Animist

Nugats's page

339 posts. Organized Play character for TheBobJones.


Race

| HP: 65/65 | AC: 17 (13 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +7, R: +7, W: +8 (+2 illusion) | Init: +9 | Perc: +9, SM: +0

Classes/Levels

| Speed 20ft | Spells 1st 7/7 2nd 7/7 3rd 5/5 4th 4/4 5th 3/3 Reroll 1/1 MM Rod 3/3 | Active conditions: Mage Armor

Gender

Male CN gnome evoker (Admixture) 9

Deity

Nethys; Nivi Rhombodazzle

Languages

Common, Draconic Dwarven, Elven, Gnome, Orc, Sylvan

Strength 8
Dexterity 14
Constitution 14
Intelligence 22
Wisdom 10
Charisma 9

About Nugats

BLOGUANRNUGATSOFARMUNGEN aka 'Nugats'

PFS # 75655-8

Fame: 40 Prestige: 20

Nugats_Straight
Male gnome evoker (admixture[APG]) 9 (Pathfinder RPG Advanced Player's Guide 143)
CN Small humanoid (gnome)
Init +9; Senses darkvision 60 ft.; Perception +9
Aura elemental manipulation (30 ft.)
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+4 armor, +2 Dex, +4 shield, +1 size)
hp 65 (9d6+27)
Fort +7, Ref +7, Will +8; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d3-1/19-20)
Special Attacks intense spells (+4 damage)
Spell-Like Abilities (CL 9th; concentration +8)
3/day—dancing lights
1/day—mage hand, open/close (DC 17), prestidigitation, unseen servant
Evoker Spells Prepared (CL 9th; concentration +15)
5th—cone of cold (DC 22), lightning arc[UM] (DC 22), wall of force
4th—acid pit, piercing fireball (DC 20), ice storm, greater invisibility
3rd—dispel magic, fireball (DC 20), fly, mad monkeys[UM], tiny hut
2nd—burning arc (DC 19), create pit[APG] (DC 18), flaming sphere (DC 19), flurry of snowballs (DC 19), glitterdust (DC 18), invisibility, mirror image
1st—burning hands (DC 18), grease, hydraulic push[APG], mage armor, magic missile, magic missile, snowball[UW]
0 (at will)—detect magic, ghost sound (DC 16), prestidigitation, read magic
Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 22, Wis 10, Cha 9
Base Atk +4; CMB +2; CMD 14
Feats Greater Spell Specialization[UM], Improved Initiative, Piercing Spell[UM], Spell Focus (evocation), Spell Penetration, Spell Specialization[UM], Varisian Tattoo[ISWG]
Traits magic is life, reactionary
Skills Acrobatics +2 (-2 to jump), Appraise +10, Bluff +0, Craft (alchemy) +18, Diplomacy +0, Escape Artist +4, Fly +11, Knowledge (arcana) +18, Knowledge (dungeoneering) +12, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +11, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +10, Perception +9, Spellcraft +23, Stealth +9, Use Magic Device +0
Languages Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Infernal, Sylvan, Varisian
SQ arcane bond (ring of feather falling), utilitarian magic, versatile evocation
Combat Gear lesser empower metamagic rod, lesser silent metamagic rod, pearl of power (1st level), pearl of power (2nd level), potion of touch of the sea, scroll of comprehend languages, scroll of ear-piercing scream (CL 2nd), scroll of endure elements, scroll of summon monster i, scroll of touch of the sea, wand of cure light wounds, wand of magic missile, alchemist's fire, antiplague[APG], antitoxin, holy water; Other Gear dagger, aegis of recovery[UE], cloak of resistance +2, cracked dusty rose prism ioun stone, gloves of elvenkind[ARG], handy haversack, headband of vast intelligence +2, ring of feather falling, earplugs[APG], portable alchemist's lab[APG], smoked goggles[APG], sunrod, wrist sheath, spring loaded, wrist sheath, spring loaded, 2,999.4 gp, 9 sp, 7 cp
--------------------
Special Abilities
--------------------
Admixture Associated School: Evocation
Arcane Bond (Ring of feather falling) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Manipulation (9 rounds/day) (Su) 30' Aura changes a chosen energy type into another chosen energy type.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greater Spell Specialization Sacrifice a spell to cast your specialized spell
Intense Spells (+4 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Utilitarian Magic +1 DC for transmutation spells.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (9/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.