| GM Auke |
Narayan jumps to the prone Duergar, who tries to trip him
AoO (trip): 1d20 - 4 + 15 - 1 ⇒ (2) - 4 + 15 - 1 = 12 Misses
He tries to stun and/or demoralize the prone duergar, but he is unimpressed, but the third strike kills the duergar and Narayan feels the life force flowing into him (+1 ki).
vs Stun Red: 1d20 + 10 ⇒ (20) + 10 = 30 Succes
He tries to stun and/or demoralize the prone duergar, but he is unimpressed.
vs Stun Green: 1d20 + 10 ⇒ (17) + 10 = 27 Succes
Nugats
|
Excited that part of his Glitterdust worked, Nugats fires off a round of Magic Missiles at the Purple Morgh. and then the red Duergar
MM #1: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6 Evocation Intense Spells
MM #2: 1d4 + 1 ⇒ (1) + 1 = 2
MM #3: 1d4 + 1 ⇒ (4) + 1 = 5
MM #4: 1d4 + 1 ⇒ (1) + 1 = 2
MM #5: 1d4 + 1 ⇒ (3) + 1 = 4
Sparky Fantastico
|
Possibly he visualizes it as firing them in succession and is saying the red Duergar would be a secondary target if there are remaining missiles after the Morgh drops. Of course all of the missiles are fired at once. Multiple targets can be chosen within limits but they must be chosen when the spell is cast.
| GM Auke |
The mohrg and the last duergar exchange glances and the duergar nods.
The mohrg then does a spring attack against Narayan. When they are both flanking Narayan they stike!
Tongue: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25
Fortitude: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23 Succes
The duergar swings his immense dwarven waraxe.
Vital Strike: 1d20 + 17 - 1 + 2 ⇒ (20) + 17 - 1 + 2 = 38 Threat
Confirmation: 1d20 + 17 - 1 + 2 ⇒ (11) + 17 - 1 + 2 = 29 Confirms
Damage: 12d6 + 39 ⇒ (5, 5, 3, 3, 6, 1, 5, 4, 5, 6, 4, 6) + 39 = 92
Narayan falls to the ground!
The duergar then steps back as the mohrg continues to move and stops next to Tree.
Boros
Sparky
Keriassa
Tree
Red
Nugats
Narayan
Purple
Green
Sparky Fantastico
|
"Narayan falls to the ground!" Extra dice from Vital Strike are treated the same as Flaming and precision damage. They are not multiplied on a crit. He might still be down but he shouldn't be dead.
Sparky looks at Narayan. "Unfortunate."
He then takes a 5ft step and starts tossing bombs.
Selecting out allies including prisoners, Primary target will be the duergar and if they drop switch to the mohrg. On each hit the duergar will need a DC 24 reflex or catch on fire and the mohrg will take 15 fire damage DC24 reflex save for half.
ranged touch attack #1 including rapid shot, haste, point blank: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21
fire dmg: 6d6 + 9 + 1 ⇒ (6, 5, 4, 1, 4, 1) + 9 + 1 = 31
ranged touch attack #2 including rapid shot, haste, point blank: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
fire dmg: 6d6 + 9 + 1 ⇒ (3, 3, 3, 5, 1, 5) + 9 + 1 = 30
ranged touch attack Haste including rapid shot, haste, point blank: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
fire dmg: 6d6 + 9 + 1 ⇒ (2, 6, 2, 3, 4, 6) + 9 + 1 = 33
ranged touch attack #3 including rapid shot, haste, point blank: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
fire dmg: 6d6 + 9 + 1 ⇒ (1, 1, 3, 4, 4, 6) + 9 + 1 = 29
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
The repair teams have patched the rift at the Temple of Empyreal Enlightenment. The nightmare is over, and Korada’s faithful now lend us their aid! The Temple is secured!
GMs, the Temple Secured condition on page 11 is in effect!
| GM Auke |
"Narayan falls to the ground!" Extra dice from Vital Strike are treated the same as Flaming and precision damage. They are not multiplied on a crit. He might still be down but he shouldn't be dead.
Reflex: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
The last duergar goes down from the first bomb, the mohrg goes down after the third bomb, so the forth bomb isn't needed.
| GM Auke |
With the enemies eliminated you can collect information about the stone for your missions.
