GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet


1,101 to 1,112 of 1,112 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai attempts to speak first, processes what is happening and lets out a distressed, soundles cry of confusion and helplessness. She will attempt to sprint out of the room, bodychecking whoever is blocking the path. Not asre if I am allowed to.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 17, touch 13, flat-footed 14 | Sanity 46/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 3 hours

Alvar can't actually beat that DC, even with a natural 20 and a circumstantial bonus.

"A boy?" Alvar thinks quickly. "Maybe Brenton's brother? Debis, was it?" They slip their tail into their backpack, grasping for the toy the child had given them. "Are you certain he's alive, Nyarai?" Not... dead. Or worse, undead.


Yes, Nyarai, you can leave.

Bite: 1d20 + 9 ⇒ (3) + 9 = 121d4 - 1 ⇒ (2) - 1 = 1

The sylph, in her panic, flees the darkness, stumbling over herself to reach the light. Something bites at her heels as she runs, but it misses. Nyarai barrels into Enoch's arms, soundlessly panting/screaming as her voice is heard weeping in the darkness.

"Brenton ... wake up, Brenton."


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The sylph looks around frantically once she exits the blackness of the room. She opens her mouth, but lets out no sound. She grabs whoever is closest to the doorway and starts pulling them away from the door, eyes still panicked.

I know this would be Enoch, as he is already in arms reach, so... The 12 STR sylph will be attempting to move a 18 STR armored juggernaut.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 16, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +3, +2 vs Enchantment, Poison | Init +11 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex mutagen (30 min), shaken
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Will vs phobia: 1d20 + 3 ⇒ (7) + 3 = 10
Rounds: 1d6 ⇒ 3

Ethyl's eyes turn wide as she see Nyarai flee the darkness panicked and voiceless. Fear flows unbidden in her brain as she is unable to tamp down on her emotions. She flees from the sight of the darkness. She doesn’t stop until she reaches the relative safety of the library where she is able to calm herself.

Shaken progresses to frightened.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Iosif backs away slowly, trying to get a good view of everything.

Could be worse, could be the 11 STR guy doing it :3


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6

Enoch prepares to ...and then Nyarai comes tumbling, stumbling into the Paladin's waiting arms! With the gentleness of an juggernaut, the leather clad Paladin uses her momentum to both close the door and propel them away!
How you doing.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Again, Nyarai moves her mouth without speaking. She rolls her eyes, covers her mouth with the palm of her hand while looking at others. She uses her other hand to point at her half-covered face.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 17, touch 13, flat-footed 14 | Sanity 46/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 3 hours

Alvar looks Nyarai over quickly, their expression slightly concerned, but when they turn to look at Ethyl, she's already gone. "Where did Ethyl go?" They ask sharply, looking around in the hopes of seeing her. When they find no sign of her, they hiss a curse in Infernal. "Our doctor's disappeared, and Nyarai is deeply distressed. That's just splendid."

Do we hear Nyarai's voice saying that?

If So:
Brenton. So it is the brother. "Debis, is that you? I have a gift from your brother." They withdraw the toy from their pack, cradling it carefully in their hands. "Do you want me to slide it in?"


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

If So:

"Hopefully it is Debis" Iosif whispers


Correct, it is Nyarai's voice emanating from the darkness.

As Alvar produces the shadow lantern, the darkness within the room fades away, allowing those with darkvision to see normally. The room appears to have had some sort of detonation within, forcing the now broken furniture and assorted debris flung against the walls and corners, though Iosif will note there is no sign of gunpowder or burn marks.

Standing at the room's threshold stands a curious little creature dressed in childish sketches and scribbles. It's skull is that of a rat, it barely stands up to one's knee in height, and every movement is accompanied by the sound of grinding teeth or rustling leaves.

It looks up at Alvar, shyly holding out its arms for the lantern. "Please, Brenton." Nyarai's sobbing voice still emits from the creature. "Please wake up, brother."

Knowledge Religion DC 15:
It is an attic whisperer, an undead created from a child's lonely or traumatic death. It can steal voices and breath, imitating and weakening victims respectively.

Taking the lantern, the creature known as Debis sighs peacefully. The lantern casts its glow around the party, each illuminated knight animated to prance and march about. Debis' form falls apart, a warm amber wisp rising from the creature and floating into the lantern.

Another haunt dispelled. Everyone is awarded a hero point if not already at maximum.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 34 /34 Fort +6 Ref +2, Will +6

Enoch witnesses the application of more insanity being displayed for their benefit...
Well that happened. Where did Ethyl run off to? We best find her.

The Paladin takes his leave, looking for the lost Doctor....

1,101 to 1,112 of 1,112 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Nightmare Knight's Strange Aeons Gameplay All Messageboards

Want to post a reply? Sign in.