[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

Maps and Handouts


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Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The human steps and strikes the thing with his claws as he hears that Dran'Thil had good results with this method.

Dragon claws: 1d20 + 7 ⇒ (11) + 7 = 18

Damage, acid:1d4 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

Dragon claws: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21

Damage, acid:1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12

Horizon Hunters

Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

Fairmount moves into flanking with an ally as trained, draws a short bladed weapon and tries to find a weak point to exploit.

Stride, Interact, Strike

Short Sword vs. FF Red: 1d20 + 7 ⇒ (3) + 7 = 10 for Slashing + Sneak Attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

+2 AC vs. first attack against Fairmount from Nimble Dodge

Sovereign Court

1d12 + 4 ⇒ (7) + 4 = 11

Dran'Thil's first strike splits open Red's abdomen, spilling cooked entrails across the ground.

His second strike then shatters several ribs, and leaves it barely standing.

Garad Steps forward, and delivers two quick swipes at Cyan, and is rewarded with two surprisingly solid strikes, slashing rotting flesh with disturbing ease.

Fairmount moves around to a flank, but their strike goes wide.

The Meeting Site, Round 2:

FCZ (-87, -47)
Dran'Thil (-)
Gedrim (-)
Papa (-)

Garad (-)
Fairmount (-)

Gedrim and Papa are up!

Vigilant Seal

Svirfneblin Paladin (10)

"This one is happy where everyone is."

The fantastically bearded gnome swings his sacred mining pick twice at the flanked giant, and then raises his shield.

Pick: 1d20 + 8 ⇒ (5) + 8 = 13
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 (vs Flat-Footed)

Pick: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 (vs Flat-Footed)

Will Shield Block if attacked, otherwise Step Up and Retributive Strike:

Pick: 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

"Sorry, can't quite place these things...I can confirm they are undead though." announces Gedrim sheepishly.

Sending another arc of energy at the enemies, he moves into the room.

Electric Arc vs Cyan: 1d4 + 4 ⇒ (4) + 4 = 8
Electric Arc vs Red: 1d4 + 4 ⇒ (4) + 4 = 8
Reflex DC 18

Sovereign Court

Gedrim channels another electrical blast...

Reflex: 1d20 + 4 ⇒ (4) + 4 = 8.
Reflex: 1d20 + 4 ⇒ (2) + 4 = 6.

Causing Red to explode in a fountain of cooked viscera, whilst Cyan sizzles.

Papa does his best to hit, but just can't quite land a blow.

The remaining undead targets Papa...

Spiked Club: 1d20 + 12 ⇒ (15) + 12 = 27, for 1d8 + 7 ⇒ (7) + 7 = 14 damage.
Spiked Club: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d8 + 7 ⇒ (6) + 7 = 13 damage.

...landing a single, solid hit.

The Meeting Site, Round 3:

FCZ (-63)
Dran'Thil (-)
Gedrim (-)
Papa (-9; Shield -9)
Garad (-)
Fairmount (-)

Party is up!

Vigilant Seal

Svirfneblin Paladin (10)

"This beastie is quite the amalgam of abilities."

The gnome Steps forward to press the assault, and aims to Strike at the giant's central eye when it next bends down in the cramped tunnel.

Pick: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

He then raises his shield, and will once again block if attacked, or strike out if an ally is targeted:

Pick: 1d20 + 8 ⇒ (8) + 8 = 16
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer continues to strike to take down the last one.

Dragon claws: 1d20 + 7 ⇒ (11) + 7 = 18

Damage, acid: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

Dragon claws: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18

Damage, acid: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

Then he casts Shield.

Sovereign Court

Papa whacks the undead with his pick, causing *some* damage...

...and then Garad shreds it into scraps of charred flesh, covering himself in burnt gore.

Combat over!

Searching the room (there is a whole pile of info, gated behind a number of different skill checks):

Crafting/Engineering Lore; Perception; Occultism; Religion; Society; Nature; another Society check; and Medicine.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf searches in the room to find out some clues about what happened here. Of course they already know the story about what occurred but there are not a lot of information for now.

Crafting:1d20 + 5 ⇒ (1) + 5 = 6

Perception:1d20 + 8 ⇒ (6) + 8 = 14

Occultism:1d20 + 5 ⇒ (6) + 5 = 11

Religion:1d20 + 6 ⇒ (10) + 6 = 16

Nature:1d20 + 6 ⇒ (1) + 6 = 7

Medicine:1d20 + 6 ⇒ (4) + 6 = 10

Only no society check.

