Sparky Fantastico
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Sparky Fantastico wrote:I get 2 turns?Oops, no... I blame your gnomelike name! :-P
Elflike actually. Sparky was adopted by elves who were hippy-like even for elves.
Narayan Singh
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However, since that's where we are, I still have Heroism up, not sure if the +2 would have affected the first fort save, and my flat-foted CMD is 33 (only losing Dex and Dodge bonuses, since Monk bonuses apply as long as you're not immobile), so one of those pulls wouldn't have worked.
Narayan Singh
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Narayan pulls out and drinks his loaned potion of fly, preparing to soar back into battle.
| GM Auke |
Clearly not amused by the alchemist bombs the roper targets Sparky.
First strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (16) + 10 = 26 Hits
Fortitude: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 Failure Strength Damage: 1d6 ⇒ 4
Pull (vs CMD): 1d20 + 22 ⇒ (12) + 22 = 34 Succes
Second strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (8) + 10 = 18 Hits
Fortitude: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (2) + 22 = 24 Succes
Third strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (14) + 10 = 24 Hits
Fortitude: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 Failure Strength Damage: 1d6 ⇒ 1
Pull (vs CMD): 1d20 + 22 ⇒ (16) + 22 = 38 Succes
Fourth strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (5) + 10 = 15 Hits
Fortitude: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 Succes
Pull (vs CMD): 1d20 + 22 ⇒ (4) + 22 = 26 Succes
Fifth strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Touch AC: 1d20 + 10 ⇒ (13) + 10 = 23 Confirms
Fortitude: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23 Failure Strength Damage: 2d6 ⇒ (3, 6) = 9
Pull (vs CMD): 1d20 + 22 ⇒ (12) + 22 = 34 Succes
Sixth strand targets Sparky
Touch AC: 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Touch AC: 1d20 + 10 ⇒ (3) + 10 = 13 Confirms
Fortitude: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 Failure Strength Damage: 2d6 ⇒ (6, 3) = 9
Pull (vs CMD): 1d20 + 22 ⇒ (15) + 22 = 37 Succes
Bite: 1d20 + 20 ⇒ (3) + 20 = 23 Hits
Damage: 4d8 + 18 ⇒ (3, 4, 3, 8) + 18 = 36
Fire damage: 1d6 ⇒ 3
| GM Auke |
Round Mountain: 1d6 ⇒ 1
The mountain tilts!
Reflex
Sparky: 1d20 ⇒ 13 Failure
Falling damage: 5d6 ⇒ (2, 1, 6, 6, 3) = 18
Climb
Kesarria: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Failure, she falls the remainder and takes
Acrobatics to lessen falling damage: 1d20 + 5 ⇒ (19) + 5 = 24 Succes
Falling damage: 4d6 ⇒ (3, 4, 6, 3) = 16
Tree: 1d20 + 20 ⇒ (7) + 20 = 27 Succes
Round 3
Boros Flying 15 foot
Nugats Flying 15 foot
Tree Climbing -30 foot
Narayan Flying -45 foot
Kesarria Prone -100 foot
Sparky Paralized -50 foot
Roper
Round Mountain
Keriassa
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Invisible, but lying at the bottom of the pit and still feeling quite weak, Keri realizes she must call on some old wisdom from a friendly elemental lord to rejoin the fight.
Stand up, use a checkbox from Ranginori's Debt boon to cast fly (11th level).
Boros Anwemane
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Lost in the flurry of the beginning of the battle, Boros realizes he can't see what is happening behind the column. He casts a spell of heroism on himself and flies to his left, bringing the enemy into view.
Swift action to activate Judgment of Destruction and Judgement of Justice. Move action to get into a line of sight, Standard to cast heroism.
.Tree
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note to self: cannot see Keriassa
He does see Sparky's motionless body breifly as it sails past. Disappearing into the darkness below moments before hearing the uncomfortable thud in the distance.
"Sparky?...SPARKY?!?...Are you alive down there??”
Not getting a response Tree will climb DOWN at half speed.
Climb: 1d20 + 16 ⇒ (3) + 16 = 19
that may accelerate my decent faster than desired. Are there "adequate handholds"?
