
Heinrick "Viper" Muller |

Not getting a quick response, Viper checks the settings on his radio.
Crap, I had it on the wrong freq. Probably bumped it on the last jump
he then keys it back onto the right frequency and transmits with a laugh as he skims over the next set of trees.
+++ Hey Wraith, you think there might be any more mech eating ice caves for me to jump into?+++
He pulls up the satellite overlay and compares where they are with where the bad guys were, and with a quick bit of mental math tries to determine where the bad guys are.
+++In other news, I think we are getting close to where they might have gotten to+++

Heinrick "Viper" Muller |

+++Wrath, does that have to be all at once, or can it be here and there for a total of 10+++
Viper throttles down and starts paying more attention to his sensors and the Sat overlay trying to determine where the GP Mechs might be.
+++Besides, you can call me a completionist, as I like to do everything if I can+++

The Devil "Louis Cypher" |

Back at the Station again
Arjin pops up from cover and fires his under-barrel Mini-grenade launcher at GP6.
The grenade impacts just behind GP6 catching GP7 and GPHV as well. Inflicting minor damage on each.
However the blast will cause a +2 TN to all of their rolls next turn
LIn kneeling behind a console fires a burst at GP6, also in damage zone are GP7, and GPHV
Lin From the last attack cleanup 5 damage to RA Armor ½ (2) damage. consciousness roll TN 3: 2d6 ⇒ (3, 3) = 6Success!
GP7 GP7 damage: 1d6 + 1 ⇒ (1) + 1 = 2, GP7 location down: 1d6 ⇒ 3, GP7 location across: 1d6 ⇒ 1 =4/1 = Torso, Armor 1/3 (0) damage. GPHV GPHV damage: 1d6 + 1 ⇒ (2) + 1 = 3, GPHV location down: 1d6 ⇒ 6, GPHV location across: 1d6 ⇒ 1 1/2 = Left Arm Armor 1 (3) damage. Gp 6 consciousness roll TN 3: 2d6 ⇒ (1, 1) = 2 Success!
The Pulse laser flashes multiple times striking each target. GP6 takes a round to the torso, the beam burning a hole through the armor. The man falls to the ground unconscious from shock. The other two suffer minor damage.
Hugo from last round cleanup 18 damage to RL, Armor ½ (9) damage. consciousness roll TN 3: 2d6 ⇒ (5, 4) = 9 Success!
+++”I’m Hit!”+++ Crackles Hugo’s voice over the comms.
There is a burst of auto rifle fire.
+++”But still active.”+++
GP3 takes several rounds in the torso knocking him to the ground.

The Devil "Louis Cypher" |

Meanwhile back with Mech Girl and Boys.
+++”Two minutes to contact people. Still showing 2 targets. One heavy and one medium mech. Confidence is high they are an Axeman and a Hatchetman. AO should be visible in HUD. The Engagement area looks to be a highway bridge. ECM should prevent your detection prior to entry. Good luck and good hunting.”+++
Your HUD shows you Map B, (now active on Roll20. Map has additional information at top.) Your mechs enter from the west edge (North is top) Jester appears anywhere along the edge. Wraith, Orpheus, and Viper (being faster by about ⅓) start up to 3 hexes in from the west edge. The enemy will enter as shown. Sensors indicate icy water hexes (All water hexes are so) will not support mechs. Move your mechs to starting hexes.

The Devil "Louis Cypher" |

If Kyle wants to check the upload. He can do so while in cover.

Heinrick "Viper" Muller |

+++Well ladies and gents, I guess it is almost time to play+++
Viper checks the settings on his computer ensuring it is set to slave setting in the C3 world.
He also turns on the beagle setting to ensure that things are not going to sneak by
Man, I could get used to this computer set up
+++Do you think that we can try not to chew these up to badly, the salvage could be significant.+++

Heinrick "Viper" Muller |

Viper quickly checks his comms to ensure on tight beam with the rest of the lance.
+++ Hey, I didn't say I wanted to slow dance with them. Nor am I suggesting that we go easy. Just thinking that we can try to minimize damage on them. But however they go down, they go down, which is the end state that we need.+++

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***Confound I already got ya a headless Spider. How many mechs you planning on driving Viper?
Anyway, Imma head over the North flank, do my thing where I stay outa sight until it's already too late.
Me likey that sort of thing.***

