Garuda-Blooded Aasimar

Boros Anwemane's page

183 posts. Organized Play character for Papasteve08.


Race

| HP: 61/73 | AC: 25[29] (17 Tch, 20[24] FF) | CMB: +10, CMD: 27[31] | F: +11[13], R: +11[13], W: +15[17]* | Init: +9 | Perc: +19, (60’ Darkvision) SM: +24

Classes/Levels

| Speed 30ft | Bane 4/10, Two Judgements 1/4, Discern Lies 10/10 | Spells: 4th 0/2, 3rd 2/4, 2nd 1/5, 1st 4/6 | Daily Abilities: [See Invisibility] [Beast Ride][Body Snatch] | Active: Wrath, Good Hope

Gender

Male CN Garuda-Blooded Aasimar Inquisitor of Calistria 10

Strength 16
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 18
Charisma 10

About Boros Anwemane

Boros Anwemane
Male garuda-blooded aasimar (plumekith) inquisitor of Calistria 10 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 7)
CN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +19

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Defense
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AC 25, touch 17, flat-footed 20 (+7 armor, +2 deflection, +5 Dex, +1 natural)
hp 73 (10d8+20)
Fort +11, Ref +11, Will +15; +2 competence vs. charm and compulsion spells
Resist acid 5, cold 5, electricity 5, self-control

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Offense
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Speed 30 ft.
Melee +1 adamantine scorpion whip (Named Penance) +11/+6 (1d4+4)
Ranged +2 adaptive seeking greenwood composite longbow (Named Grimshot) +14/+9 (1d8+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 adamantine scorpion whip (Penance))
Special Attacks bane (10 rounds/day), judgment 4/day (2 simultaneous)

Spell-Like Abilities (CL 10th; concentration +10)
see invisibility - 1/day
Domain Spell-Like Abilities (CL 10th; concentration +14)
body snatch – 1/day (see possession inquisition)
Inquisitor Spell-Like Abilities (CL 10th; concentration +14)
detect alignment - At will
discern lies - 9 rounds/day
Inquisitor Spells Known (CL 10th; concentration +14)
4th (2/day)—greater invisibility, judgment light[UC] (DC 18)
3rd (4/day)—communal align weapon[ACG], heroism, prayer, searing light
2nd (5/day)—brow gasher[UC], ghostbane dirge[APG] (DC 16), hold person (DC 16), invisibility, weapon of awe[APG] (DC 16)
1st (6/day)—cure light wounds, divine favor, expeditious retreat, true strike, wrath[APG]
0 (at will)—detect magic, detect poison, guidance, read magic, resistance, stabilize
Domain Possession inquisition (Calistria)

Attack Modifiers Cheat Table:

  • +14/+9 1d8+5 Base……………To Hit………….Damage……# of Attacks
  • Point Blank Shot………………..+1………….……….+1…………………+0
  • Precise Shot………………….…..+0……….………….+0………….……..+0
  • Rapid Shot………………………….-2………….……….+0…………..…….+1
  • Manyshot…………………………..+0…………..……..+0…………….…..+1 (double arrow 1st shot – 1 roll)
  • Deadly Aim…………………….…..-2…………………..+4…………………+0
  • Coordinated Shot (Threat) ….+1…………………..+0………………..+0
  • Coordinated Shot (Flank) ……+2…………….…….+0………………..+0
  • Enfilading Fire…………………….+2…………………..+0………………..+0
  • Bane……………………………….….+2…………….…….+2d6…………….+0
  • Hasted………………………………..+1…………….…….+0……….……….+1
  • Ju. Of Destruction……………….+0……………..……+4……….……….+0
  • Ju. Of Justice…………………….…+2………………..…+0……….……….+0

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Statistics
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Str 16
Dex 20
Con 12
Int 10
Wis 18
Cha 10

Base Atk +7; CMB +10; CMD 27
Feats Coordinated Shot[ACG], Deadly Aim, Enfilading Fire[UC], Lookout[APG], Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot
Traits prehensile whip, toxophilite