Well, not the best bunch of checks.

Papa Svirf, do you that I take care of your wounds?

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer refocuses first and then has a look around.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Medicine: 1d20 + 4 ⇒ (4) + 4 = 8

Pff

Vigilant Seal

Svirfneblin Paladin (10)

First, the gnome tends to his scratches:

Treat Wounds, DC 15: 1d20 + 7 ⇒ (7) + 7 = 14

Then, he begins the toil:

Crafting/Engineering Lore: Nope

Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21

Occultism: Nope

Religion (T): 1d20 + 7 ⇒ (19) + 7 = 26

Society (T): 1d20 + 3 ⇒ (3) + 3 = 6

Nature (T): 1d20 + 7 ⇒ (2) + 7 = 9

Society (T): 1d20 + 3 ⇒ (9) + 3 = 12

Medicine (T): 1d20 + 7 ⇒ (16) + 7 = 23

Vigilant Seal

Svirfneblin Paladin (10)

Oh. Lol. Just saw this =P

Dran'Thil wrote:
Papa Svirf, do you that I take care of your wounds?

"The dwarf is kind and good. The people of the earth support each other. This one will accept your generosity."

Envoy's Alliance

1 person marked this as a favorite.
Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf prepares his tools to treat the wounded one.

Torag, help me to get his forces back!

Guidance: +1

Medicine. Treat wounds. DC 15, Guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Damage healed: 2d8 ⇒ (1, 6) = 7

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The other people can also help you, you know.

Then he pulls out his own tools.

Medicine. Treat wounds. DC 15: 1d20 + 4 ⇒ (12) + 4 = 16

Damage healed: 2d8 ⇒ (5, 2) = 7

Horizon Hunters

Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder
Luke_Parry wrote:
Crafting/Engineering Lore; Perception; Occultism; Religion; Society; Nature; another Society check; and Medicine.

Fairmount knows nothing about crafting, but will take a look around.

Perception (E): 1d20 + 6 ⇒ (11) + 6 = 17

—————

And also very little about all those stupid magical things, but they’ve been around long enough to recall a couple things about people.

Society (T): 1d20 + 3 ⇒ (17) + 3 = 20

—————

A weird little plant creature pops out of their pack and looks around.

Nature Hireling (T): 1d20 + 3 ⇒ (12) + 3 = 15

—————

Which triggers another thought.

Society (T): 1d20 + 3 ⇒ (10) + 3 = 13

—————

And lastly...

Medicine (T): 1d20 + 4 ⇒ (14) + 4 = 18

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

By the way what about the kobolds? Did they win and came back?

Sovereign Court

@Dran'Thil: They most certainly did - then got bored, and wandered off, because you spent 2 hours and 10 minutes healing Papa (since that is how long doing three Medicine checks took).

Papa notices the masonry surrounding the hole in the wall has the remnants of a plaster mural. The mural has faded, but a few edges remain, featuring storm clouds. He also discovers a streak of green, jiggly slime that slipped between two stones in the floor.

Papa also notes the slime is tainted with Abyssal energy...

Looking over one of the corpses, Fairmount discovers that a single stitched portion of its flesh is completely unburnt and feels like it contains something. Inside this skin pocket is a scorched pierce of hide decorated with a strange, scribbled drawing of an obelisk, and recalls that a similar obelisk is on display at the Blakros Museum, on loan from the Pathfinder Society.

Fairmount's Hireling identifies that the hide has been treated with fire-resistant secretions from the eshlen flower and comes from an Iobarian ashback bear. Eshlen flowers are common in Iobaria, particularly the notoriously flammable Finadar Forest.

Papa also realises the undead don’t show signs of prolonged exposure to the sewers. It’s likely they were created elsewhere and brought here recently.

That's all there is to find here.

-----------------------------------

Assuming you move on as Ambrus instructed...

The Foreign Quarter is a melting pot of cultures, peoples, and architecture, with densely packed housing and colorful thoroughfares. This district is popular among visitors and foreign immigrants. As you travel through this neighborhood, you overhear snippets of conversation in dozens of languages and see visitors from across Golarion.