Diplomacy or Heal
Keriassa: 1d20 + 23 ⇒ (6) + 23 = 29
Assists: 5d20 ⇒ (6, 13, 11, 16, 19) = 65
You free the prisoners, a mix of ratfolk, wayangs, and dwarves, and after Keriassa calms them down they are willing to recount their experiences. They describe having nightmares of a dark void and recall that the duergar spoke of a bargain with a “witch.”
Knowledge (arcana, planes, or religion)
Boros Know Arcana: 1d20 + 4 ⇒ (5) + 4 = 9
Sparky Fantastico: 1d20 + 23 ⇒ (11) + 23 = 34
Nugats: 1d20 + 18 ⇒ (7) + 18 = 25
Keriassa Know Arcana: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23
Sparky understands that the stone is drawing souls into the Ethereal Plane.
Perception
Boros: 1d20 + 19 ⇒ (12) + 19 = 31
Sparky: 1d20 + 21 ⇒ (15) + 21 = 36
Nugats: 1d20 + 9 ⇒ (6) + 9 = 15
Narayan: 1d20 + 4 ⇒ (3) + 4 = 7
Tree: 1d20 + 15 ⇒ (20) + 15 = 35
Keriassa: 1d20 + 10 ⇒ (15) + 10 = 25
Finally, Sparky and Tree see that their reflection in one of the stone’s facets is corpse-thin, fanged, and purple.
Knowledge(planes)
Boros: 1d20 + 4 ⇒ (19) + 4 = 23
Sparky: 1d20 + 12 ⇒ (8) + 12 = 20
Nugats: 1d20 + 12 ⇒ (5) + 12 = 17
Keriassa: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
Keriassa recognizes these as facial features of a night hag.
When you report your findings to the astral rift repair team they conclude this is the work of the night hag Aslynn, a powerful foe who has vexed the Pathfinder Society for several years, but always stays out of direct conflict.
The freed slaves agree to help the Pathfinders in their efforts to secure the tapestry. You gain access to a special boost option for the Coordinated Maneuvers Aid Token.
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
The waters of the Eternal Lake flow once more, and our repair teams have patched the nearby rift. The kappas make for strange companions, but they have pledged unending loyalty to the Society. The Eternal Lake is secured!
GMs, the Eternal Lake Secured condition on page 11 is in effect!
.Tree
|
"Mmm...I've dealt wit dis Aslynn witch before. She's a royal pain in the Aether ah'right."
Boros Anwemane
|
Boros' shoulders fall in relief as the threat is finally neutralized. He runs up to Narayan, pulling his curing wand out on the way. Without bothering to check to see if he is alive, Boros wastes no time and taps the warrior with the wand.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
"That was close. Remind me to stay away from a duergar's axe." Boros gets up to collect himself, making sure that the Nagahi has what he needs to finish healing himself after that wicked blow.
"A night hag? Why can't I think of what that is... We are going to need to do some research so we can be ready for this one I think."
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
The repair teams have patched the rift at Round Mountain. Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane. Round Mountain is secured!
In addition, the repair teams have patched the rift at Slave Mountain. Many slaves are now free, and they have pledged their aid! Slave Mountain is also secured!
GMs, the Round Mountain Secured (page 10) and Slave Mountain Secured (page 11) conditions are both in effect.
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
Our new allies on the patchwork plane have granted the repair teams access to the rift, and it is repaired. These allies can help in the coming battles. The Patchwork Allies are secured!
GMs, the Patchwork Allies Secured condition on page 11 is in effect!
MoSp Aram Zey
|
**OVERSEER ANNOUNCEMENT**
Aram Zey stands once more before the tapestry, a renewed light in his sunken eyes. “The Hao Jin Tapestry is stable at last. While you were performing your duties, I have reached a better understanding of the chaos you faced. The tapestry is still in dire condition. Lacking Hao Jin’s own magic, the tapestry has been using small pieces of departing souls to maintain itself over the centuries. This mechanism is depleting the tapestry’s water sources and spawning undead horrors. However, thanks to you, we have time to search for a more permanent fix. For now, get some rest, and—”
The former Master of Spells staggers back as a three-foot tear down the center of the fabric gouts sudden flame. Pathfinder agents flock around him, scrambling to assess the damage. A vein pops out on his forehead, and he yells sharply, “Pathfinders! What have you done?” He cuts himself short, taking a deep breath and muttering to himself, “Keep it together. Don’t take it out on the agents.” Frowning, he returns his gaze to the tapestry, his eyes darting wildly across its surface. When he speaks again, his voice is low and determined, “This new rift is no accident. Something is attacking the tapestry from the Astral Plane. Damage of this magnitude must have spawned hundreds more undead. Quickly, re-enter the demiplane and fend off the invaders!”
