GM SpiderBeard's Age of Ashes (Inactive)

Game Master Barvo Delancy

Chapter 1: Hellknight Hill

Campaign Maps | Loot

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USE YOUR HERO POINTS


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NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I hope all is well! Have a good weekend!


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Hey guys life hit me with a giant life stick and so I'm going to take a break from the games until Monday. Back at it soon!


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Take care!


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

So.. With the playtest out, GM how would you feel about me respending into Magus with the Champion multiclass dedication? =) It would mean I lose Lay on Hands for out of combat healing until we hit level 4.


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Hell yes do it, that sounds awesome.

One key thing with me is that if builds become available that are truer to the fantasy of your character, go for it. Omari as a Magus/Champion rings beautifully to me.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Ok, I've updated the character sheet if you want to look it over.


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Looks reasonable, I just have to read up on Magi now!

Also, recruitment opportunity.

Anyone want to join a Curse of the Crimson Throne game at level 10? Group needs a healer.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I was once in a Curse game, but it has fallen apart. We weren’t that high, so I don’t have any pre-knowledge of the game.

I don’t mind playing a full-time healer, but I don’t get really exotic with my builds, so if this is a party of optimized characters, I might not fit in. I’m willing to give it a shot if that doesn’t scare the recruiter off.


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Well the recruiter is me, and the group is ABSOLUTELY not optimized. I'd love to have you on board so lemme take it to pms.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

DC 23? Well, you can tell this encounter was designed before the rules were finalized. According to the GMG, DC 23 is the Extreme DC for a level 3 creature's spell save DC, and the highest a PC can have at level 3 is 19.

Anyway, quick poll for the group: heal Varook or un-paralyze Raff?


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Un-paralyze Raff. (Sorry, Varook.)


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

No, I would agree...un-paralyze Raff...I am doing ok for damage at the moment...now another big hit might get me worried...but I am hoping she will be down by then!! I hope!!!!


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Okay. That's what I'll do.

Grand Lodge

We've been fighting since August 6th.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Sorry wildly busy will catch up shortly.


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lol posted on the wrong alias.

Anyways welcome to level four!

On Raff's comment - since we're in decompressed time here and the fight is over I'm going to offer a bit of combat advice for PF2. Keep it moving. PF1 rewarded stand still and spam attacks but PF2 is to your advantage if you make heavy use of movement and combat maneuvers (no AoOs and athletics skills are common) and move around a lot to dance in and out and position the battlefield.

For example with Voz, it probably would have been pretty easy to use shove to push her into the main room, surround her, and take her down. Using trip in conjunction with Varook's AoO to add free hits and deny her actions. That kind of stuff.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I'm a halfling. Shoving people around the battlefield is not a natural instinct. Perhaps Raff and I could have traded places and he could have done it, but I do agree that I should have gotten out of the way and let someone more adept at melee have my spot.

Grand Lodge

1 person marked this as a favorite.

@GM SpiderBeard I agree. If only any of Raff's many Acrobatics rolls had succeeded so he could have gotten into position to do just that. My rolls were not impressive and her target numbers were.

Ding!
Monk Level 4
HP +11
Gain Class Feat: Wholeness of Body- +1 Focus Point
Gain Skill Feat: Cat Fall


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

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Ding!
Ranger Level 4

HP +11
Class feat TBD (Animal Companion if we are able to work with our little canine friends, Gravity Weapon otherwise)
Skill feat Train Animal (redundant - I got this at 2nd via my dedication feat, but dropping that feat means I need to pick this one up now if I'm going to train the animal companion - if that's not an option, this feat will be swapped out)


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Bah! The forums ate my post.

HP+9

Class Feat - Lay on Hands
Skill Feat - Magical Crafting

+1 2nd Level spell slot

Spell book Additions
True Strike
Glitterdust


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I have gathered more than my share of items on this journey already, but if no one is interested, I would be open to the magical rapier - or swapping the striking rune from it onto my bow.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Bing! Level 4 Fighter!

HP +12
Class Feat: Twin Perry
Skill Feat: Streetwise


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

How about we swap the Striking rune off the rapier and onto someone else's weapon? Then, I'll take a +1 rapier, since I'm the only one that doesn't have a magic weapon and am capable of using one (for all that I typically don't).

I believe the rest of you can should get available Striking runes before I do, so I'll let you guys decide how to distribute them.

Level 4

HP +9
Class Feat: Inspire Defense
Skill Feat: Virtuosic Performer (Strings)

Spells in Spell Repertoire:
1st Level - Swap Magic Weapon for Fear
2nd Level - Restoration

I can do something about the enfeebled, clumsy, and stupefied conditions now!


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As a heads-up my week is chaos and bedlam so take the week to level up and we'll resume after I'm done event planning guhhh


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Now that I have magical crafting swapping around runes should be easy once we get some downtime.


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ANNNNND back! Thanks for your patience, event is done and I can get back to what matters.


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Also post your level up details.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
GM SpiderBeard wrote:
Also post your level up details.

Five of us already did, so I guess it's your turn? :D

Mine did include implied questions for the GM so I could finish my decisions...


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Who wants errata?

Errata


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@Lenna - how dare you assume I'm literate lol. IT'S BEEN A WEEK

And yes you can absolutely pick up the a worg who will basically be a regular wolf but with high intelligence, evil tendencies, and jaws that unhinge like a snake's.

Grand Lodge

GM SpiderBeard, I've been taking a closer look at my Feat choices for Raff and realize that the more mystical monk stuff doesn't fit his backstory. With your permission, I'd like to change a Ki Strike (which I don't think I've used yet) and Wholeness of Body (picked at level up) with Monastic Weaponry and Stunning Fist. While I can make the more introspective Feats work for him, I think the two new feats just work better with his harsh background.


