GM SpiderBeard's Age of Ashes

Game Master Barvo Delancy

Chapter 1: Hellknight Hill

Campaign Maps


51 to 81 of 81 << first < prev | 1 | 2 | next > last >>

Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|

I'm excited to get this one back up and running! Going to miss having Hugo to riff off of though. =)


Male Half-Elf Bard 1 | AC 17 | HP 15/15 | Fort +4, Ref +5, Will +5 | Perception +5, low-light vision | Focus Points 2/2 |
Spells:
1st - 2/2
| Reactions: counterperformance

Okay. Sounds good.


.

Hey everyone! So customer service team is swamped with the PF2 launch (expected) and so I won't have the ability to control the campaign for a bit. That mostly means I can't use the short description to link the google maps doc. I'll just put it in my tagline.

Now that we're getting started I'll lay out how I run games:

- I will post once a day MOST days. I miss the odd one but I've never missed an extended amount of time without explaining my absence in running games on these boards for five years. I expect the same courtesy, if you can't post let me know.

- This is a brand new game system we're all learning. Don't hesitate to articulate rules, point out mistakes I make (which I will make), and so forth. Just do so in good faith.

- Hugo is simply going to take himself out of this game, this stuff is too much for him. He's gonna miss his bud Omari though :(

- If you have reactions, put them in your tagline. I will automatically assume you're using them in most cases that make sense to keep things moving.

- Play for the fun of the group. And that can mean interparty bickering, being an a*%$#*#, or whatever. Just make it fun for everyone. We all know what a good faith game should feel like.


.

Also I do battles through google slides. You have full reign to move your own tokens. If you're on mobile, let me know and I'll move 'em for you. First post incoming as soon as I set everything up.


.

Few other things:

- If a roll is meant to be secret I will roll it secretly, that means off-boards. we'll see how that works out.

- Hero points will be reset at points during the AP I'll have set out in advance but probably twice per chapter.

---

Finally, gameplay is LIVE - I'm jumping right into an initiative roll. Everyone will get a pm informing them we're back in business.


NG Female Ranger 1 | AC 18 | F 6 R 9 W 4 | hp 17/17 | Perc +6, low-light | Hero Points 1 | Effects:

I generally check quite often and post multiple times a day if the story warrants, but I'm headed out in a few minutes to an area where my mobile data is less certain. I'll be back in a couple of days, but if I'm unusually quiet (not that most of you know what that means for me as a player yet), that's why. I'll check as time and circumstances allow, which is my typical MO.


Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|

On week days I check the boards probably once an hour, weekends get iffy for me as I have 2 boys under the age of 10. Don't be surprised if I miss posting on Saturdays, but other than that I should be pretty constant. =)


Male Half-Elf Bard 1 | AC 17 | HP 15/15 | Fort +4, Ref +5, Will +5 | Perception +5, low-light vision | Focus Points 2/2 |
Spells:
1st - 2/2
| Reactions: counterperformance

I usually check fairly frequently during the week. Weekends I'm generally on mobile, as my computer is currently disconnected while we redo one of the rooms in our house.

Rather than have you rolling our reactions, would it be easier for us to post our reaction in a spoiler in our gameplay post and roll it out? In PF1, That's how I've generally done the Swashbuckler's Opportune Parry and Riposte, as well as attacks of opportunity for characters that may have the chance to get them.


.

Since you were all immediately on top of the game going live again I doubt I'll have much to worry about lol. I just wanted to get ahead of weeklong absences I deal with in some other games.

----

Clarification on the actions to get people out.

You do not need to be adjacent - instead you just need to be near the southern doorway and you can then spend the three actions to verbally escort people out.

I'll create a temporary action for diplomacy or intimidate "GET OUT". This lets you two escort people out without being on the correct side of the room. DC 15. Crit success means you get four people out, crit failure means they panic and go further in.

Aramil's inspire courage drops the DC to 10 while it is active.