Heinrick "Viper" Muller |

+++ Trust me, I know hatchets hurt, I was given an axeman after I got crosstrained on mechs shortly after the invasion. I lost that one, when I was on leave and the clanners overran my base.+++
He pauses for a second, then transmits with a laugh.
+++ But I will do my best to harass and let you get good shots. Wraith, I was just wanting to get back in something a bit bigger and not have paper armour+++

The Devil "Louis Cypher" |

GP goons turn at the uplink
Clean up from previous actions.
Kyle’s wild shots impact close enough to GP7’s cover to impose another +1 to his TN this turn.
I missed a roll for GPHV (cut and paste error) Noticed rolled 2 1’s on consciousness roll, but he has Toughness and has 3 dice to roll. 3rd consciousness die: 1d6 ⇒ 6Success!
The large man with the heavy weapon winces as his flesh sears from the laser hit but shrugs it off.
Seeing her companion (GP5) unconscious from a stun grenade and being only a ‘tech’ spends this round on first aid to her leg.
Seeing GP6 go down. He hugs the cover and fires a hasty burst toward Lin but misses the rounds impacting on a console causing it to spark.
Quickly crawling to cover and fires a panicked toward Arjin. Missing and ricocheting off the heavy steel.
Giving a shout the big man swings the LMG and unleashes a long burst at Lin, Kyle, and Arjin. Brass clatters to the floor and the muzzle flash is impressive. But he misses everyone. The rounds punch holes and ricochet all about. Two rounds gouge out metal just inches from Kyle's head but no one is injured.
Kyle is up

The Devil "Louis Cypher" |

Okay I am helping the DM while he is busy so I am going to go ahead and roll Initiative so we can get the Mech combat started. Orpheus can make his tactics roll and I will modify the scores based on it’s result.
Initiative for the battle:
Viper = 15
Hatchet =14
Wraith =12
Jester =12
Orpheus= 12
Axeman =11
I will assume that Orpheus made his tactics roll successfully. That combined with all of your intelligence give you a huge advantage so I added +1 to your rolls
Viper you are up
_____________________________________________________________
Once more back at the uplink again
Creeping forward Astrid looks about then raises her rifle to cover the upper level.
Arjin pops up and fires a burst at GP3 (who is laying on the floor.)
Lin leans around the corner of her cover and fires a burst at GPHV
Hugo crawls behind a cabinet and tends to his wound.
__________________________________________________________________
Results of Assault team actions
Kyle pops up and squeezes off 2 laser bolts at GP7. One impacting her in the face which vanishes in a flash leaving a smoking hole. The woman drops to her knees and falls forward. This one is really dead.
Arjin's assault rifle chatters. GP3 laying on floor (under a table) is hit twice in the right leg. These rounds inflict massive damage severing the leg at the knee. GP 3 is very dead.
Lin's weapon sends several laser blasts into GPHV's chest. The chest armor soaking up some of the damage (1/3).
Though obviously seriously wounded the big man is just too tough to go down.

Heinrick "Viper" Muller |

+++Tally Hoooo+++
Viper triggers his jump jets causing his wasp to soar over the land in the same way that bricks don't.
Landing and sliding slightly Viper ends up in complete cover from the 2 oncoming machines.
+++Watch the footing folks, it's greasy in spots+++
Viper then reconfigured his system to be C3 slave and Guardian

The Devil "Louis Cypher" |

The Hatchetman move cautiously forward, climbing a small rise and taking cover behind another. Then leans out and fires it's AC/10 at Jester.
But his aim is so far off, Jester is not even sure he was the target.
Wraith, Orpheus, and Jester are up
The Hatchetman has +1 cover from the hill. Hexes moved in red on Icon