If I'm still on the wall I'll try again (still half speed)
Climb: 1d20 + 16 ⇒ (11) + 16 = 27
If I've hit bottom I'll retrieve a torch from my haversack.
| GM Auke |
note to self: cannot see Keriassa
He does see Sparky's motionless body breifly as it sails past. Disappearing into the darkness below moments before hearing the uncomfortable thud in the distance.
"Sparky?...SPARKY?!?...Are you alive down there??”
Not getting a response Tree will climb DOWN at half speed.
[dice=Climb]d20+16
that may accelerate my decent faster than desired. Are there "adequate handholds"?If I'm still on the wall I'll try again (still half speed)
[dice=Climb]d20+16If I've hit bottom I'll retrieve a torch from my haversack.
Sparky is currently halfway down, his clothes caught on some adequate handholds, which are very sparse on other parts of the wall. If the mountain moves again he'll likely fall the remainder.
Climb 19 isn't enough to make progress, but not enough to fall either.
The 27 is enough and you descend 5 foot.
Narayan Singh
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Stunning Fist! (Heroism, Charge, Str Damage): 1d20 + 18 + 2 + 2 - 3 ⇒ (18) + 18 + 2 + 2 - 3 = 37
LGCISMB + Acid + Acid: 2d6 + 12 + 2d6 + 1d6 + 1d6 ⇒ (2, 2) + 12 + (4, 1) + (1) + (6) = 28 And DC 18 Fort or stunned
Narayan soars up out of the pit, fists dripping with acid* as he seeks to end this horror before it strikes again!
*Noticed that I forgot to edit in that Narayan entered his Dragon Style while drinking the potion. If it's not kosher to assume that that happened, then I won't activate his Draconic Fury to add the second d6 of acid damage
| GM Auke |
Stunning Fist! (Heroism, Charge, Str Damage)d20+18+2+2-3
LGCISMB + Acid + Acid]2d6+12+2d6+d6+d6 And DC 18 Fort or stunned
Narayan soars up out of the pit, fists dripping with acid* as he seeks to end this horror before it strikes again!
Fortitude: 1d20 + 13 ⇒ (20) + 13 = 33 Succes
*Noticed that I forgot to edit in that Narayan entered his Dragon Style while drinking the potion. If it's not kosher to assume that that happened, then I won't activate his Draconic Fury to add the second d6 of acid damage
No problem with the minor retcon.
Nugats
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Flying forward, Nugats extends his arms towards the roper. His fingers splayed out, fire shoots from all of fingers, and even his thumbs.
Burning Arc, Reflex Save DC 19 for 1/2 Damage: 10d6 + 4 ⇒ (1, 1, 1, 1, 3, 2, 5, 6, 3, 6) + 4 = 33
Caster Level Check: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Burning Arc
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School evocation [fire]; Level sorcerer/wizard 2
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
DESCRIPTION
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
| GM Auke |
Flying forward, Nugats extends his arms towards the roper. His fingers splayed out, fire shoots from all of fingers, and even his thumbs.
The burning arc fails to penetrate the magic resistance of the roper and dissipates harmlessly.
The roper turns its attention to Narayan
First strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (12) + 10 = 22 Hits
Fortitude: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 Failure Strength Damage: 1d6 ⇒ 2
Second strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (10) + 10 = 20 Hits
Fortitude: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Failure Strength Damage: 1d6 ⇒ 3
Third strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (5) + 10 = 15 Misses
Fourth strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (10) + 10 = 20 Hits
Fortitude: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 Succes
Fifth strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (7) + 10 = 17 Misses
Sixth strand targets Narayan
Touch AC: 1d20 + 10 ⇒ (1) + 10 = 11 Misses
Bite: 1d20 + 20 ⇒ (11) + 20 = 31 Hits
Damage: 4d8 + 18 ⇒ (4, 5, 2, 3) + 18 = 32
Fire: 1d6 ⇒ 4
Boros Anwemane
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Boros, now with the roper in his sights, calls to his goddess to make his weapon the bane of his enemy. He unleashes arrow after arrow in an effort to take the monstrosity down before it takes one of the pathfinders down.
Fly check to hover is an auto-success based on my modifier so I won't bother rolling.
Swift action to activate Abberation Bane, Free action to activate boots of speed. I'm assuming Narayan is threatening the roper, if not please subtract 1 from each of my attack rolls. Active attack modifiers are as follows: Manyshot, Rapid Shot, Deadly Aim, Hasted, Heroism, Coordinated Shot, Judgement of Destruction, Judgement of Justice, Bane.