The Sleepless Suns operate out of Utterhome, a precinct located in a renovated community center. A steady stream of people pass through the entry room, including guards, medics, citizens, and other workers, many engaged in conversation. The front desk is staffed by a young shoony with scruffy red fur named Aubray

Nosy and curious, Aubray is a junior member of the Sleepless Suns with aspirations of becoming commander. She welcomes you to Utterhome and asks how she can help. When you ask to see Shristi, Aubray smiles and inclines her snout at an aged Vudrani man with a short-cropped beard and gray hair pulled into a neat topknot. Despite his obvious age, the man appears fit and healthy. At Aubray’s gesture, the man strides over to you, extending his calloused hand for a handshake. He introduces himself as Shristi Melipdra, commander of the Sleepless Suns, asks for your names, and enquires how he can be of assistance. He also asks you to share tales of the accomplishments you are most proud of...

Grand Archive

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CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

"Interesting." muses Gedrim as the information is shared. "Why would someone bring such undead to this place, unless to guard or protect something."

"Names Gedrim." he replies. "And I am on track to be the most powerful wizard in the Society! Well...at least that's my goal. To date, while I've had numerous successful missions, I must say my most harrowing thus far involved a particularly nasty woman that never learned to clean her home."

"As my companions battled her minions, I summoned forth a broom from the bowels of the hells and swept her from this plane. You might say, we took her to the cleaners." he beams, chuckling to himself.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf proceeds to the handshake before to speak.

My name's Dran'Thil from the Dran'Thor family from the Torgin's clan. We are here to show you some objects. We hope you can help us to understand something.

After a short stop.

An accomplishment I'm proud of is when me and my companions could set free a spirit who was prisoner of a green scarf. We have to be respectful with the spirits.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

I'm Garad. An accomplishment I'm proud is difficult to select. It's perhaps between the fact to have retrieved a gorget in a sinking ship for the linnorm king and the fact to have another time brought back with us a strange creature found on another ship without having killing it.

Sovereign Court

The man nods sagely.

“A soul isn’t measured by the harm they cause, but by the rifts they mend. A lesson you’d do well to learn.”

Shristi asks to see the coin and the badge, which he inspects carefully. With a sigh, he informs you that this badge is a counterfeit - the color, weight, and detailing are all slightly off.

When you show Shristi the storm coin...

Shristi’s lips turn down in concern. “This is the unholy sigil of the demon lord Urxehl, father of trolls. He heralds natural disasters and controls forest fires. I admit, this isn’t the first time I’ve seen a coin like this. I recently disbanded a cult of demon-worshippers that were sacrificing their victims to a troll near the Docks. They carried coins like these. I’d hoped we captured them all, but if coins remain in circulation, I worry some evaded capture.

The cultists were meeting in a hidden shrine dedicated to Urxehl. I’ve ordered the area closed until it’s been properly chronicled, so the site’s still pristine. I’ll give you directions if you make sure to tread lightly.”

If you have any questions, speak now, or forever hold your peace ;-)

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf is surprised but doesn't speak until the end of the explanations.

And can we talk to these worshippers? I mean they must have a lot of things to say. And why was a false badge found with the coin? Does it mean somebody wants to involve you?

Sovereign Court

Shristi shakes his head.

“I’m afraid not. They’ve been transferred to await trial.”

Remember, you are just civilians - and you are doing the equivalent of showing up to the LAPD and asking to interrogate some prisoners; you are not law enforcement...

“I worry over the meaning of the false badge, myself,” Shristi admits solemnly. “It could indicate they planned to target or infiltrate the Sleepless Suns. Perhaps they already have a cultist hidden among our ranks. I suspect it was also sign—a coded message that indicated to other cultists their meeting place was in the Foreign Quarter.” Shristi shrugs. “Discerning the reason for the badge’s presence will be a priority when I next speak with the cultists.”

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

And what happened to the troll? Did it go away? Did it die? Or do you think it still get sacrifices?

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Oh you know where to find them easily?

The dwarf raises an eyebrow.

It's a problem if you're infiltrated. Did you alert the guard? Maybe you already suspect somebody?

Horizon Hunters

Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

Fairmount rolls their eyes at Gedrim’s story, ”My heroic moment was not shanking someone for a terrible pun...”

—————

A promise is given, ”We will tread very lightly at the scene, thank you for allowing us to follow up there. We are happy to share any info we find out about the cult.”