Anton "Orpheus" Kunegund |

Orpheus pushes down on the jump pedals, sending his 'Mech into the air to get a look, landing behind the bridge and in the woods for cover while also giving himself a line of fire to the Hatchetman. He brings up his weapons, Medium range, so let's have fun..., and fires.
Base 2 + [2 (range) + 3 (jump) + 1 (cover)] - 1 TacComp = TN: 7, 5 with pulses (due to -2 to hit)
Medium Pulse: 2d6 ⇒ (4, 5) = 9 Hit Location: 2d6 ⇒ (4, 3) = 7 CT
Medium Pulse: 2d6 ⇒ (3, 2) = 5 Hit Location: 2d6 ⇒ (2, 3) = 5 RL -- which probably becomes a miss due to cover
Medium Pulse: 2d6 ⇒ (3, 4) = 7 Hit Location: 2d6 ⇒ (1, 5) = 6
RT
Streak/2: 2d6 ⇒ (6, 6) = 12 Skill Point and possible crit. Woots.
Missile #1 Location: 2d6 ⇒ (3, 6) = 9 LL - Argh, that becomes a miss. That's lame. Stupid cover...
Missile #2 Location: 2d6 ⇒ (3, 2) = 5 RL - Stupid cover.
Streak/2: 2d6 ⇒ (6, 4) = 10 Hit.
Missile #1 Location: 2d6 ⇒ (5, 6) = 11 LA
Missile #2 Location: 2d6 ⇒ (1, 5) = 6 RT
Assuming the legs miss due to cover, that's a total of 7CT, 9 RT (7+2), and 2 LA.. Didn't even force a piloting roll.

Wendelin "Jester" Kraus |

Jester shakes his head slightly at the off aim shot. Must be panicked here...not expecting us. Time to give Orphie a hand here. That Axeman can wait... Easing his Centurion on a slow walk he heads to a patch of rough terrain he stops and targets the Hatchetman and lets loose a barrage of missiles followed immediately by the *CRACK* of his autocannon.
Base 1 + [2 (range) + 1 (walk) + 1 (cover)] - 1 TacComp = TN: 4, 3 for missiles (Artemis)]
LRM 10: 2d6 ⇒ (2, 3) = 5 Hit.
LB 10 X: 2d6 ⇒ (3, 5) = 8 Hit.
Location (LRM 1): 2d6 ⇒ (5, 6) = 11 5 to LA
Location (LRM 1): 2d6 ⇒ (1, 6) = 7 5 to CT
Location (LB 10 X): 2d6 ⇒ (1, 5) = 6 10 to RT
HEAT: 1 (walk) +2 (LRM) +4 (LB) = 7 - 10 (heat sink) = 0

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Wraith continues to stalk the enemy. The White Angel jumps gently into the air and lands on the other side of the river behind some convenient woods.
@Orpheus, are you sure the leg hits are misses? Usually if account for cover, and the legs are covered, you get to roll on the Punch table. If you're not rolling on the Punch location, then they'll still hit. AS in, I don't think the target gets to benefit from cover twice.

Anton "Orpheus" Kunegund |

They changed the rules. I don't like the new change. Old rules, partial cover was +3, and punch hit. New rules, cover is +1, but leg hits miss. Basically, it introduces a weird miss chance - which shouldn't be possible with Streaks, for instance, but... ennh... That said, I'd be more than happy to re-evaluate my rolls using the old rules -- I'm a headhunter at heart.

The Devil "Louis Cypher" |

Okay, GM planning on posting very soon. Asked me to finish up fight at the Uplink. So here goes.
Recap: Astrid and a 3 person team along with Kyle attacked the uplink. Which was being held by Gunnar's Point troops. So far only one GP is still active if only barely. One of the Assault team has been wounded.
GPHV, swaying slightly due to the copious amount of blood leaking from his wounds. Shouts.
"Ragnarok!"
He awkwardly points the LMG and pulls the trigger. A burst of automatic fire erupts, as he waves the weapon about. It suddenly stops shooting and makes 'clicking' sounds. Looking down at the weapon in disbelief the big man drops it to the floor. He grabs a wicked looking hatchet from his belt and shouts a guttural cry and staggers a few steps forward.
Results of GPHV turn
Other than punching holes in various items about the room, he fails to score any hits. Although one round does penetrate a soft spot in the console Lin crouching behind. The bullet passing less than 2 inches from her head.
Assault Team Turn
Astrid shakes her head.
"Enough of this."
Leaning out from her cover the blond woman squeezes of two shots at the hatchet waving man.
Results of Astrid shots
Her first round punches a hole through the mans armor and destroys his left lung. The second bullet severs his left arm at the shoulder. GPHV's eyes roll back in his head, he drops the hatchet and collapses on the floor. Very, really, totally dead.
Looking at the assault team she says.
"Check the down GP's and make sure they stay that way. Then we have to prepare for any Falcon response."