Alchemist

Sparky Fantastico's page

308 posts. Organized Play character for Bigguyinblack.


Classes/Levels

Male Human Alchemist (Grenadier) 11 | AC 20 (25)| T 14 (15) | FF 17 (21) | HP: 20/91 | CMD 22 (23) | Fort +14| Ref +15 (16) | Will +6 | Init +12| Perception +21| Bombs 5/20

Gender

Buffs:
rage song

About Sparky Fantastico

Reroll: Used on will save

Resources used: 1 charge wand of Heightened Awareness, 9 charge Wand of Haste, 19 charges wand of Infernal Healing (Spend 2 PP to buy), oil of Daylight, 1 charge wand of CLW

*= used
1st Comprehend Languages x2, Shield x3, Enlarge Person, Longarm x2*
2nd Barkskin x2, Alchemical Allocation x2*, See Invisibility, Investigative Mind*
3rd Heroism x5**, Remove Disease,
4th Freedom of Movement x2*, Invisibility, Greater x2

Sparky Fantastico
Male human Alchemist 11 (Grenadier)
N Medium humanoid (human) alternate racial traits: Heart of the Wilderness, Focused Study
Init +12; Senses Perception +21
------------------------------------------
Defense
------------------------------------------
AC 20, touch 14, flat-footed 17 (+5 armor, +1 shield, +3 Dex, +1 Ring of Protection)
hp 91 (11d8+33)
Fort +14, Ref +15, Will +6;
------------------------------------------
Offense
------------------------------------------
Speed 30 ft. or Fly 60 ft.
Melee spiked gauntlet +8 (1d4)
Ranged Bomb +13 (6d6 +9) fire/force or composite longbow +10/+10/+5 (1d8 +1 x3)
------------------------------------------
Statistics
------------------------------------------
Str 11, Dex 14 (16), Con 14, Int 22 (28), Wis 7, Cha 7
Base Atk +8; CMB +8; CMD 22
Feats Splash Weapon Mastery, Martial Weapon proficiency Longbow, Throw Anything, Skill Focus (Craft Alchemy), Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Disable Device), Extra Discovery Fast Bombs, Alertness, Improved Initiative

Skills Appraise +12, Craft Alchemy +29 (*+57 day job), Disable Device +27, Escape Artist +13, Fly +22, knowledge (Arcana, Nature) +23, knowledge (Dungoneering, History, Local, Nobility, Religion) +10, kn Planes +12, Linguistics +10, Perception +21, Profession (Merchant) +16, Sense Motive +13, Spellcraft +23. Survival +19, Use Magic Device +23; Armor Check Penalty 0;
Traits Pragmatic Activator, Firebug;
Languages Common, Kelish, Tien, Varisian, Osiriani, Hallit, Taldane, Sylvan. Ancient Osiriani, Ancient Azlanti, Ignan, Thassilonian, Draconic

SQ Bombs 20/day (6d6 +9 fire or 6d4 +9 force, 10ft radius blast or 30ft cone, +1 extra adjacent target, primary target is set on fire, DC 24 Ref save for splash), Tumor Familiar (greensting scorpion), Mutagen, Alchemical Weapon (May add alchemical item to arrow as move or swift), Wings (Acts as Fly spell in 1 minute increments 1minute/level per day), Staggering Blast (On crit with bomb target saves DC 24 Fort or Staggered 1d4 +1 rounds), Swift Alchemy
DiscoveriesTumor Familiar (Chitly greensting scorpion), Precise Bombs, Explosive Bombs, Infusion, Wings, Fast Bombs, Force Bomb

Gear Handy Haversack, Efficient Quiver, Circlet +6 Int (Escape Artist, Ancient Osirani, Thassilonian, Fly, Sense Motive, Draconic), Cloak of Protection +4, Ring of Protection +1, Belt Dex +2, Eyes of the Eagle, Magenta Prism (cracked) Ioun Stone x3 (Disable Device, Profession Merchant, Survival), Dusty Rose (cracked) Prism Ioun Stone, Pale Green Cracked Ioun Stone +1 morale to saves, +1 Greenwood Composite Longbow, +1 Mithral Chain Shirt, Traveler's Any-Tool, Efficient Quiver, Formula book, portable Alchemy crafting kit, Alchemist Lab, parchment sheet x5, trail rations x4, ink vial, inkpen x2, masterwork thieves tools, bedroll, masterwork buckler, bandolier x2, chalk, spiked gauntlet, earplugs, MW books Profession Merchant (+2 to Profession Merchant)
Favored Class Alchemist +1 HP x11