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Permission granted, I'm onyl picky about swapping feats if it's a min-max thing but tweaking in order to better realize your character concept is always good in my books.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
Little Lenna wrote:

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Ding!
Ranger Level 4

HP +11
Class feat TBD (Animal Companion if we are able to work with our little canine friends, Gravity Weapon otherwise)
Skill feat Train Animal (redundant - I got this at 2nd via my dedication feat, but dropping that feat means I need to pick this one up now if I'm going to train the animal companion - if that's not an option, this feat will be swapped out)

OK, I finally got back in here and completed her level up with GM's reply. She has the Animal Companion class feat and the Train Animal skill feat. In the process of trying to clean up her character sheet, I realize that I apparently shorted myself a general feat, so she now also has Cat Fall.

Reporting for duty!


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Inventory request - who has what magical weapons and magical armor? What enhancements would you like to get from the runes we have available?

I'll go first:

Lenna has a basic weapon rune for +1 to her longbow. She has no runes for her armor (and would be last to ask for one).

Grand Lodge

I show Raff as having no magic weapons or armor.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

According to the loot sheet, magic weapons/armor break down the following:

Varook - short sword +1
Omari - glaive +1 (rune transferred to quarterstaff?)
Lenna - longbow +1
Raff - glaive +1 (rune transferred to handwraps of mighty fists or longspear?)

We don't have anything added to the loot sheet after Voz's Shop, and we had found no magic armor before then.

When we found the rapier, I made the suggestion that the Striking rune on the rapier be transferred to someone else's weapon, then I'll take the rapier with a basic +1 weapon rune on it, since I'm the only one who doesn't have a magic weapon (per the loot sheet).

So, unclaimed magic weapon/armor wise, we have:

+1 striking rapier
+1 splint mail
+1 leather armor
+1 dagger

Omari has magic crafting, so they can move runes around as needed. If any of the above claims that were made did not have their runes transferred, we can do that now, too.

Varook has Doubling Rings, so all enchantments on one weapon get duplicated onto a second weapon.

I think front-liners like Varook, Omari, and Raff should get priority on the armor runes, and the Striking rune should go to someone who doesn't get any armor runes.

Also, Lenna, as a primary caster, Aramil should be last in priority for weapon and armor runes. Lenna is far more likely to be useful in melee than I am, simply because she gets better proficiency bonuses than I do.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

I think our #1 priority should be getting anyone that uses a weapon as their primary damage source a +1 striking weapon. The extra die of damage is such a game changer for damage potential. Once we have more than a few days of downtime Omari can deconstruct one of the runes to get the blueprint for it and make several more to cover everyone, assuming we have the funds.

As to who gets them first, I am ambivalent.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

There is also the unclaimed +1 returning striking starknife.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Right, yes. Forgot about that one.

A starknife is a martial weapon, so it can be used by everyone except Raff and I. We should move the striking rune to someone else's primary weapon, but Varook or Omari could carry it as a backup for when they can't get into melee - like how Varook couldn't get close enough to attack Voz in this fight.

Of course, without the Striking rune, a +1 returning starknife sells for 46 gp, which is a decent sum. Something to think about.

Grand Lodge

Didn't see Raff's Handwraps of Mighty Blows. I overlooked them because they show in gear rather than weapons.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Interesting. What program do you use to generate your character sheet? I wonder if that's a quirk of the program or intentional for the statblocks.

Grand Lodge

Herolab.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I got very frustrated with the speed of the new HeroLab and decided to cancel my subscription and let them get things figured out before I throw more money their way. Of course, that means I'm working everything by hand currently, which is slow because I want to be accurate.

We have three basic weapon runes, two striking runes, one returning rune, and two basic armor runes.

Proposal:

Varook gets a striking rune - with the doubling rings, that's a great value to the party, a 2-for-1.

Raff or Omari gets a striking rune - they both have other tactics in their respective bag of tricks, so I'm not sure which is going to be using their weapon for damage the most. The other character gets a basic weapon rune (from the dagger) for a secondary weapon.

Aramil gets the +1 rapier after its striking rune has been removed - that just seems logical.

That leaves us with a +1 returning starknife - it does more damage than a dagger, it is agile and finesse and versatile and has longer range than a thrown dagger. It's an upgrade in half a dozen ways to Lenna's current melee offering, but she's not in melee often, so it might not be the most effective use of that weapon. But I'm going to suggest that she gets it, anyway.

I think the armor runes should go to Aramil (with AC 20, I believe everyone else is at AC 21 or better) and to whichever character didn't get the second striking rune - Raff or Omari.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Sounds great! Placing the striking rune on my +1 shortsword will give me 2 +1 Striking Shortswords!! Whoot!

Grand Lodge

Lenna's plan sounds good to me.

I'd rather have the bump to AC, but will leave that choice to Omari.


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Okay tomorrow I'll go over un-shared loot that you can sell and then sort out a shopping list while you transfer runes.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

While I think the armor rune would be better suited to a front-liner than to me, I'll take it if the group thinks that's best. My AC will be on par with the group's next level without the rune, as I plan to boost Dex with one of my ability boosts, and given that my armor proficiency tops out at Expert, eventually I'll lag behind the group in AC regardless.

The rest looks good to me.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|
Dax Thura wrote:

Lenna's plan sounds good to me.

I'd rather have the bump to AC, but will leave that choice to Omari.

That's great because I would rather have the striking rune =)


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

So that sounds like a consensus. Cool!

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