Carousing Champion

Varook Fist's page

85 posts. Alias of Daniel Stewart.


Male NG Halfling Fighter 2 | HP: 30/30| AC: 18 |F: +8, R: +10, W: +6| Perc: +8 | Speed 25ft | Hero Points 1/1 | Active conditions: None

About Varook Fist

Varook Fist
Male halfling fighter 2
Common, NG, Small, Halfling, Humanoid
Perception +8 (+10 to Seek your target.); keen eyes
Languages Common, Halfling, Varisian
Skills Acrobatics +7, Athletics +3, Plains Lore +5, Society +5, Stealth +7, Survival +6 (+8 to Track your target.), Thievery +7, Warfare Lore +5
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 10 (+0)
Other Items studded leather, shortsword, shortsword, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, lantern, oil (5), waterskin, purse (9 gp; 5 sp)
AC 19; Fort +8; Ref +10; Will +6 (If you succeed at a saving throw against an emotion effect, you get a critical success instead.)
HP 30 Hero Points 1
Speed 25 feet
Melee [1] shortsword +10 (versatile S, agile, finesse), Damage 1d6 piercing/slashing
Melee [1] shortsword +10 (versatile S, agile, finesse), Damage 1d6 piercing/slashing
Feats Cat Fall, Double Slice, Forager, Halfling Weapon Familiarity, Ranger Dedication, Shield Block
Other Abilities attack of opportunity, gutsy halfling, hunt prey, martial disciple, nidal, shield block

Cat Fall (Background, Feat)
Prerequisites: Trained in Acrobatics
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.
Double Slice (Class, Class Feats, Feat, Fighter)
Two Actions
Requirements: You are wielding two melee weapons, each in a different hand. You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.
Shield Block (Class, Feat, Fighter)
Traits: General Reaction
Trigger: While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Hunt Prey (Class Feat, Fighter)
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Gutsy Halfling (Ancestry Heritage, Halfling, Race)
Traits: Halfling
Your family line is known for keeping a level head and staving off fear when the chips were down, making them wise leaders and sometimes even heroes. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Keen Eyes (Halfling, Race)
Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.