GM SpiderBeard's Age of Ashes (Inactive)

Game Master Barvo Delancy

Chapter 1: Hellknight Hill

Campaign Maps | Loot

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USE YOUR HERO POINTS


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Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I don't think any of us is an expert in Acrobatics, which means we can't make use of the feather step stone. We haven't needed to climb something yet, but I don't know how relevant the monkey pin will be. We might be better off selling those two.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I have received more than my share already, so I make no claims. I think the monkey pin and the stone would be keepers, though, even if not optimum today. And story-wise, if we don’t use them, we should put them back.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

That's true.

As for the wand of heal, I'm planning on grabbing Trick Magic Item as my next skill feat, so I'll be able to at least attempt to use it.


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Hey guys so I've been dealing with an underlying health issue I'm getting treated but the result has been I've been sick and thus unable to keep to a regular posting schedule which has resulted in some stop/start in games that's certainly been frustrating for me, and unfair to you guys.

I'm going to take a proper break for a little while to ensure the game can post regularly. Hopefully just a week or so but I'll update at that point.

This is still a game I am committed to for the long haul, and part of a multi-year commitment means sometimes taking a proper break to reset and come back energized. Thanks for hanging in there. I'll check in next week.

Grand Lodge

Take care of yourself. Get better.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Agreed. Thanks for letting us know and take care of yourself.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Yeah man. The world is nuts right now. Your health and wellness come first! Take whatever time you need.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Take whatever time you need!! Rest and recuperate!! :-)

Grand Lodge

I'm participating in ConCurrent and might not be able to post until Monday.

Also, GM, with the AP now being sanctioned for organized play, will you be offering chronicles?


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Sure! Just nudge me because I always forget.


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Sorry guys! post tomorrow

Grand Lodge

We could transfer the +1 rune from the glaive to another weapon for 3.5 gold and Craft check (DC 16 I think)

I figure we can sell everything not claimed.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Quite frankly we are getting to the point where I would expect our martials to start getting +1 Striking weapons soon. (Level 4)

I'm planning to pick up magical crafting so I can transfer runes for the party once I hit lvl 6, but that is a ways off.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I figure we can find a shopkeeper to do it for us, since Omari doesn't have the feat yet.

We could move the +1 rune from the glaive to Dax's longspear, perhaps? That would give all our martials +1 potency runes on at least one weapon.

Is Raff intending on getting handwraps for his unarmed strikes, as well?

Grand Lodge

It doesn't look like you need magical crafting to transfer runes.

Quote:

Transferring Runes

Source Core Rulebook pg. 580
You can transfer runes between one item and another, including a runestone. This also uses the Craft activity. This lets you either move one rune from one item to another or swap a rune on one item with a rune on the other item. To swap, the runes must be of the same form (fundamental or property).

Yes. I hope to get some handwraps soon.


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Okay quick break for the weekend while you guys sort through loot. Thank you for the loot volunteering Aramil! Saves me smoe pain.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Is the Onyx Dog Figurine an enchanted thing or just a mundane carving? I was thinking that Lenna was carrying it but didn't know if it actually had any special properties.

I'd just as soon hold onto the antidote and antiplague, etc. and alchemist fire and such, but I feel like Lenna's keeping a lot of stuff and don't want to be that character, so if you don't think the party will get use out of them, let them go.

Two silver weapons - longsword and dagger - would it be better to hold onto them or are special materials not a big deal in 2E? This is still the only game I'm in, so the rules are far from coming naturally yet.


.

Oh! It was never identified.

This is a wondrous figurine that will summon a faithful hound!

https://2e.aonprd.com/Equipment.aspx?ID=270

I've cleared up the other unidentified loot and added the value for unappraised treasure.

Grand Lodge

I agree with you about the silver weapons, but no one except Raff seemed to want one.

Raff doesn't have much and has the strength to carry the medicinals and alchemicals if you want.


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Note on payments - the town only paid you to get Calmont and contact the Bumblebrashers so exploring the vaults was your own curiosity and of course dashing heroism.

Last call to cash out on the consumables, otherwise those are being osld in the pile. As it stands everyone gets 63 gold but the more loot you keep the less goodies you get. Let me know.

Grand Lodge

Raff will take some of the consumables to hold onto for the group.

Who's weapon will get the potency rune from the unwanted glaive? Raff can get them on some handwraps. His unarmed strikes are already magical though, so I feel like it would serve us better on an actual weapon.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Are his unarmed strikes magical in the sense the count as magical for overcoming resistances, or are they considered to have a +1 bonus to-hit?

Grand Lodge

Overcoming resistances.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Then the potency rune on handwraps will still help with accuracy, and the game's math assumes you are getting those boosts at the approriate levels. I'd say you take it, since everyone else except me has a +1 weapon - and I really don't need one.

Grand Lodge

OK


1 person marked this as a favorite.
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Okay guys enough time has passed. I'm clearing out the loot list.

Everyone receives 63 gold, 5 silver, 8 copper. I'm also pushing to the next scene.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I hadn't pulled the silver dagger from the list. Did you cash it out or did you assume I had picked it up? I wanted to give people time to respond and my time on the site has been more limited lately.