Male Half-Elf Bard 1 | AC 17 | HP 15/15 | Fort +4, Ref +5, Will +5 | Perception +5, low-light vision | Focus Points 2/2 |
Spells:
1st - 2/2
| Reactions: counterperformance

In case anyone's wondering how I'm managing to do all this while still playing my lute:

Bard wrote:


Because you’re a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don’t need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.

This entire character is basically built to play one long round of guitar hero.

Also, everyone, if you attack the creature, don't forget inspire courage's +1 status bonus to attack and damage rolls!


Male NG Halfling Fighter 1 | HP: 18/18| AC: 18 |F: +7, R: +9, W: +5| Perc: +7 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Sorry just got your message. Did not see my character on the map...is he there??


.

Hey! And yes he is, he's on the topmost bench on the right hand side.


Male NG Halfling Fighter 1 | HP: 18/18| AC: 18 |F: +7, R: +9, W: +5| Perc: +7 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Ah..there he is!! Thanks


.

Sorry guys, back from the retreat but my brain is pudding. Update tomorrow.


.

The VERY overloaded people at customer service got to my request and campaign has now been transferred to me! Battlemaps are now in the campaign short description.


.

This weekend is madness. Updates will come Sunday/Monday. Thanks for your patience!


.

On exploration mode, I assume the group is just regularly traveling until you're in a clearly dangerous situation like a dungeon or a potential wilderness encounter. Lenna's indication she's actively searching for danger means to me she's using the 'search' action and you're all moving at half speed as a result.

Which means that other activities like defend (have your shield perma-raised), or avoid notice or whatever may be worth the declaration.


NG Female Ranger 1 | AC 18 | F 6 R 9 W 4 | hp 17/17 | Perc +6, low-light | Hero Points 1 | Effects:

Her intention is to be sneaking and searching at this time. I'm not strong in the exploration mode options - maybe those are both assumed.

Seeing the stats of the other stealthy characters, she may acquiesce to not taking point eventually, but that's been her role in her background, so it's going to take a little convincing.

Unrelated, but the half-formed idea in the back of my mind is that she was a tiller for the Bellflower Network. I believe I saw that there was going to be a dedication feat for that organization, but now I don't see the post about it. I thought it was in an upcoming product, but maybe not.

EDIT: I see that I can't do both. Might I suggest that one of us at point use Search while the other uses Scout? One feels like a looking for traps and secrets activity while the other feels like a looking for guards and that sort of threats activity.


Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|
Little Lenna wrote:

Her intention is to be sneaking and searching at this time. I'm not strong in the exploration mode options - maybe those are both assumed.

Seeing the stats of the other stealthy characters, she may acquiesce to not taking point eventually, but that's been her role in her background, so it's going to take a little convincing.

Unrelated, but the half-formed idea in the back of my mind is that she was a tiller for the Bellflower Network. I believe I saw that there was going to be a dedication feat for that organization, but now I don't see the post about it. I thought it was in an upcoming product, but maybe not.

EDIT: I see that I can't do both. Might I suggest that one of us at point use Search while the other uses Scout? One feels like a looking for traps and secrets activity while the other feels like a looking for guards and that sort of threats activity.

I know there is a feat that let you do both activities at once, but I'm not sure what they are.

A quick internet search revealed that the bellflower tiller archetype is in book three of this AP. Maybe there will be a chance to learn it? No clue what it does.

I am also weak on the exploration activity rules. I plan on reading them tonight so I can get an understanding of how it works.


NG Female Ranger 1 | AC 18 | F 6 R 9 W 4 | hp 17/17 | Perc +6, low-light | Hero Points 1 | Effects:
Omari Oparal wrote:
A quick internet search revealed that the bellflower tiller archetype is in book three of this AP. Maybe there will be a chance to learn it? No clue what it does.

There it is. I generally don't crack the book on an AP I'm participating in, but I must have on this one - or seen some sort of preview - the art is not familiar, but I recognize the description of the dedication feat. It's not overwhelmingly cool, but it's flavorful. Which is probably the point.

