GM SpiderBeard's Age of Ashes (Inactive)

Game Master Barvo Delancy

Chapter 1: Hellknight Hill

Campaign Maps | Loot

Symbols: Action ◆ Free Action ◇ Reaction ↺

USE YOUR HERO POINTS


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Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I'm excited to get this one back up and running! Going to miss having Hugo to riff off of though. =)


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Okay. Sounds good.


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Hey everyone! So customer service team is swamped with the PF2 launch (expected) and so I won't have the ability to control the campaign for a bit. That mostly means I can't use the short description to link the google maps doc. I'll just put it in my tagline.

Now that we're getting started I'll lay out how I run games:

- I will post once a day MOST days. I miss the odd one but I've never missed an extended amount of time without explaining my absence in running games on these boards for five years. I expect the same courtesy, if you can't post let me know.

- This is a brand new game system we're all learning. Don't hesitate to articulate rules, point out mistakes I make (which I will make), and so forth. Just do so in good faith.

- Hugo is simply going to take himself out of this game, this stuff is too much for him. He's gonna miss his bud Omari though :(

- If you have reactions, put them in your tagline. I will automatically assume you're using them in most cases that make sense to keep things moving.

- Play for the fun of the group. And that can mean interparty bickering, being an a&%@#@$, or whatever. Just make it fun for everyone. We all know what a good faith game should feel like.


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Also I do battles through google slides. You have full reign to move your own tokens. If you're on mobile, let me know and I'll move 'em for you. First post incoming as soon as I set everything up.


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Few other things:

- If a roll is meant to be secret I will roll it secretly, that means off-boards. we'll see how that works out.

- Hero points will be reset at points during the AP I'll have set out in advance but probably twice per chapter.

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Finally, gameplay is LIVE - I'm jumping right into an initiative roll. Everyone will get a pm informing them we're back in business.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I generally check quite often and post multiple times a day if the story warrants, but I'm headed out in a few minutes to an area where my mobile data is less certain. I'll be back in a couple of days, but if I'm unusually quiet (not that most of you know what that means for me as a player yet), that's why. I'll check as time and circumstances allow, which is my typical MO.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

On week days I check the boards probably once an hour, weekends get iffy for me as I have 2 boys under the age of 10. Don't be surprised if I miss posting on Saturdays, but other than that I should be pretty constant. =)


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I usually check fairly frequently during the week. Weekends I'm generally on mobile, as my computer is currently disconnected while we redo one of the rooms in our house.

Rather than have you rolling our reactions, would it be easier for us to post our reaction in a spoiler in our gameplay post and roll it out? In PF1, That's how I've generally done the Swashbuckler's Opportune Parry and Riposte, as well as attacks of opportunity for characters that may have the chance to get them.


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Since you were all immediately on top of the game going live again I doubt I'll have much to worry about lol. I just wanted to get ahead of weeklong absences I deal with in some other games.

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Clarification on the actions to get people out.

You do not need to be adjacent - instead you just need to be near the southern doorway and you can then spend the three actions to verbally escort people out.

I'll create a temporary action for diplomacy or intimidate "GET OUT". This lets you two escort people out without being on the correct side of the room. DC 15. Crit success means you get four people out, crit failure means they panic and go further in.

Aramil's inspire courage drops the DC to 10 while it is active.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

In case anyone's wondering how I'm managing to do all this while still playing my lute:

Bard wrote:


Because you’re a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don’t need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.

This entire character is basically built to play one long round of guitar hero.

Also, everyone, if you attack the creature, don't forget inspire courage's +1 status bonus to attack and damage rolls!


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Sorry just got your message. Did not see my character on the map...is he there??


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Hey! And yes he is, he's on the topmost bench on the right hand side.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Ah..there he is!! Thanks


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Sorry guys, back from the retreat but my brain is pudding. Update tomorrow.


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The VERY overloaded people at customer service got to my request and campaign has now been transferred to me! Battlemaps are now in the campaign short description.


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This weekend is madness. Updates will come Sunday/Monday. Thanks for your patience!


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On exploration mode, I assume the group is just regularly traveling until you're in a clearly dangerous situation like a dungeon or a potential wilderness encounter. Lenna's indication she's actively searching for danger means to me she's using the 'search' action and you're all moving at half speed as a result.

Which means that other activities like defend (have your shield perma-raised), or avoid notice or whatever may be worth the declaration.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Her intention is to be sneaking and searching at this time. I'm not strong in the exploration mode options - maybe those are both assumed.

Seeing the stats of the other stealthy characters, she may acquiesce to not taking point eventually, but that's been her role in her background, so it's going to take a little convincing.

