
DM Dickie |

"Your attention, please! Our ride has just relayed our count-down and we are five minutes from jump. So strap in and hold tight. Also, just a friendly reminder, Frau Hoffen has paid extra to come in at a pirate point and bandits have been known to these parts. So if you're religious, we here aboard the Jenni Lynne would ask you to send up a prayer to your god, gods, ancestors, whatever...four minutes."
"Oh, right. Frau Hoffen also wants her specialists in the cargo bay after jump. Heading into final sequence. Say goodbye to the Inner Sphere folks."
Frau Hoffen is looking to hire 6 specialists with a range of skills for a contract lasting 12-24 months. She needs mechjockeys and spies, pilots and tech specialists, warriors and thieves. And her mission? Recovering an ancient Star League era warship with an experimental K-F drive system. A find like that could be worth hundreds of millions of C-Bills for the vessel alone, and Frau Hellen is offering each member of her specialist team 2% of the proceeds of any find!
In addition to a huge payday if LostTech is recovered, she has ComStar managing her crew and team salaries using an escrow account which is already fully funded, proving that the Steiner noblewoman may be a little crazy, but she's not stupid.
Critical Information:
Character Creation
If you've PMed me about this at all, be aware I'm super slow with PMs but will eventually read them.

Eric Swanson |

After looking over the timeframe, I am not sure my Clan concept will work here so I am looking at an IS Mechjockey, either going with the Grizzled Veteran or perhaps the Hotshot (You are OK with us using the Archetypes DM Dickie?) part of the Steiner house.
As for the type of 'mech I am pretty open here, though I suspect Assault 'Mechs will not be very useful. A lance of a Light, 2 Mediun and a Heavy would be the best option I think. Hopefully we get some more Mech jockeys :D

hustonj |
Speed and jump lighter mechs can have a much larger impact on the battle than their weight suggests. As long as the pilots keep them moving and use every advantage to reduce the chance they'll be shot at.
Honestly, the jump/laser configured Nova is one of my favorite 'mechs.
Guess it is time for me to build a submission . . ..
So, unlike the interest thread note, 1 character apiece.
The additional points for Priority 1 without a 'mech suggest we are to pick one of each slot on the chart, not a total. Cool.
Guess I'll build 2 characters (since I had already been planning for that) and see which sings to me.
JUST post-Tukayyid, hunh? Good time for Warden's to try to help . . ..

hustonj |
Yeah, I'm playing around with a very gifted Tech or a Primary Warden Clan Warrior.
I'm expecting a glut of mechwarrior applications, though. It is where all the glory is, after all!
And now that I've looked at the point buy option you provided, it is basically the same as doing total to 10. <shrug> Means i didn't have to revisit the tech build at all.

Saleem Halabi |
I present, Kyle Lambert heir to the Barony of Almach, layabout, party animal, fun guy, and surprisingly resourceful man to have around. (Also a secret agent)
My biggest concern is that he has absolutely nothing to do once mech combat breaks out. For the most part I'm ok with that I suppose as long as he can talk to the party via communicator while fights are going on. I'm also not opposed to spending my first bits of XP on mech piloting/gunnery if we find a mech and someone is willing to teach him how to do it.
Alternately I have several other concepts floating around if I need someone that can participate in mech combat from the outset I would be fine with making a different character.
Kyle Lambert was born in 3024 to Baron Edwain Lambert and Lady Marinett. An only child, he spent his formative years as the beneficiary of his family’s vast fortune, derived from the planets strong farming industry. By all accounts he was the very image of a model noble child. He excelled at his studies, quickly mastering any subject his tutors put in front of him. A friendly and outgoing child, he never failed to make friends wherever he went. It was clear to everyone from the very beginning that Kyle was destined for success.
It seems like everyone was wrong. Kyle elected to pursue a degree in political science from the New Avalon Institute of Science’s College of Political Administration. Out from under the watchful gaze of his parents, Kyle spent his nights partying and his days sleeping off his hangovers. When he did manage to drag himself to class, his lack of studying reflected clearly in his performance. His parent’s reputation and money managed to keep him on academic probation for five years before the administration cut him loose.
Kyle moved on to a life of leisure and luxury. For the past several years he has partied his way across the inner sphere making friends and connections everywhere he went. It's well known that if you want a good time, or need to meet someone Kyle can help you out. He has family friends and lovers in just about any port you could name, and if he doesn’t, give it a few hours, and he will. Rumor has it that his family has recently cut him off, and the funds necessary to maintain his lifestyle are beginning to dry up.
Of course everyone is completely wrong. Kyle excelled at every single course he took. They just weren't the ones on his official record. Shortly after arriving on New Avalon he was pegged as a prime candidate to join Department of Military Intelligence. Kyle jumped into his future occupation with as much skill and enthusiasm as he had everything else in his life. He learned spycraft at the feet of the masters of the Davion Intelligence apparatus while at the same time laying the groundwork he would need for his future cover. Observation, Stealth, Assassination, Tracking, and even the basics HPG and the Federated Commonwealth’s Black Box technology were all mastered in short order. After 5 years of hard work he was judged ready to serve his nation.
His post graduation life of leisure was all a cover for covert ops operations on first the Combine and then the Clan border. Now that peace has been won at Tukayyid, his handlers have assigned him a new mission. Rumors have gotten back to them of Frau Hauffen’s operation, and they wanted an agent on the inside to observe, and if there is in fact a lost SLDF warship to be found, to make sure it is recovered for the Federated Commonwealth. Laying the necessary groundwork Kyle made sure he came to the right people’s attention at the right time to get on the short list for the mission. (Note to GM, we can change to mission to whatever necessary to maintain story/group cohesion)
Noble MI4 Operative
Race - 1 (+3 Attributes from GM House Rule)
Attribute - 2
Skill - 3
Advantages - 4
Vehicle - 0
Attributes - 27
Build - 2 (Save: 10)
Reflex - 3 (Save: 9)
Intuition - 6 (Save: 6)
Learning - 5 (Save: 7)
Charisma - 6 (Save: 6)
Characteristics
Athletic - 13
Physical - 9
Mental - 7
Social - 6
Skills - 20 (Basic Intelligence University Package: Liaison IOS +5)
Perception - 2 (TN: 5)
Streetwise - 1 (TN: 5)
Security Systems - 1 (TN: 6)
Disguise - 1 (TN: 6)
Small Arms - 2 (TN: 7)
Negotiation - 2 (TN: 4)
Protocol - 2 (TN: 4)
Bureaucracy - 1 (TN: 4)
Cryptography - 1 (TN: 6)
Seduction - 2 (TN: 4)
Stealth - 1 (TN: 6)
Impersonation - 1 (TN: 5)
Communication/Hyperpulse Generator - 1 (TN: 6)
Negotiation - 1 (TN: 5)
Tracking - 1 (TN: 6)
Advantages - 4
Title 2 (Heir to the Barony of Almach)
Well Connected 2 (Federated Commonwealth)
Gear - 200 + 500
500 Cbills
Personal Communicator -50
Armored Vest - 50
Lockpick - ??
Needler Pistol - 50