GMs, please begin part 3!
| GM Auke |
Please choose what you want to do (first *). The option that gets 3 likes first will be chosen. If neither post has 3 likes within 24 hours, the one that got 2 likes first wins (or 1 like). If you don't care which option is done, please like both posts.
(*if you are efficient enough, you can actually do both)
.Tree
|
"Ah've seen enough undead tah last me a lifetime. Or two. Somethin' dif'rint please."
| GM Auke |
Ok, astral invaders it is.
As you are all 'surprised' by the sudden attack, buffs of 2 hour or more can be precast, but nothing shorter.
Boros: 1d20 + 9 ⇒ (18) + 9 = 27
Sparky: 1d20 + 12 ⇒ (13) + 12 = 25
Nugats: 1d20 + 9 ⇒ (20) + 9 = 29
Narayan: 1d20 + 3 ⇒ (16) + 3 = 19
Tree: 1d20 + 6 ⇒ (15) + 6 = 21
Keriassa: 1d20 + 9 ⇒ (6) + 9 = 15
red: 1d20 + 2 ⇒ (4) + 2 = 6
green: 1d20 - 1 ⇒ (17) - 1 = 16
blue: 1d20 - 1 ⇒ (11) - 1 = 10
yellow: 1d20 + 7 ⇒ (5) + 7 = 12
orange: 1d20 + 7 ⇒ (2) + 7 = 9
Party is up! (not going to bother putting Keriassa in a different block).
Narayan Singh
|
Would it be kosher to expend two uses of buffs that last 1-2 hours?
Sparky Fantastico
|
After .Tree sprints away Sparky uses a swift action to get out his wand of Haste and uses it on himself and the rest of the party.
He then moves into cover and tries to identify these things.
kn planes: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Nugats
|
Nugats scampers forward. Irritated that he did so poorly in the first few encounters he tries to redeem himself with a well timed spell.
A fog of smelly vapors cover the three large creatures.
EDIT - I delay to go last in Int order of the heroes so the archers can shoot
DC19 fort save or nauseated
School conjuration (creation) [poison]; Level bloodrager 3, magus 3, shaman 3, sorcerer/wizard 3, unchained summoner 3, witch 3; Subdomain smoke 3; Elemental School earth 3
CASTING
Casting Time 1 standard action
Components V, S, M (a rotten egg or cabbage leaves)
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level
Saving Throw Fortitude negates; see text; Spell Resistance no
DESCRIPTION
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.
Fog CloudA bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Boros Anwemane
|
I'm not sure what we are looking at. My bonus isn't great, but can I get an appropriate knowledge roll? Boros is able to 5' step to have line of sight/effect to red and get a full round attack action off.
Knowledge (Appropriate one of Arcana/Dungeon/Nature/Planes OR Religion): 1d20 + 8 ⇒ (3) + 8 = 11 +4 in ranks, +4 for Monster Lore ability
When the heros arrive at the location to confront the astral invaders, Boros adjusts his positioning just to the side. His companions get right to work, running down the enemies, and Boros fills the air above their heads with arrows that carry the judgement of Callistria, taking direct aim at the enemy with the red flowing scarf.
Swift: Activate Judgement of Destruction and Justice, 5' step sideways to get clear line of sight to Red. Full attack. Modifiers for attack are: Haste, Judgement of Destruction and Justice, Manyshot, Rapid shot, Deadly Aim. Assuming this is against FF AC since we go before them?
Attack 1 (manyshot): 1d20 + 13 ⇒ (2) + 13 = 15 for Damage 1: 2d8 + 26 ⇒ (3, 4) + 26 = 33
Attack 2 (rapid): 1d20 + 13 ⇒ (19) + 13 = 32 for Damage 2: 1d8 + 13 ⇒ (2) + 13 = 15
Attack 3 (iterative): 1d20 + 8 ⇒ (4) + 8 = 12 for Damage 3: 1d8 + 13 ⇒ (2) + 13 = 15
Attack 4 (via haste): 1d20 + 13 ⇒ (14) + 13 = 27 for Damage 4: 1d8 + 13 ⇒ (1) + 13 = 14
| GM Auke |
Knowledge (local) : Red
Sparky Fantastico: 1d20 + 10 ⇒ (8) + 10 = 18
Nugats: 1d20 + 12 ⇒ (12) + 12 = 24
Tree: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Keriassa Know Local: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17
It red figure is an Ash Giant. It has a contagious leperous disease, it has vermin empaty and it can fight with oversized weapons without penalty and it can throw rocks.
