Seoni

Little Lenna's page

382 posts. Alias of Pixie Rogue.


Full Name

Lenna

Classes/Levels

NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

About Little Lenna

Background:
‘Little’ Lenna is a tiny slip of a girl in more ways than one. Born into slavery in Cheliax, she was given the surname of her owners, which she has gladly traded for her freedom. She doesn’t speak of her years of slavery or how she was freed, but it’s clear that her life has not always been easy. She is rarely seen in clothing that shows much of her skin, but those that have traveled with her have seen the scars covering much of her tiny body. Someone got careless once and marred her face, but it doesn’t bother her any more than someone’s freckles might. It is what it is.
Her pale eyes have a gentle sadness in them and almost seem to glow of their own accord. Her dirty blonde hair is pulled back in a loose ponytail unless she’s hunting - then it’s braided and wound around atop her head to keep it out of her eyes when she’s shooting her bow. She stands just over 30 inches tall and looks like a stiff wind would carry her away. Her skin bears a deep tan that makes her pale eyes stand out even more and she moves like a ghost through underbrush, slipping through the tiny game ‘tunnels’ used by small animals. Her bow is taller than she is and shows signs of a great deal of care - more than one companion has remarked that he cannot figure how she gets the bow through some of the confined spaces that she passes through. Her only answer is a half-smile and a shrug as if she’s not sure herself.

'Little' Lenna
Female halfling ranger 4
NG Small humanoid (halfling)
Senses Perception (e) +9 (+11 to seek Target), keen eyes, low-light (twilight heritage)
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Defense
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AC 21 (+1 armor, +4 Dex, +2 proficiency, +4 level)
hp 50 (6 (race), (10 (class), 1 (CON)))x4
Fort (e) +9, Ref (e) +12, Will (e) +9
Cat fall: Treat falls as 10' less
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Offense
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Speed 25 ft.
Class DC (t) 20
Melee +1 returning starknife +11/+7/+3 (1d4 P, Agile, Finesse, Thrown 20', Deadly d6, Versatile S)
Melee +1 returning starknife +11/+9/+7 (1d4 P, Agile, Finesse, Thrown 20', Deadly d6, Versatile S) - (flurry vs hunted enemy)
Melee dagger or silver dagger +10/+6/+2 (1d4 P, Agile, Finesse, Thrown 10', Versatile S)
Melee dagger or silver dagger +10/+8/+6 (1d4 P, Agile, Finesse, Thrown 10', Versatile S) - (flurry vs hunted enemy)

Ranged +1 returning starknife +11/+7/+3 (1d4 P, Agile, Finesse, Thrown 20', Deadly d6, Versatile S)
Ranged dagger +10/+6/+2 (1d4 P, Agile, Finesse, Thrown 10', Versatile S)
Ranged +1 longbow +11/+6/+1 (1d8 P, Deadly d10, Volley 30')
Ranged +1 longbow +11/+8/+5 (1d8 P, Deadly d10, Volley 30') - (flurry vs hunted enemy)
Ranged +1 longbow +11/+8/+5/+5 (1d8 P, Deadly d10, Volley 30') - (hunted shot, flurry vs hunted enemy)

Special Attacks Hunted Shot, Flurry, Hunter's Aim
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 12, Cha 16
Feats Battle Medicine (skill, c4), Cat Fall (general, c3), Halfling (heritage, a1), Hunted Shot (c1), Hunter's Aim (c2), Terrain Expertise (forest, general, b1), Terrain Stalker (underbrush, skill, b1), Iron Will (class, c3), Train Animal (skill, c2), Animal Companion (class, c4)
Skills Acrobatics (ta1) +10, Athletics (tc1) +6, Crafting +0, Deception +3, Diplomacy +3, Intimidation (tc1) +9, Lore (Kintargo) (tb) +6, Lore (Halfling) (ta1) +6, Lore (Scouting) (tc1) +6, Medicine (tc3) +7, Nature (tc1) +7, Stealth (ta1) +12, Survival (tc1) +7 (add +2 to Track Target, add +1 in Forest terrain), Thievery (tb1) +10;
Racial Modifiers
+2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you.
When you target an opponent that is concealed from you, reduce the DC of the flat check to 3
When you target an opponent that is hidden from you, reduce the DC of the flat check to 9
Languages Common, Halfling
SQ Hunt Prey
Combat Gear minor healing potion, lesser bottled lightning, lesser tanglefoot bag, holy water (2)
Other Gear antidote (2), arsenic (2), darkvision elixir (lesser), leather armor, dagger, dagger, silver dagger, +1 longbow, longbow, 20 arrows, quiver, backpack, bedroll, belt pouches (2), chalk (10), flint and steel, hand of the mage, rope (50'), rations (14 days), sheath (2), soap, thieves' tools, torches (5), waterskin (encumbrance 5 B, 6 L; cost 17 gp, 3 sp, 2 cp), 68 gp, 5 sp, 8 cp (Lenna), 5 gp (Varook)
From the boggard cultists onyx dog figurine, 19 sp
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Special Abilities
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Armor Proficienies Trained in light armor, medium armor, unarmored defense
Flurry Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Hand of the Mage Two actions to activate (command "Erevel", envision); Invested, Light bulk, Casts mage hand (one unattended object of light bulk or less within 30', duration sustained, one action to sustain in future rounds, appears as ghostly graceful elven hand)
Hunt Prey (Concentrate, One action) You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Hunted Shot (Flourish, One action) Make two Strikes against your prey with the required weapon (ranged weapon with Reload 0) as a single action. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Hunter's Aim (Concentrate, Two actions) When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack and ignore your prey's concealed condition.
Hunter's Edge First level: Flurry
Terrain Stalker (underbrush) While undetected by all non-allies in underbrush, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.
Weapon proficiencies Trained in simple weapons, martial weapons, unarmed attacks
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REWARDS
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