CucumberTree |
I am making a Technician/engineer, who can navigate and pilot a spacecraft. I'll need to flesh out a background but here is the crunch
Human
Race - 1 (+3 Attributes from GM House Rule)
Attribute - 4
Skill - 3
Advantages - 2
Vehicle - 0
Attributes - 33
BLD 3 (Save: 9)
REF 6 (Save: 6)
ITN 7 (Save: 5)
LRN 6 (Save: 6)
CHA 4 (Save: 8)
Athletic: 8
Physical: 5
Mental: 5
Social: 7
Advantage:2
Exceptional Attribute (ITN)
Skills - 20
Small Arms 1 (4+)
Engineering 2 (3+)
Computer 2 (3+)
Piloting Space Craft 1 (4+)
Navigation 2 (3+)
Technician/BattleMech 1 (4+)
Technician/Mechanic 1 (4+)
Technician/Electronics 1 (4+)
Technician/Aerospace 1 (4+)
Technician/Weapons 1 (4+)
Tinker 2 (3+)
Security Systems 1 (4+)

Helikon |

Titian Grimm
The Nagelring graduate.
Race - 1 4 skill points
Attribute - 4
Skill - 3
Advantages - 2
Vehicle - 0
Attributes - 30
Build - 3 (Save: 9)
Reflex - 6 (Save: 6)
Intuition - 6 (Save: 6)
Learning - 6 (Save: 6)
Charisma - 3 (Save: 9)
Characteristics
Athletic - 9
Physical - 6
Mental - 6
Social - 9
Skills - 24 (Advanced Specialist (Tech) University Package: MOS
Technican (Aerospace) 4 (2+) Computer 3 (3+) Technican (Jump Drives) 2 (4+) Engineering 2 (4+) Piloting/Aerospace 2 (4+) (Roll 3d6 takes best two) Scrounge 1 (8+) Tinker 1 (5+) small Arms 1 (5+) Gunnery (Aerospace) 1 (5+) Security Systems 1 (5+)
Advantages - 2
Natural Aptitude Piloting Aerospace
Gear - 500
basic Toolkit 250 Pistol 40 communicator 50

DM Dickie |

Okay, quick answers to questions/responses to a few things:
Yeah, natural aptitude is allowed.
I can for sure see characters providing tactical assistance and data from a remote location during tactical combat. I've had that on my mind for a while.
Yes, Tilnar, the reformed Star League is not yet in existence, but the truce has been called. At the moment I'm thinking mid-to-late 3053. That sweet spot where EVERYONE was tense and feeling time-crunched, whether IS citizens worried about the resumption of the clan attack or clanners worried they'd miss an entire generation of glory, everyone is on edge and no one knows what's coming next.
Archetypes are no problem, just remember to punch them up some and get me some depth about who the submission is.
FWIW Sticks, I'm craving more sci-fi in general myself and am considering doing Skitter Shot and Crash as one-shots. I'm also craving old-school gaming, like constantly it's an addiction, and if I could get 4 folks willing to do the ultra-ancient Star Frontiers then I'd run the original modules for it...*shrugs* Star Frontiers was TSR's percentile-based sci-fi system from the early 80s. Wizards recycled some of the aliens from the game in D20 Future. I'm actually trying to put together the core rules as a Google Doc file so it can be easily indexed and setup hyperlinks to make them more easy to read than the original book.