Knowledge (local) : Green and Blue
Sparky Fantastico: 1d20 + 10 ⇒ (1) + 10 = 11
Nugats: 1d20 + 12 ⇒ (14) + 12 = 26
Tree: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
Keriassa Know Local: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24
Green and Blue are hill giants
Knowledge (nature)
Boros Know Nature: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Sparky Fantastico: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38
Nugats: 1d20 + 12 ⇒ (10) + 12 = 22
Tree: 1d20 + 20 ⇒ (17) + 20 = 37
Keriassa Know Nature: 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 27
Yellow and orange are giant mosquito
Keriassa
|
Hustling to keep up with the group, Keri begins a speech of Pathfinder courage detailing the Assault on Absalom from years past.
Starting raging song with (with guarded life and reckless abandon attached) as a move action and move into formation.
Narayan Singh
|
Narayan quaffs an enlarging infusion where he remains behind cover.
| GM Auke |
Tree advances
Sparky casts haste
Boros shoots his volley of arrows, but only two hit the ash giant.
Keriassa starts performing
Narayan enlarges himself
Nugats casts a stinking cloud obscuring the giants from view.
Green: 1d20 + 11 ⇒ (13) + 11 = 24 Succes
Blue: 1d20 + 11 ⇒ (15) + 11 = 26 Succes
A loud voice booms from the cloud.
vs Flat footed AC: 1d20 + 13 ⇒ (4) + 13 = 17 mischance: 1d100 ⇒ 54 hits for damage: 1d8 + 16 ⇒ (6) + 16 = 22
Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26
A large stone flies from the cloud and hits the unsuspecting Nugats! The stone probably was part of a pillar and is nicely decorated. There's also some blood and skin where the ash giant held it.
vs Flat footed AC: 1d20 + 6 ⇒ (5) + 6 = 11 Miss
vs Flat footed AC: 1d20 + 6 ⇒ (11) + 6 = 17mischance: 1d100 ⇒ 98 hits for 1d8 + 10 ⇒ (1) + 10 = 11
The hill giants emerge from the cloud.
The two giant mosquitos fly up and above the cloud, almost seeming to wait for instructions.
Party is up!
Please start your post with stating if you accept the raging song.
Narayan Singh
|
No Rage here yet
Narayan steps forward, whipping out a wand from his belt to shroud himself in a shield of force.
"Come forward, let uss tesst your mettle."
How will big guys be affected by the standing and fallen pillars, by the way
.Tree
|
Rage=no
Free: drop axe
Move: SE,SE while drawing Greater Invisibility
(if not allowed to do both, put me back to just S of the left pillar. The potion is my priority.)
Standard: drink Greater Invisibility
Swift: call axe
Keriassa
|
Accepting my own song, of course!
Keri aims at the first giant through the cloud, timing her shots to the cadence of her rousing song.
Manyshot: 1d20 + 17 ⇒ (12) + 17 = 29
Manyshot damage: 1d8 + 7 + 1d8 + 7 ⇒ (7) + 7 + (4) + 7 = 25 and holy: 2d6 + 2d6 ⇒ (5, 1) + (3, 2) = 11
Rapid shot: 1d20 + 17 ⇒ (5) + 17 = 22
Rapid shot damage: 1d8 + 7 ⇒ (6) + 7 = 13 and holy: 2d6 ⇒ (1, 2) = 3
Hasted shot: 1d20 + 17 ⇒ (13) + 17 = 30
Hasted shot damage: 1d8 + 7 ⇒ (3) + 7 = 10 and holy: 2d6 ⇒ (1, 2) = 3
Iterative: 1d20 + 12 ⇒ (16) + 12 = 28
Iterative damage: 1d8 + 7 ⇒ (1) + 7 = 8 and holy: 2d6 ⇒ (2, 4) = 6
Focusing on Blue Giant (then Orange Insect if he falls) with Deadly Aim, Rapid Shot, Manyshot with Reckless Abandon using Adaptive Holy Bow and Haste. Ignores Narayan's soft cover through Deadeye Bowman.
Sparky Fantastico
|
No rage here. I thik after Sparky takes his 5ft step both giants have cover but not full cover. The giant on the right has 2 corners but no full wall when a line is drawn from the upper right corner of Sparky's square.
Sparky steps over to get a better view of things then decides to slow the giants down.