Unrelated, but the half-formed idea in the back of my mind is that she was a tiller for the Bellflower Network. I believe I saw that there was going to be a dedication feat for that organization, but now I don't see the post about it. I thought it was in an upcoming product, but maybe not.

EDIT: I see that I can't do both. Might I suggest that one of us at point use Search while the other uses Scout? One feels like a looking for traps and secrets activity while the other feels like a looking for guards and that sort of threats activity.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
Little Lenna wrote:

Her intention is to be sneaking and searching at this time. I'm not strong in the exploration mode options - maybe those are both assumed.

Seeing the stats of the other stealthy characters, she may acquiesce to not taking point eventually, but that's been her role in her background, so it's going to take a little convincing.

Unrelated, but the half-formed idea in the back of my mind is that she was a tiller for the Bellflower Network. I believe I saw that there was going to be a dedication feat for that organization, but now I don't see the post about it. I thought it was in an upcoming product, but maybe not.

EDIT: I see that I can't do both. Might I suggest that one of us at point use Search while the other uses Scout? One feels like a looking for traps and secrets activity while the other feels like a looking for guards and that sort of threats activity.

I know there is a feat that let you do both activities at once, but I'm not sure what they are.

A quick internet search revealed that the bellflower tiller archetype is in book three of this AP. Maybe there will be a chance to learn it? No clue what it does.

I am also weak on the exploration activity rules. I plan on reading them tonight so I can get an understanding of how it works.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
Omari Oparal wrote:
A quick internet search revealed that the bellflower tiller archetype is in book three of this AP. Maybe there will be a chance to learn it? No clue what it does.

There it is. I generally don't crack the book on an AP I'm participating in, but I must have on this one - or seen some sort of preview - the art is not familiar, but I recognize the description of the dedication feat. It's not overwhelmingly cool, but it's flavorful. Which is probably the point.

The feat tree is focused on aiding those you are leading away from slavery - or your allies in an adventuring party, if that's the life you lead. You cannot take the dedication feat until sixth level, so I have time to decide if it's still an attractive option - there's a lot of story between now and then, I'm sure.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Here is the link to the Archives of Nethys entry for Bellflower Tiller. Just so you can easily reference it.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Hey, guys. My wife has just gone into the hospital as we prepare to welcome our first child. Posting may be sporadic, and I won’t be able to do anything on the maps for a while.

I should be back to mostly normal in a couple weeks.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Congrats. Those first few months of the first child are going to be a wild ride. My #1 tip I can give you is sleep when you can. Because you wont be able to when you want/need to.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Congratulations! I wouldn't count on anything being back to normal for much longer than a couple weeks. But when you find your new normal, it'll be great to have you back!


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Congratulations! I'll have you on autopilot until you can report back. Don't sweat it. AP is a multi-year commitment so if you need a bit, don't be afraid to take it. :)


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So on IDing magic items (not that the hand is a magic item or anything) the game rules are different.

You need to know something is magical, but once you do, you can use the appropriate skill check to ID its properties. Regular success means a general idea, critical success means you basically get to read the item entry.

Since nobody has detect magic or read aura right now that I can see, this leaves the group to roleplay it out.

Basically, if you find stuff that may be magic, I encourage you to fiddle with it and if you fiddle enough you can determine its properties. Way more fun than just spellcraft checks.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
GM SpiderBeard wrote:
Basically, if you find stuff that may be magic, I encourage you to fiddle with it and if you fiddle enough you can determine its properties. Way more fun than just spellcraft checks.

Agreed! I plan on picking up one of the magic sensing cantrips when I level up and am going to be investing pretty heavily in arcana and the Id (monsters and magic) feats.

The vast majority feats are going towards spellcaster multiclass feats from here on out unless a really cool dedication that fits the concept gets released.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I'm still debating the sorcerer dedication, but not to the level you have described. Alternatively, it seems some focus as a rogue might be a natural course of her evolution. I don't plan too far out as the game generally dictates something other than I envision, but those two possibilities have come to mind - along with the dedication as a Bellflower Network operative, which is what I tries to imply in my backstory.


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So note on dungeons - there's a lot of empty rooms in the direction you just picked so in order to keep the game moving I auto-explored them, and had you head towards the most obvious location. You could have branched off in a different direction, but I assumed the sound of the argument would draw you.

Map is updated with you in the auditorium now.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

GM, with the release of the Lost Omen Character guide. What is your opinion on character tweaks using some of the material in that book? *eyes elf atavism with ancient elf*


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Yep, approved.

As new material comes out if it clearly vibes with your existing build and character concept I'll allow for tweaks. Also Lost Omens Character Guide is faaantastic.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
GM SpiderBeard wrote:

Yep, approved.