hustonj |
I am more interested in playing Chang, but the submissions seem tech heavy right now, so here is BOTH a tech and a mechwarrior. Lack of mechwarrior submissions fed my Warden Wolf fan-boy more than I thought.
Chang - Tech
He was on the ground at Tukayyid. The injuries he suffered looked bad enough that the clanners deserted him as a battlefield loss. But he survived until Com Star forces found him, and he was returned to the Inner Sphere, but not to Kurita. He's been seeking a viable mercenary unit, or at least a good short-term contract, to get back to what he enjoys, working on the equipment, while trying to avoid all the politics of either House or Clan militaries.
Well-Equipped 2 ( 5,000 C-Bills, availability C or less)
2 Bld 14+
4 Ref 10+
6 Int 6+
6 Lrn 6+
6 Cha 6+
Athletic 12+
Physical 8+
Mental 6+
Social 6+
1 Bureaucracy 5+
2 Computer 4+
2 Engineering 4+
1 Medtech 4+
1 Protocol 5+
2 Scrounge 4+
3 Security Systems 3+
1 Small Arms 7+
3 Tech'/Mech 3+
1 Tinker 5+
1 Training 5+
3,000 Battlemech Repair Kit
x,100 Basic Security Bypass Kit
x,900 Advanced Security Bypass Kit
x,x20 Standard Power Packx4
x,x10 Medkit
x,x50 Personal Communicator
x,x50 Flak Vest
x,200 Ablative Helmet
x,500 Gyroslug Carbine
x,x25 5 reloads for Carbine
x,145 Assorted clothing (includes jumpsuit and boots as work clothes)
Gregor - Mechwarrior
Gregor found himself alone in the IS, with complete disbelief of his claims preventing him from moving towards his simple goal of helping. He's fallen into what work he can find, that doesn't violate his sense of honor, in order to eat.
(If he needs to be Dispossesed, I will pick a 1 point advantage [Ambidextrous?] and reverse that purchase order.)
3 Bld 12+
6 Ref 6+
7 Int 4+
4 Lrn 10+
3 Cha 12+
Athletic 9+
Physical 5+
Mental 7+
Social 8+
4 Gunnery/'Mech 1+
1 Interrogation 7+
1 Leadership 7+
1 Medtech 6+
2 Perception 5+
3 Piloting/'Mech 2+
2 Small Arms 3+
1 Strategy 6+
1 Survival 6+
2 Tactics 5+
2 Tech'/'Mech 5+
1 Unarmed Combat 8+
x40 Pump Shotgun
x10 5 reloads
x50 Personal Communicator
x50 Flak Vest
x25 Flak Helmet
x10 Basic Field Kit
x10 Medkit
5 CR "change"

Helix Missionary |

Would you be alright with complete newcomers applying? I'm interested in this, but I've never before looked into MechWarrior or BattleTech stuff beyond hearing about it. Looking into it, it seems fantastically interesting and cool, but it's obviously also a lot to go over and I won't be able to get too deep in limited time.
I have gotten a hold of some of the books, so no worries there.

Saleem Halabi |
Newcomers are absolutely welcome, but I would warn you, the Battletech universe is easily the deepest, most detailed game setting I've ever seen. Sarna.net is your friend, lol! It can be easy to fall into the rabbit hole, especially once you find your favorite affiliation...
Truth. I spent an hour the other night just searching for a home planet for my character.

Saleem Halabi |
Just don't use Somerset. I still have bad flashbacks to the intro to the Battletech cartoon from the 90s. ;)
True story, that cartoon was my entry into Battletech, and I will love it forever. I recorded all the episodes on VHS and would watch them repeatedly. The toys were pretty cool too. (I think I was 12 at the time?)

Saleem Halabi |
I remember selecting my route for the road trip on my first wedding to include a city with a battletech center so that I could enter a pod to pilot a mech.
Ha! I had my bachelor party at Dave and Busters for much the same reason. I still try and hop in a pod once a year. The company that owns them sets them up at Dragoncon every year.

Saleem Halabi |
Since I figured the people in this thread may be interested....
The just launched a kickstarter for the new Clan Invasion boxed set.

Tilnar |

@GM - Given that Clan Warrior and medium'Mech fall on the same priority - can I take 2 x 2 (Clanner, Medium) and 2 x 3 (20 skill, 27 attributes) -- giving up my 4 to bump my 1?
Trying to avoid piloting a speed bump, if possible.
If not, I'll reconsider the build and maybe make the jump to a heavy.. and weep internally at the corresponding reduction to my skills and lost mobility. Or, I suppose, be the result of an attempt to improve my bloodline by mixing in some pilot DNA.