Attack 1 (w/manyshot): 1d20 + 18 ⇒ (3) + 18 = 21 for Damage 1: 2d8 + 26 + 2d6 ⇒ (5, 5) + 26 + (2, 1) = 39
Attack 2 (w/Rapid shot): 1d20 + 18 ⇒ (10) + 18 = 28 for Damage 2: 1d8 + 13 + 2d6 ⇒ (4) + 13 + (4, 2) = 23
Attack 3 (iterative): 1d20 + 13 ⇒ (8) + 13 = 21 for Damage 3: 1d8 + 13 + 2d6 ⇒ (4) + 13 + (2, 1) = 20
Attack 4 (via haste): 1d20 + 18 ⇒ (10) + 18 = 28 for Damage 2: 1d8 + 13 + 2d6 ⇒ (5) + 13 + (5, 2) = 25
Nugats
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The burning arc fails to penetrate the magic resistance of the roper and dissipates harmlessly.
SR > 26? This blaster caster is now essentially a 4th level bard
Nugats growls in frustration as his second spell fizzles against the roper. He smiles a mischievous smile as he comes up with an idea.
Once again calling upon his arcane powers, a swarm of monkeys appears on the roper.
Swarm Damage: 2d6 ⇒ (6, 4) = 10 Fort Save DC 14 or nauseated
XP 600
N Tiny animal (swarm)
Init +7; Senses low-light vision; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 22 (3d8+9)
Fort +6, Ref +8, Will +2
Defensive Abilities half damage from weapons, swarm traits
OFFENSE
Speed 30 ft., climb 20 ft.
Melee swarm (2d6 plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 14)
STATISTICS
Str 7, Dex 16, Con 17, Int 2, Wis 12, Cha 11
Base Atk +2; CMB —; CMD —
Feats Improved Initiative, Lightning Reflexes
Skills Acrobatics +11, Climb +10, Perception +5; Racial Modifiers +4 Acrobatics
SQ coordinated swarm
SPECIAL ABILITIES
Coordinated Swarm (Ex)
A monkey swarm coordinates its attacks more than a typical swarm, and deals swarm damage one step higher than a swarm of its HD would normally cause.
School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3
CASTING
Casting Time 1 round
Components V, S, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect swarm of monkeys
Duration 1 round/level
Saving Throw none; Spell Resistance no
DESCRIPTION
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys’ distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB +10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.
| GM Auke |
With the creature defeated, you can proceed to the Pagoda of the Rat. This seven-story structure is the ratfolk's stronghold and seat of power at the center of Round Mountain. Here, you speak with Krella, a druid and the leader of the ratfolk. She is grateful for their aid in helping to secure Round Mountain and provides the Pathfinder repair team with detailed directions to the Astral rift nearby.
Krella speaks in a whisper, “While we wait for the repair team, I must caution you. We ratfolk have many eyes and ears in the tapestry. Your old enemies, the Aspis Consortium, have poisoned many of the tapestry’s people against you, but I sense that something far more sinister lurks just out of reach. Someone— or something—is at work in the tapestry, and has taken great effort to remain hidden. I fear that this is just the beginning of our trouble.”
Boros Anwemane
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Sweating from the fast and furious effort, Boros flies down to help his friends that had fallen. There is a sense of relief when they reach the pagoda.
"Thank you Krella. Your insights are well noted, and appreciated. The society is lucky to have allies like you."
Whew! Let me know if anyone needs help casting restoration spells and such. Let's not forget to heal up also!
Sparky Fantastico
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As I understand it Sparky was paralyzed at the bottom of a chasm due to having taken 20+ str damage. And he took a decent amount of regular damage. Other party members took strength damage and regular damage as well. We should use Discussion to figure out what healing is needed and what resources we have.
| GM Auke |
Off to Mission III
The Temple of Empyreal Enlightenment is dedicated to Korada, the Empyreal Lord of foresight, forgiveness, and peace. When Hao Jin brought the temple into the tapestry, a vermlek demon named Dakang infiltrated the temple and established a secret cult of Sifkesh, demon lord of heresy and suicide. Over more than three centuries, Dakang deceived his followers into paying horrific tribute to Sifkesh. About six years ago, Pathfinder Society agents revealed the vermlek’s true nature and set the temple’s worshipers on a path to unravel Korada’s teachings from Dakang’s perversions.
