saving throws made against enchantment spells of the charm or compulsion sub-school.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +5 (Ex) +5 to Sense Motive and Intimidate.
Track +5 Add the listed bonus to Survival checks made to track.
Falcon Pet (purchased) named Hein:
Hein
Hawk (Pathfinder RPG Bestiary 131)
N Tiny animal
Init +3; Senses low-light vision; Perception +14
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6
Dex 17
Con 11
Int 2
Wis 14
Cha 7
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills
Acrobatics +3 (-5 to jump)
Fly +7
Perception +14
Racial Modifiers +8 Perception
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Special Abilities
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Fly (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Chronicles:
1 – Heavenly Blooded
2 – Gen Con 2015 Boon #7
3 – Gen Con 2015 Boon #12
4 – Trial by Machine (GM Credit)
5 – Consortium Compact (GM Credit)
6 – Between the Lines
7 – Feast of Ravenmoor
8 – Midnight Mirror
9 – Carrion Hill
10 – Tower of the Ironwood Watch (pregen credit)
11 – The Shackled Hut (Reign of Winter AP credit)
12 – Ward Asunder (GM Credit)
13 – Captive in Crystal
14 – Thralls of the Shattered god
15 – The Cosmic Captive
16 – The Deepmarket Deception
17 – Serpent’s Ire (Gen Con Special pregen credit)
18 – Maiden Mother Crone (Reign of Winter AP credit)
19 – Ageless Ambitions
20 – The Lion’s Justice
21 – (Pending) Hao Jin Cataclysm
XX – Rasputin Must Die! (lvl 13-15 Reign of Winter AP credit)
XX – Witch Queen’s Revenge (lvl 15-17 Reign of Winter AP credit)