DM Dickie |

Hmm...I wanted to keep everything per the original book, but honestly the priority system does make a clanner with a med vehicle an issue. In a Clan-based/only game that would not be an issue since you never truly own a mech as a clanner and you'd be assigned what was appropriate per mission (and bidding).
This is an obvious reason why the point-buy option is presented as an option in the companion. So I might revise the original build rules to allow it, I'm just nervous about the potential for abuse. I will think on it...would be interested in the story behind a clanner getting a mech :P
Anyone have experience with PB as presented in the MW Companion?

hustonj |
It is all we ever used, honestly.
It mostly balances out.
Mostly.
The egregious violations are the 334 or 244 humans with no mechs. They get to be REALLY good at their specializations. But your rework of the 1 priority already lets people effectively build these specialists, so, there should be no fear on that point.

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So, what I'd like to do is a MechWarrior (no surprise there) but I realize that fixing the mech can be just as important as piloting the mech, so I'll put a lot of points into Technician/Mech. (I may do Advanced University Package and double MOS into Infantry just for variety and OOM (Out of Mech) encounters.
Hey, quick question: Are we allowed to modify the mechs at all, or do we have to start with a stock build? I'm not talking about major things, like inserting an XL engine where there wasn't one, or pulling out all of the lasers and putting in missiles. More like taking out a weapon and putting in a heat sink or two. (the stock builds sometimes appear sexually attracted to fire for their lack of 'sinks.)

DM Dickie |

I will allow the point-buy on a case-by-case basis. In Tilnar's case, the proposed 2332 is fine.
I'm fine with minor tweaks to vehicles, just need me to grant final approval on the modifications proposed.
I'm going to leave recruitment open a few days longer than originally planned because I'm facing a pretty busy weekend and early next week.
I will try and compile a list of current submissions ASAP just to see what's what.

Mokshai |

My Humble Submission
Name: Heinrick Muller
Rank: Mechwarrior Sgt
Affilliation: Steiner
Home Planet: Skye
Vehicle Type: Dispossessed
Build=4 Save=10
Reflex=6 Save=6
Intuition=6 Save=6
Learn=4 Save=10
Charisma=4 Save=10
Athletic=8
Physical=6
Mental=8
Social=8
Edge = 1
Edge Used = 0
Total AP’s Earned = 0
AP’s Spent = 0
Head = 8
Torso = 24
Arm = 12
Leg = 12
Advanced University = 18 skill points, +2 additional Level 1 Skills.
Skill Level / Skill / Target Number
2 / Blade / 6
1 / Gunnery Aerospace / 5
3 / Gunnery Battlemech / 3
1 / Med Tech / 7
1 / Pilot Aerospace / 5
3 / Pilot BattleMech / 3
2 / Small Arms / 4
2 / Support Weapons / 4
1 / Tech Aerospace / 7
1 / Tech Battlemech / 7
Heinrick grew up as a farmer who had learned how to cropdust on the world of Skye, until he was recruited into the Steiner Military.
They sent him to university where he was taught how to fly a Chippawa.
Steiner then assigned him to a unit that was tied to one of the RCT’s.
During the Clan Invasion, he was shot down, and ended up spending several months running around trying to get off the planet.
Once he got back to Steiner Lines, he was assigned to an Axeman mech unit in a RCT due to the assembly lines not having produced enough ships to equip him again.
He used the Axeman for a couple of years, and got used to it. However, his machine was destroyed in a raid while he was on leave.
When he returned, he was at loose ends, and decided to take a major cash out which he translated to tools and firearms, boxed them up in a storage container, and eventually found himself beside the ship the Jenni Lynne, in time for its voyage.
Will create Alias if accepted. Have a couple of questions for the GM if he can PM me, I will express them.

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Okay, my weekend is starting to spiral out of control so Imma put up some bare-bones numbers and fatten it out as time allows.
24--20--heavy mech(Falconer)--2 advantages (Natural Aptitude, Pilot Mech)
bld 3
ref 6
itn 6
Lrn 6
cha 3
Ath Bld+ref = 9
phys ref = 6
ment Lrn = 6
soc Cha 9
3 Gunnery
3 Piloting
2 Technician
2 Small arms
2 perception
1 negotiation
1 support weapons
1 medtech
1 stealth
1 scrounge

Eric Swanson |

Okay time is tight for me now so I am throwing up his crunch now.
4 - Skills, 3 - Attributes, 2 - Medium Mech, 1 - Advantages
5 Bld 7+
4 Ref 8+
6 Int 6+
4 Lrn 8+
5 Cha 7+
Athletic 9+
Physical 8+
Mental 8+
Social 7+
1 Gambling 7+
4 Gunnery/'Mech 1+
1 Interrogation 6+
2 Leadership 5+
1 Medtech 7+
1 Perception 7+
3 Piloting/'Mech 5+
1 Small Arms 7+
1 Tactics 7+
1 Tech'/'Mech 7+
1 Unarmed Combat 7+
Edge: 1
x40 Pump Shotgun w/10 reloads
x40 Pistol w/20 reloads
x50 Personal Communicator
x50 Armored Vest
x10 Basic Field Kit
x2 Dagger
x3 Microgrenades x3
x20 Medkit x2
Type: Centurion
Technology Base: Inner Sphere
Tonnage: 50
Battle Value: 1,130
Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 300 XL 9.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 0
Gyro: 3
Cockpit: 3
Armor Factor: 136 8.5
Internal Structure/Armor Value
Head 3/9
Center Torso 16/18
Center Torso (rear) 7
R/L Torso 12/13
R/L Torso (rear) 6
R/L Arm 8/16
R/L Leg 12/16
Weapons and Ammo/Location/Critical/Tonnage
LB 10-X/AC/RA/6/11
Ammo (LB-X) 20 RT 2 2
CASE RT 1 .5
LRM 10 LT 2 5
Ammo (LRM) 24 RT 2 2
Artemis IV FCS LT 1 1
Medium Laser CT 1 1
Medium Laser CT (R) 1 1
This is a recently upgraded Star League 'Mech so please let me know if this mech is available.