Attack #1 ranged touch vs blue giant including haste, Heroism, range, cover: 1d20 + 11 + 1 + 2 - 1 - 4 ⇒ (20) + 11 + 1 + 2 - 1 - 4 = 29
force dmg DC 24 reflex or fall prone: 6d4 + 9 ⇒ (2, 3, 1, 3, 3, 4) + 9 = 25
Attack #1 crit confirm ranged touch vs blue giant including haste, Heroism, range, cover: 1d20 + 11 + 1 + 2 - 1 - 4 ⇒ (19) + 11 + 1 + 2 - 1 - 4 = 28
extra force dmg DC 24 fortitude or staggered: 6d4 + 9 ⇒ (4, 2, 4, 1, 4, 1) + 9 = 25
if fort save failed staggered for rounds: 1d4 + 1 ⇒ (2) + 1 = 3
Attack #2 ranged touch vs green giant including haste, Heroism, range, cover: 1d20 + 11 + 1 + 2 - 1 - 4 ⇒ (1) + 11 + 1 + 2 - 1 - 4 = 10
force dmg DC 24 reflex or fall prone: 6d4 + 9 ⇒ (4, 3, 2, 2, 4, 4) + 9 = 28
That is a miss. Picking a random direction with 1 being north and going clockwise. Splash Weapon Mastery lets me alter this by 1.
direction: 1d8 ⇒ 4
Travels about 40 feet SE harming no one.
Attack Haste ranged touch vs green giant including haste, Heroism, range, cover: 1d20 + 11 + 1 + 2 - 1 - 4 ⇒ (13) + 11 + 1 + 2 - 1 - 4 = 22
force dmg DC 24 reflex or fall prone: 6d4 + 9 ⇒ (4, 3, 2, 1, 2, 1) + 9 = 22
Last attack is vs either giant that made the save to not go prone. If both made it targeting green. If neither made it targeting green with a fire bomb.
Attack #3 ranged touch vs ??? including haste, Heroism, range, cover: 1d20 + 6 + 1 + 2 - 1 - 4 ⇒ (3) + 6 + 1 + 2 - 1 - 4 = 7
force dmg DC 24 reflex or fall prone: 6d4 + 9 ⇒ (2, 4, 2, 4, 1, 2) + 9 = 24
That is a miss. I'll roll the direction and assume I alter it by 1 in a manner that misses my allies. It will be 40ft in that direction.
Boros Anwemane
|
Boros smiles as the song reaches his ears, the beat seeming to hum along with his natural body rhythms. He opens his mind to allow the song in, and allow himself to flow with the music.
Boros sees the stone bounce off the tough little gnome and breaths a sigh of relief that he seems to be ok. When he sees the giant with the green leather foot wraps peeking out around one of the corners, he takes aim and lets fly with arrows made to cut down giants, thanks to the blessings of Callistria.
Free: Accept song. Swift: Activate Giant bane. Full attack. Modifiers for attack are: Raging Song w/ Reckless abandon and an adaptive bow, Bane, Haste, Judgement of Destruction and Justice, Manyshot, Rapid shot, Deadly Aim. I've shown the -4 for cover that the green giant gets in my roll
Attack 1 (manyshot): 1d20 + 18 - 4 ⇒ (17) + 18 - 4 = 31 for Damage 1: 2d8 + 28 + 2d6 ⇒ (5, 3) + 28 + (3, 5) = 44
Attack 2 (rapid): 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 for Damage 2: 1d8 + 14 + 2d6 ⇒ (4) + 14 + (3, 3) = 24
Attack 3 (iterative): 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20 for Damage 3: 1d8 + 14 + 2d6 ⇒ (7) + 14 + (5, 2) = 28
Attack 4 (via haste): 1d20 + 18 - 4 ⇒ (17) + 18 - 4 = 31 for Damage 4: 1d8 + 14 + 2d6 ⇒ (8) + 14 + (4, 1) = 27
Nugats
|
Nugats does not accept the Raging Song, but loves death metal. Also GM You said that a voice came from the cloud - did you mean the fog? Because if it came from the fog wouldn't I have cover from Narayan Singh and a +4 to AC? And why was I flat-footed? Sorry so many questions, just trying to figure out how I got hit.
Nugats
|
His arm hanging limply by his side, Nugats still manages to cast a spell. Underneath the western giant a puddle of grease appears. DC 18 Reflex Save.
Wounded, Nugats retreats behind his companions.