Formula Book * = memorized
May pass out extracts
1st 8/day Crafter's Fortune, Comprehend Languages, Shield, True Strike, Ant Haul, Expeditious Retreat, Endure Elements, Heightened Awareness, Enlarge Person, Longarm, Negate Aroma, Touch of the Sea
2nd 6/day Barkskin, Alchemical Allocation, See Invisibility, Ablative Barrier, Invisibility, Investigative Mind
3rd 6/day Heroism, Channel Vigor, Remove Disease, Amplify Elixir
4th 4/day Freedom of Movement, Invisibility, Greater

Skill Points (Total: 143):
Appraise 1 rank (+3 trained + Int = +12)
Craft Alchemy 11 ranks (+3 trained, +9 Int, +6 Skill Focus = +29 // +11 class = +40 to craft // +2 Arcane Lab, +10 Faction, +5 Crafter's Fortune = +57 to Day Job)
Disable Device 11 ranks (+3 trained, +3 Dex, +2 MW Thieves Tools, +2 Ioun Stone, +6 Skill Focus = +27)
Escape Artist 11 ranks (circlet) (+3 Dex = +14)
Fly 11 ranks (circlet) (+3 trained, +3 dex, +5 bonus from Fly spell = +22)
kn Arcane 11 ranks (+3 trained, +9 Int = +23)
kn Dungoneering 1 rank (+9 int = +10)
kn History 1 rank (+9 int = +10)
kn Local 1 rank (+9 int = +10)
kn Nature 11 ranks (+3 trained, +9 Int = +23)
kn Nobility 1 rank (+9 int = +10)
kn Planes 3 ranks (+9 int = +12)
kn Religion 1 rank (+9 int = +10)
Linguistics 1 rank (+9 int = +10)
Perception 11 ranks (+3 trained, -2 Wis, +5 Eyes of the Eagle, +4 Alertness = +21)
Profession Merchant 11 ranks (+3 trained, -2 Wis, +2 MW tool, +2 Iuon Stone = +16)
Sense Motive 11 ranks (circlet) (-2 wis, +4 Alertness = +13)
Spellcraft 11 ranks (+3 trained, +9 Int = +23)
Survival 11 ranks (+3 trained, -2 Wis, +5 Heart of the Wilderness racial trait, +2 Iuon Stone = +19)
Use Magic Device 11 ranks (+3 trained, +9 Int = +23)

Consumables
Potions
Heroism
Circle of Protection vs Evil 10ft radius
Fly
Remove Blindness
Oil of Daylight

Scrolls
Lesser Restoration x1

Arrows
Pheromone Arrow x14
Tangleshot x15
Cold Iron Ghost Salt Blanch x29
Durable Adamantium x10
Cold Iron x360

Alchemical items
Alchemical Kindness x1
Desiccating Lubricant x6
Acid x3
Tanglefoot Bag x7
Holy Water x2
Antiplague x3
Antitoxin x3

Enhanced items deal +50% dmg and +2 to any save DCs or skill checks
Enhanced Acid x4
Enhanced Alchemist Fire x1
Enhanced Holy Water x2

Wands
Wand of Cure Light Wounds 20/50 left
Wand of Heightened Awareness 2/50 left
Wand of Heightened Awareness 50/50 left
Wand of Heightened Awareness 50/50 left (Bought an extra by mistake)
Wand of Haste 37/50 left
Wand of Detect Magic 36/50 left
Wand of Restoration 4/50 left

Boons
+2 to Kn Local related to Kaer Maga and may roll even if untrained
May force an Aspis agent to reroll a D20 as an immediate action once
May use Mythic version of a feat I posses once
During a scenario I may gain endure elements vs cold and reduce effects of altitude once
May use Medium's Shared Legend ability once
May reroll failed Will save vs mind effecting compulsion effect but stunned next round once
As a move action may disappear from time once
+10 circumstance bonus to day job rolls
May use Profession Merchant in place of disable device, kn engineering, or use magic device once per adventure
Check a box to cast Deeper Darkness or Haste VL 10 3/3
Savior of Knowledge Once per adventure +5 to knowledge check in Absalom or Osirion, Instead check a box to roll any knowledge check at +20 5/5
Fiend Keeper May cast Deeper Darkness or Haste 3/3