DM Dickie |

List of submissions so far is below. Note that I'm on my phone sweating to death from a heat wave that won't break so it's easy for my over cooked brain and sweaty fingers to have screwed something up. If I missed your submission, just poke me and say something, lol.
Submissions:
Kyle Lambert, spy (Saleem Halabi)
Unnamed, genius/mechanic with some aero (piloting (CucumberTree)
Titian Grimm, tech guru and gifted aero pilot (Helikon)
Chang, mech tech OR Gregor, mech warrior (hustonj)
Heinrich Muller, LAM pilot without a LAM (Mokshai)
Unnamed, mech warrior heavy (Atlas2112)
Grizzled vet unnamed, mech warrior medium (Eric Swanson)

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Alison "Wraith" WhiteAngel was born on Tukayyid.
Born in parallel with the Free Rasalhague Republic, she is very much a product, and reflection, of her surroundings.
Always a precocious child, her wanderlust quickly overwhelmed her quiet and docile farmer parents, and she was fast-tracked to join the fledgling KunsArme. Whether it was through natural talent for piloting battlemechs, or a talent for seducing her superior officers, she was transferred in a good-will exchange with the AFFC. Just as the elite Fox's Teeth was sent from the AFFC to the FRR, she was sent to the Albion Military Academy. There it was expected she would absorb their teachings and bring them back to strengthen her home world.
She never made it back.
For good or for ill, she was somewhere near Cyrton, defending the planet from increased pirate activity, when the clans invaded and everything went to hell.
Despite repeated requests to get home, both through official channels and less-official means, the closest she got was Tharkad, attached to the HammerFist regiment with orders to join the 501st at Port Moseby. Those orders were cancelled as the Inner Sphere held their breath figuratively (and her, literally) during the now-famous Battle of Tukayyid.
Returning to a conscious state when the victory was announced, she heard that all civilians were evacuated...
...and lost all interest in returning home.
*
Given the nickname Wraith due to her ability to appear and disappear despite piloting a heavy battlemech, she remains both aloof and verbose, full of vitality and ever-shifting moods. Robbed of her homeworld, she is constantly searching for something to take its place.
Despite her enegmatic and eclectic personality, that she has a natural gift for piloting an attack mech is undisputed. That the only real joy she allows herself to feel is when she's in the air with an enemy mech below her is, also, undisputed.
Someone once told her that her callsign was kinda dumb because there was a mech named 'wraith'. She said that didn't make any sense, because, if there was some guy named 'atlas' that would only be awesome.