The feat tree is focused on aiding those you are leading away from slavery - or your allies in an adventuring party, if that's the life you lead. You cannot take the dedication feat until sixth level, so I have time to decide if it's still an attractive option - there's a lot of story between now and then, I'm sure.


Male Half-Elf Bard 1 | AC 17 | HP 15/15 | Fort +4, Ref +5, Will +5 | Perception +5, low-light vision | Focus Points 2/2 |
Spells:
1st - 2/2
| Reactions: counterperformance

Here is the link to the Archives of Nethys entry for Bellflower Tiller. Just so you can easily reference it.


Male Half-Elf Bard 1 | AC 17 | HP 15/15 | Fort +4, Ref +5, Will +5 | Perception +5, low-light vision | Focus Points 2/2 |
Spells:
1st - 2/2
| Reactions: counterperformance

Hey, guys. My wife has just gone into the hospital as we prepare to welcome our first child. Posting may be sporadic, and I won’t be able to do anything on the maps for a while.

I should be back to mostly normal in a couple weeks.


Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|

Congrats. Those first few months of the first child are going to be a wild ride. My #1 tip I can give you is sleep when you can. Because you wont be able to when you want/need to.


NG Female Ranger 1 | AC 18 | F 6 R 9 W 4 | hp 17/17 | Perc +6, low-light | Hero Points 1 | Effects:

Congratulations! I wouldn't count on anything being back to normal for much longer than a couple weeks. But when you find your new normal, it'll be great to have you back!


.

Congratulations! I'll have you on autopilot until you can report back. Don't sweat it. AP is a multi-year commitment so if you need a bit, don't be afraid to take it. :)


.

So on IDing magic items (not that the hand is a magic item or anything) the game rules are different.

You need to know something is magical, but once you do, you can use the appropriate skill check to ID its properties. Regular success means a general idea, critical success means you basically get to read the item entry.

Since nobody has detect magic or read aura right now that I can see, this leaves the group to roleplay it out.

Basically, if you find stuff that may be magic, I encourage you to fiddle with it and if you fiddle enough you can determine its properties. Way more fun than just spellcraft checks.


Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|
GM SpiderBeard wrote:
Basically, if you find stuff that may be magic, I encourage you to fiddle with it and if you fiddle enough you can determine its properties. Way more fun than just spellcraft checks.

Agreed! I plan on picking up one of the magic sensing cantrips when I level up and am going to be investing pretty heavily in arcana and the Id (monsters and magic) feats.

The vast majority feats are going towards spellcaster multiclass feats from here on out unless a really cool dedication that fits the concept gets released.


NG Female Ranger 1 | AC 18 | F 6 R 9 W 4 | hp 17/17 | Perc +6, low-light | Hero Points 1 | Effects:

I'm still debating the sorcerer dedication, but not to the level you have described. Alternatively, it seems some focus as a rogue might be a natural course of her evolution. I don't plan too far out as the game generally dictates something other than I envision, but those two possibilities have come to mind - along with the dedication as a Bellflower Network operative, which is what I tries to imply in my backstory.


.

So note on dungeons - there's a lot of empty rooms in the direction you just picked so in order to keep the game moving I auto-explored them, and had you head towards the most obvious location. You could have branched off in a different direction, but I assumed the sound of the argument would draw you.

Map is updated with you in the auditorium now.


Half-Elf Champion 1 | AC 18 (19 w/shield) | HP 19/19 | Fort +6, Ref +3, Will +5 | Perception +3, low-light vision | Focus Points 1/1 |Reactions: Glimpse of Redemption, Shield Block|

GM, with the release of the Lost Omen Character guide. What is your opinion on character tweaks using some of the material in that book? *eyes elf atavism with ancient elf*


.

Yep, approved.

As new material comes out if it clearly vibes with your existing build and character concept I'll allow for tweaks. Also Lost Omens Character Guide is faaantastic.

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Taban and the Age of Ashes Discussion All Messageboards

Want to post a reply? Sign in.