The Temple of Empyreal Enlightenment, crafted of white marble, rests atop a forested hill. Three aasimars stand guard before ornate double doors that bear an image of four spheres resting inside a lotus flower. Recognizing agents of the Pathfinder Society, the aasimars open the doors and lead the way to the temple’s garden courtyard.
The garden’s plants are brown and withered. A Tian man sits at the edge of a dried-up fountain, staring forlornly at the noble turtle in its center. The man has hazel eyes and a streak of white in his hair. Several temple acolytes are busy preparing incense, meditating, and inscribing symbols on the fountain.
One of the aasimar speaks. “This is Zhuang, our leader. After you Pathfinders defeated the demon, Dakang, and purged the temple of corruption, Zhuang was determined to set us on a better path. We now aid wayward travelers in the tapestry and spread Korada’s teachings. However, Dakang’s deceptions have always plagued Zhuang, and he is on the verge of abandoning the temple. He has been sitting like this for many days, and neither speaks nor eats. Will you help us with a ritual to bring peace to his mind?”
Nugats
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"Oooooohhhhh, I'd love that. They always say walk a league in someones loafers, but to BE IN THEIR MIND. Gosh that like living a year as someone else.
"So how will it work? Am I in control? Is there gravity? Do I see his deepest desires? What if I have to go to the bathroom? Lots of time I feel like I have to go to the bathroom but the chamber pot is full and the privy is all gross and ...."
Nugats rambles on for a good while.
.Tree
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Tree starts shaking a little...
"uhh you mean a Mindscape?? I did dat once wit some Jewel Sages. It didn't go...uhh...well let's jus' say...are you SURE about dis?!?"
Sparky Fantastico
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"What approach would you suggest? We know almost nothing about him."
Sparky looks around the garden for clues.
Boros Anwemane
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While the others speak with the Aasimar, Boros shares a nod with the angel-blooded guards. While his other half might not have been human, he still shared that same angel blood, and felt comfortable with the kinship he felt.
Boros walks around and seats himself down in front of the old man, taking a few moments to study him. He first looks at his outward appearance, then his face and his countenance. Finally, Boros looks into the man's eyes, to try to read his thoughts and look into his despair.
"We will enter." he says, matter-of-factly. "What must we do to keep Zhuang's mind safe? Us pathfinders can be efficient, but have known to be bumbly. I do not want to hurt Zhuang out of ignorance."
| GM Auke |
"We will enter." he says, matter-of-factly.
The monks start the ritual and you step through a mind portal and arrive in a warped version of the temple. It is a desolate place, locked in perpetual dusk and filled with anguished screams and howling wind.
You arrive in the crypt, where dozens of skeletal figures claw at one another trying to crawl their way out of overflowing sarcophagi.
You can either:
Beat them Back melee attack roll
Quick, Shut the Lids! Initiative check
Boros Anwemane
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"Far be it for us to destroy the skeletons in Zhuang's closet." Boros says as he moves swiftly to keep them from getting out.
Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Keriassa
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initiative check: 1d20 + 9 ⇒ (6) + 9 = 15
Not wanting to deal with nasty skeletons, Keri throws herself on one of the lids.
Narayan Singh
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Narayan dives into the fray with an expression of unrestrained glee on his face.
"To cleanse a noble mind of foulnesss ssuch as thiss is our highesst calling!"
Melee: 1d20 + 18 ⇒ (19) + 18 = 37
I don't recall the price of a cheapo restoration in PP, and I'm on mobile where I don't have the Guide. But one way or another, Narayan's regular damage and Str damage will be healed before we begin this.
CLW: 3d8 + 3 ⇒ (2, 3, 7) + 3 = 15
| GM Auke |
Boros and Keriassa are too slow to close the lids on the sarcophagi, but Narayan manages to destroy the undead the old fashioned way.
The crypt fades out and the library fades in.
Two young acolytes sit facing each other on the floor. They read aloud from unholy texts, and tears of blood drip onto the pages from their unblinking eyes.