Tilnar |

Ok, here's my submission: Anton "Orpheus" Niemand
Build Choices: 3 -> Attribute (27), Skills (20); 2-> Clan Warrior, Mech (Medium)
BLD 4 (8+)
REF 5 +1 (6+)
INT 5 +1 (6+)
LRN 5 (7+)
CHA 3 (9+)
Athletic: 8+
Physical: 6+
Mental: 7+
Social: 9+
- Gunnery/’Mech 4 2+
- Piloting/’Mech 3 4+
-- Specialization: Jump-Capable 2+
- Small Arms 2 4+
- Tactics 2 5+
- Tech/’Mech 2 5+
- Interrogation 1 8+
- Leadership 1 8+
- Medtech 1 6+
- Survival 1 6+
- Unarmed Combat 1 7+
Battlemech: Goshawk [Modification - replace 4MG + Ammo for 3x ER Small]
I am Anton, of Clan Jade Falcon. At least, I was once.
My career began as any other, I was birthed in a sibko of the Malthus bloodline, and proved the strength of that line and my genetics by surviving the training of a trueborn warrior without washing out. I excelled at tactics classes, and in a cockpit... though I found the catechism classes -- where the true visions and fates of our Clans are revealed -- a little more challenging.. in a way that no others in my sibko did. At the time, I did not understand what was different, and decided it was irrelevant. I was, after all, a warrior.
Which I proved during my Trial of Position on the day I turned 20. I was able to choose any Omnimech in any configuration, and I thought I would be clever and win glory, using an Omnimech far lighter than each of my opponents to prove my skill and superiority. I equipped my Kit Fox with jump jets, a targeting computer, an ECM suite and an active probe -- planning to use speed, mobility, situational awareness and concentrated fire to win the day. I caught my first enemy, a Mad Dog, unawares, unable to bring his massive missile racks against me as my weapons tore through his rear armour. Still, the pilot was quick and managed to hit my right torso with a Large Pulse Laser - damaging my engine shielding - before the array of small lasers took advantage of the hole my PPC made and turned his gyro into slag. I had done it - secured my rank as 'Mechwarrior.
The next opponent was a Summoner, and I was using the same tactics on him when the Active Probe identified the Gargoyle coming up... but I was intent on my kill, and so I stayed on the weakened 'mech with holes in the rear armour rather than jumping to safety. I fired again and again, heat flooding my cockpit, shutdown klaxons blaring, trying to out something valuable as I cut through the internal structure of his torsos. And then, I did. The Summoner was in Prime configuration, and I hit its LRM ammunition. The ensuing explosion destroyed its side torso, which, compounded with the damage I inflicted was enough to end its existence, however, the explosion met the CASE super-structure which forced the remaining explosive force out the rear torso, and into my KitFox. The damage was not lethal... or, at least not immediately so. My ECM suite was destroyed, my left arm was blown off and what little armour I had left was shredded away. I tried to fire my jump jets to get to safety and regroup before the Gargoyle could take advantage of my heat-slowed state, but it was too late. A Gauss slug went right through my right torso, while a volley of LRMs devastated what was left of my right side. Klaxons blaring, acrid smoke filling the cockpit - the only question was whether my 'Mech's fusion engine would shut down from heat or explode -- and so I pulled the ejection lever, completing the Trial with the rank of Star Commander. Better still, my audacity at destroying two 'Mechs that doubled my weight was enough for people to take notice - I was a ristar, so much so that I was that told unit commanders fought for the right to have me serve under them.
In retrospect, that success and that bit of reputation was the glory point of my career. I was assigned to the Falcon Guards, just in time to start the invasion, and given command of a quick scout/strike star. The warriors in my star seemed to be the norm for young Jade Falcon Unbloods, eager to taste the blood of the Inner Sphere, and to see its mythical beauty. However, there was one exception. One of the warriors under my command was a captured Wolf bondswoman who tested out to become a Warrior. In speaking to her, I was finally able to name the difference that had been giving me trouble - I was, it seems, a Warden, unlike the rest of my Clan. Worse, in my pride and hubris, I believed that, as a ristar, I could make our leaders see the error in their views. Instead, my star began to be ritually bid away at each turn. My Falcon troops grew resentful of me, even challenging me to a Trial of Grievance. I defeated each one, but that seemed only to further encourage them. Each time the Falcon Guards went into combat without my Star, I had to face three new Trials. However, Jaana, my Wolfish friend, seemed to quietly support my decisions. As time passed, Jaana and I spent more and more time together, discussing how destroying the very people we meant to enlighten was not a victory. We were not, as promised, greeted as liberators restoring the Inner Sphere to the glory of the Star League -- but being fought tooth and nail by people who didn't want us or our enlightenment... and it seemed that Jaana and I were the only two warriors in the whole Clan who could see that.
Then came true disaster: Twycross.
The Falcon Guards were on the planet, but unable to leave due to the hellish Diabolis storm. A Federated Commonwealth task force landed on the planet, attempting to gain intelligence and materiel. I was sent to scout out the Great Gash, so that the Falcons would emerge from the Diabolis storm and destroy the Task Force. We encountered FedCom hovertanks - easily dispatched, so so I leapt ahead of my star to continue our mission while the rest of the star dealt with the armour. When I arrived, the Gash was full of infantry, and there was a medical hospital on the other side. Orders came through to attack the hospital, just as the Star caught up to me. I forced a power surge through my communications system as the orders came, so that long-range communications were impossible and I could blame the comm unit damage on the storm. I ordered my star back into the storm, to look for more FC armoured scouts. When the lead elements of the Falcon Guards arrived and advanced on the hospital, they were buried under tons of rock due to an explosion - the pass, apparently, had been mined.
After the cleanup, I was tried by High Command for disobeying orders on two counts. First, I did not report the explosives in the Gash (which I did not discover, however, my sensor logs were tampered to show evidence of the explosives), and second, I disobeyed a direct order to destroy the Hospital. When my three starmates testified against me, I knew not only that I had been set up, but that I was going to lose my status as a Warrior. Jaana stood by me, but it did not help. The vote ratio was 7 to 4 against. I immediately challenged the verdict to a Trial of Refusal. A 7 to 4 vote meant three 'Mechs of equal size against us (the remainder was all but guaranteed to be bid away). Jaana and I took solace in each others arms that night, as if were were sibkin, needing some moment of calm considering the storm around us. We awoke that morning, the spell broken, scared for each other... and, to be honest, of each other, given how vulnerable we felt.
