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Did you update the map? Green is still on there, but I shall bravely ignore it!
T'laka moves to get a better shot on blue and pulls the trigger. He sends Kal'rin a telepathic message, hoping it can pierce the veil of his unconsciousness
Hold on Kal'rin, you're going to be ok
Acid Dart Rifle vs. KAC: 1d20 + 3 ⇒ (18) + 3 = 21
Acid & Piercing: 1d8 ⇒ 1

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Do the sarcesians have reach? Blue is next to Kal'rin, not Baro.
Tofana stalks forward to get the clearest shot possible on the last Wing. She coolly raises her rifle, and squeezes the trigger.
Move as shown.
Shobhad horizon striker, tactical v blue KAC: 1d20 + 4 ⇒ (16) + 4 = 20 ... damage: 2d4 ⇒ (4, 2) = 6 SP 100 ft. — 2 rounds 1 2 Analog, sniper (500 ft.), unwieldy

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Red is the one that took the aoo before he withdrew on his turn. But yes they are large and have reach. I forgot to clear off green, my bad

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Sully maintains his cover and fires at the closest target.
Move to square, standard attack blue.
Attack vs. EAC: 1d20 + 7 ⇒ (17) + 7 = 24
Damage (F, nonlethal): 1d8 ⇒ 1

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Taking a guarded step to move out of his opponent's reach, Baròleg fires on the BLUE Wing.
Attack/EAC: 1d20 + 3 ⇒ (18) + 3 = 21
Damage/E: 1d6 ⇒ 3

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Opening his eyes, all Kal'rin can see is the scorched Eoxian sky. After a moment the sounds of battle break through and he looks around to see the other Starfinders valiantly facing the last Wing. He stands unsteadily and reaches out to draw his solar weapon once more.
Spending a resolve to go to 1 HP and wake up.

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Botting Yis. I'm going to have you use melee because you'll eat an aoo if you try anything else. The sarcesian is almost dead anyway.
Yis pulls a knife and stabs at the final enemy.
Trick: 1d20 + 12 ⇒ (4) + 12 = 16
knife: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
After taking so many blows the last Wing standing decides he's had enough and chases after his friend.
Combat over. Mengian is still alive thanks to Sully' non-lethal damage. What will you do with him?

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Tofana runs a few paces in pursuit. Seeing the sarcesians well on their way she shouts after them, "Fayetta will have you back. Go see her. "
Then she trots back to the others. "I assume we are taking this one to base."

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Moving forward to disarm and bind Mengian, "We could use this to broker a better deal Fayetta. Return Mengian to her, and offer a potential alliance with the Starfinders? If we turn him in officially, it will end their covert operations..." Baròleg looks to the team for any thoughts as he binds his wounds, and looks to tend to other injured teammates.

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Sully stows his rifle. "Let's take this one back to the base, see what Society leadership thinks we should do with him. I don't see why we should sell out Fayetta, but this might give us some leverage with her."

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T'laka goes to Kal'rin and offers him a shoulder.
"Are you OK?"
To the others they mentally broadcast their thoughts.
"I agree we should turn this Mengian over to the authorities. In this case that may mean Eoxians and a terrible fate, but that is the law."

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After making sure Mengian won't shoot anyone in the back the party makes their way back to Taylehm. After hearing your stories she urges you to make contact with Fayetta and suggests you wait until after talking with her before deciding what to do with Mengian.
Once on the line Fayetta says, "Oh good, you captured Mengian. Send him to me and maybe we can reach an accord."
This part is a little weird. You each get to make your own decisions as to what you want to do about the Wings of Damiar, you don't have to agree. Everyone needs to make a post with their own decisions for the following:
1. Will you send Mengian back to the Wings for his punishment? Which Fayetta really, really wants you to do. If you wish to turn him in to the Starfinders or Eoxians that makes the follwing choice for you.
2. You can: A)Come to a mutual accord, allowing the Wings to continue their vigil over the Eoxians but leaving the Starfinders alone. B)You can tell the Eoxians about the Wings. Or, C)you can try to convince them to leave. If you would like to go for option A or C make a Diplomacy check. If you want to turn Mengian in to someone other than Fayetta you automatically take option B. If you really want, you can take option B and try to convince Fayetta that you aren't going to turn them in. If so, make a Bluff check but note that this isn't a very nice thing to do.
And basically after that, we are finished. If you have questions about all that up there, let me know. Otherwise once everyine has made their choices you will have a debriefing and I'll send it Chronicles sometime shortly after.

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"Let us reach the accord first on the condition that we deliver him to you."
On principle, Tofana is for giving Mengian to Fayetta. Someone else should make the diplomacy check though.

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[b]"True T'laka. But there's more to the law than letters. I doubt the Eoxians would be as concerned with rehabilitation or reparation so much as punishment and trying to make examples." Baròleg thinks for a few moments, [b]"I think that

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Diplomacy: 1d20 + 10 + 1d6 + 2 ⇒ (3) + 10 + (5) + 2 = 20Using Divine Blessing feat for the last +2
"True T'laka. But there's more to the law than letters. I doubt the Eoxians would be as concerned with rehabilitation or reparation so much as punishment and trying to make examples." Baròleg thinks for a few moments, "I think that we can better serve ongoing order and stability if we work with Fayetta. Martyring Mengian will only lead to more radicals and more violence. We can secure a promise that Mengian will be held accountable, and pursue an ongoing truce or alliance."
Baròleg is voting for option A

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T'laka nods at Baròleg's wise words.
"I am convinced. I think more good will come from turning Mengian over to Fayetta, as you say. I will lend my voice to yours to convince Fayetta to leave the starfinders out of this."
Also voting for A. I'll use communalism to try to aid the diplomacy if that's OK, which lets me roll twice and take the better result as I don't think I've done that yet
Diplomacy, aid, communalism: 1d20 + 1 ⇒ (12) + 1 = 13
Diplomacy, aid, communalism: 1d20 + 1 ⇒ (12) + 1 = 13

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Keep in mind that it isn't a vote. If everyone else wants option A but you want option B go ahead and say so. In your continuity option B happens. I will let people who agree team up on rolls though and between Baro and T'laka option A is taken care of.

GM Egg |

Again, not a vote. I'm only harping on it in case one of you guys who hasn't posted decides to go with the flow since you're already "outvoted". It is an individual choice, not a group decision. What you decide does affect your chronicle so Yis, Kal'rin and Sully be sure to take whichever option you like the sound of.

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Accepting T'laka's aid, Kal'rin hobbles after the group back to the base camp.
"I think we should come to an arrangement, I don't really trust the Eoxian's."
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
Kal'rin is going with option 'A' and will treat with Fayetta.

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An accord is met! Things go back to normal at the dig site, Taylehm is happy to leave the Wings alone as long as her people can work without fear.
Once you all return Venture Captain Arvin is eager to learn more about sarcesian history and hopes to talk with Fayetta more himself.
And with that the scenario is finished. I will have chronicles out tonight unless something crazy happens. Watch your email for an extra boon Baro. I'm not sure when but it will be sent to you. Thanks for playing everyone.