CASTING
Casting Time 1 standard action
Components V, S, M (butter)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no
DESCRIPTION
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
| GM Auke |
Keriassa shoots at the blue gaint, but after her volley it still stands. Sparky's first bomb however finishes it.
FYI: The crit would only do d4+9 extra, not 6d4+9
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
The green giant also falls to Sparky's bomb, but even while prone the arrows Boros fires hit it and the giant dies.
As both giants are down I'm assuming Nugat will just get cover and not waste a grease spell
There is some movement in the cloud and then another boulder flies from it, this time in Keriassa's direction.
To Hit: 1d20 + 13 ⇒ (11) + 13 = 24Misschance: 1d100 ⇒ 93 Hits for damage: 1d8 + 16 ⇒ (8) + 16 = 24
fortitude: 1d20 + 19 ⇒ (15) + 19 = 34
The orange mosquito flies to Boros. The yellow one attacks Sparky avoiding attacks of opportunity.
1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Hits
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 and bleed 2d4
Fortitude: 1d20 + 14 ⇒ (2) + 14 = 16
Grab: 1d20 + 14 ⇒ (14) + 14 = 28 Succes
Nugats
|
GM the mosquitoes are not on the map
Sparky Fantastico
|
Forgot about no extra dmg on bomb crits. Are the mosquitoes smart enough to avoid aoos? You need a trick to get animal companions to flank and even then they take the most direct route even if it provokes. Vermin should be dumber not smarter. Who's turn is it? Been awhile since a turn order post.
| GM Auke |
Forgot about no extra dmg on bomb crits. Are the mosquitoes smart enough to avoid aoos? You need a trick to get animal companions to flank and even then they take the most direct route even if it provokes. Vermin should be dumber not smarter. Who's turn is it? Been awhile since a turn order post.
The vermin are being controlled by the ash giant
The party is up.
Nugats
|
GM After the combat I have to know how this ash giant is seeing through the Stinking Cloud to both attack us and direct it's vermin.
Realizing that their enemy can see through the dense, noxious vapors of the Stinking Cloud Nugats, knowing that he cannot dismiss it, he instantly regrets casting his spell.
As he moves back safely and helplessly watches the giants fall he retrieves his lesser empower metamagic rod from his haversack. Since I did not get a standard action last time, this is my second move action of the previous round
Surveying the battlefield, Nugats can only surmise that the giant is seeing them through the vermin. "Borros, Keriassa, Sparky ... drop those mosquitoes! And Boros, wait for me to move that mosquito off of you."
As he speaks, a gush of water erupts from him and knocks into the mosquito above Boros.
Bull Rush: 1d20 + 9 + 6 ⇒ (6) + 9 + 6 = 21
| GM Auke |
As he speaks, a gush of water erupts from him and knocks into the mosquito above Boros.
Nugats' beam is not strong enough to move the giant mosquito.
Nugats
|
Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.
Sparky Fantastico
|
Sparky replies in a sarcastic tone.
"Yea I'll get right on that."
Escape Artist to disengage from the bloodthirsty mosquito: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Keriassa
|
Keri changes fire to the flying creatures. With a quick arcane command after her last arrow flies, she tries to aid the alchemist.
Liberating Command for Sparky (My CL is 7 so +14) using swift then one after for Boros as an immediate (using swift from next turn) after this turn is complete if he gets grappled.
Manyshot: 1d20 + 18 ⇒ (5) + 18 = 23
Manyshot damage: 1d8 + 8 + 1d8 + 8 ⇒ (4) + 8 + (2) + 8 = 22 and holy: 2d6 + 2d6 ⇒ (6, 1) + (4, 2) = 13
Rapid shot: 1d20 + 18 ⇒ (9) + 18 = 27
Rapid shot damage: 1d8 + 8 ⇒ (7) + 8 = 15 and holy: 2d6 ⇒ (2, 1) = 3
Hasted shot: 1d20 + 18 ⇒ (10) + 18 = 28
Hasted shot damage: 1d8 + 8 ⇒ (3) + 8 = 11 and holy: 2d6 ⇒ (6, 6) = 12
Iterative: 1d20 + 13 ⇒ (19) + 13 = 32
Iterative damage: 1d8 + 8 ⇒ (6) + 8 = 14 and holy: 2d6 ⇒ (3, 6) = 9
Focusing on Yellow (then Orange if it falls) with Point Blank Shot, Deadly Aim, Rapid Shot, Manyshot with Reckless Abandon using Adaptive Holy Bow and Haste.