I walked into the Circle of Equals -- this time, in a light 'Mech because Command ordered it so rather than because I was being clever, taking the same configuration as my Trial of Position - Jaana and I in a pair of Kit Foxes. We had decided that if each of our targets could fire at us, then we, too, would team up on them. We probably shouldn't have been surprised to see that it was our former starmates that had won the bidding to uphold the Council's decision. Jaana and I worked together, keeping our shots low, taking out our opponent's legs - a tactic that worked well - we'd taken out the legs from Davin and Rhoda's 'Mechs with only minimal damage in return - leaving only Stefan to face us both. My shots destroyed his left leg, while Jaana's tore through his side torso, tearing off the arm before getting to the gyro. As the 'Mech started to fall, she shouted, "We have done --", but her triumphant cry was cut short when a flash of blue lightning turned the head of her 'Mech into an ion cloud from Davin's carefully lined-up shot from the ground. Something snapped inside me at that moment as the realization that I'd once again lost any chance at being content flooded me, and I locked all weapons onto the downed 'Mech, firing until the heat overwhelmed the engine and shut down the 'Mech.
When the 'Mech rebooted, I could hear a voice declaring: "-over! The trial is over! The trial is over!", but I ignored it, turning my attention from the smoking, flaming husk of what had been Davin's 'Mech - he clearly hadn't gotten out - to the others. Rhoda's 'Mech was legless and missing an arm, and I used my targeting computer to lock on its head before firing my own PPC. Based on the marks around the fallen Adder, it seemed that Stefan had fired his ejection system after crashing to the ground. The voice in my helmet was growing louder, more urgent... with even the injection of a sense of panic as it kept declaring the trial over and I ignored it.. hunting.. until I saw was I was looking for. I dropped my crosshairs onto Stefan's form, his IR signature standing out against the cool foliage, and squeezed both triggers - pulse lasers and artificial lightning vapourizing him instantly -- then fired once more at the charred spot that had been Davin's 'Mech for good measure, before I keyed my radio. "Now, it is over." I heard myself say with a voice so raw it hurt, then shut down my 'Mech.
Despite being vindicated by the trial results, the testimony of my Starmates, and, especially, my conduct in the Trial had damned my career. They could not legally remove my Warrior status, not without another Trial, so the Council assigned me to the 43rd Falcon Solhama Unit. They ordered me out of my Stormcrow. I challenged the Council to a Trial of Possession for the OmniMech, but I was defeated. They stripped me of my rank, rightly earned in my Trial of Position. I challenged the decision with a Trial of Refusal. Again, I lost. My heart simply was not in it anymore. I accepted my lot as a Disgraced and Dishonoured 'Mechwarrior as I was shipped to my new unit, expecting them to hand me a rifle and have me charge incoming 'Mechs like some grizzled 40-year old.
Instead, I was surprised... and, perhaps for the first time, it was a pleasant one. My Nova was not, as I expected, a group of dishonoured warriors, crazed to regain their honour in suicidal charges... nor were they a group of bandits. They were, however, all misfits. Nova Commander Remi was a fair commander, disgraced at the hands of a Clan Steel Viper raid that she had no control over. She treated me like a Warrior, one who she was proud to have in her command, even fighting a duel to win the right to have me pilot a Vapour Eagle -- not an OmniMech, true, but a decent machine that had a similar feel to the Stormcrow I had lost. She told me, later, that she had fought a trial to bring me into her command, having heard what I hsd done during my Trial of Position... and at the Trial of Refusal. She told me that my actions that day were either the actions of someone taking revenge on those who set him up, in which case, I was a warrior that she would be proud to command.... or the actions of a crazed maniac, in which case, she would make sure I was pointed in the right direction and reap the glory of my kills. I laughed when she said it, probably for the first time in more than two years... and when I did, she smiled and said "It would seem to be the first one, then." She made me her second in the Nova.
All of the Nova seemed to be more little 'reclaimation' projects of the Nova Commander, whether they were freebirths who deserved a chance and were, frankly, better warriors than some of the trueborn in my sibko, or 'accidents' like Lyssa, the Elemental who was thrown away when they realized they'd used the wrong material to birth her, accidentally mixing the Pilot line of the Hazens instead of a Warrior. We were misfits, but I had found a group in which I could belong... and Nova Second was the closest to real rank a dishonoured, disgraced Warden could achieve in Clan Jade Falcon. I would probably die before promotion, though Remi never let me dwell on that. Our Nova forged a bond stronger than I has ever felt with my last star, or even my sibko.... Each of us was, deep down, a warrior, and we all had the same feeling of having more to offer than the Clan would ever acknowledge... and, we came to realize, more than the Clan deserved -- the realization being driven home, and hard, after Remi and I were blocked by our new Star Colonel Roshak from even competing in the Grand Melees for the Pryde and Malthus bloodlines following the Clan's losses on Tukayyid.
To be honest, I was more upset about Remi than myself. She was everything that a Commander should be... and, more, there was a deepening personal feeling there, too, one I did not understand at the time. That was our first night together, and it was the birth of our plan to escape. To set out, away from the Clan that didn't want us or value us in any way. We started talking to the others, slowly introducing them to our plan, with Remi and I trying to work out logistics and details in the quiet of the night, alone in her room. We had convinced most of the Nova within a month or so... we just needed to find the right opportunity to get away.
And when it came, it was not what we had expected.