Vigilant Seal

Svirfneblin Paladin (10)

The gnome strokes his fantastic beard.

"Yes, the conversing is best left to the surface dwellers. This one will observe."

Sovereign Court

“The troll remains at large. I recommend caution.”

He then gives Dran'Thil an odd look.

"We *are* the Guard."

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Well thank you for the information. Can you please still tell us where we can find the shrine?

The dwarf is ready to go to have a look over there.

Sovereign Court

Well, since you asked ;-)

The cult’s shrine is a short walk south of Utterhome, on the edge of the Foreign Quarter where it transitions to the Docks district. The shrine entrance is a nondescript shed in a dead-end alley. A broken padlock sits on the ground by the shed door, indicating the shrine was recently disturbed. When you open the door, a puff of smoke pours out and dissipates into the sky. A spiral staircase leads below ground into the shrine.

The shrine is dark and stinks of smoke, with coarse masonry walls coated in heavy soot and a 15-foot-tall ceiling. The fitted stone floor is obscured by mounds of burnt wood, broken furniture, ash, and soot. Some of this debris still smolders.Two hallways off this chamber end in mounds of rubble. A few crumbling stone pillars carved to depict flames still stand throughout this destroyed room — pillars nearly identical to those at the meeting site. A large iron brazier large enough to hold a person sits on a platform at the east end of the hall, surrounded by a channel of flammable black sludge and accessed by a small ramp.

As you get ready to start exploring, four of the ash piles rise up into the air, forming into troll-sized skeletons of burnt bone!

AS: 1d20 + 5 ⇒ (11) + 5 = 16.
Dran'Thil: 1d20 + 8 ⇒ (5) + 8 = 13.
Fairmount: 1d20 + 7 ⇒ (7) + 7 = 14.
Garad: 1d20 + 4 ⇒ (13) + 4 = 17.
Gedrim: 1d20 + 7 ⇒ (11) + 7 = 18.
Papa Svirf: 1d20 + 7 ⇒ (6) + 7 = 13.

Fire Sale At The Temple, Round 1:

Gedrim (-)
Garad (-)

AS (-, -, -, -)
Fairmount (-)
Dran'Thil (-)
Papa (-)

Slide 3.

Gedrim and Garad are up!

Vigilant Seal

Svirfneblin Paladin (10)

The gnome nods, as though this were not a surprise.

"We are fortunate to have the one who smells of moss and old books to sweep away these beasties made of dust and ash."

Defending for my Exploration Activity.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

There are spirits which have to find out their rest.

I assume that I have my sword in hands because of what we noticed before we entered.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer is a bit surprised to meet such creatures but he reacts quickly.

Hydraulic push:1d20 + 8 ⇒ (5) + 8 = 13

Damage: 3d6 ⇒ (3, 1, 4) = 8

Then he casts again to gain dragon claws.

Grand Archive

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CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

"I think we should light this place up. It seems a bit drab."

Without another word, the wizard summons forth an oversized, glowing beetle.

Summon Animal - Flash Beetle

Looking around, the insect's eyes fall on the massive beasts before it. As a warm liquid forms beneath it, the creature emits a warm radiance as it frantically bites as the large undead.

Mandibles: 1d20 + 8 ⇒ (10) + 8 = 18 for Piercing: 1d4 + 1 ⇒ (4) + 1 = 5

Mandibles 2: 1d20 + 4 ⇒ (18) + 4 = 22 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Gedrim summons a giant beetle, but although it manages to hit twice, it causes no damage to the flesh-less undead.

Garad throws a blast of water, which goes wide.

Jaws: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.
Jaws: 1d20 + 4 ⇒ (14) + 4 = 18, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 - 1 ⇒ (12) - 1 = 11, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.

Jaws: 1d20 + 9 ⇒ (7) + 9 = 16, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 + 4 ⇒ (16) + 4 = 20, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.

Red chomps down hard on the beetle, badly damaging it, and then dark blue finishes it off, before moving forward, and taking a bite out of Fairmount.

Jaws: 1d20 + 9 ⇒ (18) + 9 = 27, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 + 4 ⇒ (3) + 4 = 7, for 1d6 + 4 ⇒ (6) + 4 = 10 damage.

Cyan Strides forward, and takes a bite out of Garad.

Jaws: 1d20 + 9 ⇒ (20) + 9 = 29, for 2d6 + 8 ⇒ (6, 1) + 8 = 15 damage.