You can either
Find a Holy Text Perception check
Speak the Words of Korada Knowledge (religion) check
.Tree
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Tree Studies the Tapestry-realm Zhuang for a moment before taking a deep breath and entering Zhuang's Mindscape...
...in his hesitation apparently missing the opportunity to bust some bones :(
sigh, he'll move on to the Library and attempt to locate a Holy Text:
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Boros Anwemane
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Knowing the stories of the foul corruptness in the temple, Boros looks desperately for the correct holy text to save these poor acolytes from their torture.
Perception: 1d20 + 19 ⇒ (15) + 19 = 34
Narayan Singh
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Narayan looks with deep concern at the phantom acolytes, then joins Boros and Sparky in a search for anything that might help them.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
| GM Auke |
Boros manages to locate the right section and with the help of the others you find the right holy texts and give those to the young acolytes.
The library fades out and you are now in the meditation room, where several monks perform grotesque contortions and throw glass spheres to one another while reciting the mantra, “bind my soul to Sifkesh.”
Countless worms carpet the floor and walls.
You can either
Spin the Sacred Spheres Sleight of Hand check
Practice Proper Techniques Acrobatics check
FYI The map of the temple is on slide 12
.Tree
|
Tree will attempt to practice the proper techniques.
Acrobatics: 1d20 + 20 ⇒ (4) + 20 = 24
-_-
Keriassa
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Stepping onto the worm carpet, Keriassa closes her eyes to calm herself and begins to practice the proper techniques.
acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31
| GM Auke |
Keriassa manages to practice the proper techniques with a little (necessary) help from Tree.
You fade to the next room in the mindscape.
A bloated corpse stands upon a balcony at the front of this vaulted chapel, preaching heresy and ugly truths to a crowd of rapt worshipers.
You can either
Drown Him Out Perform (oratory or sing) check
Distract the Congregation Bluff check
Keriassa
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Without hesitation, Keri marches up to the shadowy balcony and in her loudest voice, tries to negate each of his declarations.
perfrom oratory: 1d20 + 23 ⇒ (7) + 23 = 30
.Tree
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"YEAH WHAT SHE SAID!!"
Tree will add his irritating voice to the ruckus attempting to Aid Keriassa's efforts.
Perform: 1d20 - 1 ⇒ (18) - 1 = 17
Narayan Singh
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"Do not lissten to the words of thiss decceiver!"
Perform (Oratory): 1d20 + 3 ⇒ (15) + 3 = 18
| GM Auke |
Supported by both Tree and Rarajan Keri manages to drown out the corpse's heresy with a rousing speech.
You now find yourselves in the refectory. A table covered in scorched dirt and vermin sits at the center of this dining room. Two dozen acolytes choke and gag as they feast on the roiling mess.
You can either
Flip the Table combat maneuver check
Treat the Sick Heal check
Narayan Singh
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"Ssst!" Narayan slams into the table with all the power housed in his mighty frame!
CMB: 1d20 + 18 ⇒ (12) + 18 = 30
.Tree
|
Seeing Narayan tipping the large table, Tree will grab an end and try to help flip it over.
CMB: 1d20 + 12 ⇒ (4) + 12 = 16
| GM Auke |
Narayan manages with the help of both Tree and Sparky to flip the enormous table!
The refectory fades out and the kitchen fades in. A halfling sits in the center of the room, weeping in anguish. He waves his fingerless left hand and screams, “Korada has forsaken us! Abandon all hope!”
You can either
Instill Hope Will save
Talk Him Down Diplomacy check
Boros Anwemane
|
"Take heart my little friend. You have not been abandoned." Boros flexes his angelic wings and regards the halfling with his glowing eyes.
Will Save: 1d20 + 15 ⇒ (19) + 15 = 34
| GM Auke |
"Take heart my little friend. You have not been abandoned." Boros flexes his angelic wings and regards the halfling with his glowing eyes.
[dice=Will Save]1d20+15
Boros manages to instill hope to the halfling and the kitchen fades out and you reappear in the garden.
With Zhuang’s demons defeated, he comes out of his twisted nightmares, with a headache, but no lasting damage. He gathers his pupils around him and begs forgiveness. Then he turns to you, bowing and offering his deepest gratitude. He states that the temple will forever remain a haven for Pathfinders and offers his service to their mission.
You've unlocked a special boost option for the Burst of Healing Aid Token.