Woo! Omari has been slightly tweaked. I traded out Otherworldly Magic for Elf Atavism Ancient Elf for the Sorcerer Dedication. Consequently, Omari can Sense Auras now. =)


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Nice. Excited to see how this build works out.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Me too! I'm a huge fan of gishes and when I saw that Nethys could have champions I had to give it a shot. I'm really hoping to be able to play it more like a wizard with a sword and armor, than as a traditional paladin. All my skill feats are going to be arcana/crafting based, and the vast majority of my class feats should be dedicated to more spells. (Disclaimer: Unless in play things come up to change that)


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I'm curious to see how the build goes, also, in part because I'm not clear on how some of the dedication feats grant additional spells. I shall hide and watch you work. ;-)

For Lenna, I'm leaning strongly toward rogue dedication with a focus on skills more than sneak attack (which isn't what it used to be and seems even less so for a multiclass rogue). The character guide doesn't seem to hold a lot for her, but I'm sure options are coming that I will beg for.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

So I'm looking through the LOCG trying to pick out my characters ethnicity, and it is so hard. So many amazing choices!

Their nationality is pretty clearly Kyonin, but being an orphan Omari's ethnicity could be from pretty much anywhere. So many choices. =)


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

So, the first round of Errata for the CRB is up.

Highlights include:
1) Adventurer's Pack is now 1 Bulk.
2) Backpacks allow you to ignore the first 2 points of Bulk of things stowed in the backpack.
3) For Spontaneous spellcaster multiclass feats, each time you take a Spellcasting feat (Basic Spellcasting, Expert Spellcasting, etc), you gain a Signature Spell. For the Basic Spellcasting feat, you get to choose one once you get 2nd level spells at level 6.

I figured I'd highlight that one for Omari.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
Aramil Wellys wrote:


3) For Spontaneous spellcaster multiclass feats, each time you take a Spellcasting feat (Basic Spellcasting, Expert Spellcasting, etc), you gain a Signature Spell. For the Basic Spellcasting feat, you get to choose one once you get 2nd level spells at level 6.

I figured I'd highlight that one for Omari.

I saw, although now I am conflicted. I had intended to pick up the feat that gives arcane sorcerers a spellbook so that I could get a signature spell or add a new spell to my spells known every day. Now that I will get signature spells automatically, I'm no longer sure if its worth it to go 2 extra feats into the sorcerer dedication when those could be two paladin feats. So many hard choices.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

That is one of the things I've noticed about PF2 - there are a lot of hard choices.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
Aramil Wellys wrote:
That is one of the things I've noticed about PF2 - there are a lot of hard choices.

That's just good design, in my mind. The question is whether the choices will still be hard in six months to a year after everyone's had time to compare all of those choices in gameplay.

I hope they are!


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Me too. My 4th level feat choice is really hard - Triple Time for what could be a valuable speed boost, or Inspire Defense for +1 AC?

Level 2 is kinda tricky as well, since Multifarious Muse looks like a good choice, but since my muse is Shelyn, I think Inspire Competence will make more sense from an RP standpoint.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I haven't even considered fourth level yet. I'm leaning toward the rogue multiclass and focusing on skill acquisition. Which might aid me in other types of acquisition...


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Sorry for the delay guys, life got -really- crazy. Back and in business though!

And yeah, PF2 is a ton of very hard choices about character builds and I really enjoy that. Maybe after a logn time there'll be some established patterns of optimization but right now it feels like a bunch of lego blocks you can click together to build what you want, which is great.


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I'll resolve the fight with the spell but cry of destruction is an uncommon spell. Is there anything that gives you access?


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

What are the rules for recovering arrows in the new edition? If I'm putting that many out in a round, I'm going to run out quickly...


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
GM SpiderBeard wrote:
I'll resolve the fight with the spell but cry of destruction is an uncommon spell. Is there anything that gives you access?

The Domain Initiate lvl 1 Champion feat. :) All domain spells are uncommon, but the Common feat gives you access to the domain spell you choose when you pick the feat. (I'm pretty sure anyways...)


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@Omari - Ah hah! Excellent.

@Lenna - I can't find any rules. Don't track it. I'll assume that the cost of replenishing ammunition is baked into just living your life. Nobody has more fun at Pathfinder when they're counting arrows.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Couldn't agree more. Thanks!

I will certainly accept DM rulings that I curtail my ammo use if you think it's getting out of hand.


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Nah, just treat your arrows as infinite unless for some reason you have to use a LOT at once or lose your quiver or whatever.

If there is a narrative purpose that ammunition is limited I'll let you know.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Actually, they specify the effect in the errata:

Errata wrote:


Page 280: Under the Ammunition heading, add the
sentence “Using ammunition destroys it.”

I guess they forgot to put it in the main rules text.

Of course, the almight GM is perfectly within their rights to ignore the rule, if they see fit.

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