Yellow then Strides in, and nearly bites Fairmount's head off.

Fire Sale At The Temple, Round 1/2:

Dran'Thil (-)
Papa (-)
Gedrim (-)
Garad (-5)
Fairmount (-19; Unconscious; Dying 2)

AS (-, -, -, -)

Party is up!

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer steps forward to strike.

Dragon claw: 1d20 + 7 ⇒ (13) + 7 = 20

Damage, acid:1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

Dragon claw: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22

Damage, acid, crit:2d4 + 4 + 2d6 ⇒ (3, 3) + 4 + (2, 6) = 18

Vigilant Seal

Svirfneblin Paladin (10)

As the yellow-stained skeleton bites at Fairmount, Papa Svirf reflexively steps forward and strikes.

Fairmount takes 4 less damage, which I believe leaves them standing.

Pick: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Or fatal if that crits:
Piercing: 3d10 + 8 ⇒ (4, 4, 5) + 8 = 21

He then Strikes once more, raises his shield, and touches Fairmount to heal some of the injuries (lay on hands heals 6 hp)

Pick: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5

Will shield block if attacked, or Retributive Strike again if available:

Pick: 1d20 + 8 ⇒ (19) + 8 = 27
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Or fatal if that crits:
Piercing: 3d10 + 8 ⇒ (10, 4, 4) + 8 = 26

Horizon Hunters

Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

It appears Fairmount took 23, so 4 less would still take them down. That said, thanks for the help and heal!

Fairmount's training kicks in after waking and watching the monsters loom overhead. Pulling a few supplies from a bandolier they try to patch themselves up.

Battle Medicine DC 15: 1d20 + 4 ⇒ (7) + 4 = 11

S*$! s+$$ s$#$!

But sadly it just doesn't work. Instead they draw and drink an elixir.

Minor Healing Potion: 1d8 ⇒ 8

+2 AC vs. first attack against Fairmount from Nimble Dodge

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf moves to strike twice.

+1 bastard longsword:1d20 + 9 ⇒ (3) + 9 = 12

Damage: 1d12 + 4 ⇒ (2) + 4 = 6

+1 bastard longsword:1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19

Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Dran'Thil moves in, and manages to cause some damage with his back-swing.

Papa tries to help, too, but his pick does minimal damage, although he does wake Fairmount up.

Garad steps in, and starts slashing Cyan; his claws do minimal damage, but the acid works just fine. In fact, on his second swing, Cyan collapses into a pile of ash!

Fairmount tries (and fails) to patch his own wounds, then downs a healing potion.

Gedrim - BOT:

Gedrim channels electricity...

Electric Arc: 1d4 + 4 ⇒ (3) + 4 = 7.

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26.
Reflex: 1d20 + 6 ⇒ (5) + 6 = 11.

Dark Blue dodges completely, and Yellow barely notices.

To everyone's horror, Cyan reforms from the ash, and the strange ashen skeletons continue to attack!

Jaws: 1d20 + 9 ⇒ (2) + 9 = 11, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.
Jaws: 1d20 + 4 ⇒ (13) + 4 = 17, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.

Cyan fails to hit Garad

Jaws: 1d20 + 9 ⇒ (5) + 9 = 14, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 + 4 ⇒ (12) + 4 = 16, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Jaws: 1d20 - 1 ⇒ (8) - 1 = 7, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.

Dark Blue fails to hit Fairmount, who dodges and weaves.

Jaws: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Jaws: 1d20 + 4 ⇒ (16) + 4 = 20, for 1d6 + 4 ⇒ (6) + 4 = 10 damage.
Jaws: 1d20 - 1 ⇒ (13) - 1 = 12, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.

Yellow's jaws are turned aside by Papa's shield.

Jaws: 1d20 + 9 ⇒ (16) + 9 = 25, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.

However, Red lands a glancing blow on Dran'Thil, lessened by Papa's ability.

Fire Sale At The Temple, Round 2/3:

Dran'Thil (-3)
Papa (-)
Gedrim (-)
Garad (-5)
Fairmount (-5; Wounded 1)

AS (-, -6, -, -10)

Party is up!

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Well you begin to nerve me.

Rage! +3HP, -1 AC, Positive damages

Then he strikes.