A group of Inner Sphere pirates struck a supply depot we were guarding. They were a company strong, a medium lance and two heavy/assault lance. Despite being outnumbered, our Nova engaged them, being told that Star Colonel Roshak's heavies would be coming up from the other side. I knew something was wrong when my computer didn't recognize all of the 'Mech designs - and not because the opponent's vehicles were cobbled together from spare parts. Still, we engaged, trying to harry them while tracking the Star Colonel and the coming of the "real warriors" and their heavies.
We let their scouts pass us and ambushed a heavy lance, each of our 'Mechs carrying a Star of elementals as we jumped into position, greatly damaging a Thunderbolt and a Warhammer in our first pass. The pirates started to regroup and fought back, the other heavy lance shifting in and the scouts rushing back to support -- so we struck hard again before jumping away, taking the leg off their Thunderbolt... and laughing as we could see the Star Colonel's command Trinary closing the range... And that is when the artillery started raining down on us from the Star Colonel's dropship and the three Nagas. Our cries of victory changed quickly as we watched our own elementals being blown away by the deliberate fire of someone who only saw us as a way to hold the enemy in position. We were, to the Colonel, bait, not warriors.
And that's when the Arrow IV missile hit Remi's 'mech, blasting a massive hole where the torso used to be and setting off a number of explosions as her ammo cooked off. The force of it all threw her 'Mech back, off its feet.... and down into the chasm we were about to leap back down into. The fall finished off her 'Mech... and Nova Commander Remi, as well. I felt it again, that... snap... within me. This time, though, the pain was far, far worse... and, somehow, the hatred and fury were not a consuming fire, but something cold... calculating... precise.
"Nova, with me," I called, and we rushed through the canyon, abandoning our position. I tightbeamed an apology for attacking to the nearest pirate, telling them that our Nova... well, Star, given what was left of us, would be attacking the real enemy. Unsure if they understood, or would care, I leapt out of cover, lasers cutting into the rear armour of the Star Colonel's 'Mechs... and was joined by three other Battlemechs carrying a dozen elementals. The bandits were surprised, but joined in the attack. In the end, Star Colonel Roshak and his Trinary of long-range Omnis did not stand a chance against what was left of Remi's Nova... my Nova, now... supported by a company of what turned out to be Kell Hounds.
When the Trinary was destroyed, there was a tense pause, broken by the 'bandits', who identified themselves. In the end, we negotiated our surrender and ransom, offering them not only the warehouse they had come to raid, but also a number of other supply caches... and, of course, all the salvage from Star Colonel Roshak's Trinary -- or, at least, all that was left over after Fergus, Sarah and I had our 'Mechs repaired. Knowing our lives were forfeit if we stayed, we left with the Hounds... off to the Inner Sphere.
We learned a lot about the people we were invading on the jumps back -- and, truth be told, I learned a lot about myself then, as well. About the misconceptions that I held about these people, about the things that the Clan filled our heads with... and about what I had been feeling since Remi died. The Hounds all acted as though I had lost my mate when Remi died, as if I was some member of a lower caste.... but, to be fair, they were right. I could not recognize the romantic love, but that did not mean it that was not what it was... and, what is more, I came to the realization, amongst these warriors, freeborn, the lot, and from wildly different backgrounds, that even the notion of castes was clearly wrong.
Seeing that we were likely to have trouble adapting, the Kell Hounds offered to bring what was left of the Nova to Wolf's Dragoons - rebel offshoots of one of our Clan's greatest enemies -- simply because they would understand us, there, and we would likely feel more at home. The Nova took a vote and agreed to the offer... and yet, I knew I could not go with them. There was something too raw in seeing them, spending time with them, a constant reminder of the six best months of my life... it was like placing my fingers constantly into the wound in my... heart. I bid them all a fond farewell, and a promise that I would seek them out when I found... whatever it might be that I needed to feel whole again. After they left, I had the Hounds assure me that they would be safe amongst the former Wolves, especially given the likely outcome when Command analyses any of the sensor data from our defection. To help us fit in, or to hide, the Hounds gave us a secondname, like a Bloodname, I suppose. It is "Kunegund". It means 'war family' or 'war clan' in their native German. Truly, it fits, and helps bind us together.
I an 'Mechwarrior Anton Kunegund of no Clan. Or, rather, a Clan of twelve, my fellow exiles and traitors to the Falcon. I count as my few friends the very people my Clan spent two decades teaching me to hate, and I count as my enemies the very Clan I was meant to serve. And I am looking for... something.... though I only hope I'll know what it is when I find it.
You can call me Orpheus.

DM Dickie |

I'm tempted to just say, "okay, we can do 8 players." Because once we get some more on a few folks we actually have an interesting team here, especially since some techs have piloting abilities. I know someone wanted me to PM, I'm bad about those, but I'll get it out. If you haven't already added your personal details to your character submission, you've got about 24 hours, then if you're complete enough for my preference and needs, you can be good to go. I want to compile all the info into my notes, and need some time after internet is up at home to setup the Roll20 page, but I would expect us to be ready to roll Friday.
I tend to be a little upfront about certain meta stuff. For example:
I'm going to begin with some exposition from Frau Hoffen in the cargo bay. The intention is to provide some space for the characters to introduce themselves and find out a little about what your eccentric employer's mission plan is. What she is willing to tell, at least...
Some characters might have been onboard for a while now, others might have only been contracted recently and rendezvoused near the edge of Lyran space. So it will be up to you how long you've known or interacted with other teammates. I will open a discussion thread (and the game page itself) tonight or tomorrow.
I still haven't exactly settled on what sort of dropship the Jenni Lynne is. I suck. Possibly a heavily modified Union, but I'm going to go thru some old TRs and see if I can find something cool.