If you cashed it out, that's fine. I just need to know if it should be on my sheet or not.


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It's yours Lenna. Consider it a gift of the gods just so we can push on, and a thank you for handling the logistics.

Also, the advanced player's guide has been released. I am offering everyone in the game an opportunity to do some character rebuilds with the new feats, spells, archetypes, character options, etc. It'd be a shame to have all this new stuff and no opportunity to use it in your character concepts.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Now if only I could justify Shelyn as a warrior muse. Doesn't fit, though, so I'm not going to go with it.

I am, however, swapping my ghost sound cantrip for summon instrument. I'm going to swap out a couple other spells in my repertoire, as well, but not for new options from the APG, so I'll do that when I can with my level ups.

I would like to retrain Inspire Competence into Multifarious Muse to add the Polymath muse, but since that isn't a new option, either, it'll have to wait until we have sufficient downtime so I can retrain.

I'm also going to swap Fascinating Performance for Bon Mot. I just don't find myself using Fascinating Performance, so I thought I'd try it out.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

GM Spiderbeard, I assume the 19 sp from the boggards was included in the cash-out. I had recorded it just to make sure it was recorded and we never divvied it out.

Would we have had time in town to cash our coins for larger denominations so we aren't weighed down by our money? Alternatively, is there someone that can/will act as a bank? I haven't even attempted to consider shopping.

Varook, is Lenna tracking your new wealth, also?

Regarding the Advanced Player's Guide, I see two archetypes that are tempting. I might swap the Rogue archetype feat for the Scout archetype feat, but I need to compare them first. And eventually, the Eldritch Archer sounds like a lot of fun for the way her play is coming together - but that couldn't possibly come before sixth and then only if I am not trying to fulfill requires for a prior archetype, so I have a minute.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Oh man. I really want to use some of the new stuff, but I can't really see any ways to do that and keep true to the character. There is just so much neat new stuff, none of which fits Omari.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I'm an idiot. Dragon Disciple would be perfect, but I need to get enough sorcerer feats before I qualify for it.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Upon review, I don't think I will worry about the Scout archetype, but the Eldritch Archer seems thematic with her fascination with the minor magic that she's encountered. I think she will be watching Omari intently and trying to emulate him, leading her to the archetype once her obligation with the rogue archetype is complete.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I’m debating this decision. I’ll know eventually.

Grand Lodge

Have to wait until Friday to get this.


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@Lenna - yeah absolutely.

Take some time to think about character rebuilds. Deadline will be end of the chapter (which you're in the last quarter of but there's a lot of RL time to go).


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Dax, everything is available on Archives of Nethys. That's what I used - I don't have my copy of the APG yet, either.


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Handy link!

https://pf2.tools/

Grand Lodge

Duh!

That site sent me down a rabbit hole. I'll never forgive you.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
GM SpiderBeard wrote:

Handy link!

https://pf2.tools/

Linkified...


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
GM SpiderBeard wrote:

@Lenna - yeah absolutely.

Take some time to think about character rebuilds. Deadline will be end of the chapter (which you're in the last quarter of but there's a lot of RL time to go).

I’m definitely backing out of the rogue multiclass dedication in favor of a later Eldritch Archer archetype. I lose a couple skills and gain a ranger feat, so the impact is not huge.

Grand Lodge

Sorry if this is a bad idea. I just don't trust the dice roller to allow me to continue my ruse. Then I figured that they wouldn't just let me leave the area, so first strike was a better bet.

Plus the bounty.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

No concerns here.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

No worries - looking at the map, I see an opportunity.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I am assuming I should not be modifying Lenna’s build in mid-fight, but I also didn’t want to take advantage of an ability that I’m giving up with the rebuild. She also has Surprise Attack, but will be dropping it for Hunter’s Aim (iirc).

My question is whether Hunter’s Aim is available to her in this fight. It basically gives her an advantage shooting at a concealed foe. I suspect that might become a thing in these trees.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

I've got blue. Focus on the others.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
Little Lenna wrote:

I am assuming I should not be modifying Lenna’s build in mid-fight, but I also didn’t want to take advantage of an ability that I’m giving up with the rebuild. She also has Surprise Attack, but will be dropping it for Hunter’s Aim (iirc).

My question is whether Hunter’s Aim is available to her in this fight. It basically gives her an advantage shooting at a concealed foe. I suspect that might become a thing in these trees.

Oh, dear. I've found the Archer archetype. I could totally take that archetype feat (which gains me nothing) so I can get Quick Shot and Point-Blank Shot before starting my Eldritch Archer archetype tree. Would that be foolish?


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I would grab eldritch archer first. My wife has it on one of her characters, and it is kinda amazing how much damage she puts out just with a bow and Telekinetic Projectile.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I can't take it until sixth, but I can take archer at second, so I was looking at archer first for that reason. It does seem better to actually invest in the base class more first rather than jumping directly to an archetype. *sigh*


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Hey guys life is crazy, will have to pick up the game on Monday. Thanks!

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