+1 bastard longsword: 1d20 + 9 ⇒ (3) + 9 = 12

Positives damages: 1d12 + 7 ⇒ (9) + 7 = 16

+1 bastard longsword: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22

Positives damages: 1d12 + 7 ⇒ (7) + 7 = 14

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer strikes again the cyan one.

Dragon claw:1d20 + 7 ⇒ (10) + 7 = 17

Damage, acid: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Dragon claw:1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19

Damage, acid: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

Then he casts Shield.

Vigilant Seal

Svirfneblin Paladin (10)

The gnome sighs heavily when his most sacred of weapons fails to do its job.

"If these beasties are undead, then surely the light of Sairazul will banish their darkness!"

Divine Lance : 1d20 + 7 ⇒ (20) + 7 = 27 (targeting Cyan)
Crit, Good: 2d4 + 6 ⇒ (4, 1) + 6 = 11

After which he once again raises his trusty shield; will block if hit, or Ranged Reprisal otherwise:

Shield Boss: 1d20 + 8 ⇒ (4) + 8 = 12
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

Active Conditions: NA | Exploration Mode: Sneak (Initiative +8) | CN Agender Half-Orc (Thief) Rogue 2 | HP 30 (-0) | AC 19 (+2 vs. first attack) | F/R/W +7/+10/+7 | Perc +7 (low-light) | Placeholder | Hero Points 1/1 | Speed 25 | Placeholder

Fairmount cringes as the attacks come in, managing to dodge just barely. They stand, pull a hammer out because stabbing is definitely out and steps in towards the nearest enemy, staying in range of the Sairazul Light wielding priest.

Papa seems to know what to do, I'll stick close till I see a chance to do something useful.

Stand, Interact, Step. +2 AC vs. first attack against Fairmount from Nimble Dodge.

Sovereign Court

Dran'Thil chops Yellow down with his back-swing.

Papa then steals Garad's thunder by putting a holy lance through Cyan.

Not to be outdone, Garad Steps forward, and hits Blue twice, the acid being more effective than his claws.

Fairmount simply tries to avoid being hit.

Gedrim - BOT:

Gedrim channels electricity again...

Electric Arc: 1d4 + 4 ⇒ (3) + 4 = 7 damage.

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24.
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24.

...but neither skeleton takes any damage.

Jaws: 1d20 + 9 ⇒ (17) + 9 = 26. for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 + 4 ⇒ (10) + 4 = 14. for 1d6 + 4 ⇒ (6) + 4 = 10 damage.
Jaws: 1d20 - 1 ⇒ (19) - 1 = 18. for 1d6 + 4 ⇒ (5) + 4 = 9 damage.

Red gets a single lucky bite in on Dran'Thil (mostly alleviated by Papa)...

Jaws: 1d20 + 9 ⇒ (19) + 9 = 28. for 2d6 + 8 ⇒ (3, 2) + 8 = 13 damage.
Jaws: 1d20 + 4 ⇒ (5) + 4 = 9. for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Jaws: 1d20 - 1 ⇒ (12) - 1 = 11. for 1d6 + 4 ⇒ (2) + 4 = 6 damage.

...and then Blue takes a big chunk out of Garad.

Fire Sale At The Temple, Round 3/4:

Dran'Thil (-4)
Papa (-)
Gedrim (-)
Garad (-18)
Fairmount (-5; Wounded 1)

AS (-, -7)

Party is up!

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The dwarf steps and strikes twice.

Come on, give the eternal rest to these spirits which are asking for.

+1 bastard sword: 1d20 + 9 ⇒ (15) + 9 = 24

Positive damage:1d12 + 7 ⇒ (10) + 7 = 17

+1 bastard sword: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24

Positive damage, crit:2d12 + 14 ⇒ (1, 3) + 14 = 18

Sovereign Court

Dran'Thil shatters Red into sooty fragments of burnt bone and ash!

Vigilant Seal

Svirfneblin Paladin (10)

"The dwarf is to be commended for his martial skill. Now, this one thinks the human with the glowing eyes would appreciate coordinating."

Papa Svirf moves so that Garad may flank, and then bashes once, before again raising his shield.

Shield Boss: 1d20 + 8 ⇒ (12) + 8 = 20
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Archive

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Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer steps before to strike again the blue one.

Dragon claw: 1d20 + 7 ⇒ (10) + 7 = 17

Damage, acid: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Dragon claw: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21

Damage, acid: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4

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