Skills
Acrobatics +9
Fly +19
Handle Animal +6
Intimidate +20
Knowledge (arcana) +4
Knowledge (dungeoneering) +4
Knowledge (nature) +4
Knowledge (planes) +4
Knowledge (religion) +4
Linguistics +1
Perception +19
Sense Motive +24
Stealth +20
Survival +4 (+6 to avoid becoming lost)

Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Dwarven, Varisian
SQ beast ride, monster lore +4, solo tactics, stern gaze +5, track +5

Consumables potion of cure light wounds, potion of cure serious wounds x2, potion of displacement, potion of fly x2, potion of protection from evil, potion of spider climb, potion of touch of the sea, scroll of remove curse (x2), acid, alchemist's fire, antiplague[APG], holy water, liquid ice[APG], tanglefoot bag, vermin repellent[UE],

Wands wand of cure light wounds (38 charges), wand of lesser restoration (8 charges)

Gear handy haversack, , scarlet and blue sphere ioun stone (fly), wayfinder[ISWG], bandolier[UE], bandolier[UE], bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Callistria)[UE], manacles, masterwork tool (Acrobatics), masterwork tool (Climb), masterwork tool (Escape Artist), masterwork tool (Fly), masterwork tool (Handle Animal), masterwork tool (Heal), masterwork tool (Intimidate), masterwork tool (Perception), masterwork tool (Sense Motive), masterwork tool (Stealth), medlance (trial by machine) (worth 500 gp), mess kit[UE], pot, smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], wooden holy symbol of Callistria, falcon

Armaments quick runner's shirt, +3 mithral chain shirt, +1 adamantine scorpion whip (Penance), +2 adaptive seeking greenwood composite longbow (Grimshot) (+2 Str), amulet of natural armor +1, belt of physical might +2 (Str, Dex), boots of speed, cloak of resistance +3, ring of protection +2

Ammunition
80 – Standard Arrows
80 – Blunt Arrows
20 – Whistling Arrow
40 – Holy Arrows (Std)
80 – Cold Iron Blanch (Std)
20 – Ghost Salt Blanch (Std)
20 – Silver Blanch (Std)

Finances 9877 gp, 9 sp

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Special Abilities
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Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Beast Ride (10 rounds, 1/day) (Su) Posess animal 1/day
Body Snatch (1/day) (Sp) magic jar 1/day
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enfilading Fire +2 to ranged att vs. a foe flanked by an ally with this feat.
Inquisitor Domain (Possession Inquisition) Calistria

Granted Powers: You can invade the bodies of lesser beings and command them to bend to your will.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Self-Control (Ex) You possess remarkable control over your own body, and gain a +2 competence bonus on saving throws made against enchantment spells of the charm or compulsion sub-school.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +5 (Ex) +5 to Sense Motive and Intimidate.
Track +5 Add the listed bonus to Survival checks made to track.

Falcon Pet (purchased) named Hein:

Hein
Hawk (Pathfinder RPG Bestiary 131)
N Tiny animal
Init +3; Senses low-light vision; Perception +14
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6
Dex 17
Con 11
Int 2
Wis 14
Cha 7

Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills
Acrobatics +3 (-5 to jump)
Fly +7
Perception +14
Racial Modifiers +8 Perception
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Special Abilities
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Fly (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Chronicles:

1 – Heavenly Blooded
2 – Gen Con 2015 Boon #7
3 – Gen Con 2015 Boon #12
4 – Trial by Machine (GM Credit)
5 – Consortium Compact (GM Credit)
6 – Between the Lines
7 – Feast of Ravenmoor
8 – Midnight Mirror
9 – Carrion Hill
10 – Tower of the Ironwood Watch (pregen credit)
11 – The Shackled Hut (Reign of Winter AP credit)
12 – Ward Asunder (GM Credit)
13 – Captive in Crystal
14 – Thralls of the Shattered god
15 – The Cosmic Captive
16 – The Deepmarket Deception
17 – Serpent’s Ire (Gen Con Special pregen credit)
18 – Maiden Mother Crone (Reign of Winter AP credit)
19 – Ageless Ambitions
20 – The Lion’s Justice
21 – (Pending) Hao Jin Cataclysm
XX – Rasputin Must Die! (lvl 13-15 Reign of Winter AP credit)
XX – Witch Queen’s Revenge (lvl 15-17 Reign of Winter AP credit)